No Man's Sky

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Newcastle
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Re: No Man's Sky

Post by Newcastle »

IceBear wrote:I apparently have someone named mbkelly in my section of the universe who has taken to naming systems igotherefirsticebear or if I am on a planet he names the moon mooningicebear which kind of takes me out of the game. Almost want to start over to get away from him but expect that I'll just run into it again

If you arent too far in, why not delete and start over. Also the universe is a pretty big place. you could head off in a different direction than him and never see him again.
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Re: No Man's Sky

Post by IceBear »

The only saving grace is I don't think he has upgraded his warp engines so I have been jumping 4 or 5 systems at a time and then it takes a couple of days before I see him again
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Re: No Man's Sky

Post by Newcastle »

Anzac wrote:I took the path of free exploration instead of the atlas path. May have made a mistake. Am stranded in the second system I warped to, no anti matter and no formula to make same.
None of the traders or bases seem to have anti matter.
There is no way to start a new game the way the save system set up, which is really a down point for this game.
Any suggestions to locate or make anti matter? Or do I have to explore every inch of the planet in hope of finding some. If so this is kind of a grind that needs to be addressed. :?
Not following the atlas path never really posed a problem for me. I would just sit tight in the system you are in and start working on upgrading your inventory, ship etc. Eventually you will run across the anti matter for sale. Just got to be patient.

On the third system i arrived in i got the blueprints for anti matter. I detailed that in an above post.

As far as my game, I've gone back to my 2nd system to accumulate assets, build up my suit, build up my tool and build a better fighter ship. The goal is to be able to hit that pearl planet pretty hard to gain ludicrous bits of cash. So far am up to 3.3M units, a 16 slot tool, 33 or so exo suit slots and a 27 slot ship i just refurbished. Altogether not bad i'd say.
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Re: No Man's Sky

Post by IceBear »

Newcastle wrote:
IceBear wrote:I apparently have someone named mbkelly in my section of the universe who has taken to naming systems igotherefirsticebear or if I am on a planet he names the moon mooningicebear which kind of takes me out of the game. Almost want to start over to get away from him but expect that I'll just run into it again

If you arent too far in, why not delete and start over. Also the universe is a pretty big place. you could head off in a different direction than him and never see him again.
I am pretty far in and in all honesty when I started over the day after release I noticed that the next system I was about to jump to had already been discovered so based on that I fully expect that if I start over I would just experience it again...my universe isn't that empty
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Re: No Man's Sky

Post by Newcastle »

maybe make some rkelly jokes on him. Like mbkelly and rkelly and thier little friends. Or mbkelly & rkelly crossing streams. i'm not a funny guy but am sure you can do something like that.
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Re: No Man's Sky

Post by IceBear »

Well the new Deus Ex is out this week so I probably won't be playing NMS anytime soon after that
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Re: No Man's Sky

Post by GreenGoo »

Smoove_B wrote:I'm pretty sure if that happened to me, I'd be deleting my save game and starting over. That's just...ridiculous.
And slightly awesome.
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Re: No Man's Sky

Post by Isgrimnur »

We always knew you had a little bit of troll in you.
It's almost as if people are the problem.
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Re: No Man's Sky

Post by GreenGoo »

Isgrimnur wrote:We always knew you had a little bit of troll in you.
Come on, he's being trolled in a single player game with 15 quintillion planets in it where they never meet and the only communication is the names of things.

Plus, it's not like he's calling the planets biggus dickus.

I fully agree with Icebear that it would be offputting and ruin the sense of exploration though.
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Re: No Man's Sky

Post by Isgrimnur »

:wink:
It's almost as if people are the problem.
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Re: No Man's Sky

Post by IceBear »

GreenGoo wrote:
Isgrimnur wrote:We always knew you had a little bit of troll in you.
Come on, he's being trolled in a single player game with 15 quintillion planets in it where they never meet and the only communication is the names of things.

Plus, it's not like he's calling the planets biggus dickus.

