Let's Play Together: GM'd Battletech via MegaMek XII
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
South is nearly cleaned out, I will jump behind the Ryoken and unload my lasers, hopefully that will put an end to that and we can all pivot north and go to work on the remaining clanners up there.
Risky, he can still hit me with half of his weaponry, but, I've taken down 2 Clan mechs so far, I'm clearly invincible.
Risky, he can still hit me with half of his weaponry, but, I've taken down 2 Clan mechs so far, I'm clearly invincible.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
I would say a lot of how this turns out hinges upon how the relatively undamaged Lich, Guapo, Awesome and Leraje get on vs the two damaged Mad Cats, and whether destroying them convinces the rest of the Clanners to go home. I'll be heading over to them if I survive this latest encounter.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
moleymoleymoley wrote: ↑Tue Nov 02, 2021 9:59 am South is nearly cleaned out, I will jump behind the Ryoken and unload my lasers, hopefully that will put an end to that and we can all pivot north and go to work on the remaining clanners up there.
Risky, he can still hit me with half of his weaponry, but, I've taken down 2 Clan mechs so far, I'm clearly invincible.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
"Right. Three, Four, Seven - finish that Ryo... Ryu... goddammit. The designated 55-ton mech. Everyone else, break north. Engage Mad Cats. Stay away from the 100-tonner for now." El Guapo directs, firing PPCs and a gauss slug at one of the Mad Cats. His mech bucks as a large laser slices a large chunk of armor off the left arm while LRMs pepper the Marauder's right side, while El Guapo's PPCs crack open the Mad Cat's center torso armor. The 75-ton mech's heat spikes, indicating an engine hit. LRMs from TheMix fly in from behind, nailing the other Mad Cat and taking out its streak SRM launcher, with Stefan running in from behind as well, firing lasers into the clan mech's thick armor. TheMix glances down at the ammo indicator, noting that he only has one salvo of LRMs left.
"It's actually a Stormcrow." Leraje comments, firing the Black Knight's lasers at the fleeing Mad Cat to the south. "And the 100-tonner is called a Dire Wolf."
"Huh? Targeting computer says... "
"Yeah, but the clanners call them different." Leraje responds.
"Go figure. Kinda like the clan names better." El Guapo trails off.
El Guapo's target blasts the Kurita Archer as the 70-ton mech tries to bleed off heat - the right arm takes major damage, the laser being disabled along with an actuator, while the left foot gets fused by PPC fire as well - the mech drops to a knee. Lich runs in, blasting away with the Griffin's weaponry, exploiting the armor breaches created by El Guapo - a second engine hit really puts the hurt on the clan mech, while the PPC fries a machine gun.
Having taken some major damage without really accomplishing much, the two Mad Cats begin pushing back to the west, one trailing smoke and debris while practically glowing.
An explosion from the northwest signals the end of the Kurita Shadow Hawk as the Daishi finishes the downed mech off. The Kurita Phoenix Hawk disengages from the Elementals and the Loki, successfully avoiding its weapons fire, but a nearby Ryoken slices lasers into the 45-tonner's left arm, disabling it along with a left torso jump jet. The Elementals blast away at a nearby Wolverine instead, which fires at the downed Loki, breaching armor on its other leg.
Moley jumps in behind the southern Ryoken, firing lasers into its back - one laser finds a weak spot in the rear armor, melting off some engine shielding. The hostile mech twists right, firing some lasers at Siljanus while the right-arm weapons swing around and blast a hole in our Thunderbolt's center torso armor. Siljanus' mech absorbs the incoming lasers, returning fire with PPCs - one penetrates the right arm armor, melting the shoulder actuator. Moley's boot comes down on the back of the 55-tonner's leg, cracking an actuator, but the clan mechwarrior stays upright and limps off into the woods to the west.
WestOrEast's Hatamoto-Hi lays into the Mad Cat, severing its left arm entirely, along with the LRM launcher, leaving the 75-ton mech with a single SRM rack. It ducks under Leraje's weapons fire and moves rapidly to escape, although it doesn't work out too well - the damaged hip actuator prevents the mech from moving too fast and it drops to the ground after getting down from the hill.
