Re: No Man's Sky
Posted: Sat Aug 20, 2016 12:08 pm
I haven't plummeted to my death but I have parked at the top of a cliff and had to take a 20-min detour to get back up. Whups.
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://garbi.online/forum/
You don't have to take the scenic route in that scenario. You can climb vertical cliffs by facing into them and using the jetpack. As long as you maintain contact with the cliff face, the jetpack charge doesn't run down (I'm guessing it's a buglet where the game thinks you're on the ground and therefore the jetpack is charging).Zaxxon wrote:I haven't plummeted to my death but I have parked at the top of a cliff and had to take a 20-min detour to get back up. Whups.
I just double-checked to be sure, and I was able to zip up a cliff without any drain at all until I flew off the top. I do have the sigma/tau jetpack boosters installed, so that might make a difference. Aside from that, the only thing I can think of is that you might not be maintaining contact with the surface.Zaxxon wrote:Sure runs down for me. Weird.
Yup. It can't be a bug. A message pops up to tell you to do it when you run into a vertical wall. I've used it a few times.Zaxxon wrote:I'll have to try it again. You're sure you're trying a totally sheer cliff?
If anything it seems to work better with sheer cliffs (I've used it to exit from deep mine shafts that have perfectly smooth vertical walls). With bumpier cliffs, I think there can be a tendency to bounce off and start draining the jetpack if you don't steer yourself into the cliff face.Zaxxon wrote:I'll have to try it again. You're sure you're trying a totally sheer cliff?
Rocket-assisted climbing is definitely a feature. Rocket-assisted climbing with unlimited duration because it doesn't drain the jetpack may or may not be a "feature".coopasonic wrote:Yup. It can't be a bug. A message pops up to tell you to do it when you run into a vertical wall. I've used it a few times.
It could be intentional to prevent players from getting themselves stuck in a pit or cave or whatever.Max Peck wrote:Rocket-assisted climbing is definitely a feature. Rocket-assisted climbing with unlimited duration because it doesn't drain the jetpack may or may not be a "feature".coopasonic wrote:Yup. It can't be a bug. A message pops up to tell you to do it when you run into a vertical wall. I've used it a few times.
If you could get in, there is an option for loading a previous restore point. But that requires getting the game to actually run. Hopefully this will iron out!rshetts2 wrote:Well today I hit a game breaking bug. I had just warped to a new system and hit pulse to head for the space station. Instead of shutting down pulse to glide into the sapce station, pulse never disengaged and I went at full speed into the space station. I clipped into the center of the thing which is basically nothingness and am trapped like a fly in amber. My thrusters work but I cant move from where I am at. I tried pulsing out and then tried to access the map to warp out. No luck there. I even tried shooting my way out. Finally, I decided to quit and figured since I hadnt exited my ship, it would flip me back to my previous save point. Great in theory but not in practice. Now every time I tried to start the game, it gets to the Hello Games loading screen and then crashes back to steam. I put in a ticket but I fear my game may be lost along with many hours of play time, a 40 slot ship and a maxxed multi tool. I havent heard of this being an issue before so I guess I just got really unlucky. I contacted customer support but I doubt I will hear back from them anytime soon and I really dont know how they can save my game. I am disappointed, to say the least.
What, these patch notes?Zaxxon wrote:Today's is like the fifth patch, and we've yet to receive any actual patch notes. Would be nice if they'd get on it.
Sounds like it's a situation that might have been fixed by going to the game's properties in Steam and clicking "verify integrity of game cache". It often fixes weird crash bugs like this.rshetts2 wrote:I decided to copy my game files from my steam file and rename them, saving them on my desktop. I then deleted the game from steam and then downloaded it again. I figured that if they stored info on their side, perhaps my save game was stored there as well. Well, it worked! I logged in and my game reverted to my previous save. So just a heads up. If you run into a situation like I did, it is fixable. I played for awhile with no ill effects and then logged off then logged back on again and everything was as it should be. Frankly I was surprised it worked and I fully expected to have to restart the game. Sure glad that it did!
They can drop a couple of items for you to scoop up if you have free cargo slots, but I'm not sure if that is a sometimes/often/always thing.Chaz wrote:Do you even get anything for blowing up pirates? I haven't noticed it if you do.
You can use any upgrade without having built its weaker version, but you might want to consider building all of them and connecting them directly to each other in the grid. That way you'll maximize what you get out of them and get a bonus on top. This is especially important for things like your hyperdrive.D.A.Lewis wrote:Some of the upgrades come in multi tiers. Is it okay to dump a lower tier upgrade and keep the higher rated one? On some of the tools and ships I buy, I see that they have a 1 and a 2 and a 3 upgrade?
You can (very rarely) see antimatter for sale, either from traders or on the market. I've seen a grand total of 4 units for sale to date. I've also read that the blueprint for crafting it can be obtained randomly from factories (or whatever they're called -- the places with the locked doors), but I haven't seen it pop up that way myself. If you haven't done so, try flying into space and performing a scan of the system. During the tutorial, warping to a new system and performing a scan results in a waypoint to a factory that provides a copy of the antimatter blueprint.Anzac wrote:I took the path of free exploration instead of the atlas path. May have made a mistake. Am stranded in the second system I warped to, no anti matter and no formula to make same.
None of the traders or bases seem to have anti matter.
There is no way to start a new game the way the save system set up, which is really a down point for this game.
Any suggestions to locate or make anti matter? Or do I have to explore every inch of the planet in hope of finding some. If so this is kind of a grind that needs to be addressed.
If you do a scan while you're in space it might pop up a location on a planet in the system you're in that will get you to the plans so you can craft it yourself. I'd thought it was something you can buy off the Galactic trader, though maybe that's a random thing as well...or the list of available things changes as you move from planet to planet (and in theory, time progresses).Anzac wrote:Any suggestions to locate or make anti matter? Or do I have to explore every inch of the planet in hope of finding some. If so this is kind of a grind that needs to be addressed.