No Man's Sky

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Chaz
Posts: 7381
Joined: Sat Oct 16, 2004 7:37 am
Location: Southern NH

Re: No Man's Sky

Post by Chaz »

I'm not the only one naming at least one thing on every planet "Starbucks" or some fast food restaurant, right? I'm spreading American corporate values across the galaxy!
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds
User avatar
Max Peck
Posts: 15206
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: No Man's Sky

Post by Max Peck »

I finally found the last missing species on Hoth. I present to you the elusive Octopus Overlord:
Enlarge Image
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Isgrimnur
Posts: 85135
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: No Man's Sky

Post by Isgrimnur »

Vegetarian?!?
It's almost as if people are the problem.
Stefan Stirzaker
Posts: 1145
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: No Man's Sky

Post by Stefan Stirzaker »

Just a hint if noone has posted before. If you bought it from GOG, if you don't launch it from their Galaxy app, then you won't be online and your discoveries won't be uploaded to Atlas (but you still get the credits). It will show as "disconnected, press x to reconnect" but it won't. I had just thought it was the servers overloaded but apparently not. Using galaxy it now shows as connected to servers.

Now I am getting things discovered by me rather than "explorer" but the previous stuff still shows "explorer". I wonder if I have to go back to those systems for it to upload as me.
User avatar
hepcat
Posts: 54367
Joined: Wed Oct 13, 2004 3:02 pm
Location: Chicago, IL Home of the triple homicide!

Re: No Man's Sky

Post by hepcat »

I'm about 10 hours in and I'm finally getting to some kind of story. Up until this point I was worried it was just going to be the same buildings on different colored planets until the credits rolled. That's still my fear, don't get me wrong. But at least now there's a narrative.

Now, back to planet Larry Hagman. There have been rumors of a new creature I call the Patrick Duffy.
Master of his domain.
User avatar
rshetts2
Posts: 6648
Joined: Wed Jun 18, 2008 9:16 am
Location: North of 8 Mile (whew)

Re: No Man's Sky

Post by rshetts2 »

Everybody looks at games as goal oriented. If the legitimate gripes bother you, this game is probably not for you because there is a sameness and repetitive nature to the game, especially in the buildings and space stations. Fortunately that is just part of the game. Its the rest of the stuff that makes the game fun. Sure theres a find this do that structure to the game that they draped the worlds on but thats just the underlying mechanics that helps drive the journey because thats what this game is really about. This game is really more about the journey than the destination. I totally get why that may put some people off but for me, its been hours of entertainment.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
User avatar
Max Peck
Posts: 15206
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: No Man's Sky

Post by Max Peck »

rshetts2 wrote:This game is really more about the journey than the destination.
Nomad's Sky. :)
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
hepcat
Posts: 54367
Joined: Wed Oct 13, 2004 3:02 pm
Location: Chicago, IL Home of the triple homicide!

Re: No Man's Sky

Post by hepcat »

I'm looking forward to the upcoming plans to add base building and the ability to buy those giant space freighters.

One thing I need to figure out is how to interact with the wildlife. Apparently you can feed them and even make them into pets in some cases.
Master of his domain.
Stefan Stirzaker
Posts: 1145
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: No Man's Sky

Post by Stefan Stirzaker »

To feed them, just run up close and an E dialog box will come up showing feed them carbon or other elements, press hold as usual and you'll feed them then you can interact. Friendly ones are so cute and they find rare materials for you!
User avatar
hepcat
Posts: 54367
Joined: Wed Oct 13, 2004 3:02 pm
Location: Chicago, IL Home of the triple homicide!

Re: No Man's Sky

Post by hepcat »

So shooting them doesn't make them love you?

I think I see my problem...

But seriously, thanks Stefan!
Master of his domain.
User avatar
D.A.Lewis
Posts: 3227
Joined: Sun Oct 17, 2004 12:36 pm
Location: Los Angeles Area

Re: No Man's Sky

Post by D.A.Lewis »

So I kept talking to this alien guy, giving him carbon, and he would eventually give me new words. I wonder how long I can milk this thing??????
AKA: Dajjer
User avatar
Grifman
Posts: 22074
Joined: Wed Oct 13, 2004 7:17 pm

Re: No Man's Sky

Post by Grifman »

hepcat wrote:I'm looking forward to the upcoming plans to add base building and the ability to buy those giant space freighters.

