No Man's Sky

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GreenGoo
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Re: No Man's Sky

Post by GreenGoo »

Smoove_B wrote:
Scoop20906 wrote:Ok, glad to see that. I really do want to see some new and interesting things other than the mudplanets I've been too.
I have ~21 hours in at this point and I've seen a few planets now with oceans - but they've all been rocky and barren. Something about entering an alien ocean on foot creeps me out as I'm still half-expecting a giant tentacled nightmare to be dwelling in the deep...
Still on my starting planet (I restarted immediately when my first game started on an already discovered planet with 1/2 the discoveries already mapped) and learning the ropes. Most of it has come quickly but I lost my shield and I don't see any items that are shield related and it doesn't seem to want to regenerate on it's own.

Anyway, I'm just popping in to mention that one of my first plants I scanned was a tall fern bud looking thing that uncoiled and whapped me with a long tentacle.

You're not safe on dry land, Smoove.
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Re: No Man's Sky

Post by Smoove_B »

Oh, that's for sure. There's one planet I visited that had two GIANT tentacled nightmares skittering around on land. One had a horse-like head, the other was a more like a crab. They were peaceful herbivores but I maintained a safe distance.
GreenGoo wrote:I lost my shield and I don't see any items that are shield related and it doesn't seem to want to regenerate on it's own.
It will and there are definitely items/things that can help. That's all I'll say (unless you want more) -- half the fun is learning :wink: . As a reminder, use your scanner to check your immediate surroundings for stuff.
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Re: No Man's Sky

Post by GreenGoo »

I should probably mention for future background to comments I make that I am not a fan of walking simulators and I find games that try to be too open ended and procedurally generated to be generic and lose their appeal quickly.

This is/was my instinct on this game as well. I have not been following it for years, nor was it a highly anticipated title of mine. I'm playing it now because it's new and you guys are excited about it and my son bought it giving me free access to it, so I want to see what all the fuss is about.

So far I only have an hour or two into the game, but I've got my multi-tool and ship repaired and I've discovered what appears to be a bivouac shelter of some kind. It had a small building, a scanner that you use bypass cards to scan for certain terrain features and a couple of pieces of debris.

I had to walk pretty far away from my ship to find some "herawhateverdium" and getting back was a pain, as a large ravine/cave system seemed to cut off my return route.

Small predators kept chewing on me and I didn't seem to have any recourse as my multitool had no upgrades. I tried the mining laser which made it run off for a few moments but then it returned and seemed to ignore the laser after that. Melee attacks seemed similarly ineffective, so I just ran away.
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Re: No Man's Sky

Post by GreenGoo »

Smoove_B wrote: It will and there are definitely items/things that can help. That's all I'll say (unless you want more) -- half the fun is learning :wink: . As a reminder, use your scanner to check your immediate surroundings for stuff.
Ah, ok. I've found various plants. Some heal me and some have a shield symbol. Presumably this recharges my shield. I'm still learning the ui and while some things are intuitive, others are less so. I'm not complaining about the ui, I think it's pretty slick for the most part. Kudos for not making the inventory system a series of nested menus. I despise those when using a controller.
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Re: No Man's Sky

Post by rshetts2 »

I really wish they had a way of telling you if youve learned all of the upgrade patterns for your suit, ship and multi tool. Im pretty sure I know them all but theres no way to know for sure. I think I have almost everything but anti matter. That one still eludes me. Oh and atlas passes. Ive been trying to figure that one out but Im about to give up and look it up.

I know the game is quite divisive and a lot of people feel that the game failed to deliver but for me, I dont pin my hopes on the dreams of developers. There hasnt been a game released where they managed to get everything in that they wanted. I judge games by their entertainment value to me and this game has paid off. Sure I wish they would work on some things down the road but I will not let what is not here ruin what is. Im glad I ignored all the very vocal negativity and gave it a shot. Its been a lot of fun. Theres a lot they can build on here as well so if they decide to do an expansion pack that adds more to the game, Im in.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: No Man's Sky

Post by Sepiche »

According to Steam I'm over 50 hours now ( :oops: ) and, while it's getting a little more rare, I still come across new things quite a bit. Definitely plenty of ocean worlds out there... at one point that seemed like all I could find. Just up to the RNG gods.

