No Man's Sky

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Max Peck
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Re: No Man's Sky

Post by Max Peck »

killbot737 wrote:I have not seen a crashed ship yet. I expect it's random but how do you all keep coming across so many?
Hack a signal scanner and search for a Transmission waypoint. If you get an Observatory (IIRC), then if you solve a simple puzzle you can get a waypoint for an emergency beacon, which will lead you to a wreck site with the beacon and (usually, but not always) a derelict ship.

One thing to be aware of is that when you transfer to a new ship, the hyperdrive will not contain a warp cell, so you really shouldn't do it until you finish the tutorial and have all of the crafting blueprints necessary to make your own warp cells. Trust me, getting your hands on antimatter if you can't craft it is a huge pain in the butt. Not that I found out the hard way, or anything... :ninja:
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Re: No Man's Sky

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DELETED due to stupidity.
Last edited by Buatha on Tue Aug 16, 2016 5:27 pm, edited 1 time in total.
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Re: No Man's Sky

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Anyone else having horrific lag?
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Re: No Man's Sky

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Lorini wrote:Anyone else having horrific lag?
Depending on the cause, you can try the beta patch. This also fixes the alt-tab hang. Game properties in Steam, enter code 3xperimental.
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Re: No Man's Sky

Post by killbot737 »

Max Peck wrote:
killbot737 wrote:I have not seen a crashed ship yet. I expect it's random but how do you all keep coming across so many?
Hack a signal scanner and search for a Transmission waypoint. If you get an Observatory (IIRC), then if you solve a simple puzzle you can get a waypoint for an emergency beacon, which will lead you to a wreck site with the beacon and (usually, but not always) a derelict ship.

One thing to be aware of is that when you transfer to a new ship, the hyperdrive will not contain a warp cell, so you really shouldn't do it until you finish the tutorial and have all of the crafting blueprints necessary to make your own warp cells. Trust me, getting your hands on antimatter if you can't craft it is a huge pain in the butt. Not that I found out the hard way, or anything... :ninja:
OK I see. I 95% search for Monoliths. Transmissions give me a lot of places I don't care about. I like learning the alien languages.

I also had the same problem with Antimatter. Later on Atlas smiled upon me and gave me a nudge.

This game is a completionist's nightmare. :shock:
There is no hug button. Sad!
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Re: No Man's Sky

Post by Zaxxon »

So long as you have a few hundred billion years, you can complete it all. I think.
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Re: No Man's Sky

Post by AjD »

Zaxxon wrote:
Lorini wrote:Anyone else having horrific lag?
Depending on the cause, you can try the beta patch. This also fixes the alt-tab hang. Game properties in Steam, enter code 3xperimental.
Hmm... looking for that patch. I've got the GOG version. Anyone know where the experimental patch lives for GOG users?
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Re: No Man's Sky

Post by Zaxxon »

It may be Steam only. The 'real' patch may be out tomorrow.
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Re: No Man's Sky

Post by coopasonic »

Max Peck wrote:
killbot737 wrote:I have not seen a crashed ship yet. I expect it's random but how do you all keep coming across so many?
Hack a signal scanner and search for a Transmission waypoint. If you get an Observatory (IIRC), then if you solve a simple puzzle you can get a waypoint for an emergency beacon, which will lead you to a wreck site with the beacon and (usually, but not always) a derelict ship.
Transmission Tower is what you are looking for and it will *always* lead to a crashed ship. Technically once there wasn't a crashed ship for me, but the other ~30 times there was so I suspect that was a bug.
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Re: No Man's Sky

Post by Newcastle »

Damn exo suit upgrades...why you such a siren. Last upgrade cost 140K. Still hovering around 1.8M, but found a barren planet that's got a ton of minerals and such. Got about 100K worth of gold waiting to unload and can make a bunch of those doohickeys to sell. So overall hopefully can get a good ship soon.
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Re: No Man's Sky