Overall, it appears that the clanners that aren't fleeing are attempting to rally around the Daishi on top of the hill to the far northwest.
Current battlefield state:
Raw data:
Target modifiers:
Mad Cat 3809: +0
Daishi: +2
Mad Cat 3407: +2
Ryoken 2106: +4
Loki: +3/+1 if attacker adjacent
Ryoken 1525: +3
Mad Cat 1733: +2/+0 if attacker adjacent
Objective Update:
Kurita Shadow Hawk destroyed (7/21)
Mad Cat 4010 crippled and withdrawing (13/20)
Status update:
Moley center torso armor breached
TheMix down to one salvo of LRM/10s.
El Guapo at 6 heat, movement down to 3/5
Kurita Phoenix Hawk left arm destroyed (missing a laser and MG), right arm at 3 structure
"It's actually a Stormcrow." Leraje comments, firing the Black Knight's lasers at the fleeing Mad Cat to the south. "And the 100-tonner is called a Dire Wolf."
"Huh? Targeting computer says... "
"Yeah, but the clanners call them different." Leraje responds.
"Go figure. Kinda like the clan names better." El Guapo trails off.
El Guapo's target blasts the Kurita Archer as the 70-ton mech tries to bleed off heat - the right arm takes major damage, the laser being disabled along with an actuator, while the left foot gets fused by PPC fire as well - the mech drops to a knee. Lich runs in, blasting away with the Griffin's weaponry, exploiting the armor breaches created by El Guapo - a second engine hit really puts the hurt on the clan mech, while the PPC fries a machine gun.
Having taken some major damage without really accomplishing much, the two Mad Cats begin pushing back to the west, one trailing smoke and debris while practically glowing.
An explosion from the northwest signals the end of the Kurita Shadow Hawk as the Daishi finishes the downed mech off. The Kurita Phoenix Hawk disengages from the Elementals and the Loki, successfully avoiding its weapons fire, but a nearby Ryoken slices lasers into the 45-tonner's left arm, disabling it along with a left torso jump jet. The Elementals blast away at a nearby Wolverine instead, which fires at the downed Loki, breaching armor on its other leg.
Moley jumps in behind the southern Ryoken, firing lasers into its back - one laser finds a weak spot in the rear armor, melting off some engine shielding. The hostile mech twists right, firing some lasers at Siljanus while the right-arm weapons swing around and blast a hole in our Thunderbolt's center torso armor. Siljanus' mech absorbs the incoming lasers, returning fire with PPCs - one penetrates the right arm armor, melting the shoulder actuator. Moley's boot comes down on the back of the 55-tonner's leg, cracking an actuator, but the clan mechwarrior stays upright and limps off into the woods to the west.
WestOrEast's Hatamoto-Hi lays into the Mad Cat, severing its left arm entirely, along with the LRM launcher, leaving the 75-ton mech with a single SRM rack. It ducks under Leraje's weapons fire and moves rapidly to escape, although it doesn't work out too well - the damaged hip actuator prevents the mech from moving too fast and it drops to the ground after getting down from the hill.
Overall, it appears that the clanners that aren't fleeing are attempting to rally around the Daishi on top of the hill to the far northwest.
Current battlefield state:
Spoiler:
Spoiler:
Mad Cat 3809: +0
Daishi: +2
Mad Cat 3407: +2
Ryoken 2106: +4
Loki: +3/+1 if attacker adjacent
Ryoken 1525: +3
Mad Cat 1733: +2/+0 if attacker adjacent
Objective Update:
Kurita Shadow Hawk destroyed (7/21)
Mad Cat 4010 crippled and withdrawing (13/20)
Status update:
Moley center torso armor breached
TheMix down to one salvo of LRM/10s.
El Guapo at 6 heat, movement down to 3/5
Kurita Phoenix Hawk left arm destroyed (missing a laser and MG), right arm at 3 structure
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
2127 sure looks a lot like 2218.
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Which Mad Cat is the one that's withdrawing? 3407 or 3809?