I fully agree with Icebear that it would be offputting and ruin the sense of exploration though.
Yeah, it's not really a big deal as it's more of a friendly rivalry. The only issue for me, really, is that I want to fully explore a planet and so far I've gotten to 75% and then he discovers something so I can't which means I have to move on again
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Re: No Man's Sky

Post by TheMix »

That's disappointing. At least to me. I expected the juvenile, childish names. But griefing? Bummer. I guess griefers gotta grief. :hawk:

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Re: No Man's Sky

Post by GreenGoo »

TheMix wrote:That's disappointing. At least to me. I expected the juvenile, childish names. But griefing? Bummer. I guess griefers gotta grief. :hawk:
Again, I'm sympathetic to Icebear's situation, but...this is a single player game. To call it griefing is a bit much, and it has been my experience that getting 100% of a planet is quite difficult anyway, without a lot of luck. Getting the last 1 or 2 critters takes a long time. I've spent around 6 hours in the game now, on 2 different planets, and have not discovered 100% of either.

I get that if it's a personal goal to explore 100% of a planet, having someone come along and discover something on it can be a pain, but that's the nature of the game.

For what it's worth Icebear, when I restarted there wasn't anyone in my system nor in the next. I still haven't come across anyone, but I haven't traveled between systems much.
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Re: No Man's Sky

Post by GreenGoo »

I vaguely recall someone wishing for a "free look" independent of ship movement. This exists when using a controller, where the left stick steers the ship and the right stick looks around inside and outside the cockpit. I'm not sure how you'd go about doing this with keyboard and mouse, but I can at least attest to the functionality existing.

I know what a sentinel is. What are advanced sentinels? I noticed a robotic dog-like thing outside the factory after I blew it open and went inside. I can't scan it, so I'm assuming it's another sentinel-type doohickey. Correct?
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Re: No Man's Sky

Post by TiLT »

IceBear wrote:The only saving grace is I don't think he has upgraded his warp engines so I have been jumping 4 or 5 systems at a time and then it takes a couple of days before I see him again
Why are you continuing to travel along the same path as the guy when it bothers you? There are so many other stars near your location that it's almost impossible for us to understand. Just get off the Atlas path you're currently on for a few jumps until you run into an Anomaly, and then get back to the path. You'll never see the guy again. The reason you're seeing him all over the place is because you're both following the same path, but it's incredibly easy to get off it.
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Re: No Man's Sky

Post by IceBear »

Because I was on it first? :)

It's just a minor annoyance as I am about done with the game. I had decided that my "goal" was to fully explore a planet before calling it quits. My posting it here was more of an observation that it's not really that unlikely of meeting others despite the number of stars as this is my second game and I have run across someone else within 4 jumps of my starting system (in this case they caught up with me)
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Re: No Man's Sky

Post by rshetts2 »

On the other hand Ive warped to at least 10 different systems and checked out dozens more on the galactic map and have only recently found 1 system that was not undiscovered. I avoided that system and went elsewhere. I guess there are so many people playing and jumping around in the sand box that it would be surprising if you didnt eventually run into a system that someone else discovered. Icebears situation sound pretty rare actually. It requires a confluence of coincidences including running into a person who decides to actively follow and grief a player and the willingness to let it happen as going free form and using an anomaly to jump to an entirely random new sector would quickly put a stop to it. I find it amusing more than anything else because griefing someone at this level is totally ineffectual. Its like a declawed kitten attacking your legs.
Well do you ever get the feeling that the story's too damn real and in the present tense?
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Re: No Man's Sky

Post by IceBear »

Well I don't consider it griefing. He's probably just bemused at constantly finding me so he's using that as inspiration when naming things. The only annoyance, as I have mentioned, is that to make the sandbox game that is NMS a bit interesting to myself is that I am trying to get 100 per cent discoveries on harsh, high sentinel worlds only to have him discover something. As Tilt pointed out, I could get off the path but I am too bullheaded to do so :)

Again it's hardly griefing and unfortunately by responding many times to this thread it has made it seem like a bigger deal than it is
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Re: No Man's Sky

Post by TiLT »

I've done over 50 jumps and have yet to see even a single system discovered by anyone else.
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Re: No Man's Sky

Post by IceBear »

Oh I'm sure. Just telling you my experiences. This is my third start...the first time I jumped 3 times and arrived in a system someone else found. The I restarted just because I wanted to start over knowing what I knew. The second time I jumped 5 times, never saw anyone but had the hyperdrive bug so I started over. This time I was 3 or 4 jumps in when this guy caught up to me. If I cared enough I'd start over and play the odds, but honestly, NMS is more of a relaxing time waster to me, not a game, so I really don't see me playing it much one Deus Ex drops tomorrow...maybe if they add some more gameplay elements with a patch.
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Re: No Man's Sky