Not sure how accurate this is, but supposedly you can get an idea for what kind of planets are in a system by looking at the designation from the map screen. Star color in particular seems to be a clue to what types of planets can often be found.

Here's the wiki page that goes the known types and modifiers:
http://nomanssky.gamepedia.com/Spectral_class

And this has details about what planets seem to show most in what spectral types:
http://gameranx.com/features/id/69679/a ... e-rewards/
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Re: No Man's Sky

Post by Smoove_B »

GreenGoo wrote:I had to walk pretty far away from my ship to find some "herawhateverdium" and getting back was a pain, as a large ravine/cave system seemed to cut off my return route.
Early on I did the same thing - wandered far on foot to take a gander at whatever is "over there". Then at some point it starts raining acid and the temperature drops to -35 degrees Celcius and you realize you're in trouble. :D

What I can say after 21 hours is that this truly is the sandboxiest game I've played in a long time. You want to see more creatures? Get back in your ship and fly somewhere else. You like making money? Mine rare minerals to your hearts content. Want to see something interesting? Fly to a new planet and walk around. Need to upgrade your gear? Search for pods or outposts. Interested in story elements? Look for artifacts and follow the game prompts.

Every time I've run into a problem ("This place is too cold and it's killing me..."; "I can't open this door..."; I'm running out of room...") the solution is do something new or different in the game to find an answer. I can also see where that might be a nightmare for certain players, but once again I'll repeat my gut instinct for this game - the point is the journey.
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Re: No Man's Sky

Post by GreenGoo »

I plan on doing what most people are doing, I assume, and that's a combination of exploration and following the storyline. I'm not going to doggedly move from 1 story element to another without looking around in between, but neither am I going to wander aimlessly for days on end.

It worked pretty well for Rebel Galaxy (I realize they are not really comparable except at the most abstract level) so I'll do that here. If the game holds my attention, awesome. If it doesn't, well, I won't be (too) disappointed.
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Re: No Man's Sky

Post by GreenGoo »

rshetts2 wrote: I know the game is quite divisive and a lot of people feel that the game failed to deliver but for me, I dont pin my hopes on the dreams of developers.
I think his is a mischaracterization of what is happening. These aren't the wild imaginings of a designer pre-development stage. These are features that were claimed to be part of the game at various points of promotion.

I understand how development works and if they needed to pull some features or not implement others, that's fine, but it starts to sound a bit Drumpf-ish when you get excited about your 50' wall when interviewed and then the game doesn't have walls when released. Telling your audience ahead of time would have been nice.

But none of this applies to me so have at it, both sides.
Last edited by GreenGoo on Fri Aug 19, 2016 11:25 am, edited 1 time in total.
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Re: No Man's Sky

Post by coopasonic »

Smoove_B wrote:Interested in story elements? Look for artifacts and follow the game prompts.
Now, when you read my next comment, keep in mind that I really like this game. I have played it for 30 hours in just a few days. I have maxed out pretty much everything and completed the Atlas Path. I agree with many people that this isn't a $60 game, but it's still a fun exploration experience.

If you are interested in story elements, play a different game.