ALSO - can we label the Ryuken mech as the Hadouken instead?
ALSO - can we label the Ryuken mech as the Hadouken instead?
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Wow, that's some serious early Alzheimers from me. Didn't realize you still wanted to do that.
Last edited by NickAragua on Tue Nov 02, 2021 2:36 pm, edited 3 times in total.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
3809. He'll still be shooting and all that stuff (but not so much due to the 2x engine hits), but if you want to prioritize targets that haven't been "scored", 3407 hasn't yet.
You can try to rename it. Not sure it'll catch, heh.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Just call me Know-Northing Naimish.
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Since I woofed on your turn, you get a "disable one clan mech's weapons for one turn" bonus.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Let's see...
WestorEast - finish off the Mad Cat in 1733?
Moley and $iljanus - take out the Ryoken in 1525?
Stefan, Lich, Kurita Archer - go after the Mad Cat in 3809?
TheMix, El Guapo, Kurita Awesome - finish off the Mad Cat in 3409? (I'm thinking of jumping in behind him... Nick, how much firepower can the Mad Cat in 3809 bring to bear, since that might open up my back to him?)
Issie and Leraje - looks like you are mostly going to be positioning. Issie, that hill to your left might give you LOS on the Dire Wolf.
WestorEast - finish off the Mad Cat in 1733?
Moley and $iljanus - take out the Ryoken in 1525?
Stefan, Lich, Kurita Archer - go after the Mad Cat in 3809?
TheMix, El Guapo, Kurita Awesome - finish off the Mad Cat in 3409? (I'm thinking of jumping in behind him... Nick, how much firepower can the Mad Cat in 3809 bring to bear, since that might open up my back to him?)
Issie and Leraje - looks like you are mostly going to be positioning. Issie, that hill to your left might give you LOS on the Dire Wolf.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
He's still got all his guns (2x large laser, 2x medium laser, 2x LRM/20 with no minimum range, 1x machine gun). He'll probably have to hold some of those due to heat. Still, I wouldn't put my back to him.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Does landing at 4113 put me at disadvantage to hit either Mad Cats?
Also, one of them has literally 3 HP on the center torso left?
Also, one of them has literally 3 HP on the center torso left?
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Rear arc for both; crippled one will be in laser short range.TotallyNotEvil wrote: ↑Tue Nov 02, 2021 4:06 pm Does landing at 4113 put me at disadvantage to hit either Mad Cats?
Also, one of them has literally 3 HP on the center torso left?
Yep, the crippled one has 3 internal structure left, so a random medium laser will completely core it out.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
>LICH: Jump to 4113, ERPPC and double ERML the shot-up Mad Cat.
>ARC-2R: GM's call
Fun fact: I can fit a Clan LRM-20 on the Griffin while keeping everything else by simple virtue of stripping the FF armor for standard one (and a full 12t of it).
>ARC-2R: GM's call
Fun fact: I can fit a Clan LRM-20 on the Griffin while keeping everything else by simple virtue of stripping the FF armor for standard one (and a full 12t of it).
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
I think....
Crusader "THEMIX" >> jump to 3705; facing South; fire at Mad Cat with best odds
Crusader "THEMIX" >> jump to 3705; facing South; fire at Mad Cat with best odds
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
BL-KNT >> Face NW, fire ErLL x2 and ErPPC @ Timberwolf 3809 or Timberwolf 3407
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
If I have LOS, my Mackie fires again at that Ryoken in 1525
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Jump to 2214.
Hey, guys! What's going on up here?
Hey, guys! What's going on up here?
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
My H-H will finish off the Mad Cat, stepping into the water to help cool off.
The Kurita P. Hawk will get the hell out of dodge, firing at the Loki as it moves into the woods.
The Kurita P. Hawk will get the hell out of dodge, firing at the Loki as it moves into the woods.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Marauder to 3311. Fire at the 3407 Mad Cat.
Awesome to 2913. Fire at 3407 Mad Cat.
