No Man's Sky

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TiLT
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Re: No Man's Sky

Post by TiLT »

I've played this game for 36 hours so far and still have lots to see and do in it. Enjoying it a lot.
Zaxxon wrote:I've still yet to come across a crashed ship despite something like a dozen transmission searches.
That's because you're probably not doing what you think you're doing. The chance of finding crashed ships with a transmission search is 0%. What you're looking for in that search is a transmission tower. Go there and solve the puzzle, and you'll be given the coordinates to a crashed ship. The chance of getting a crashed ship from a transmission tower, as long as you correctly solve the puzzle, is 100%.

As an added bonus, do this on a Gek world and you can use the same transmission tower over and over to get as many crashed ships as you want. This is the fastest way to upgrade your ship to the maximum right now, but it's a bit of an exploit.
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Re: No Man's Sky

Post by Stefan Stirzaker »

Anyone elses downloading a patch? I'm on GoG and it's downloading 956 Mb patch, but can't find patch notes anywhere! Anyone?
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Re: No Man's Sky

Post by hepcat »

Cylus Maxii wrote: This ship is ugly as hell and flys like a bucket, so I will be searching for a better looking 40+ tonight.
Is there actually a difference in how ships handle? I've only had three and they all handled exactly the same.
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Re: No Man's Sky

Post by coopasonic »

hepcat wrote:
Cylus Maxii wrote: This ship is ugly as hell and flys like a bucket, so I will be searching for a better looking 40+ tonight.
Is there actually a difference in how ships handle? I've only had three and they all handled exactly the same.
I don't know if it is just perception or equipment, but I have definitely had ships that are much twitchier. I think it may be equipment. I recently got an upgrade that looks like it would do such a thing, but don't recall the name.
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Re: No Man's Sky

Post by TiLT »

I think all ships behave exactly the same, but you can upgrade thrusters among other things. These upgrades also work the same across all ships. The only difference between one ship and the other is the size and perhaps the placement of the core modules. This could be important if you're going for the set bonuses (ie. place similar stuff next to each other to get a bonus to both).
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Re: No Man's Sky

Post by IceBear »

Stefan Stirzaker wrote:Anyone elses downloading a patch? I'm on GoG and it's downloading 956 Mb patch, but can't find patch notes anywhere! Anyone?
I suspect it's the stuff in the Experimental Branch on Steam.
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Re: No Man's Sky

Post by Newcastle »

So i got my waypoints back. Am sure there is a bug involved, because when I was doing outpost missions and they'd give me a coordinate of some place, nothing would show up. Anyway, solved it by doing a "verify integrity of game cache" in the steam properties area. Problem solved, got my markers back. One criticism that I agree w/ is that this isn't a 60 buck game, I think more along 40 bucks is fine. Its great at what it does, but its limited. Still havent found a way to make antimatter...sigh. And am too cheap to pay 50K a pop to get it; despite having plenty of cash. Yeah i am cheap in these games. Go figure.
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Re: No Man's Sky

Post by Zaxxon »

Experimental was an 18-mb patch. I think this is that plus more.
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Re: No Man's Sky

Post by IceBear »

Zaxxon wrote:Experimental was an 18-mb patch. I think this is that plus more.
Ah, I never installed the experimental. I would have assumed that it would have more than just the experimental, just didn't realize it was THAT much more
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Re: No Man's Sky

Post by rshetts2 »

hepcat wrote:
Cylus Maxii wrote: This ship is ugly as hell and flys like a bucket, so I will be searching for a better looking 40+ tonight.
Is there actually a difference in how ships handle? I've only had three and they all handled exactly the same.
I cant say for sure but it seems to me that the ships that are sleeker looking fly easier and the boxy ones fly a bit loose.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: No Man's Sky

Post by Zaxxon »