One thing I need to figure out is how to interact with the wildlife. Apparently you can feed them and even make them into pets in some cases.
How is base building going to work in a game based upon exploration and constantly moving? And what be the purpose of building giant space freighters that go nowhere? :)
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
Grifman
Posts: 22074
Joined: Wed Oct 13, 2004 7:17 pm

Re: No Man's Sky

Post by Grifman »

hepcat wrote:I'm about 10 hours in and I'm finally getting to some kind of story. Up until this point I was worried it was just going to be the same buildings on different colored planets until the credits rolled. That's still my fear, don't get me wrong. But at least now there's a narrative.

Now, back to planet Larry Hagman. There have been rumors of a new creature I call the Patrick Duffy.
Did you take the Atlas Path?
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
Stefan Stirzaker
Posts: 1145
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: No Man's Sky

Post by Stefan Stirzaker »

Those big ships that warp in and you can fly around, can you blow up their cargo containers and loot them or do they fight back? Are they any use apart from atmosphere?
User avatar
Chaz
Posts: 7381
Joined: Sat Oct 16, 2004 7:37 am
Location: Southern NH

Re: No Man's Sky

Post by Chaz »

Unless they add giant ships that act as your "base" that you can launch your small craft from to land on planets, I'm not super chuffed about base building. I can't wrap my head around being presented with this enormous galaxy of worlds, and finding one that's interesting enough for me to say "well, this is it. Just gonna build a house here and only travel around the immediate neighborhood." I guess you could park a base, and then keep exploring, but what's the point of that?
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds
User avatar
coopasonic
Posts: 21176
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: No Man's Sky

Post by coopasonic »

Grifman wrote:Did you take the Atlas Path?
For the record I had to watch a let's play video when I was 5-6 hours in just so I knew the answer to this question. Basically it was the prompt that you took to be asking if you wanted the tutorial.
-Coop
Black Lives Matter
User avatar
coopasonic
Posts: 21176
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: No Man's Sky

Post by coopasonic »

ColdSteel wrote:
coopasonic wrote:you guys aren't very good at this OO effect thing...
Yeah, I'd hold off for a while unless you already bought it. This is why I waited. I figured that them working on it right up until launch meant inevitable bugs.
Well I didn't hold off long. I was wrong, once you got past all the bad performance chatter my interest levels rose.

I bought the game Saturday at 12:45pm. By Sunday at 2030, Steam says I played 19.4 hours. That's 19.5 over the course of 31.75 hours. Let's just say I got into it.

The only thing I haven't been very good at is cataloguing animals. It's the only thing on the journey screen showing zero. I got close once, finding 10/12, but then I got bored. I don't see how you accomplish that other than random wandering and I am not big on random wandering. That gets you killed man!

In 19.4 hours, I have a 31 slot ship, 21 slot backpack and 22 slot multi-tool. I am still looking for nickel for the second warp drive upgrade... not that I want to use it because I keep swapping ships. I know nickel is best found in asteroids, I just haven't found any since I started keeping an eye out.

I have died a few times to space pirates, mostly because I get rid of most of the upgrades in my ships to make room for more loot... which catches the space pirates eyes.

Anyway loving the game. No performance issues, but my PC is pretty top end now except for the video card and that is still fairly recent (970 maybe?)
-Coop
Black Lives Matter
RLMullen
Posts: 3591
Joined: Thu Nov 04, 2004 4:21 pm
Location: Somewhere between Louisburg and Raleigh NC

Re: No Man's Sky

Post by RLMullen »

Stefan Stirzaker wrote:Those big ships that warp in and you can fly around, can you blow up their cargo containers and loot them or do they fight back?
Yes to both questions. Try it!! Dying isn't permanent and the "corpse run" is quite easy. :lol: I guess the only real issue is the "negative" rep you'll get with one of the factions, but that isn't really a problem either. I did this last night, but didn't survive the attempt. When I have better weapons and defenses then it will be possible to take one down. Maybe freighters carry those elusive "purple" materials needed for some of the high-end blueprints.

