Well, that's mildly frustrating, but I suppose they do fluctuate over time so having the scanner kind of makes sense. It just means I'm down 2 Collectors. I flew all the way to my hotspot to figure this out, but thankfully there was a Large landing pad in the system that sold the DSS for me.
Last night I simply couldn't keep going (my big hint was when I almost flew into a sun while I was "resting my eyes" during a hyperspace jump) and only spent a little while mining, so I didn't get to see the big payday - or any payday.
I'm going to go back and look at your build for the Type-9 again, with the collector limpets in the size 7 spot and just 512 cargo. I'm still finding myself waiting for collectors before moving on, and think this sort of thing I'm doing is strictly about time efficiency. I'm not having a problem moving between asteroids or finding Painite, but I am waiting on limpets to pick everything up. I need to break open the bottleneck to get more efficient, even if it means I'm not riding home on 640 tons of money. Maybe something
like this, with 13 Collector Limpets and 512 Cargo spaces.
I have discovered that the Type-9 is a whale in terms of handling. I've slammed face-first into a couple asteroids now because I overestimated how quickly it could stop. Typically, if I'm going max speed to an asteroid, with full pips to Engines but without boosting, I coast to a stop within mining distance if I cut my throttle to zero at approximately 1.3km. Problem is, I'm often boosting and chasing a Prospector Limpet towards a target. It makes contact at 1.5km out and even with the throttle in reverse after that, I still face-plant.
In regards to human pirates in Open Play - I've been playing Open exclusively since I started (not out of any kind of dedication to PvP or masochism, but genuine curiosity) and aside from a handful of hollow squares I've seen around Nav Points and stations, I haven't had any human interaction. Not in my Sidewinder, Cobra MkIII, Asp Explorer, Python, or Type-9 Heavy. I've been playing for over a week now. I was honestly expecting to get railed left and right. I did once see a human at my Double Painite spot, but they were leaving as I was coming in - and I imagine that once my Frame Shift Drive (FSD) trail goes cold, it's pretty damn hard to find me in the asteroid belt. In the place I'm mining, I'm not even being accosted by NPC pirates when I arrive.
Now I haven't been selling my old ships, so I could re-purpose them later. I think my fleet so far will become:
Sidewinder: Free, The antique shuttle
Adder: 112k Credits. A frumpy dustbin
Cobra MkIII: 8.3m Credits. A fun little fighter - needs to be repurposed from Exploration/Combat/Cargo to just Combat
Asp Explorer: 25.7m Credits. Currently set for mining, but should be a long-legged exploration vessel, maybe for a LONG trip into the unknown some day. One build I put together had it at 61Ly per jump, and still had all the bells and whistles.
Python: 139m Credits. 192 Cargo sexy mining vessel for resources that missions and Engineers may request
Type-9 Heavy: 167m Credits. The cash cow
Planned future purchases:
Krait MkII: 146m Credits. Medium combat ship with fighter, combat mission runner
What kinds of ships do you have in your fleet?
Another question: One of the online utilities sent me to a station, with data recently pulled (like 11 minutes old) but when I got there, the station didn't exist in the system. I know I was in the right system - I found other stations and locations that were supposed to be there - but the station I was looking for was just
gone. How often does that happen? This is the second "missing" body I've had in the game where something online sent me to find it and it was nowhere to be found.