DnD Game 1 - The Five Sons

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Chaosraven
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Post by Chaosraven »

coop is a Paladin, Grandmof is a Ranger
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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coopasonic
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Post by coopasonic »

Chaosraven wrote:coop is a Paladin, Grandmof is a Ranger
From my first post on page one:
coopasonic wrote:For Reference:
Allanon - Grafvolluth Druid/Wild Rogue
Kupa - coopasonic Paladin
Hammerhand - Hyena Monk
Gideon - GrandMof ranger
Arthur Leadwyrm

Wizards Dice Roller
-Coop
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Post by Grafvolluth »

Chaosraven wrote:Remind me what you get from him (empathy, telepathic link, indecipherable squawk)
Empathy/trick/squawk - the actual communication is flavor, and technically I should probably actually pick the tricks he knows ( I can't recall if I did)


Wild Empathy (Ex)

A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Link (Ex)

A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Seek (DC 15): The animal moves into an area and looks around for anything that is obviously alive or animate.


So handle animal check on my part - I guess he would simply answer me yes/no with a variable pitch squeak or whatever

+7 (skill) - +4 (circumstance bonus for being my companion) + Take 10

21 for Handle Animal

Wild Empathy Check
1d20+4
16+4 = 20


So er' yeah :idea:
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Chaosraven
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Post by Chaosraven »

Grafvolluth wrote:So handle animal check on my part - I guess he would simply answer me yes/no with a variable pitch squeak or whatever
I will give you four questions.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Grafvolluth
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Post by Grafvolluth »

Chaosraven wrote:
Grafvolluth wrote:So handle animal check on my part - I guess he would simply answer me yes/no with a variable pitch squeak or whatever
I will give you four questions.
Just simple yes/no,

People?

Animals?

Other Movement?

Has the DM planted an ambush that we should avoid?

Okay maybe he wouldn't know the answer to that last one...lets try

Food?

Survey says..... :wink:
"If you loved me, you'd all kill yourselves today."
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Post by Chaosraven »

Grafvolluth wrote:Just simple yes/no,

People?
unsure...
Animals?
No
Other Movement?
Yes
Has the DM planted an ambush that we should avoid?

Okay maybe he wouldn't know the answer to that last one...lets try

Food?

Survey says..... :wink:
No
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Grafvolluth
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Post by Grafvolluth »

Chaosraven wrote:
Grafvolluth wrote:Just simple yes/no,

People?
unsure...
Animals?
No
Other Movement?
Yes
Has the DM planted an ambush that we should avoid?

Okay maybe he wouldn't know the answer to that last one...lets try

Food?

Survey says..... :wink:
No
So something moving that might be like people but not really...

There you have it folks. I vote for skirting the confrontation personally.
"If you loved me, you'd all kill yourselves today."
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Post by Arnir »

I'll agree with that.
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Post by Chaosraven »

Mwah Hahahahaaaa!! The fools have forgotten to get the Paladin within sixty feet to Detect Evil! They are totally within-
sir?
What is it? You know you aren't supposed to interrupt my inner monologue!
they're going around it sir.
Shit.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by coopasonic »

Chaosraven wrote:Mwah Hahahahaaaa!! The fools have forgotten to get the Paladin within sixty feet to Detect Evil! They are totally within-
sir?
What is it? You know you aren't supposed to interrupt my inner monologue!
they're going around it sir.
Shit.
Since it would have required us to travel past dark to get to it, I wasn't really planning on approaching it until morning, assuming the group wanted to check it out.
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Post by Chaosraven »

plans back on sir, they may check it out in the morning.
Exxxxxxxssssssssellent...
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Grafvolluth »

Chaosraven wrote:plans back on sir, they may check it out in the morning.
Exxxxxxxssssssssellent...
A shitty week at work, and this is just what the doctor ordered.
This made me giggle like a little girl

Thanks
:lol:
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Post by Hyena »

Grafvolluth wrote:
Chaosraven wrote:plans back on sir, they may check it out in the morning.
Exxxxxxxssssssssellent...
A shitty week at work, and this is just what the doctor ordered.
This made me giggle like a little girl

Thanks
:lol:
Agreed on all counts. I can just picture CR, hands steepled, drumming his fingers against each other, while Smithers pines for him silently in the background.

Except I don't know what CR looks like... :P
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Post by Remus West »

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Post by Chaosraven »

This brief visual interlude brought to you by Megalomaniacs Ltd.

Image

Image
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

So, then at dawn shall we send one of us who can detect evil or good within 60 feet to see what vibes we get?
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Post by Grafvolluth »

Arnir wrote:So, then at dawn shall we send one of us who can detect evil or good within 60 feet to see what vibes we get?
You are going to put my character in the moral quandary of riding in to help when I hear your screams of agony or to ignore them and return to my forest abode ....


:?
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Post by Arnir »

Grafvolluth wrote:
Arnir wrote:So, then at dawn shall we send one of us who can detect evil or good within 60 feet to see what vibes we get?
You are going to put my character in the moral quandary of riding in to help when I hear your screams of agony or to ignore them and return to my forest abode ....


:?
We can send the Paladin, that's fine with me. :) Or we can all go. Or we can go around.
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Post by Chaosraven »

Set nightwatch.

(or sneak off by yourself in the middle of the Night and go see the tree... this is the tree you are looking for... the GM can go about his business)
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by coopasonic »

I'll take first watch, when my watch is over I'll remove my armor to sleep.
-Coop
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Post by Arnir »

I'll take second watch in armor, but sleep out of armor.

Although I must admit to feeling a strange desire to slip out of camp and examine the tree.....
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Post by Chaosraven »

it's working sir!