TiLT wrote:
Zaxxon wrote:I've still yet to come across a crashed ship despite something like a dozen transmission searches.
That's because you're probably not doing what you think you're doing. The chance of finding crashed ships with a transmission search is 0%. What you're looking for in that search is a transmission tower.
I've seen 'transmission tower' in that list zero times. Bizarre. I generally seem to see Transmission, Monolith, Colonial somethingorother. I'll keep an eye out for Transmission Tower. Thanks.
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Re: No Man's Sky

Post by wonderpug »

Zaxxon wrote:
TiLT wrote:
Zaxxon wrote:I've still yet to come across a crashed ship despite something like a dozen transmission searches.
That's because you're probably not doing what you think you're doing. The chance of finding crashed ships with a transmission search is 0%. What you're looking for in that search is a transmission tower.
I've seen 'transmission tower' in that list zero times. Bizarre. I generally seem to see Transmission, Monolith, Colonial somethingorother. I'll keep an eye out for Transmission Tower. Thanks.
Search for 'Transmission' and one possible result is Transmission Tower. It can also get you others like Observation Tower and Shelter, but apparently Transmission Tower is your best bet for a ship.
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Re: No Man's Sky

Post by coopasonic »

Transmission is the option you select.

Transmission Tower is the result you need.

Other results for transmission are Beacon, Observatory and maybe something else I am forgetting.

If after a few tries I am not getting any Transmission Towers, I just move on... and probably hit all those Beacons and Observatories I revealed.

Only found one ship upgrade yesterday, up to 44. I think I am around 36 on the backpack (running out of money there, 250k-ish for upgrade now) and I finally got a max multi-tool (24).
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Re: No Man's Sky

Post by coopasonic »

wonderpug wrote: but apparently Transmission Tower is your best only bet for a ship.
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Re: No Man's Sky

Post by Zaxxon »

Good to know I'm in the right place. Must just be a string of bad luck then. I've always gotten Beacon, Observatory, etc. Never transmission tower.
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Re: No Man's Sky

Post by Suitably Ironic Moniker »

When I went to the space station in my home system, there was a variety of ships to choose from, though I had to pay.
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Re: No Man's Sky

Post by GreenGoo »

Son was busy learning alien vocabulary with a trader when I left this morning.

He's excited.
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Re: No Man's Sky

Post by Cylus Maxii »

rshetts2 wrote:
hepcat wrote:
Cylus Maxii wrote: This ship is ugly as hell and flys like a bucket, so I will be searching for a better looking 40+ tonight.
Is there actually a difference in how ships handle? I've only had three and they all handled exactly the same.
I cant say for sure but it seems to me that the ships that are sleeker looking fly easier and the boxy ones fly a bit loose.
This is exactly my user experience, especially in atmosphere. I can also convey that I've had certain boxy/small ships that suffered a lot more from the super-boosted takeoff that I think is probably a bug. I hate it when I use take off thrusters and get bounced up into orbit in about 2 seconds.

I would also point out that the three ship sizes/classes have 4 - 6 - 8 critical hits/lives. The initial load-out is also different, though you can tear most of that out and restart.

BTW, do any of you have info about how to repair lost lives on a ship chassis? Up to now, I've just run from pirates until they gave up. Usually I have enough oxides on me to repair the shields (making shield sheets is the best, but I try not to waste cargo space on iron). But, I was caught without and lost a ship last night. Luckily, it was right outside the space station and was able to retrieve inventory. I know some aliens will offer repairs, but don't know if that includes ship hits, or just modules/companion units.
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Re: No Man's Sky

Post by Cylus Maxii »

coopasonic wrote:
wonderpug wrote: but apparently Transmission Tower is your best only bet for a ship.
Seriously - just go to a Gek system. Seek out a fairly barren world or moon with lots of pods and few settlements. That will have the most wrecks available. Avoid the extreme environments. Then, hack the signals to search for transmissions and locate a transmission tower. Once you get it, just repeat the puzzle about 10 times and then go ship hopping. Be sure to have lots of materials on hand and to restock things like Hr between upgrades so you don't get stuck.