The "story" in this game is like the crushed nuts on top of a fudge sundae. It's ok that it's there and maybe provides the tiniest little value, but it doesn't change anything about the game. Most of the hundreds of encounters I had in the game, whether with an Alien or a computer interface, were more interesting than the collected interactions of the story.
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GreenGoo
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Re: No Man's Sky

Post by GreenGoo »

Well that's disappointing.
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Re: No Man's Sky

Post by Smoove_B »

coopasonic wrote:The "story" in this game is like the crushed nuts on top of a fudge sundae. It's ok that it's there and maybe provides the tiniest little value, but it doesn't change anything about the game. Most of the hundreds of encounters I had in the game, whether with an Alien or a computer interface, were more interesting than the collected interactions of the story.
Yeah, I should probably have clarified that more. It's not really "story" as much as a teaser narrative that provides another reason to go from (A) to (B). It is by no means the point of the game, nor is it a campaign or a reason to purchase the game in order to experience.
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Re: No Man's Sky

Post by Sepiche »

I don't know. I've found the little bits and pieces of galactic history you can pick up from the monoliths pretty fascinating.

Who are the 3 races you find and what is their history? What are the sentinels and where did they come from? What happened to the Gek First Spawn? What is the Atlas and what is it's purpose? What is at the center of the galaxy? What's behind those all those Atlas pass doors? Who are Polo and the Priest and why are they helping me?

Those questions and others did a surprisingly good job of keeping me invested and driving me forward to try to find more information, but I can see how they might be pretty thin gruel for some.

Certainly not worth buying the game for, but I think it adds to the charm of the game none the less.
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Re: No Man's Sky

Post by Max Peck »

Scoop20906 wrote:If my words are bothering anyone then please just don't read them.
I wouldn't worry about it. I can't remember where I saw it, but I recall reading a comment by Sean Murray just before launch where he said that the reception to the game was likely to be polarized, with people either loving it or hating it. It isn't going to be everyone's cup of tea, especially if they went into it expecting it to be something in the vein of Elite: Dangerous or Star Citizen. To me, ED is like an astrophysics textbook (as realistic a galaxy as possible), SC is like a movie (a shiny narrative-driven dramatic experience -- hopefully, someday...), and NMS is like the cover of an old pulp sci-fi magazine (beautiful, impressionistic, not all that realistic). They are all superficially similar (you fly spaceships), but end up being quite different experiences that don't necessarily appeal to everyone across the board, although any one of them might be the best thing since sliced bread for any one player. It also doesn't help that ED and SC are massive projects while NMS is an indie game through and through, both in the sense that it has a tiny dev team and that it is the implementation of one person's singular vision (which tends to lead to idiosyncrasies in design and gameplay).
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Re: No Man's Sky

Post by rshetts2 »

GreenGoo wrote:
rshetts2 wrote: I know the game is quite divisive and a lot of people feel that the game failed to deliver but for me, I dont pin my hopes on the dreams of developers.
I think his is a mischaracterization of what is happening.
I know the game is quite divisive and a lot of people feel that the game failed to deliver
I dont see this as a mis-characterization. That seems to be exactly the situation.
but for me, I dont pin my hopes on the dreams of developers.
I would think the preface BUT FOR ME, would make it clear that this is my point of view and thus once again, not a mis-characterization but merely my point of view. It was not a judgement of how others view the game, their points of views are just as valid as mind, and even more valid to them personally. Perhaps I should explain that this particular point of view this applies to all games for me, not just No Mans Sky. I learned decades ago that games pretty much fail to deliver on their promises. Therefore I tend to judge games based on the entertainment value I get out of them at release and ignore the hype and over promises. Not trying to start a pissing contest, I just dont see anything I said as a "mis-characterization".
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: No Man's Sky

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rshetts2 wrote: I think I have almost everything but anti matter. That one still eludes me. Oh and atlas passes. Ive been trying to figure that one out but Im about to give up and look it up.