Shush.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

First Watch: Listen (DC 12) and Spot (DC 16) Rolls
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by coopasonic »

Chaosraven wrote:First Watch: Listen (DC 12) and Spot (DC 16) Rolls
Spot:
Roll(1d20)+1:
5,+1
Total:6

Listen:
Roll(1d20)+1:
7,+1
Total:8

Oh dear.
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Post by Chaosraven »

coopasonic wrote:Oh dear.
Now, sir?

Unfortunately, no.

First Watch passes uneventfully
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

Chaosraven wrote:First Watch: Listen (DC 12) and Spot (DC 16) Rolls
Assuming my watch has the same DC values.

Listen: 1d20+4
16+4 = 20

Spot:1d20+4
14+4 = 18
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Post by Chaosraven »

Arnir wrote:
Chaosraven wrote:First Watch: Listen (DC 12) and Spot (DC 16) Rolls
Assuming my watch has the same DC values.

Listen: 1d20+4
16+4 = 20

Spot:1d20+4
14+4 = 18

The splashing noises, though faint, draw your attention to the tree... in the moonlight you can see many humanoid shapes come from the water and wander to and fro around the tree very slowly
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

As quietly as possible, I'll alert the rest of the camp to the activity. Does it look like the humanoids have any interest in us or anything besides the tree? How far away is the tree?
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Post by coopasonic »

Assuming the activity is at a fair distance, I'm strapping on my armor while I expect the stealthy types do their scout thing.
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Post by Grafvolluth »

coopasonic wrote:Assuming the activity is at a fair distance, I'm strapping on my armor while I expect the stealthy types do their scout thing.
Oh you do .. do you. :shock: :cool:

Well I will attempt to move all cat like towards the ruckus. I want to keep my distance tho - say at least 150 feet or so. Im just going for a look see and will tromp back to the group to report what I find.
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Post by Hyena »

Chaosraven wrote:This brief visual interlude brought to you by Megalomaniacs Ltd.


Image
Am I the only one that got a mental image of Jarlaxle with this picture? Just the wrong skin color, but other than that...

Sorry, I have been out of town for the holidays.

I want to slip into my black adventuring outfit to prepare. I want to keep an eye on the flank not covered by the river in case they try to come at us from that angle.

Listen: 1d20+4
8+4=12

Spot: 1d20+4
19+4=23
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Post by Chaosraven »

The shapes seem to be coming out of the river, wandering around the tree and heading back into the water with some steady regularity.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

Chaosraven wrote:The shapes seem to be coming out of the river, wandering around the tree and heading back into the water with some steady regularity.
How far away is the camp from them? Can we identify the humanoids?
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Post by GrandMof »

Hey all, sorry for the lack or responses i've been out of town for the holidays.

Hopefully my leet ranger skills can help us out here. I'd like to roll to see if i can identify the humanoids, should i use a knowledge geography or nature roll?

I'll guess its nature but i'll roll for both just incase.

Nature Roll
1d20+4
16+4=20

Geography Roll
1d20+6
9+6=15
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Post by Chaosraven »

GrandMof wrote:Hey all, sorry for the lack or responses i've been out of town for the holidays.

Hopefully my leet ranger skills can help us out here. I'd like to roll to see if i can identify the humanoids, should i use a knowledge geography or nature roll?

I'll guess its nature but i'll roll for both just incase.

Nature Roll
1d20+4
16+4=20

Geography Roll
1d20+6
9+6=15
Knowledge Religion is also acceptable. Anyone with Knowledge Religion should make a roll.

Your training in the lore of the natural world leads you to believe these are Troglodytes... but although the shape seems right the behavior is very wrong...
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

Chaosraven wrote:
GrandMof wrote:Hey all, sorry for the lack or responses i've been out of town for the holidays.

Hopefully my leet ranger skills can help us out here. I'd like to roll to see if i can identify the humanoids, should i use a knowledge geography or nature roll?

I'll guess its nature but i'll roll for both just incase.

Nature Roll
1d20+4
16+4=20

Geography Roll
1d20+6
9+6=15
Knowledge Religion is also acceptable. Anyone with Knowledge Religion should make a roll.

Your training in the lore of the natural world leads you to believe these are Troglodytes... but although the shape seems right the behavior is very wrong...
Here is my Knowledge Religion roll.
1d20+1
1+1 = 2

Oh, that will help.
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Post by Chaosraven »

Arnir wrote:Here is my Knowledge Religion roll.
1d20+1
1+1 = 2

Oh, that will help.
You are pretty sure that the Tree is the Living Embodiment of Das Tey Pah Fitma Rashma Low Mahn

...but you aren't able to determine what is wrong with the Troglodytes
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by GrandMof »

Can we count how many Troglodytes are around the tree?
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Post by Arnir »

Chaosraven wrote:
Arnir wrote:Here is my Knowledge Religion roll.
1d20+1
1+1 = 2

Oh, that will help.
You are pretty sure that the Tree is the Living Embodiment of Das Tey Pah Fitma Rashma Low Mahn

...but you aren't able to determine what is wrong with the Troglodytes
Oh. Ook at the pretty tree.
Sigh.
If we are travelling along the stream and these trogledytes are coming out of the water, I'm concerned about our travel plans for the future.
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Post by Chaosraven »

GrandMof wrote:Can we count how many Troglodytes are around the tree?
Hard to tell with the odd pattern of movement, but it looks to be more than six... maybe as much as a dozen.

Which brings to mind two questions... where are their weapons and where are their mounts? Usually with a group this size you would expect a few large lizards as mule/mount.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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