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Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:08 pm
by Zaxxon
I haven't plummeted to my death but I have parked at the top of a cliff and had to take a 20-min detour to get back up. Whups.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:25 pm
by Newcastle
And the moon has pearls that sell 27K a pop. Time to gear up and give those knuckle head sentinels the business while I steal them pearls. ARRR

As a side note, as I was heading back to the space port, some pirates scanned me and were about to engage. Managed to sneak in to the spaceport in time.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:31 pm
by Max Peck
Zaxxon wrote:I haven't plummeted to my death but I have parked at the top of a cliff and had to take a 20-min detour to get back up. Whups.
You don't have to take the scenic route in that scenario. You can climb vertical cliffs by facing into them and using the jetpack. As long as you maintain contact with the cliff face, the jetpack charge doesn't run down (I'm guessing it's a buglet where the game thinks you're on the ground and therefore the jetpack is charging).

Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:36 pm
by Zaxxon
Sure runs down for me. Weird.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:48 pm
by Max Peck
Zaxxon wrote:Sure runs down for me. Weird.
I just double-checked to be sure, and I was able to zip up a cliff without any drain at all until I flew off the top. I do have the sigma/tau jetpack boosters installed, so that might make a difference. Aside from that, the only thing I can think of is that you might not be maintaining contact with the surface.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:51 pm
by D.A.Lewis
I was about to post something. Read about jetpacks and hill climbing and well, I'm otta here.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 12:56 pm
by Zaxxon
I'll have to try it again. You're sure you're trying a totally sheer cliff?

Re: No Man's Sky

Posted: Sat Aug 20, 2016 1:19 pm
by coopasonic
Zaxxon wrote:I'll have to try it again. You're sure you're trying a totally sheer cliff?
Yup. It can't be a bug. A message pops up to tell you to do it when you run into a vertical wall. I've used it a few times.

The other thing is with a bypass chip you can summon your ship from any parking location.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 1:31 pm
by Max Peck
Zaxxon wrote:I'll have to try it again. You're sure you're trying a totally sheer cliff?
If anything it seems to work better with sheer cliffs (I've used it to exit from deep mine shafts that have perfectly smooth vertical walls). With bumpier cliffs, I think there can be a tendency to bounce off and start draining the jetpack if you don't steer yourself into the cliff face.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 4:37 pm
by Max Peck
coopasonic wrote:Yup. It can't be a bug. A message pops up to tell you to do it when you run into a vertical wall. I've used it a few times.
Rocket-assisted climbing is definitely a feature. Rocket-assisted climbing with unlimited duration because it doesn't drain the jetpack may or may not be a "feature". :)

Re: No Man's Sky

Posted: Sat Aug 20, 2016 4:53 pm
by GreenGoo
Max Peck wrote:
coopasonic wrote:Yup. It can't be a bug. A message pops up to tell you to do it when you run into a vertical wall. I've used it a few times.
Rocket-assisted climbing is definitely a feature. Rocket-assisted climbing with unlimited duration because it doesn't drain the jetpack may or may not be a "feature". :)
It could be intentional to prevent players from getting themselves stuck in a pit or cave or whatever.

I landed on this great star warsian column with a flat plate like feature on top. It was located between 2 points of interest. I jumped off without thinking and realized there was no path back to my ship. Luckily the jetpack had enough fuel to fly me straight up the lip of the plate, or I would have been screwed (I thought). I have since found the ship calling thingies so I realize now I wouldn't have been.

Still, I can see the free wall climbing as being intentional. That doesn't mean it is, just that I could see it being.

edit: 8 meg patch today? Anyone know what's in it? Just steam related stuff?

Re: No Man's Sky

Posted: Sat Aug 20, 2016 5:01 pm
by Zaxxon
Today's is like the fifth patch, and we've yet to receive any actual patch notes. Would be nice if they'd get on it.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 5:22 pm
by Scoop20906
I get the feeling the patches are addressing things that they really don't want to draw attention to until they are sure it will work.

Some time when you release a fix you are also just crossing your fingers it will work like you think it will.