Not really a spoiler, but just in case.
Spoiler:
If you keep following along the storyline, both of those will be provided for you. Just keep going to to the places/anomalies that the main quest line tells you about.
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Re: No Man's Sky

Post by killbot737 »

I'm not going to spoiler this since it's literally one of the first things in the game you have to find/fix - Dynamic Resonator

I never got a recipe for this, so every time I find a crashed ship I have to fly to a space station to buy one. Is this the issue people saw with upgrading to the Z95 right away?
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Re: No Man's Sky

Post by GreenGoo »

rshetts2 wrote: I dont see this as a mis-characterization. That seems to be exactly the situation.
No it doesn't. His comments weren't We wanna do this, or we thinking we can implement this, or what I wish/hope we can do is this.

I'm not going to argue about this any more past this, but I think you are trivializing peoples' complaints, and since the complaints appear to be valid, I don't like when they are portrayed as malcontents.

MSD (for one) is a heavy gamer and while he is fairly demanding in his gaming, he's rarely if ever unfair about it.
I would think the preface BUT FOR ME, would make it clear that this is my point of view and thus once again,
This implies that "pinning their hopes on the dreams of developers" is what other people are doing, otherwise what relevance does it have to the complaints people are making?
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Re: No Man's Sky

Post by GreenGoo »

I didn't come in here to crap all over the game while people are enjoying themselves, so I will keep future posts to gameplay experiences/questions I have.
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Re: No Man's Sky

Post by dangerballs »

killbot737 wrote:I'm not going to spoiler this since it's literally one of the first things in the game you have to find/fix - Dynamic Resonator

I never got a recipe for this, so every time I find a crashed ship I have to fly to a space station to buy one. Is this the issue people saw with upgrading to the Z95 right away?
I got the recipe from a pop-up location marker that said something about finding technology. I think it was a part of the main questline.
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Re: No Man's Sky

Post by D.A.Lewis »

40 hours in and liking this game a lot.
I have only been to two planets, (snow world and rock world) and have some general nit picky impressions.

One. I am turned off by the developer/development team. Not because of feature promises. I never pay attention to that stuff. But I hate that there is basically only one save game feature and no map.

Two: The little musical interlude you get when you get an in-game achievement is lame and annoying.

Three: The vast bulk of upgrades I get throughout the game deal with weapons instead of tools of exploration. And this game is way more oriented toward exploration than combat.

Four: Where are the cities? I get that sentient life is few and far between but it would be nice to see some larger colonies.

Oh, well, time to get some game time in . . .
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Re: No Man's Sky

Post by Smoove_B »

40 hours on two planets?? Wow. You sir, win.
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Re: No Man's Sky

Post by coopasonic »

I saw an article talking about a redditor that maxed out his ship, multi-tool and exo-suit without ever leaving the starter planet. I can't imagine he did that quickly.
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Re: No Man's Sky

Post by Scoop20906 »

So I found a money maker for me. On this one mudball planet I found pods that when you open them give pearls that I can sell $30,000 a pop at a near trading post. I just have to dodge all the sentinels who think I'm robbing someone. This is allowing me to save up for a ship with a decent inventory.

No animals or plant life tho.
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Re: No Man's Sky

Post by Max Peck »

Scoop20906 wrote:I just have to dodge all the sentinels who think I'm robbing someone.
Sentinels are a good source of vital titanium and random loot -- I pop them every chance I get.
Spoiler:
Plus, I feel like zapping Sentinels counts as doing a solid for my good friends, the Vy'keen.
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Re: No Man's Sky

Post by Sepiche »

I'm planning on making my way to the core tonight with any luck. I'm currently about 160,000 ly away and I can cover about 2500 ly with each jump, so only 64 or so jumps to go!

Also, spoilers for anyone on the Atlas path, but one that might save you some heartache:
Spoiler:
So to complete the Atlas path you need 10 Atlas stones in your inventory when you arrive at the special last interface. If you don't have them all (the only reason you wouldn't is if you sold any) you can get more by either buying them (for about 2.9 million each) or by scanning on the map screen and that will identify new Atlas interfaces in the area, and you can get more Atlas stones from those.