That is the fun of this game in my opinion. I just wonder about something and then try it. It's not like an RPG or strategy game where one misstep will ruin the game. It's the way I used to play games 35 years ago.
User avatar
Buatha
Posts: 2107
Joined: Sat Nov 06, 2004 1:16 am
Location: Missouri City, TX

Re: No Man's Sky

Post by Buatha »

coopasonic wrote: The only thing I haven't been very good at is cataloguing animals. It's the only thing on the journey screen showing zero. I got close once, finding 10/12, but then I got bored. I don't see how you accomplish that other than random wandering and I am not big on random wandering. That gets you killed man!
Just an FYI, it turns out that the animals can be nocturnal-only, underwater/cave dwellers, and located high-altitudes. Once I found that out, I found my missing animals "up in the mountains". Also, if you bring out you scanner...zoom out and look for the red dots...those are ones that you haven't found. Some will be "repeats" (i.e. slight differences), but that's the best way I've discovered. Exploring the whole planet netted 250K, so it's not exactly a waste.

I'm still enjoying the ride. As far as content goes, I could care less about base building unless it was something like a "mothership" and we could launch our exploratory craft down to the planet surface. Otherwise, I have no idea why this would be done.

What I'd like to see in DLC:
1) Variation in bases/stations...by race at least. I understand that NASA uses modular stuff, but I expect different races to have different aesthetics.
2) More unique puzzles (I've seen a few number sequences repeat...and I'm still just in the next system from the starting one)
3) Planetary/System Phenomena ( storms, snow, lightning, meteor shower, nebulas, etc.)
4) Gather/discover quests from base aliens (i.e. need a plant for medicine, need a mineral to repair a system, etc.)
5) Re-color/rename ships
6) Marking spots on the planet to return (i.e. nothing like not being able the find a trade terminal)

Mentally, I know I should already be tired of the game, but I like seeing the different planets and their landscapes. The water planets are interesting, but I haven't (yet) found an underwater base to swim into to replenish air. I had a Ruin appear underwater (far, far underwater) and had to swim way down...only to find nothing. It might have been in the ground, but by then, I was at half air and started suffocating before I made it all the way back to the surface.
"Some people say never...I just say no"
User avatar
Smoove_B
Posts: 56280
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: No Man's Sky

Post by Smoove_B »

I hit the 14 hour mark last night and I feel the same way - I *should* be tired of the game at this point because I could describe in a paragraph what I've done in those 14 hours, but oddly enough I'm not. I reorganized my scanner (disassembled modules and then rebuilt them clustered by type) to get the synergy bonus (whatever it might be) described earlier. I discovered a hot planet that was filled with towers of minerals so I spent an hour or so extracting them and selling them for lots of money. I've also found that if you discover a trading terminal at a station, it can sometimes pay to spend 30 minutes doing a recon around that immediate area to then harvest and sell whatever it is you might find.

At this point, I don't believe the game wants you to move backwards or stick around forever in one place. I *think* the game is all about moving forward - either to the next planet or to the next system. I've been fighting the urge to stop and do everything or to mark locations for future use (because that's been a working strategy in a static MMO or large-world RPG), but from what I've seen so far whatever you need is right around the next corner.

For me, I've focused on suit upgrades that mitigate environmental issues (radiation, cold, toxins, etc...) and I just found a membrane mod that allows for breathing underwater (that was mentioned earlier). Adding more inventory slots to your suit is critical and I've found the best way to do that is to earn money through mining - so when you find the random pods you can easily pay for the upgrades.

I'm in my second system (and fighting the urge to go back to the first - see above) and there are indeed different aliens and buildings. They're similar, but noticeably different, so we'll see if that trend continues. However, I do wonder if the game uses Star Trek-like rules in the creation of bi-pedal, humanoid aliens so that ultimately everything will have the same feel, more or less.

About the only thing I can say for sure is that I find the game strangely relaxing.
Maybe next year, maybe no go
User avatar
coopasonic
Posts: 21176
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: No Man's Sky

Post by coopasonic »

Buatha wrote:
coopasonic wrote: The only thing I haven't been very good at is cataloguing animals. It's the only thing on the journey screen showing zero. I got close once, finding 10/12, but then I got bored. I don't see how you accomplish that other than random wandering and I am not big on random wandering. That gets you killed man!
Just an FYI, it turns out that the animals can be nocturnal-only, underwater/cave dwellers, and located high-altitudes. Once I found that out, I found my missing animals "up in the mountains". Also, if you bring out you scanner...zoom out and look for the red dots...those are ones that you haven't found. Some will be "repeats" (i.e. slight differences), but that's the best way I've discovered. Exploring the whole planet netted 250K, so it's not exactly a waste.
I hadn't really considered nocturnal. The day/night cycle is a little weird. I can't really tell if it is turning night unless they tell me there is extra radiation or something. I fdo need to check the caves.... dammit now i have to go back to that planet. I'm glad I am still in the same system.
Smoove_B wrote:At this point, I don't believe the game wants you to move backwards or stick around forever in one place. I *think* the game is all about moving forward - either to the next planet or to the next system. I've been fighting the urge to stop and do everything or to mark locations for future use (because that's been a working strategy in a static MMO or large-world RPG), but from what I've seen so far whatever you need is right around the next corner.
If you are "on the Path" the prompts are almost constantly saying (paraphrased) "get moving, you aren't there yet", so yeah they want you moving forward.