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Re: No Man's Sky

Posted: Sat Aug 20, 2016 5:32 pm
by rshetts2
Well today I hit a game breaking bug. I had just warped to a new system and hit pulse to head for the space station. Instead of shutting down pulse to glide into the sapce station, pulse never disengaged and I went at full speed into the space station. I clipped into the center of the thing which is basically nothingness and am trapped like a fly in amber. My thrusters work but I cant move from where I am at. I tried pulsing out and then tried to access the map to warp out. No luck there. I even tried shooting my way out. Finally, I decided to quit and figured since I hadnt exited my ship, it would flip me back to my previous save point. Great in theory but not in practice. Now every time I tried to start the game, it gets to the Hello Games loading screen and then crashes back to steam. I put in a ticket but I fear my game may be lost along with many hours of play time, a 40 slot ship and a maxxed multi tool. I havent heard of this being an issue before so I guess I just got really unlucky. I contacted customer support but I doubt I will hear back from them anytime soon and I really dont know how they can save my game. I am disappointed, to say the least.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 5:34 pm
by Scoop20906
Wow. Sorry to hear that.


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Re: No Man's Sky

Posted: Sat Aug 20, 2016 5:40 pm
by baelthazar
rshetts2 wrote:Well today I hit a game breaking bug. I had just warped to a new system and hit pulse to head for the space station. Instead of shutting down pulse to glide into the sapce station, pulse never disengaged and I went at full speed into the space station. I clipped into the center of the thing which is basically nothingness and am trapped like a fly in amber. My thrusters work but I cant move from where I am at. I tried pulsing out and then tried to access the map to warp out. No luck there. I even tried shooting my way out. Finally, I decided to quit and figured since I hadnt exited my ship, it would flip me back to my previous save point. Great in theory but not in practice. Now every time I tried to start the game, it gets to the Hello Games loading screen and then crashes back to steam. I put in a ticket but I fear my game may be lost along with many hours of play time, a 40 slot ship and a maxxed multi tool. I havent heard of this being an issue before so I guess I just got really unlucky. I contacted customer support but I doubt I will hear back from them anytime soon and I really dont know how they can save my game. I am disappointed, to say the least.
If you could get in, there is an option for loading a previous restore point. But that requires getting the game to actually run. Hopefully this will iron out!

Re: No Man's Sky

Posted: Sat Aug 20, 2016 6:14 pm
by Max Peck
Zaxxon wrote:Today's is like the fifth patch, and we've yet to receive any actual patch notes. Would be nice if they'd get on it.
What, these patch notes? ;)

Spoilered for bevity:
Spoiler:
Since No Man’s Sky on PC released last Friday the team has been incredibly busy. We’ve gathered all the support requests to, but we’re also tracking posts on Steam, GoG, Reddit and anywhere we can find online.

Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.
We’ve now released 3 patches, and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.

Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend. Once all our support requests have been answered then we can begin improving the game with new features :)

See below for notes on all three recent patches!

Patch 1
The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

AMD Phenom Support
Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

Framerate Stuttering due to Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.

Save Corruption
Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync
Gsync has been disabled by default, which was causing an issue for some users

Mouse Smoothing
Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off

Patch 2
For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :(
This is fixed now.

Patch 3
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Overall these fixes should remedy around 70% of our current support requests. We're working on the next 30% right now. If you are still experiencing issues please do mail

Thank you,
Hello Games

Re: No Man's Sky

Posted: Sat Aug 20, 2016 6:23 pm
by GreenGoo
Here's an interesting item I think.

I'm borrowing my son's game. Here's some behaviour we've noticed.

While I'm playing, my discoveries are marked with my steam account. This includes everything: Planet, fauna, flora whatever. Just like you'd expect.

However, once I stop playing and then start playing again, all my previous discoveries are marked as being discovered by my son, no longer by me. This coincides with my early experiences where my first planet was marked with his name, despite knowing he hadn't been anywhere near it. I was just learning the game (still am) and wasn't confident in what I was seeing, but now I have more evidence.