I've spent MANY hours on ship recoveries and now have a 48-slot ship as of last night. Its got 8 critical hit blocks (health points) and I'm about to spend the next couple of sessions farming materials and building out the upgrades. Its not even ugly, though I wish it was the sleek-looking fighter class instead of the drop-ship looking one. Maybe I will warp through a few systems and see the ship selection in the space station and go for one final cosmetic upgrade before building out the upgrades. Note: the ships you see flying around, in the space station, and in trade stations - are what were generated with the system and they are what you will find crashed in that system.

Nah - I will save that project for another time after I've used this one for a dozen hops or more. I will need the extra hit blocks if I want to try out pirate hunting.
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Re: No Man's Sky

Post by RLMullen »

Cylus Maxii wrote:I can also convey that I've had certain boxy/small ships that suffered a lot more from the super-boosted takeoff that I think is probably a bug. I hate it when I use take off thrusters and get bounced up into orbit in about 2 seconds.
I've noticed that this happens when you dive onto a planet to escape pirates. It is probably a bug, but for now I'm going to imagine the pirates have a tractor beam that pulls me back into orbit when I liftoff.
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Re: No Man's Sky

Post by RLMullen »

Sincere apologies in advance. :D

I don't know how you can say
Newcastle wrote:Its great at what it does, but its limited.
and then follow that up with
Newcastle wrote:Still havent found a way to make antimatter...sigh. And am too cheap to pay 50K a pop to get it; despite having plenty of cash.
You haven't experienced enough to know just how limited the game is. I'll admit that from what I've experienced and from the "backlash" around the net that the game is certainly more shallow that what many were expecting... especially at the $60 price point. There IS emergent gameplay here though.

Have you tried to repair a damaged "found" ship on a planet with hostile sentinels (they attack on sight)? Have you done that with insufficient resources on hand, meaning that you have to hoof-it around the area gathering those resources... while fighting sentinels every time you fire your mining beam?

Have you warped through three systems where the ONLY source of plutonium was found in those toolboxes scattered about? Every time you land you make sure to land on a pad or near one of those ground beacons so you don't spend any plutonium on liftoff?

Have you fought off multiple pirates who are attacking freighters?

I've done all of that, and more... I've visited 30 systems now, and I still have just 2.5 million units in my account. That said, I've probably spent more units than you've accumulated *shrug*.
Newcastle wrote:Yeah i am cheap in these games. Go figure.
This WILL make the game seem limited. Spend the money... explore... explore some more... do random stuff... die... multiple times... you WILL find the antimatter recipe. I don't think this game rewards caution.
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Re: No Man's Sky

Post by Cylus Maxii »

Getting Crafting Recipes (e.g. anti-matter):

Do the manufacturing centers/factories where you have to blow the doors to get in. Solve the puzzle and get a crafting recipe. Some worlds seem to be industrial with lots more factories. So if you aren't finding any, move along.
Talk with lots of aliens. Read the description of their actions and as many words of the dialog as you can and guess at the best choice - these will often give tech plans and the occasional recipe. Again, if you aren't finding any because you are on a low-pop world with tons of ship crashes and drop pods, or just a lot of water and minimal landmass - then move along until you find them.
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Re: No Man's Sky

Post by Newcastle »

Rl - no offense or anything. Fair points. I know i've been spending a fair amount of time in 2 systems so far. And I am enjoying the game for what it is so far. I can also get why people would get mad at it for not being "more". Its fun so far for me, and we'll see how far i get. I look forward to seeing more. Right now been going through the two systems and harvesting as much minerals as possible. I've not had any major problems w/ critters and not seen pirates. But again, i am taking my time with it and not in a rush to system hop. I think I've got close to 40 hours into it so far. Relaxing game too. Its just fun skimmin a planet and setting down and seeing what's around the stopping point.
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Re: No Man's Sky

Post by Cylus Maxii »

Newcastle wrote:Relaxing game too. Its just fun skimmin a planet and setting down and seeing what's around the stopping point.
This is what has me hooked.. 8-)
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Re: No Man's Sky

Post by D.A.Lewis »

Enjoying the game a lot.