Post by Max Peck »

coopasonic wrote:
Max Peck wrote:
killbot737 wrote:I have not seen a crashed ship yet. I expect it's random but how do you all keep coming across so many?
Hack a signal scanner and search for a Transmission waypoint. If you get an Observatory (IIRC), then if you solve a simple puzzle you can get a waypoint for an emergency beacon, which will lead you to a wreck site with the beacon and (usually, but not always) a derelict ship.
Transmission Tower is what you are looking for and it will *always* lead to a crashed ship. Technically once there wasn't a crashed ship for me, but the other ~30 times there was so I suspect that was a bug.
Ah, OK, thanks for the correction. I was starting to be pretty sure I misremembered something, because I got a couple of observatories after I posted that, and they sent me to ruins rather than distress beacons.
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Re: No Man's Sky

Post by Cylus Maxii »

You can find crashed ships by solving the transmission towers. If no alien lives there, the game seems to let you do the puzzle several times. That way you can just mark five wrecks and fly around until one is an upgrade. Then just fix the pulse and takeoff drives and move on to the next. I went from 24 to 30 in six exchanges within the same system. I didn't fix the hyperdrive until the very last.
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Re: No Man's Sky

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Cylus Maxii wrote:You can find crashed ships by solving the transmission towers. If no alien lives there, the game seems to let you do the puzzle several times. That way you can just mark five wrecks and fly around until one is an upgrade. Then just fix the pulse and takeoff drives and move on to the next. I went from 24 to 30 in six exchanges within the same system. I didn't fix the hyperdrive until the very last.
Heh. Last night I did 17 in about 90 minutes. 10 were upgrades. Only 6 to go!

I do wish the puzzle changed so it didn't feel like so much like cheating. Of course I think I have seen all the puzzle types at this point. That's a bit disappointing.

Last night was ship upgrade night for me. Tonight is backpack upgrade night.

Does anyone know offhand what the max multi-tool size is? I am at 22 and the last 6 or so upgrades I have been offered have all been downgrades. Am I done there?
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Re: No Man's Sky

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Lorini wrote:Anyone else having horrific lag?
Have you fiddled with your framerate cap settings yet?
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Re: No Man's Sky

Post by hepcat »

I found a multi-tool last night that just rocks. It looks like a laser rifle, has an extended duration beam and just cuts through resource rocks like a hot knife through butter.

...and I know I'm playing this too much when I wax that poetic about such a thing. :oops:
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Re: No Man's Sky

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I hate to admit this, but I thought the mining beam was the "bullets" to fire on attacking wildlife. See, ages ago I updated my bolt caster to a sawed off shotgun at lvl 5. I was a bit miffed when it didn't do anything. So last night, I am fiddling around, and all of a sudden my mining beam is off, but I have this big shotgun blast going off. WTF? I thought, then realized the oh so error ridden ways I'd been playing. YOu got to press Y to turn on the gun!!!! Doh! Cant wait to turn it on those pesky critters that were nibbling at my heels on other planets.
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Re: No Man's Sky

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nvidia just posted they have new drivers for this.
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Re: No Man's Sky

Post by Zaxxon »

I came across this Gizmodo piece today: Why I'm Loving No Man's Sky. For those of you still on the fence, I think this gives a great summation of the parts of the game that are keeping some of us coming back for more.

A few comments are great, as well:

I Am No One:
There’s going to be a lot of hate for this game, and I wonder if (outside of the obvious need for bug fixes and a stable PC build) it comes down to how games are played:

In a “normal” game, danger is thrown at you constantly by the game, and your play is a reaction to the dangers presented. I sneak and snipe in Skyrim because the game wants to throw wave after wave of baddies after me. I play cautious, I hoarde resources, I grind my stats, all in reaction to the ever-present danger I feel. The rewards thus come from surviving challenges I know were designed to test me.

