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Posted: Fri Jan 25, 2008 4:24 pm
by Remus West
Arnir wrote:Where's the hot chick?

Are there any more zombies around/visible?
:shock: :lol:

Posted: Sun Jan 27, 2008 4:28 pm
by Arnir
So, what is our current situation? One dead zombie with a SaraLee eye in it and some guy (Hey, I'm just tagging along here :wink: ) playing with the tree. Is that about right?

Posted: Mon Jan 28, 2008 2:17 am
by Hyena
Arnir wrote:So, what is our current situation? One dead zombie with a SaraLee eye in it and some guy (Hey, I'm just tagging along here :wink: ) playing with the tree. Is that about right?
Except for the part of playin' with the tree. I have gotten out of dodge and come back to give you my take on the events already.

But otherwise, yeah. That about sums it up. :P

Posted: Mon Jan 28, 2008 10:05 am
by Chaosraven
The waters remain calm as the Tree ceases its movement

Posted: Mon Jan 28, 2008 2:29 pm
by Arnir
Hyena wrote:
Arnir wrote:So, what is our current situation? One dead zombie with a SaraLee eye in it and some guy (Hey, I'm just tagging along here :wink: ) playing with the tree. Is that about right?
Except for the part of playin' with the tree. I have gotten out of dodge and come back to give you my take on the events already.

But otherwise, yeah. That about sums it up. :P
Haven't we met before? Just kidding.

So, what now? Is it daylight now? Do we/can we destroy the tree? Was it controlling the zombies? Were the shiny things by the tree simply a lure or are they related to shiny thing in dead-again zombie.

BTW, in this mythos do the zombies stay dead or do we need to burn it or something. Too much Buffy, I guess.

Posted: Mon Jan 28, 2008 3:05 pm
by coopasonic
Arnir wrote:BTW, in this mythos do the zombies stay dead or do we need to burn it or something. Too much Buffy, I guess.
Trolls need the burning. Zombies stay dead(er?).

I have no idea what to do at this point and neither does my character. He's not big on the mystical, which I believe the crystal thing to be. Our mission is to escort the caravan not get killed playing with big trees.

I'm guessing attacking the crystals might destroy the tree or de-zombify the trogs. Or just piss them all off. Also, I'm not sure de-zombified trogs are really any better than zombie trogs. I'd say nuke it from orbit, but we are sadly without such firepower.

Maybe we take the crystal out and stick it in Hammerhands chest and see what happens? :twisted: Someone see if they can hit the crystal from range. Maybe if we fire a coordinated volley we can take the crystal out before the trogs overrun us?

Posted: Mon Jan 28, 2008 5:49 pm
by Grafvolluth
Put me in the brave but not stupid category, it isn't bothering anybody, we don't have the tools to really deal with it and we are on another mission....
Move 'em on, head 'em up,
Head 'em up, move 'em out,
Move 'em on, head 'em out Rawhide!
Set 'em out, ride 'em in
Ride 'em in, let 'em out,
Cut 'em out, ride 'em in Rawhide.

Posted: Tue Jan 29, 2008 10:55 am
by coopasonic
Kupa nods at Allanon.

Let us make note of this and move on. We have an escort to complete. We can notify the local authority of this when the chance arises or come back and deal with it ourselves another time.

Posted: Tue Jan 29, 2008 10:59 am
by Austin
*cough* weak *cough*

Posted: Tue Jan 29, 2008 11:17 am
by Remus West
[standing up from his balcony seat and starts throwing peanuts]Boooo. Booooo, I say.[/standing]

Posted: Tue Jan 29, 2008 11:20 am
by coopasonic
Remus West wrote:[standing up from his balcony seat and starts throwing peanuts]Boooo. Booooo, I say.[/standing]
I guess that must be the peanut gallery.

Posted: Tue Jan 29, 2008 1:13 pm
by Grafvolluth
Austin wrote:*cough* weak *cough*
<insert snappy response here>

Posted: Tue Jan 29, 2008 7:21 pm
by Hyena
Unless I am mistaken, were not the forest dwellers and holy warriors among us determined to...what was the phrase...

slay them before they get their hands on any more innocent lives

because they are

A blight upon the land and nature?

Surely now that we know the possible SOURCE of the undead blight

for sure we must rid mother earth of their disease.

Now that my scouting has possibly saved us from making a potentially fatal error by charging in to an unknown situation, are you suddenly getting cold feet, friend paladin?

Where is your greatsword now?