Kinda reminds me of my solitary adventures in Skyrim (I started on a snow planet).

I was having trouble capturing a flying animal. I went to the net and found the best way was to shoot it down. However, I saw one guy get the picture with a touch of patience.
NOTE: The youtuber that captured this vid used Wacky Sax for his sound track . . .

So I stuck with it and got on a cliff and finally captured the shot without a shot .
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Re: No Man's Sky

Post by GreenGoo »

Sorry if this has been asked already. Couldn't figure out an easy way to search the thread.

KB&M or gamepad?
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Re: No Man's Sky

Post by Lorini »

GreenGoo wrote:Sorry if this has been asked already. Couldn't figure out an easy way to search the thread.

KB&M or gamepad?
I do KB&M, my son does gamepad. We are both happy playing the game :).
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Re: No Man's Sky

Post by RLMullen »

GreenGoo wrote:Sorry if this has been asked already. Couldn't figure out an easy way to search the thread.

KB&M or gamepad?
I'm using my Xbox Elite controller, but I might be biased since I've played console games exclusively for the past year.
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Re: No Man's Sky

Post by RLMullen »

Newcastle wrote:Rl - no offense or anything. Fair points. I know i've been spending a fair amount of time in 2 systems so far. And I am enjoying the game for what it is so far. I can also get why people would get mad at it for not being "more". Its fun so far for me, and we'll see how far i get. I look forward to seeing more. Right now been going through the two systems and harvesting as much minerals as possible. I've not had any major problems w/ critters and not seen pirates. But again, i am taking my time with it and not in a rush to system hop. I think I've got close to 40 hours into it so far. Relaxing game too. Its just fun skimmin a planet and setting down and seeing what's around the stopping point.
I'm glad you didn't take offense because in retrospect my post sounds much harsher than it did when I was writing it. :oops:

I'm also finding the game to be quite relaxing, but I also like that it's possible to crank up the pressure simply by playing differently. Since I wrote the last post I loitered in a single system for a while because the market was buying many resources at +100%. I managed to add 2 MU to my bank while adding 5 slots to my suit. After a few hours I got the itch to move on and resumed the trek to the next Atlas Gate.

If you ever feel like you are "grinding" for a recipe just start moving! When you hit a new system, use your scanner from space. You'll usually ping a location that will reward you with a blueprint. When you go back to space, scan again because subsequent scans can reveal new locations.
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Re: No Man's Sky

Post by Scoop20906 »

FYI, but don't mind me as I mutter...