Awesome to 2913. Fire at 3407 Mad Cat.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
I'm not sure I should be mixing it up with that ryoken any more with a hole in my chest
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
jump to 2425, fire LRMs at the Ryoken if there's a Chance they'll hit
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Moley pulls back under Siljanus' protection, sending some symbolic LRMs in the Ryoken's direction - thankfully, the clan mech has become distracted by our Mackie instead, firing at it ineffectually. Siljanus' fire is much more effective covering the Ryoken's surrounding woods with coolant fluid and blowing out a shoulder actuator. The Ryoken appears to have had enough and retreats to the west.
Isgrimnur jumps north into the river, landing flawlessly ("this is much easier than trying to get that stupid remote drone into the river"), but is unable to take any shots. He'll need to get closer.
"Aah, that hits the spot." WestOrEast comments, splashing the Hatamoto-Hi into the water and taking a couple of PPC shots at the downed Mad Cat. Steam quickly comes up from the water, along with a whole bunch of boiled fish as the mech's heat sinks do their job, one of the PPCs blasting through the downed enemy mech's right torso armor. The enemy mech attempts to get up but is unable to do so, and stops moving.
The damaged Mad Cat unloads its LRM/20s on the struggling Kurita Archer. The 70-ton mech's right arm goes limp under the onslaught and the right torso section looks like swiss cheese. TheMix continues firing at the offending Mad Cat, sending the last of the Crusader's LRMs and a couple of medium laser blasts at it, pinging the already damaged left torso and otherwise taking some armor off. The mechwarrior's eyes roll as the streak SRMs once again fail to achieve lock. Lich joins the party from behind the Mad Cat, sawing its left arm off with the Griffin's extended-range PPC as the 75-tonner attempts to make its escape through some woods to the northwest.
Stefan circles around the north, losing the Trebuchet's left arm to a long-range LBX slug from a distant Ryoken as he fires at El Guapo's target. El Guapo's Marauder rocks as armor melts off under pulse laser onslaught, the mech informing our mechwarrior that the left leg armor no longer exists as such. El Guapo returns fire, putting a PPC into the Mad Cat's right arm, sending blue heat sink mist spraying out, while the gauss slug severs the left arm at the shoulder. The 75-ton mech staggers, which gives Leraje the opportunity to line up a shot with the Black Knight's extended-range laser and drill the Mad Cat directly through the cockpit, the enemy mech dropping to the ground like a marionette with its strings cut.
To the north, the Kurita medium mechs scatter for the moment, the Phoenix Hawk jumping away to cool off, while the Wolverine and Wolf Trap take mostly ineffectual potshots with longer-range weapons, the Wolf Trap attracting the 100-ton mech's attention with an LRM salvo to the back. The Daishi rotates its arms backwards and blasts a large chunk out of the Wolf Trap's left torso, sending its arm spinning off into the distance - as that particular mech has an XL engine which extends out into said left torso, it also shuts down - unlike with clan mechs, you actually need the whole reactor to run the mech.
"Come, stravags. The rest of my trinary may have been incompetent, but I will destroy you all." comes a transmission over the open frequency. "I understand you call this mech the 'Gray Death' - I will demonstrate why!"
Current battlfield state:
Raw data:
Target modifiers:
Mad Cat 3506: +3
Ryoken 2104: +4
Elementals 2203: +2
Daishi: +2
Objective Update:
Kurita Wolf Trap destroyed (engine kill) (8/21)
Kurita Archer crippled and withdrawing (9/21)
Ryoken 1525 crippled and withdrawing (14/20)
Mad Cat 3407 destroyed (15/20; our kill!)
Status update:
Lich at 6 heat, movement down to 4/6/5
Stefan left arm destroyed, 2 lasers and 1 LRM/15 launcher remaining
Leraje at 6 heat, movement down to 3/5/4
Isgrimnur jumps north into the river, landing flawlessly ("this is much easier than trying to get that stupid remote drone into the river"), but is unable to take any shots. He'll need to get closer.
"Aah, that hits the spot." WestOrEast comments, splashing the Hatamoto-Hi into the water and taking a couple of PPC shots at the downed Mad Cat. Steam quickly comes up from the water, along with a whole bunch of boiled fish as the mech's heat sinks do their job, one of the PPCs blasting through the downed enemy mech's right torso armor. The enemy mech attempts to get up but is unable to do so, and stops moving.