So it looks like if I want my name in the great database in the sky, I need to buy the game. That ain't happening, so I guess my son gets twice as many discoveries. :D

Re: No Man's Sky

Posted: Sat Aug 20, 2016 6:31 pm
by Zaxxon
Glad I could help persuade them to release patch notes.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 8:12 pm
by GreenGoo
There doesn't appear to be an easy way to get the little "do this next" texts to appear. They seem to pop up and fade away and if I'm concentrating on something else I can miss them until they pop up again. I also find they range from obvious and easy to understand to obscure and confusing. Perhaps this is intentional.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 8:21 pm
by rshetts2
I decided to copy my game files from my steam file and rename them, saving them on my desktop. I then deleted the game from steam and then downloaded it again. I figured that if they stored info on their side, perhaps my save game was stored there as well. Well, it worked! I logged in and my game reverted to my previous save. So just a heads up. If you run into a situation like I did, it is fixable. I played for awhile with no ill effects and then logged off then logged back on again and everything was as it should be. Frankly I was surprised it worked and I fully expected to have to restart the game. Sure glad that it did!

Re: No Man's Sky

Posted: Sat Aug 20, 2016 8:21 pm
by Newcastle
So i had my first bad encounter with pirates. Was leaving a planet full of loot when five pirates hit me. Took 2 down before they got me. Kind of frustrating since I wasn't ready for em, but i should have known better. So next order of business is to upgrade my starship so that i can defend myself. All the whilel with an eye to hitting up that one planet with those pearls. If i can get on there and do some serious pearl snatching, i'll be able to buy a nice expensive ship. Still will need to upgrade my combat abilities. But that will be a high priority with the new ship as well. I have plenty of lvl 2 schematics and a smattering of level three, but they have those graviton balls, which i havent come across yet.

One gripe with the pirates is that i wish there was an easier way to keep your shields up; instead had to go into a seperate menu to bring them back online. Now i know i have to keep tons of iron on my ships.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 8:51 pm
by GreenGoo
Congrats and good thinking rshetts.

Re: No Man's Sky

Posted: Sat Aug 20, 2016 9:02 pm
by Scoop20906
Yeah, you saved your own personal universe.


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Re: No Man's Sky

Posted: Sun Aug 21, 2016 12:07 am
by GreenGoo
Walked up to my first sheer vertical surface and immediately got a popup text that said "use your jetpack to climb", so I'm fairly sure the zero jetpack fuel usage is by design.

Also had my discoveries switch over to being my son's discovers while I was playing, so I don't even have to leave the game and return for the change to happen. Just an fyi.

My first crashed ship was a 14 slotter, which is worse than your starting ship of 15 slots. It had a few techs that might have been nice to have, but on the whole it was smaller and had less cargo space because it had more components installed. Oh well.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 1:22 am
by TiLT
rshetts2 wrote:I decided to copy my game files from my steam file and rename them, saving them on my desktop. I then deleted the game from steam and then downloaded it again. I figured that if they stored info on their side, perhaps my save game was stored there as well. Well, it worked! I logged in and my game reverted to my previous save. So just a heads up. If you run into a situation like I did, it is fixable. I played for awhile with no ill effects and then logged off then logged back on again and everything was as it should be. Frankly I was surprised it worked and I fully expected to have to restart the game. Sure glad that it did!
Sounds like it's a situation that might have been fixed by going to the game's properties in Steam and clicking "verify integrity of game cache". It often fixes weird crash bugs like this.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 9:36 am
by killbot737
Just ran into a Korvax ship that bears a striking resemblance to the ships in The Matrix universe. And the Korvax appear to be robots or something similar. Hmm.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 10:54 am
by killbot737
Five, yes FIVE pirates downed after they scanned me. Suck it, pirates! I got lucky, they jumped in right in front of me so I got a lot of free shots at them before they started attacking. I know why they were after me, nearly every slot in my ship was full of gold!

Re: No Man's Sky

Posted: Sun Aug 21, 2016 11:54 am
by Smoove_B
Hit the 25 hour mark yesterday and had the "Oh...this again" thought while landing on another planet. Maybe I'm just having a bad string of planets, but the last three or four I've hit have been environmental nightmares. High temps, radiation, storms, etc... and getting anything done on them has been problematic even with all my advanced suit protections. I also felt pretty good about the 2.7 million credits I had until I saw a ship for sale going for 19 million credits. Hilarious.

I also don't enjoy the pirate element. I'm not really into space pew pew pew and the idea that I'm zipping along with pulse engines and they yank me out of that to fight is rather annoying. Also, my ship is slotted for cargo, not fighting - which doesn't help.