The important thing though is if you go to the last interface and have to leave, BE SURE TO SET A WAYPOINT in order to go back to it. After you leave the special waypoint the game set automatically to get you there will go away, and you'll have to find that system again the hard way which can be really hard depending on how far away you go.

The good news is if you get close it will show up on galaxy scans since there's an interface there, but the only interface you can complete the path is in that system apparently.
Last edited by Sepiche on Fri Aug 19, 2016 4:53 pm, edited 1 time in total.
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Re: No Man's Sky

Post by dangerballs »

Sepiche wrote:I'm planning on making my way to the core tonight with any luck. I'm currently about 160,000 ly away and I can cover about 2500 ly with each jump, so only 64 or so jumps to go!
Make sure you've got enough atlas stones in your inventory when you reach the center.
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Re: No Man's Sky

Post by msduncan »

For those of you who think the anger towards Murray is just because of the multiplayer issue, please watch this video that has a litany of promises he made over the past 3 years that were not delivered and that he is now pretending were never mentioned.


link
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Re: No Man's Sky

Post by Sepiche »

dangerballs wrote:
Sepiche wrote:I'm planning on making my way to the core tonight with any luck. I'm currently about 160,000 ly away and I can cover about 2500 ly with each jump, so only 64 or so jumps to go!
Make sure you've got enough atlas stones in your inventory when you reach the center.
Spoiler:
I used 10 stones to complete the Atlas path and now I'm on the way to the core... so I need even more once I get there?
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Re: No Man's Sky

Post by dangerballs »

Sepiche wrote:
dangerballs wrote:
Sepiche wrote:I'm planning on making my way to the core tonight with any luck. I'm currently about 160,000 ly away and I can cover about 2500 ly with each jump, so only 64 or so jumps to go!
Make sure you've got enough atlas stones in your inventory when you reach the center.
Spoiler:
I used 10 stones to complete the Atlas path and now I'm on the way to the core... so I need even more once I get there?
Spoiler:
As long as you paid the 10 like you did to birth the new star, you are good.
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Re: No Man's Sky

Post by rshetts2 »

msduncan wrote:For those of you who think the anger towards Murray is just because of the multiplayer issue, please watch this video that has a litany of promises he made over the past 3 years that were not delivered and that he is now pretending were never mentioned.


link
I get that Murray has completely mishandled the PR and hype side of things. What I dont get is dwelling on it. It just seems counterproductive to a persons well-being to be so pissed and hateful ( not saying you MSD, just the general raving on the internet about this. ) Fine, he messed up. If its a big deal dont buy the game and move on. If you bought the game and are pissed about, great say your piece and move on. Hell, fight for refund if that's what you want. But the constant incessant pissing and moaning baffles me. What does it accomplish except to make people even more pissed off, on both sides of the spectrum? Seriously, I don't get it.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Sepiche
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Re: No Man's Sky

Post by Sepiche »

dangerballs wrote:
Sepiche wrote:
dangerballs wrote:
Sepiche wrote:I'm planning on making my way to the core tonight with any luck. I'm currently about 160,000 ly away and I can cover about 2500 ly with each jump, so only 64 or so jumps to go!
Make sure you've got enough atlas stones in your inventory when you reach the center.
Spoiler:
I used 10 stones to complete the Atlas path and now I'm on the way to the core... so I need even more once I get there?
Spoiler:
As long as you paid the 10 like you did to birth the new star, you are good.
Got it, thanks!
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Re: No Man's Sky

Post by killbot737 »

Scoop20906 wrote:So I found a money maker for me. On this one mudball planet I found pods that when you open them give pearls that I can sell $30,000 a pop at a near trading post. I just have to dodge all the sentinels who think I'm robbing someone. This is allowing me to save up for a ship with a decent inventory.

No animals or plant life tho.
I just ran into a planet like that, except it's toxic with 10 fauna species. I can't find the last one, dangnabit! The pearls all come from Alien facehugger eggs. Luckily mine all spawn in caves so I just have to lie low until the sentinels calm down.