OK, this experience is interesting and has me curious but here are my quibbles thus far:
  • Planets almost all look the same so far. One mud planet/moon after the other. Are there any planets with oceans that I can explore. I remember reading about it in a preview or something. No rivers?
  • Some of the plant life is interesting and animals are basically spore animals. Nothing really eye catching yet for me. I had fun scanning them for a few moments and then got bored.
  • Exploring so far hasn't lead me to something other than the same old elements that quickly become the set pieces the game has to work with. Caves were fun for a bit but they only go so deep and don't really lead to something different or interesting.
  • Its all mineral collection or nothing.
  • I have no idea how my suit's protection works. I am constantly receiving warnings however I have never died from the elements. (Maybe I have been on safe planets so far). I can I tell what my suits limits are for cold/heat/acid/etcs?
  • The galaxy map is SUPER hard to navigate for me and I switched between controller and mouse. Neither made it easier. If I leave a system, I have a hard time finding my way back.
  • For it being a big galaxy, it sure didn't take me long to run into a system discovered by someone else. Are we all just spawning near each other? BTW, discovering a system and naming became a bored so quickly it shocked me.
  • The accomplishment pop ups are meaningless. The little music crescendo is very nice but "Congrats! You've walked 5000 km" is underwhelming. Other games (like GTA) would stick "accomplishments" like that in a menu for you to look and say, "Oh Neat". Not act like it a central part of the game. I prefer some more meaningful accomplishments to warrant the crescendo treatment.
  • The interaction with ship AI is Zzzzzzzzzzzzzzzzzzz .... wait, sorry, nodded off. Ship AI do NOTHING. NOTHING. A couple ships will fly over you every one and a while. Are they doing something? No. they just fly over. Not going anyway. Just trying to trick you into thinking something else is going on under the hood which it doesn't seem to be. And those nice big ships out in space. Yeah, we just sit here. And pirates? Well, it would be interesting if they were scouting the sector and found but really its just a trigger in the game and they appear. Poof. Instant pirate attack. I've seen many games handle this better.
Sorry!! I could go on but I just wanted to vent because I watched the trailers and previous E3 demos and I am SOOO disappointed with what they handed us. It isn't close to that vision. It is still and interesting achievement and is worth playing and I don't want my words to be used make someone else not enjoy themselves. Its just, :x :x :x . They game just isn't what I hoped for.

But seriously, are they ANY planet's with oceans?
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Re: No Man's Sky

Post by Max Peck »

Scoop20906 wrote:But seriously, are they ANY planet's with oceans?
Aside from Taris, in the Dagobah system? Probably not...
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Re: No Man's Sky

Post by Zaxxon »

I had a planet today with such big blue oceans that my crappy GPU could not keep up. Became a slideshow.
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Re: No Man's Sky

Post by Newcastle »

RL - when i posted earlier about the anti matter recipe being a roadblock, I wasn't taking it in a "must have it now or else" manner, was more like..."ok a hurdle that I'll eventually have to overcome". Till then will have to buy the antimatter from the space stations. Already bought 1 so i can move on when i want. But not done with this system by a long shot. Want to get a lot more of the language for the electronic guys. Plus theres a planet here that could prove to be lucrative. I have managed to get back up to 1.5 w/ a 26 slot ship and 14 slot tool, so i feel am doing alright.

I do want to find more tools to swap thought. Right now I got a 14 slotter i think, and it does great, but it would be nice to do more. 2 cools things about it...a. i have homing grenades on it 2. i have a lvl 5 shotgun to pair with it. I do find reloading to be a bit quirky with it.


Scoop - i came across a plane with many lakes. I wouldn't describe em as oceans, but it seemed as if the lakes were as far as the eye could see and were narrowly cut off by small strips of land.



Am playing w/ a game controller too fyi
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Re: No Man's Sky

Post by GreenGoo »

Was going to use keyboard but the game doesn't want to map the + key for some reason, so I'm using a controller, which has been fine so far. My only real concern would be precision aiming in combat, but that's a worry for another day.
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Re: No Man's Sky

Post by TiLT »