The damaged Mad Cat unloads its LRM/20s on the struggling Kurita Archer. The 70-ton mech's right arm goes limp under the onslaught and the right torso section looks like swiss cheese. TheMix continues firing at the offending Mad Cat, sending the last of the Crusader's LRMs and a couple of medium laser blasts at it, pinging the already damaged left torso and otherwise taking some armor off. The mechwarrior's eyes roll as the streak SRMs once again fail to achieve lock. Lich joins the party from behind the Mad Cat, sawing its left arm off with the Griffin's extended-range PPC as the 75-tonner attempts to make its escape through some woods to the northwest.
Stefan circles around the north, losing the Trebuchet's left arm to a long-range LBX slug from a distant Ryoken as he fires at El Guapo's target. El Guapo's Marauder rocks as armor melts off under pulse laser onslaught, the mech informing our mechwarrior that the left leg armor no longer exists as such. El Guapo returns fire, putting a PPC into the Mad Cat's right arm, sending blue heat sink mist spraying out, while the gauss slug severs the left arm at the shoulder. The 75-ton mech staggers, which gives Leraje the opportunity to line up a shot with the Black Knight's extended-range laser and drill the Mad Cat directly through the cockpit, the enemy mech dropping to the ground like a marionette with its strings cut.
To the north, the Kurita medium mechs scatter for the moment, the Phoenix Hawk jumping away to cool off, while the Wolverine and Wolf Trap take mostly ineffectual potshots with longer-range weapons, the Wolf Trap attracting the 100-ton mech's attention with an LRM salvo to the back. The Daishi rotates its arms backwards and blasts a large chunk out of the Wolf Trap's left torso, sending its arm spinning off into the distance - as that particular mech has an XL engine which extends out into said left torso, it also shuts down - unlike with clan mechs, you actually need the whole reactor to run the mech.
"Come, stravags. The rest of my trinary may have been incompetent, but I will destroy you all." comes a transmission over the open frequency. "I understand you call this mech the 'Gray Death' - I will demonstrate why!"
Current battlfield state:
Spoiler:
Spoiler:
Mad Cat 3506: +3
Ryoken 2104: +4
Elementals 2203: +2
Daishi: +2
Objective Update:
Kurita Wolf Trap destroyed (engine kill) (8/21)
Kurita Archer crippled and withdrawing (9/21)
Ryoken 1525 crippled and withdrawing (14/20)
Mad Cat 3407 destroyed (15/20; our kill!)
Status update:
Lich at 6 heat, movement down to 4/6/5
Stefan left arm destroyed, 2 lasers and 1 LRM/15 launcher remaining
Leraje at 6 heat, movement down to 3/5/4
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Are these the only remaining alive and mobile Clan targets left?NickAragua wrote: ↑Wed Nov 03, 2021 11:17 am
Target modifiers:
Mad Cat 3506: +3
Ryoken 2104: +4
Elementals 2203: +2
Daishi: +2
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Marauder will move to 3009. Fire at the Daishi unless there's another live target that I have better to hit chances on.
Awesome to 2812. Also fire at the Daishi unless there's a better to hit target available.
Are there any penalties (or do you have to make a PSR) if you're moving through a space with mech rubble?
Awesome to 2812. Also fire at the Daishi unless there's a better to hit target available.
Are there any penalties (or do you have to make a PSR) if you're moving through a space with mech rubble?
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Keep moving North at best possible movement
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
It'll be nice to be back in the woods. On top of that these woods aren't currently on fire, which is a nice bonus.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Also, with regards to the Kurita Awesome, I'll hold back on firing the PPC in the damaged arm for heat management - only fire if the to hit number is 9 or lower, unless I have the spare heat anyway.
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
I like this dire wolf guy
- TotallyNotEvil
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Out of curiosity, what's the tally for kills so far, in terms of us vs Kuritas?
Especially for the ones that will remain on the battelfield afterwards.