Progress is gated by Journey Milestones. You are just getting ahead of the game on those.
-Coop
Black Lives Matter
User avatar
Newcastle
Posts: 10167
Joined: Mon Jan 17, 2005 1:22 am
Location: reading over a shoulder near you

Re: No Man's Sky

Post by Newcastle »

So i initally didn't choose the atlast path, has anyone found a way to get back on to the path?

I'm on my 2nd planet and right now just trying to save up to buy a big ass ship. I've got about 1.5M squirrelled away and looking to get up to about 4M before buying the next ship (making bypass ships & selling aluminum). Wish there was a faster way to craft than do each individually.

Suit upgrades are right now about 110K for me, so am at the point where it makes more sense to just get a bigger ship to carry more loot and such. Good news is there is about 4 other planets that I've not touched yet.

Really enjoying the game for what it is. Just fun to log in and just do whatever.
User avatar
hepcat
Posts: 54367
Joined: Wed Oct 13, 2004 3:02 pm
Location: Chicago, IL Home of the triple homicide!

Re: No Man's Sky

Post by hepcat »

Grifman wrote:
hepcat wrote:I'm about 10 hours in and I'm finally getting to some kind of story. Up until this point I was worried it was just going to be the same buildings on different colored planets until the credits rolled. That's still my fear, don't get me wrong. But at least now there's a narrative.

Now, back to planet Larry Hagman. There have been rumors of a new creature I call the Patrick Duffy.
Did you take the Atlas Path?
I did. I'm enjoying the tale it's spinning so far.

As for the base and ship stuff I mentioned from one of their updates, I can see how it might not be something that could be a core experience, but it might be something that could enhance the economy. Maybe you set up a manufacturing facility on a planet that continues to send you cash (albeit slowly as I wouldn't want them to break the economy in this game...right now it feels just about right), and maybe you build/buy freighters that can increase the output and/or warp into your current system with a payload of resources you might need.
Master of his domain.
User avatar
Smoove_B
Posts: 56280
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: No Man's Sky

Post by Smoove_B »

Newcastle wrote:So i initally didn't choose the atlast path, has anyone found a way to get back on to the path?
I don't know if it's time or distance (number of systems away from starting system) related, but I have seen people reporting that they are prompted to re-join the path while visiting a Monolith. No idea if is for certain, but it does sound like maybe the game will give you another chance after you've been sandboxing for a while...
Maybe next year, maybe no go
User avatar
coopasonic
Posts: 21176
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: No Man's Sky

Post by coopasonic »

I don't understand reddit-speak, but the Space Anomalies are really obvious when you enter a system. Similar to space stations.
PSA: Don't threat if you didn't pick to follow Atlas at the start of the game or missed the beacon. You can rejoin the Atlas path.
(self.NoMansSkyTheGame)
submitted 5 days ago by Lavonicus
I really don't think this counts as a "spoiler" since it is so early on in the game.
If for some reason you decided to rejoin the Atlas path later in the game. You will stumble upon these "Space Anomalies" they are like Space Stations. In there is an NPC that will allow you to rejoin the Atlas path among other things.
After doing maybe 10 star jumps I have came across 2 of them and once you warp in they stick out like a sore thumb. So they can't be "That rare"
I really hope this helps some of you guys who are trying to figure this out.
-Coop
Black Lives Matter
User avatar
coopasonic
Posts: 21176
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: No Man's Sky

Post by coopasonic »

Can you hotlink steam screenshots?

[bigimg]http://images.akamai.steamusercontent.c ... C6CB7872B/[/bigimg]

I am not sure where the 31 cargo slots are in that thing.
-Coop
Black Lives Matter
User avatar
Max Peck
Posts: 15206
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: No Man's Sky

Post by Max Peck »

coopasonic wrote:Can you hotlink steam screenshots?