Scoop20906 wrote:
  • Planets almost all look the same so far. One mud planet/moon after the other. Are there any planets with oceans that I can explore. I remember reading about it in a preview or something. No rivers?
There are plenty of planets with oceans and even some with rivers. You've had bad luck with yours. There's lots you haven't seen, trust me. Try upgrading your hyperdrive and heading to the different star types if you want to see something truly different. The O-class stars are the most extreme out there.
[*] Some of the plant life is interesting and animals are basically spore animals. Nothing really eye catching yet for me. I had fun scanning them for a few moments and then got bored.
While I wish there was a little more variety in creatures, you've probably still got some neat surprises coming. There are some planets that have lifeforms that make them really stick out and feel totally alien. Also, each planet has its own "theme" to its creatures, so exploring one world for an extended time will make the alien variety seem really boring. Try exploring more to see other themes.
[*]Exploring so far hasn't lead me to something other than the same old elements that quickly become the set pieces the game has to work with. Caves were fun for a bit but they only go so deep and don't really lead to something different or interesting.
Those "same old elements" are the basic elements needed to properly play this game. What you'll be looking for eventually, with later upgrades, is the rare or ultra rare stuff, the elements that makes you fistpump and stay on the planet for a good while to take advantage of it. Again, heading to unusual star types may help. You'll also find planets with what are essentially "treasures" from time to time, things that are well guarded but extremely valuable.
[*]I have no idea how my suit's protection works. I am constantly receiving warnings however I have never died from the elements. (Maybe I have been on safe planets so far). I can I tell what my suits limits are for cold/heat/acid/etcs?
Dude, you've seen nothing yet based on that comment. There are planets out there that will strip your environmental protection down to nothing in seconds, forcing you to regularly and often feed titanium into an upgraded protection system that you need to built to even have a chance of exploring that place. Such planets usually have something valuable on them that encourages you to explore regardless of the dangers posed.

You've got your basic life support system that drains no matter which planet you are on, but drains more rapidly on certain worlds (dead worlds in particular). Then you've got one protection system (represented as a colored bar with an icon) for each type of environmental danger, such as heat, cold, radiation, and acid. They drain far more rapidly during storms and extreme weather.

It's waaay to early for you to begin complaining about what this game is delivering when you've hardly dipped your toes into what it offers. Give it more time, and always remember that you're at the mercy of the almighty Random Number Generator. Some players will see nothing but dead worlds while others will come across one paradise world after another. It's just how this kind of thing works.
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Re: No Man's Sky

Post by IceBear »

Scoop20906 wrote:FYI, but don't mind me as I mutter...

OK, this experience is interesting and has me curious but here are my quibbles thus far:
  • Planets almost all look the same so far. One mud planet/moon after the other. Are there any planets with oceans that I can explore. I remember reading about it in a preview or something. No rivers?
  • Some of the plant life is interesting and animals are basically spore animals. Nothing really eye catching yet for me. I had fun scanning them for a few moments and then got bored.
  • Exploring so far hasn't lead me to something other than the same old elements that quickly become the set pieces the game has to work with. Caves were fun for a bit but they only go so deep and don't really lead to something different or interesting.
  • Its all mineral collection or nothing.
  • I have no idea how my suit's protection works. I am constantly receiving warnings however I have never died from the elements. (Maybe I have been on safe planets so far). I can I tell what my suits limits are for cold/heat/acid/etcs?
  • The galaxy map is SUPER hard to navigate for me and I switched between controller and mouse. Neither made it easier. If I leave a system, I have a hard time finding my way back.
  • For it being a big galaxy, it sure didn't take me long to run into a system discovered by someone else. Are we all just spawning near each other? BTW, discovering a system and naming became a bored so quickly it shocked me.
  • The accomplishment pop ups are meaningless. The little music crescendo is very nice but "Congrats! You've walked 5000 km" is underwhelming. Other games (like GTA) would stick "accomplishments" like that in a menu for you to look and say, "Oh Neat". Not act like it a central part of the game. I prefer some more meaningful accomplishments to warrant the crescendo treatment.
  • The interaction with ship AI is Zzzzzzzzzzzzzzzzzzz .... wait, sorry, nodded off. Ship AI do NOTHING. NOTHING. A couple ships will fly over you every one and a while. Are they doing something? No. they just fly over. Not going anyway. Just trying to trick you into thinking something else is going on under the hood which it doesn't seem to be. And those nice big ships out in space. Yeah, we just sit here. And pirates? Well, it would be interesting if they were scouting the sector and found but really its just a trigger in the game and they appear. Poof. Instant pirate attack. I've seen many games handle this better.
Sorry!! I could go on but I just wanted to vent because I watched the trailers and previous E3 demos and I am SOOO disappointed with what they handed us. It isn't close to that vision. It is still and interesting achievement and is worth playing and I don't want my words to be used make someone else not enjoy themselves. Its just, :x :x :x . They game just isn't what I hoped for.