In No Man’s Sky, you can play the game for hours and not be in any danger. But, you can bring danger to you through your own actions (harvesting sac venoms, straying too far away from the ship on a dangerously toxic planet). This is basically the inverse of the Normal Game Model. If you play cautiously in the traditional sense (hoarding, grinding, sneaking, sniping), the experience will seem boring, no-stakes, and shallow. The game isn’t playing with you the way you’re used to being played with.

No Man’s Sky isn’t challenging you intentionally; sometimes it tests you reactively by sending some pirates after you or sentinels after you steal something or kill an animal or something. Sometimes the tests are unintentional: storms randomly happen and on certain planets you can be in real danger if you are too far from your ship. Sometimes, there are no challenges. If you are expecting strict intentionality, you are in for a shock.

The universe of NMS is indifferent to your preferences, the god that created it is (mostly) hands-off. A world like Dark Souls III, lovingly crafted just to kill you the player, feels different because it is burdened with terrible purpose. You are that universe’s savior or antichrist, sent to destroy all you see before you, with clear goals. NMS has a goal, but you have to supply the motivation. If you can’t motivate yourself to play the game as presented, you can think it’s defective.

But it’s not defective. It’s just engaging in a different style of play. Games like this haven’t been remotely mainstream for decades. This is like Collosal Cave Adventure or Starflight. Games like NMS haven’t been popular for decades, and a different game playing paradigm became more prominent in the meantime. For me, a gamer who fell out of love with games more and more after 1992 or so, with the death of games like Starflight, this is like a gift. I love this game because it meshes with how I like to play in real life. But I definitely can see where it doesn’t mesh with others.
I think the design philosophy of No Man’s Sky can be summed up in how storms are handled. If you’re on a planet already taxing your exosuit, and a storm hits, your life support drains away FAST. So you go to your ship or hide in a cave to keep your filtration systems intact.

And then you wait.

A storm can take three or four minutes to pass. And you’re sitting there in your ship, listening to the rain hit the windscreen, watching the shadows of the flying creatures as they circle above you, watching the grass sway in the wind gusts, contemplating your next move.

There’s no rest button, no fast-forward, no concessions to modern gameplay. You sit, and you wait. Maybe you pore over your tech blueprints or strategize, or maybe you just watch the world go by. But what you’re doing right then? That’s the game too. It’s not waiting for the game to happen. THIS IS ALSO THE GAME.

Can you imagine modern games doing that? I can see where it’d be baffling to a lot of players.
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Yes. I know that in my experience, despite the memories of Starflight, the past 20+ years of games have conditioned me to expect more handholding.

I launched NMS for the first time. Title screen, and then immediately dropped on a planet with a nonfunctioning ship. There’s no cinematic of where I came from, there’s no wall of text telling me where to go, there’s just me and my ship and a toxic world burning both my life support and filtration systems. I mine some isotopes and start repairing a few pieces, and suddenly two Sentinels attack. I find some grazing alien creatures and they scatter. Eventually I repair my ship and lift off, and ... there’s the rest of this planet, orders of magnitude larger than Skyrim or Red Dead Redemption or Fallout, and there are seventeen quintillion, nine hundred ninety-nine quadrillion, nine hundred ninety-nine trillion, nine hundred ninety-nine billion, nine hundred ninety-nine million, nine hundred ninety-nine thousand, nine hundred and ninety-nine more planets out there.

The idea of “completionist” isn’t there. It can’t be there. As a player I was reluctant to leave my first planet because I didn’t find everything on it, until I reminded myself of the above scope.

This is one of those situations where humans are bad at visualizing big numbers. Billion, trillion, it’s all the same to our primate brains. But when I moved on to the next planet, and I thought about the people complaining that they wanted multiplayer, I thought about this:

Imagine all six billion people on the world are playing No Man’s Sky. They’re playing it all at the same time. Each one of those six billion people would have three billion planets all to themselves. If everyone were randomly distributed, you could play it for thousands of lifetimes and never see another player. The NMS universe is vast, incomprehensibly vast, amazingly vast.