[bigimg]http://images.akamai.steamusercontent.c ... C6CB7872B/[/bigimg]

I am not sure where the 31 cargo slots are in that thing.
It's bigger on the inside. :P
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Smoove_B
Posts: 56280
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: No Man's Sky

Post by Smoove_B »

Found my first moon. Say what you want, but the game absolutely encourages some pretty damn impressive screenshots.

Enlarge Image
Maybe next year, maybe no go
User avatar
D.A.Lewis
Posts: 3227
Joined: Sun Oct 17, 2004 12:36 pm
Location: Los Angeles Area

Re: No Man's Sky

Post by D.A.Lewis »

Really missing a map functionality. It appears the game was purposely designed without one. The decision makes no sense when this game is basically about exploration. Oh well, I did milk the language thing and now have my guy upto Interpreter level with about 70 words learned, however, I have yet to learn any verbs.
AKA: Dajjer
User avatar
rshetts2
Posts: 6648
Joined: Wed Jun 18, 2008 9:16 am
Location: North of 8 Mile (whew)

Re: No Man's Sky

Post by rshetts2 »

I have had zero luck with finding any crashed ships worth a damned. Everyone Ive located has been pretty much worse than what I have especially when you factor in the repairs. And it seems everyone is a 30 minute flight away. I havent been able to get the whole leave the planet and re-entry thing down as the best I seem to do is shave 10 minutes off the travel time. I did get one benefit from the last ship I found, I got some new tech from the debris and the tech was the warp drive sigma upgrade. Maybe if I use that and try a new system my luck will improve.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
User avatar
coopasonic
Posts: 21176
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: No Man's Sky

Post by coopasonic »

rshetts2 wrote:I have had zero luck with finding any crashed ships worth a damned. Everyone Ive located has been pretty much worse than what I have especially when you factor in the repairs.
I'll give you a hint, this is not luck. When you find a crashed ship it will never be more than +1 to the space you have now. If you aren't interested in doing that grind, save your money because buying bigger ships gets expensive fast. I see 37 slot ships for 17 million units (cap is 48 slots).
rshetts2 wrote:And it seems everyone is a 30 minute flight away. I havent been able to get the whole leave the planet and re-entry thing down as the best I seem to do is shave 10 minutes off the travel time.
30 minutes is crazy. Your HUD has speed indicators, if you see your speed dropping, lift your nose. I stay at the edge of space until I am within a couple seconds of the destination. You will slow down tremendously when you hit atmo. Just be glad your ship doesn't overheat on re-entry. I hope these guys never talk to the kerbal guys.
-Coop
Black Lives Matter
User avatar
Smoove_B
Posts: 56280
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: No Man's Sky

Post by Smoove_B »

D.A.Lewis wrote:Really missing a map functionality. It appears the game was purposely designed without one. The decision makes no sense when this game is basically about exploration.
This bothered me tremendously as well until I realized the scope of the game is so huge ("Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.") they don't want you to mark locations and stick around. Every time I mark a spot with my scanner and move on (with the intention of coming back) I always find something else over the horizon that's just as useful or even more interesting. I think not being able to mark the map is the subtle way of pushing you forward and to keep you looking for new things.
Maybe next year, maybe no go
User avatar
Buatha
Posts: 2107
Joined: Sat Nov 06, 2004 1:16 am
Location: Missouri City, TX

Re: No Man's Sky

Post by Buatha »

Smoove_B wrote:Found my first moon. Say what you want, but the game absolutely encourages some pretty damn impressive screenshots.
I really wish there was a way to completely hide the HUD/icons as I'd like a pristine screenshot.
"Some people say never...I just say no"
User avatar
Smoove_B
Posts: 56280
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: No Man's Sky

Post by Smoove_B »

Buatha wrote:I really wish there was a way to completely hide the HUD/icons as I'd like a pristine screenshot.
I had the same thought and the Internet is telling me it's the "H" key (for HUD), but I cannot confirm it yet. I had the same issue in the Witcher 3 but they also provide a key to completely remove the UI for exactly the same reason.
Maybe next year, maybe no go
User avatar
rshetts2
Posts: 6648
Joined: Wed Jun 18, 2008 9:16 am
Location: North of 8 Mile (whew)