I saw similar crystals embedded into the root of the tree as it attacked me. My guess is that anyone unlucky enough to use this tree as a respite during travel finds themselves ensnared by its limbs and having a controlling crystal speared into their chest. But by all means, let us find a "local authority" to take care of this danger to innocents. Gallant words, brave Sir Kupa.

I say we send some burning arrows into the tree and sift through the ashes afterwards.


**OOC**

Sorry, couldn't resist after the drubbing I took about my stance earlier. :P

Posted: Tue Jan 29, 2008 7:59 pm
by coopasonic
Funny coming from the guy that threw a rock at a horde of undead. :twisted:

Posted: Tue Jan 29, 2008 8:04 pm
by coopasonic
...and I'm all for sending Arthur in to investigate closer.

Posted: Tue Jan 29, 2008 9:43 pm
by Hyena
Technically I just threw a rock at ONE undead. :P

Posted: Wed Jan 30, 2008 3:36 am
by Chaosraven

If this had been a tabletop face to face I can imagine the hooting and hollering at the saving throws


It is Day. What plans do you have for the Tree and your Journey?

Posted: Wed Jan 30, 2008 9:12 am
by Arnir
Arthur has some oil. We could try to burn the tree and root out this evil.

edited for sp3link.

Posted: Wed Jan 30, 2008 11:05 am
by Hyena
Agreed. I would volunteer to make the shot myself, but it is a bit difficult to set a rock on fire, and even harder to throw a burning rock from a sling.

Posted: Wed Jan 30, 2008 1:50 pm
by Grafvolluth
Hyena wrote:Unless I am mistaken, were not the forest dwellers and holy warriors among us determined to...what was the phrase...
Just to be clear, that was my characters take on the undead...there are no undead here, we let them flee...a 'natural' tree on the other hand I see no reason to disturb and in fact would probably try to disuade the group from attacking unless you could show me concrete proof that tree = production of undead trogs


ANYWHOOOOOOO

Posted: Wed Jan 30, 2008 5:50 pm
by Hyena
Oh, I know that was his take.

If you care to go investigate the tree yourself to determine if it is indeed a 'normal' tree, albeit one that attacks, strangles and makes undead out of innocent passers-by, please be my guest. We'll be sure to tie a rope around your leg to drag your corpse out before the crystal gets COMPLETELY embedded in you.

I have discovered that there are crystals like the one embedded in the trog's chest down at the base of that tree, that the tree tried to attack me, and that if one puts two and two together, that this tree is by no means a "natural" tree and in fact is the entire cause of all the undead. They clean up the evidence of the tree's attack by dragging the bones and weapons of the fallen victims back beneath the waves, creating the illusion of a safe haven for travellers.

Any similarities to the conversation we had previously where I was on the opposite side hold no bearing on the current discussion, because then we had no evidence or proof, while this time I have the scratches to prove the tree attacked me, and the corpse in front of us has one of the tree's crystals implanted in his chest.

I suggest we destroy the tree and get our caravan underway. I don't fear the resurgance of the undead, because the tree's life force is keeping them alive. Once the tree dies, they should enter final rest as well.

Posted: Wed Jan 30, 2008 11:18 pm
by Arnir
I agree. This tree appears to be connected to the undead and we must destroy it if possible. Leaving unsuspecting travellers to stumble upon this monstrosity is unsupportable. Let us destroy it now and move on.

Posted: Thu Jan 31, 2008 2:04 am
by Chaosraven
Assuming you are not choosing to enter Melee combat with it, I believe we will forgo initiative

Posted: Thu Jan 31, 2008 10:15 am
by Hyena
If we all are in agreement, I say we attack the tree from the opposite side from the river. That way if the undead do swarm to defend the tree as it dies we'll have plenty of time to launch arrows and such to thin the crowd as they get closer.

Are there any other suggestions before we begin?

Posted: Thu Jan 31, 2008 10:23 am
by Austin
Hyena wrote:If we all are in agreement, I say we attack the tree from the opposite side from the river. That way if the undead do swarm to defend the tree as it dies we'll have plenty of time to launch arrows and such to thin the crowd as they get closer.

Are there any other suggestions before we begin?
I suggest crossing the river where the undead enter and exit!

Posted: Thu Jan 31, 2008 12:01 pm
by Arnir
Hyena wrote:If we all are in agreement, I say we attack the tree from the opposite side from the river. That way if the undead do swarm to defend the tree as it dies we'll have plenty of time to launch arrows and such to thin the crowd as they get closer.

Are there any other suggestions before we begin?
I have no ranged weapons but I agree that the idea is sound.

Posted: Thu Jan 31, 2008 4:17 pm
by coopasonic
Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.