And it’s just the kind of game I’ve wanted for so long.
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Re: No Man's Sky

Post by coopasonic »

I think the design philosophy of No Man’s Sky can be summed up in how storms are handled. If you’re on a planet already taxing your exosuit, and a storm hits, your life support drains away FAST. So you go to your ship or hide in a cave to keep your filtration systems intact.

And then you wait.

A storm can take three or four minutes to pass. And you’re sitting there in your ship, listening to the rain hit the windscreen, watching the shadows of the flying creatures as they circle above you, watching the grass sway in the wind gusts, contemplating your next move.

There’s no rest button, no fast-forward, no concessions to modern gameplay. You sit, and you wait. Maybe you pore over your tech blueprints or strategize, or maybe you just watch the world go by. But what you’re doing right then? That’s the game too. It’s not waiting for the game to happen. THIS IS ALSO THE GAME.

Can you imagine modern games doing that? I can see where it’d be baffling to a lot of players.
I experienced this last night in pretty much the exact same way and it was surprisingly relaxing.
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Re: No Man's Sky

Post by Unagi »

On my 2nd planet - there is a Depot (or something) that has one of it's doors spawned Into the side of a mountain. No other way in, and I can see the very top of the door, but can't click it, etc -

Should I be worried about that? Should I just blow by it and never look back?

Is there some Gek word I will never learn? Something I won't unlock?
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Re: No Man's Sky

Post by Smoove_B »

Unagi wrote:Is there some Gek word I will never learn? Something I won't unlock?
I'm not sure it's entirely possible to learn all the words - I mean, unless you have a decade to just find objects to help you. What's really happening (I think) is that with every added word it gets a bit easier to try and puzzle out what various aliens are asking you to do. This increases your chances of a reward (and minimizes the chance of missing out a being penalized). Last night I apparently agreed to enter into a marriage with an alien at some point in the future. Clearly I need to translate more words. :D
coopasonic wrote:nvidia just posted they have new drivers for this.
I'm wondering if these updated drivers are for the release-day version of the game or the soon-to-be-patched version of the game. My gut is telling me not to upgrade since everything is seemingly working ok.
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Re: No Man's Sky

Post by coopasonic »

Don't sweat it. With all I have seen in ~25 hours of gameplay I can't imagine anything game changing in that room.

FYI, I never get new multi-tool recipes now and very, very rarely get new suit or ship recipes. The only that seems endless is the languages.

Regarding the languages, I have a tip for all of youse guys. In the Atlas Stations (I forget the names), where you land on a platform and walk up to interact with a terminal device thing... you know that big open space around the landing platform with the bubbles on it? Walk around on all of them to get like 15-20 more words.
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Re: No Man's Sky

Post by coopasonic »

I think I have the Vy'Keen language down. It's mostly death, killing and interloper. Something about a killing death of an interloper. die die die.

Vy'Keen are very angry.
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Re: No Man's Sky

Post by Sepiche »

Started playing Friday afternoon when it dropped, and pretty much played all weekend even though I was intending to take breaks for other games.

I personally love what they've created, but it's clearly not a game for everyone. I suspect the people who enjoy it will really, really enjoy it, but likewise the people who hate it will really, really hate it.

In my game I think I'm just over the mid-game hurdle and just need to gather resources to outfit my high end ship with better warp engines, and then I should be able to complete the Atlas Path and see where that takes me.

I've pretty much avoided all spoilers with just a quick look at one point to see how the different paths unfold.