But seriously, are they ANY planet's with oceans?
As I was trying to tell you in our Steam conversation, I'm very easy on games and right now this one is scratching my itch of a nice, relaxing exploration game. If I wasn't in the mood for that type of game right now, I'd probably not put any time in it. I also had 0 expectations of past promises to disappoint me. Sorry if you are disappointed.

BTW, in the past couple of days I've found a mineral rich, high sentinel world with very toxic atmosphere. It was push your luck type gaming as moving far from your ship was deadly, and any mining more so.

Right now I'm on a world with miles of lush, green, waist high vegetation everywhere. And in this vegetation, moving so you can just see the ripples swaying the vegetation are swarms of carnivorous, highly aggressive insect like creatures. Fun!
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Re: No Man's Sky

Post by Scoop20906 »

Max Peck wrote:
Scoop20906 wrote:But seriously, are they ANY planet's with oceans?
Aside from Taris, in the Dagobah system? Probably not...
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Ok, glad to see that. I really do want to see some new and interesting things other than the mudplanets I've been too.

Any pointers for navigating the space map better so I can find these systems?
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Re: No Man's Sky

Post by Scoop20906 »

Also, I'd like to point out I wasn't attacking anyone's experience with the game. Just describing my own disappointment thus far. I wasn't saying people shouldn't be having fun with the game or they are wrong for liking something I'm not liking as much. I don't expect every game to be just for me. I know the tendency in our gaming society is telling people they are wrong for their thoughts and I don't want to be part of that trend. However, I find it helpful to vent sometimes about my frustration or to gush about things I enjoy. I also LOVE reading other people's thoughts, comments, opinions whether I hold them or not.

If my words are bothering anyone then please just don't read them.
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Re: No Man's Sky

Post by Scoop20906 »

TiLT wrote:You've got your basic life support system that drains no matter which planet you are on, but drains more rapidly on certain worlds (dead worlds in particular). Then you've got one protection system (represented as a colored bar with an icon) for each type of environmental danger, such as heat, cold, radiation, and acid. They drain far more rapidly during storms and extreme weather.
The icons represent the different environment types. Thats good to know. Is there a similar system for ships because I was getting attacked the other day and two of the icons in the upper right were blinking red and the rest weren't. Do you know what those do?
TiLT wrote: It's waaay to early for you to begin complaining about what this game is delivering when you've hardly dipped your toes into what it offers. Give it more time, and always remember that you're at the mercy of the almighty Random Number Generator. Some players will see nothing but dead worlds while others will come across one paradise world after another. It's just how this kind of thing works.
Look, TiLT, don't know you that well but I'm going to complain about things I don't like, ok? Thanks for helping to understand the obscure game elements in play here.
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Re: No Man's Sky

Post by Smoove_B »

Scoop20906 wrote:Ok, glad to see that. I really do want to see some new and interesting things other than the mudplanets I've been too.
I have ~21 hours in at this point and I've seen a few planets now with oceans - but they've all been rocky and barren. Something about entering an alien ocean on foot creeps me out as I'm still half-expecting a giant tentacled nightmare to be dwelling in the deep...

Regardless, my real point was that last night was the first time I landed on a planet I'd describe as "lush" with vegetation. Tree things and grass..stuff. All the other planets I've seen so far have been very rocky with vegetation clusters here and there (if at all). This planet was the first with rolling hills of grasses and standing in a field of pink-ish yellow grass-stuff was pretty cool as it was completely different. But then I had to leave because there was an acid rain / ice storm that would happen like clockwork every 15 minutes, lasting a minute or so. My suit can take it (with upgrades) but it was too annoying to deal with. :wink:
Maybe next year, maybe no go
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