Re: No Man's Sky

Post by rshetts2 »

coopasonic wrote:
rshetts2 wrote:I have had zero luck with finding any crashed ships worth a damned. Everyone Ive located has been pretty much worse than what I have especially when you factor in the repairs.
I'll give you a hint, this is not luck. When you find a crashed ship it will never be more than +1 to the space you have now. If you aren't interested in doing that grind, save your money because buying bigger ships gets expensive fast. I see 37 slot ships for 17 million units (cap is 48 slots).
rshetts2 wrote:And it seems everyone is a 30 minute flight away. I havent been able to get the whole leave the planet and re-entry thing down as the best I seem to do is shave 10 minutes off the travel time.
30 minutes is crazy. Your HUD has speed indicators, if you see your speed dropping, lift your nose. I stay at the edge of space until I am within a couple seconds of the destination. You will slow down tremendously when you hit atmo. Just be glad your ship doesn't overheat on re-entry. I hope these guys never talk to the kerbal guys.
Thanks for that info. I did better my last crash discovery. Once again it was a long flight but I used the reentry method a bit better and cut it down to about 4 minutes. I didnt know that you could only get a one slot bump on these, that explains a lot. The first three crashes I found were all smaller ships than mine. This most recent one was a one slot upgrade so I grabbed it. Even with warp repairs, its cheaper than trying to buy up. Those prices are crazy!
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
User avatar
Sepiche
Posts: 8112
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: No Man's Sky

Post by Sepiche »

Smoove_B wrote:
Buatha wrote:I really wish there was a way to completely hide the HUD/icons as I'd like a pristine screenshot.
I had the same thought and the Internet is telling me it's the "H" key (for HUD), but I cannot confirm it yet. I had the same issue in the Witcher 3 but they also provide a key to completely remove the UI for exactly the same reason.
"H" only seems to turn the HUD on if it's not completely showing. I haven't found a way to turn off the UI yet.
User avatar
Newcastle
Posts: 10167
Joined: Mon Jan 17, 2005 1:22 am
Location: reading over a shoulder near you

Re: No Man's Sky

Post by Newcastle »

So i have about 1.8m units, and went to the spacestation. There were some ships there that I could have picked up for 1M-1.3M with about 22 and 25 slots. However I saw one with 26 slots going for 2.2M I think that's my target. Now i just have to resist the urge to keep on upgrading my exo suit. Its expensive!
User avatar
D.A.Lewis
Posts: 3227
Joined: Sun Oct 17, 2004 12:36 pm
Location: Los Angeles Area

Re: No Man's Sky

Post by D.A.Lewis »

Smoove_B wrote:
D.A.Lewis wrote:Really missing a map functionality. It appears the game was purposely designed without one. The decision makes no sense when this game is basically about exploration.
This bothered me tremendously as well until I realized the scope of the game is so huge ("Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.") they don't want you to mark locations and stick around. Every time I mark a spot with my scanner and move on (with the intention of coming back) I always find something else over the horizon that's just as useful or even more interesting. I think not being able to mark the map is the subtle way of pushing you forward and to keep you looking for new things.
I know and understand all that. Huge astronomy buff and I know how tiny we are in the vastness of this galaxy let alone universe.

Still, it's a game and this sandbox game does not need to pull me in any direction. If I want to spend 3 weeks on one planet then get my mind blown when I find out there is an adjacent star system with more planets. And then another star system, then another, then another well, why is it some developers demand you play the game a certain way. I'll get to the center of the galaxy (universe) some day, but at least let it be as much fun as possible along the way.
AKA: Dajjer
User avatar
Zaxxon
Forum Moderator
Posts: 28537
Joined: Wed Oct 13, 2004 12:11 am
Location: Surrounded by Mountains

Re: No Man's Sky

Post by Zaxxon »

Well, I'm ten hours in and still have my preorder bonus ship. Sitting on around $500k units and just started in on the Atlas track.

Honestly I'm not sure why I'm still into it, but I sure am.
User avatar
killbot737
Posts: 5660
Joined: Wed Mar 02, 2005 11:19 pm
Location: Next to America Jr.

Re: No Man's Sky

Post by killbot737 »

I have not seen a crashed ship yet. I expect it's random but how do you all keep coming across so many?

ed - And now I just experienced something new, a storm! Luckily I was right by a shelter. I wonder how long it will last? I'm on a toxic planet with lots of "water" that's exploding with life all over the place.

ed - oh yeah I forgot to note my oddest moment so far. I pretty much found a dildo made of gold on one planet. It must have been over 100 feet tall. I did not mine it. Not even the tip.
Last edited by killbot737 on Mon Aug 15, 2016 8:08 pm, edited 1 time in total.
There is no hug button. Sad!
Post Reply