I also think this game could easily be renamed "The Sci-Fi Screenshot Generator". Here's a few of my favorites:
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Re: No Man's Sky

Post by coopasonic »

Sepiche wrote:I've pretty much avoided all spoilers with just a quick look at one point to see how the different paths unfold.
There are different paths? I thought it was Atlas Path or sandbox. I haven't seen any mention of anything else... maybe it branches in the future?
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Re: No Man's Sky

Post by Sepiche »

coopasonic wrote:
Sepiche wrote:I've pretty much avoided all spoilers with just a quick look at one point to see how the different paths unfold.
There are different paths? I thought it was Atlas Path or sandbox. I haven't seen any mention of anything else... maybe it branches in the future?
Yeah I think they could easily add more in the future, but I was referring to following the Atlas Path vs. just heading to the core yourself.
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Re: No Man's Sky

Post by Max Peck »

Smoove_B wrote:
Unagi wrote:Is there some Gek word I will never learn? Something I won't unlock?
I'm not sure it's entirely possible to learn all the words - I mean, unless you have a decade to just find objects to help you. What's really happening (I think) is that with every added word it gets a bit easier to try and puzzle out what various aliens are asking you to do. This increases your chances of a reward (and minimizes the chance of missing out a being penalized). Last night I apparently agreed to enter into a marriage with an alien at some point in the future. Clearly I need to translate more words. :D
I've got over 225 words, mostly Vy'keen with a single-digit smattering of Gek, Korvax and Atlas, and the only fully-translated statement I've seen was "Death! Death! Death! Death! Joyful warrior!" Nonetheless, there are vastly more knowledge stones out in the universe than there are words in any possible vocabulary, so given time it should be possible to catch 'em all.
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Re: No Man's Sky

Post by Max Peck »

Sepiche wrote:
coopasonic wrote:
Sepiche wrote:I've pretty much avoided all spoilers with just a quick look at one point to see how the different paths unfold.
There are different paths? I thought it was Atlas Path or sandbox. I haven't seen any mention of anything else... maybe it branches in the future?
Yeah I think they could easily add more in the future, but I was referring to following the Atlas Path vs. just heading to the core yourself.
When he was describing the PC release-day patch, Sean Murray stated that there are three paths.
The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
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Re: No Man's Sky

Post by Sepiche »

Max Peck wrote:
The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
I wonder if he was referring to the Atlas Path, the Core path, and the free style path there, or if there is at least one secret path people haven't found yet.
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Re: No Man's Sky

Post by AjD »

Sepiche wrote:
coopasonic wrote:
Sepiche wrote:I've pretty much avoided all spoilers with just a quick look at one point to see how the different paths unfold.
There are different paths? I thought it was Atlas Path or sandbox. I haven't seen any mention of anything else... maybe it branches in the future?
Yeah I think they could easily add more in the future, but I was referring to following the Atlas Path vs. just heading to the core yourself.
It would be incredibly cool if they periodically added new paths.

Especially if they gave very little detail about where to find them (or what they even were). Just said: there's a new path. Find it, if you want. That's my style at least, old-school, w/very little hand holding. One of the reasons I like this game.
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Re: No Man's Sky

Post by Lorini »

Turns out NMS does not like Apple Music
Spoiler:
(yes spotify is better but I get ITunes gift certificates for 15-20% off so Apple Music is cheaper. Follow @itunescarddeals).
Once I turned it off, the lag went away.
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Re: No Man's Sky

Post by RLMullen »

Unagi wrote:On my 2nd planet - there is a Depot (or something) that has one of it's doors spawned Into the side of a mountain. No other way in, and I can see the very top of the door, but can't click it, etc -

Should I be worried about that? Should I just blow by it and never look back?