I'm guessing I'm a bit burned out on the game and likely need a break for a bit.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 11:58 am
by Zaxxon
No question the pirate thing is a drag.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 12:16 pm
by Chaz
The pirate thing is easier once you apply all kinds of mods to your shields and pulse beam. That thing's hitscan and does some auto aim, which makes it WAY better than the regular cannons. I'd uninstall those if I could. That said, getting dragged out of a pulse jump to fight stinks. Do you even get anything for blowing up pirates? I haven't noticed it if you do.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 12:32 pm
by Max Peck
Chaz wrote:Do you even get anything for blowing up pirates? I haven't noticed it if you do.
They can drop a couple of items for you to scoop up if you have free cargo slots, but I'm not sure if that is a sometimes/often/always thing.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 3:07 pm
by WarPig
They always drop these blue canisters you can swing through and auto pick up, but sometimes the message you get is "nothing found".

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Re: No Man's Sky

Posted: Sun Aug 21, 2016 3:29 pm
by D.A.Lewis
Some of the upgrades come in multi tiers. Is it okay to dump a lower tier upgrade and keep the higher rated one? On some of the tools and ships I buy, I see that they have a 1 and a 2 and a 3 upgrade?

Re: No Man's Sky

Posted: Sun Aug 21, 2016 3:46 pm
by TiLT
D.A.Lewis wrote:Some of the upgrades come in multi tiers. Is it okay to dump a lower tier upgrade and keep the higher rated one? On some of the tools and ships I buy, I see that they have a 1 and a 2 and a 3 upgrade?
You can use any upgrade without having built its weaker version, but you might want to consider building all of them and connecting them directly to each other in the grid. That way you'll maximize what you get out of them and get a bonus on top. This is especially important for things like your hyperdrive.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 5:04 pm
by Anzac
I took the path of free exploration instead of the atlas path. May have made a mistake. Am stranded in the second system I warped to, no anti matter and no formula to make same.
None of the traders or bases seem to have anti matter.
There is no way to start a new game the way the save system set up, which is really a down point for this game.
Any suggestions to locate or make anti matter? Or do I have to explore every inch of the planet in hope of finding some. If so this is kind of a grind that needs to be addressed. :?

Re: No Man's Sky

Posted: Sun Aug 21, 2016 5:27 pm
by Max Peck
Anzac wrote:I took the path of free exploration instead of the atlas path. May have made a mistake. Am stranded in the second system I warped to, no anti matter and no formula to make same.
None of the traders or bases seem to have anti matter.
There is no way to start a new game the way the save system set up, which is really a down point for this game.
Any suggestions to locate or make anti matter? Or do I have to explore every inch of the planet in hope of finding some. If so this is kind of a grind that needs to be addressed. :?
You can (very rarely) see antimatter for sale, either from traders or on the market. I've seen a grand total of 4 units for sale to date. I've also read that the blueprint for crafting it can be obtained randomly from factories (or whatever they're called -- the places with the locked doors), but I haven't seen it pop up that way myself. If you haven't done so, try flying into space and performing a scan of the system. During the tutorial, warping to a new system and performing a scan results in a waypoint to a factory that provides a copy of the antimatter blueprint.

If you do want to start a new game, you should be able to do so by moving/deleting the local save files (if you disable cloud saves).

Re: No Man's Sky

Posted: Sun Aug 21, 2016 5:30 pm
by Smoove_B
Anzac wrote:Any suggestions to locate or make anti matter? Or do I have to explore every inch of the planet in hope of finding some. If so this is kind of a grind that needs to be addressed. :?
If you do a scan while you're in space it might pop up a location on a planet in the system you're in that will get you to the plans so you can craft it yourself. I'd thought it was something you can buy off the Galactic trader, though maybe that's a random thing as well...or the list of available things changes as you move from planet to planet (and in theory, time progresses).

I thought they adjusted (patched) some things so getting stuck wasn't possible, but maybe I'm mistaken there.

Re: No Man's Sky

Posted: Sun Aug 21, 2016 6:17 pm
by IceBear
I apparently have someone named mbkelly in my section of the universe who has taken to naming systems igotherefirsticebear or if I am on a planet he names the moon mooningicebear which kind of takes me out of the game. Almost want to start over to get away from him but expect that I'll just run into it again

Re: No Man's Sky

Posted: Sun Aug 21, 2016 6:23 pm
by Smoove_B
I'm pretty sure if that happened to me, I'd be deleting my save game and starting over. That's just...ridiculous.