Also, that 3806 Ryoken isn't shooting, is it?
Especially for the ones that will remain on the battelfield afterwards.
Also, that 3806 Ryoken isn't shooting, is it?
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Really we should all bunch up and rush him at the same time, I think there's zero chance of that logistically with play by post (and it would take ages), I'm going to make my way to cover at 1216, ready to jump to the top of the hill and sprinkle the Dire wolf from range with my LRMs because that's about all I can realistically contribute.
Jump to 2026
Jump to 2026
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
The H-H will move north as quickly as possible.
The P. Hawk will keep on firing at the Loki
The P. Hawk will keep on firing at the Loki
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Since all the fun is now to the north…
Mackie moves to 2420 in how ever many turns it takes where I will ponder whether or not to cross the river to eventually engage that annoying Dashi in the north
I assume all enemy forces in the “south” are no longer combat effective and won’t be taking potshots at us as we reposition ourselves?
I also want to say over comms, “I’m sorry Dashi, did you say bad breath?”
Mackie moves to 2420 in how ever many turns it takes where I will ponder whether or not to cross the river to eventually engage that annoying Dashi in the north
I assume all enemy forces in the “south” are no longer combat effective and won’t be taking potshots at us as we reposition ourselves?
I also want to say over comms, “I’m sorry Dashi, did you say bad breath?”
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- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Of the ones that are definitely down and won't be going anywhereTotallyNotEvil wrote: ↑Wed Nov 03, 2021 1:58 pm Out of curiosity, what's the tally for kills so far, in terms of us vs Kuritas?
Especially for the ones that will remain on the battelfield afterwards.
Also, that 3806 Ryoken isn't shooting, is it?
Man O' War - Kurita Phoenix Hawk
Elementals (crispy): Isgrimnur
Thor: Kurita Archer
Vulture 1619: Kurita Shadow Hawk
Nobori-Nin: Isgrimnur
Ryoken 3806: Leraje (theoretically may wake up and get up on one leg and hop off into the sunset, but it's an 11+ to get up so unlikely)
Mad Cat 3407: Leraje
Black Hawk: Isgrimnur/Lich
The 3806 Ryoken's mechwarrior is still unconscious.
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- TotallyNotEvil
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Freaking Kuritas, no shame at all.
How liable is the Ryoken's pilot to wake up? Not very, I hope. Do we even need to roll to hit it when it's completely immobile?
For now,
> LICH: Jump to 3909, ERML x2 the Mad Cat
What would the penalty for LRM-ing the Mad Cat from there be, and how many salvos do I have left?
How liable is the Ryoken's pilot to wake up? Not very, I hope. Do we even need to roll to hit it when it's completely immobile?
For now,
> LICH: Jump to 3909, ERML x2 the Mad Cat
What would the penalty for LRM-ing the Mad Cat from there be, and how many salvos do I have left?
- El Guapo
- Posts: 42010
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Re: Let's Play Together: GM'd Battletech via MegaMek XII
Can you hit the Daishi? I think having everyone playing pinata with the Daishi could be productive in terms of generating salvage (would be sweet to salvage the chassis, for one).TotallyNotEvil wrote: ↑Wed Nov 03, 2021 3:39 pm Freaking Kuritas, no shame at all.
How liable is the Ryoken's pilot to wake up? Not very, I hope. Do we even need to roll to hit it when it's completely immobile?
For now,
> LICH: Jump to 3909, ERML x2 the Mad Cat
What would the penalty for LRM-ing the Mad Cat from there be, and how many salvos do I have left?
Black Lives Matter.
- NickAragua
- Posts: 6164
- Joined: Mon Feb 23, 2009 5:20 pm
- Location: Boston, MA
Re: Let's Play Together: GM'd Battletech via MegaMek XII
+2, you've got six shots. PPC will be two hexes short of the Daishi.TotallyNotEvil wrote: ↑Wed Nov 03, 2021 3:39 pm What would the penalty for LRM-ing the Mad Cat from there be, and how many salvos do I have left?
Ryoken, you get a -4 to hit it. He's taken 4 hits so far, so he's looking at a 10+.
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