Is there some Gek word I will never learn? Something I won't unlock?
I don't think there are any irreversible choices, or single sources of content. In other words you will never miss anything... ever. If it is behind THAT door, it will literally be behind a few hundred billion other doors!
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Re: No Man's Sky

Post by Smoove_B »

Here's a perfect example of the kind of thing that keeps it fresh after 18 hours of play. Up until this point, I'd only ever see Emeril (rare, sells well on the market) in crystal form (i.e. small batches), randomly scattered about. Finding bunches of 50 units here and there was a big deal. Well, a planet I just landed on had giant PILLARS of Emeril - like 10 stories tall. I made half a million units selling about 1500 of them. Not bad work for just standing next to a giant tower of money. Now I'm wondering if I'm going to see different configurations of the other elements. So far the basics (Zinc, Platinum, Thamium, Carbon, Iron) are all pretty much the same - and I think that's by design. But definitely keep an eye out for the mineral growths on the planet's surface while you're flying around. Well worth the time.
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Re: No Man's Sky

Post by coopasonic »

I ran into a huge pile no Nickel on a planet last night, which surprised me as it generally comes from asteroids. Doubly so because I really needed that to be the H stuff (Heridium?).
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Re: No Man's Sky

Post by wonderpug »

I haven't tried it, but here's a mod I came across for removing the UI
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Re: No Man's Sky

Post by Buatha »

Smoove_B wrote:Here's a perfect example of the kind of thing that keeps it fresh after 18 hours of play. Up until this point, I'd only ever see Emeril (rare, sells well on the market) in crystal form (i.e. small batches), randomly scattered about. Finding bunches of 50 units here and there was a big deal. Well, a planet I just landed on had giant PILLARS of Emeril - like 10 stories tall. I made half a million units selling about 1500 of them. Not bad work for just standing next to a giant tower of money. Now I'm wondering if I'm going to see different configurations of the other elements. So far the basics (Zinc, Platinum, Thamium, Carbon, Iron) are all pretty much the same - and I think that's by design. But definitely keep an eye out for the mineral growths on the planet's surface while you're flying around. Well worth the time.
My starter planet had these pillars of Emeril...I upgraded my ship mining it. I did find large rocks of Gold on the 2nd planet, but afterwards, it's been a little slim pickin's.
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Re: No Man's Sky

Post by Max Peck »

Pillars and giant blobs of resources are all well and good, but there will always be a special place in my heart for the majestic golden arches of Tatooine.
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Re: No Man's Sky

Post by Newcastle »

So i finished off my first system. Well felt comfortable leaving. Kind of neat. Had enough warp juice to hop over to the next system. And got a "beacon" signal to head somewhere. Hope, hope its for the atlas story line. This new system has these electronic aliens. So...coolness get to start over exploring these planets.

Also managed to save up about 2.7M and bought a new 26 slot ship for about 2.1M. When i got to this new systems spaceport, i saw a cool ship cruise in...checked it out...35 slotter for 12M. :shock: Need to start saving up for, or hotwiring it. Whatever works right?
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Max Peck
Posts: 16073
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: No Man's Sky

Post by Max Peck »

I really like the data logs found in the derelict/abandoned buildings. Some of that stuff is so bent, you'd almost think they had Jerry Holkins writing it. :)
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
RLMullen
Posts: 3591
Joined: Thu Nov 04, 2004 4:21 pm
Location: Somewhere between Louisburg and Raleigh NC

Re: No Man's Sky

Post by RLMullen »

Newcastle wrote:So i finished off my first system. Well felt comfortable leaving. Kind of neat. Had enough warp juice to hop over to the next system. And got a "beacon" signal to head somewhere. Hope, hope its for the atlas story line. This new system has these electronic aliens. So...coolness get to start over exploring these planets.

Also managed to save up about 2.7M and bought a new 26 slot ship for about 2.1M. When i got to this new systems spaceport, i saw a cool ship cruise in...checked it out...35 slotter for 12M. :shock: Need to start saving up for, or hotwiring it. Whatever works right?
It's really interesting to see how people approach this game. You've just headed to your second system, but you managed to clear 2 million units in your first system. I just cleared 2 million units, and I've warped about 16 times!! I've upgraded my ship with whatever crashed clunker I can find, and I'm on my 8th ship. There really is no right or best way to play, and I like that.
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