Also just to spiral the thread into R&P so everyone will STFU about Sean Murray and making promises, I read today Donald Trump thinks Sean is the best:

He's the best. He does everything! I mean, he's the guy, he's great at everything. He does everything. All those things he said? That all happened, it happened. I saw it with my eyes. The ones in my head. My eyes. Eyes don't lie. You know who lies? Sean is the best.

Take all the complaining about overpromising to the Peter Molynieux/Godus thread, please. That game is at least 10 times the trainwreck you all seem to think NMS is.
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Re: No Man's Sky

Post by Lee »

rshetts2 wrote:
msduncan wrote:For those of you who think the anger towards Murray is just because of the multiplayer issue, please watch this video that has a litany of promises he made over the past 3 years that were not delivered and that he is now pretending were never mentioned.


link
I get that Murray has completely mishandled the PR and hype side of things. What I dont get is dwelling on it. It just seems counterproductive to a persons well-being to be so pissed and hateful ( not saying you MSD, just the general raving on the internet about this. ) Fine, he messed up. If its a big deal dont buy the game and move on. If you bought the game and are pissed about, great say your piece and move on. Hell, fight for refund if that's what you want. But the constant incessant pissing and moaning baffles me. What does it accomplish except to make people even more pissed off, on both sides of the spectrum? Seriously, I don't get it.
Watch the video rshett's, it's not what you think it is. :D
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Re: No Man's Sky

Post by D.A.Lewis »

That video was hilarious. Didn't catch it the first time. Thanks Lee
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Re: No Man's Sky

Post by Newcastle »

Watched a bit of the video. Funny.

Anyway, I sped off to my third System and hit up the spaceport. MY new system has 2 planets & 1 moon and they are Gek affiliated it seems. Which is great since I've got a lot of that language down. However, once i launched out of the space port and headed to a planet these dastardly pirates starting attacking me. At first I tried to run away, but couldn't. So i turned around and found out my photons are pretty dang effective. Bits of em are floating in space now. Right after the final pirate died waypoint popped up on a moon. Figuring it was important so i buzzed over. It was a manufacturing plant; busted down the door, and they gave me....drum roll please...the plans for anti matter..Woot WOOT! Now i can manufacture this stuff. Awesome. So i've got a moon & two -planets to investigate and see what's on there for me. I've also decided that i need to save up oh, about 12M units to get one of them fancy 36 slot ships. Figure when I do that I'll also upgrade the shit of its weaponry so i can easily take down them space pirates in the future.

Still haven't been introduced to the atlas quest line, and not sure if its as important now, since i have antimatter.

Anyway having fun.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

D.A.Lewis wrote:That video was hilarious. Didn't catch it the first time. Thanks Lee
I prefer to stick with the classics.
Traudl Junge wrote:Don't cry, Star Citizen will be out this decade.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
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Lee
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Re: No Man's Sky

Post by Lee »

Max Peck wrote:
Traudl Junge wrote:Don't cry, Star Citizen will be out this decade.
I actually laughed at that part. Impressive that you even knew that was Traudl Junge. Been years since I saw Downfall, and I don't think I could have named her even after seeing it.
For motivation and so Jeff V can make me look bad:
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
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Reemul
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Re: No Man's Sky

Post by Reemul »

hat video is awesome
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killbot737
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Re: No Man's Sky

Post by killbot737 »

So how many of you have landed and plummeted to your death because you're at the top of a cliff? More than once? :) Gotta be quick with that jetpack button.

Finally got an Atlas Pass v1. Now I need a v2 to get through those damn doors!

You know, you can friggin' strip mine an entire planet and the sentinels don't give you a second look, but give a screamapillar the stink-eye and they're all over you!
Last edited by killbot737 on Sat Aug 20, 2016 12:25 pm, edited 1 time in total.
There is no hug button. Sad!
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