After that, you can fire away, unless the nature types would like to give the tree a hug first.

Posted: Thu Jan 31, 2008 5:29 pm
by Grafvolluth
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.

After that, you can fire away, unless the nature types would like to give the tree a hug first.
I guess I am still missing how crystals at base of tree = tree created undead trogs

But whatever, Allanon failed his wisdom roll (along with me :roll: ) and he will roll with the flow, single hand xbow at the ready....

Posted: Thu Jan 31, 2008 5:33 pm
by coopasonic
Grafvolluth wrote:I guess I am still missing how crystals at base of tree = tree created undead trogs
Crystals in dead trog's chest = crystals created undead trogs... question is are crystals controlling the tree or tree controlling the crystals. That's the point of my detect evil effort. Of course the crystal may not be evil, just dangerous. :P

Posted: Thu Jan 31, 2008 6:23 pm
by Hyena
Grafvolluth wrote:
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.

After that, you can fire away, unless the nature types would like to give the tree a hug first.
I guess I am still missing how crystals at base of tree = tree created undead trogs

But whatever, Allanon failed his wisdom roll (along with me :roll: ) and he will roll with the flow, single hand xbow at the ready....
Of course as a druid I would expect you to be suspicious of our desire to randomly assassinate a helpless tree. No worries, but roleplay it out if you really want to get to the heart of the matter.

Or, more specifically, a crystal in the heart of the matter... :P

Posted: Fri Feb 01, 2008 12:08 am
by Grafvolluth
Hyena wrote:
Grafvolluth wrote:
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.

After that, you can fire away, unless the nature types would like to give the tree a hug first.
I guess I am still missing how crystals at base of tree = tree created undead trogs

But whatever, Allanon failed his wisdom roll (along with me :roll: ) and he will roll with the flow, single hand xbow at the ready....
Of course as a druid I would expect you to be suspicious of our desire to randomly assassinate a helpless tree. No worries, but roleplay it out if you really want to get to the heart of the matter.

Or, more specifically, a crystal in the heart of the matter... :P
I will let my chaotic rouge alter ego go into bloodthirsty mode....

In fact that is a mighty nice belt you have on... :twisted:

im tired and out of town and combat sounds like some fun at this point even if I end up with a broken leg and punctured lung out of it

Posted: Fri Feb 01, 2008 12:27 am
by Arnir
Arthur just wants to kick evil butt. Should we attack the tree first or cut the jewel of the twinkie out of the dead (more dead than before) zombie first and see what happens?

Posted: Mon Feb 04, 2008 1:06 pm
by coopasonic
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.

After that, you can fire away, unless the nature types would like to give the tree a hug first.

Posted: Mon Feb 04, 2008 2:59 pm
by Chaosraven
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.
Tree - not evil

Crystals - evil

Posted: Mon Feb 04, 2008 3:48 pm
by Remus West
Chaosraven wrote:
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.
Tree - not evil

Crystals - evil
Halfling holding sheet of lead - no reading. :twisted:

Posted: Tue Feb 05, 2008 12:04 am
by Grafvolluth
Chaosraven wrote:
coopasonic wrote:Kupa moves close enough to detect evil, trying to determine if there is evil in the crytals at the base or the tree itself... or the shard in the dead trog's chest.
Tree - not evil

Crystals - evil
AH HAH, I would prance around and tell you I told you so or some such but Druids don't prance... If Kupa shares this information I will hug the tree and then use a tuning fork to shatter the crystals of undeath....

Posted: Tue Feb 05, 2008 1:02 am
by Hyena
Let's try to find out how resilient these crystals are. I try to bust the one in the trog's chest with a rock. Without touching the blasted thing, of course.

Posted: Tue Feb 05, 2008 1:58 am
by Chaosraven
Hyena wrote:Let's try to find out how resilient these crystals are. I try to bust the one in the trog's chest with a rock. Without touching the blasted thing, of course.
The crystal shatters easily...

Posted: Tue Feb 05, 2008 10:39 am
by Hyena
How close could I get to the tree before its branches can reach me, and how much of a penalty would I take for launching sling stones at the crystals from that distance? Oh, and about how many crystals did I see at the base of the tree?

Posted: Tue Feb 05, 2008 1:18 pm
by coopasonic
The crystal are the source, I sense evil emanating from them. The tree may be controlled by the crystals.

Kupa looks around at his companions and notes Hammerhands eyeing his sling.

No need to get that close friend, we have plenty of bows and crossbows. While we're firing at the crystals you can keep an eye for trouble coming out of the water.