Post by Paingod »

Holman wrote:
Forbes wrote:...it all starts to feel dreary with sameness.
That exact thing happened with Spore. I was turned loose on the Galaxy and after a few hours it was just ... all the same, and sooooo dull. In the end I just upgraded myself as quickly as I could, stopped trying to expand, and ran for the galactic core just to be done with it.
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Re: No Man's Sky

Post by GreenGoo »

IceBear wrote:Because I was on it first? :)

It's just a minor annoyance as I am about done with the game. I had decided that my "goal" was to fully explore a planet before calling it quits. My posting it here was more of an observation that it's not really that unlikely of meeting others despite the number of stars as this is my second game and I have run across someone else within 4 jumps of my starting system (in this case they caught up with me)
Icebear, don't take my comments as support of him or a criticism of you. He's clearly reaching through the internet to tweak your nose, and if I were trying to complete a planet it would piss me off too. That said, if he weren't naming things you'd still be in the same boat but you wouldn't know he was doing it on purpose.

I found a planet that had zero checkboxes to discover. Literally no checkboxes. That was an odd one, especially since besides that, it seemed a typical planet.

Given the zillion planets and random nature of the game, I've decided to spend a little time looking around on each planet, then moving on. Anything I find extensively exploring a world can just as easily (in my theory) be found with a more shallow approach on more planets. i.e. taking a lot of time on one planet is probably close enough to being the same as taking the same amount of time spread across more planets.

The minimal story elements plus learning an alien language have kept my interest, even though in the first 3 hours of play I started to get the "more of the same" feeling. It's a great open game, but that results in generic environments, and that kind of game hasn't appealed to me for a very long time.

The resource gathering, while prettier, is not substantially different from the same gameplay elements in Starflight or Star Control II, with Star Control II having much more interesting "things" to find. The trading is about as vanilla as you can get, and while the inventory pressure gives you something to focus on, it's tedious trying to make space for your geknip. Finding a drop pod, then doing it again, and again, and again, and again is not interesting gameplay, although the sense of accomplishment is, because your inventory is so small when you start out.

The game is about what I expected. Slightly better in some ways (alien language learning, crafting) and slightly worse in others (inventory pressure, gameplay was noticeably repetitive after just 3 systems).

As I said at the beginning, this is not something that appeals to me. I like games with more direction and purpose, so my reaction is not a surprise. I'm not ready to quit just yet, but I do find it's not the first game I play when I sit down, and it's not the last game I play before I get up again.
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Re: No Man's Sky

Post by TiLT »

GreenGoo wrote:I found a planet that had zero checkboxes to discover. Literally no checkboxes. That was an odd one, especially since besides that, it seemed a typical planet.
That just means there's no animal life (fauna) on the planet. That's the only thing the checkboxes will track anyway. It's kind of odd that about 90% of planets in this game have animal life on them.
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Re: No Man's Sky

Post by GreenGoo »

Ah, ok. It had the same rating for fauna as other planets I've been on, and those had animals. I had not seen any animals on the checkbox-less planet, but I hadn't explored it much yet so I didn't put two and two together. So that makes me wonder what the flora/fauna ratings mean.
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Re: No Man's Sky

Post by TiLT »

GreenGoo wrote:Ah, ok. It had the same rating for fauna as other planets I've been on, and those had animals. I had not seen any animals on the checkbox-less planet, but I hadn't explored it much yet so I didn't put two and two together. So that makes me wonder what the flora/fauna ratings mean.
Do you remember exactly what the rating was? It should have said something like "none" (I don't remember the exact wording), but there may be some other underlying mechanic here. About 1 in 10 worlds are Dead Worlds, and they never have fauna or flora.

What you're seeing shouldn't be caused by anyone else uploading the planet's data. From what I understand, you can still collect it and send it for Unit compensation, but you just can't name them.
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Re: No Man's Sky

Post by IceBear »

Hmmm, all this talk has me wondering. If someone buys NMS a year from now, will they be playing in a universe with everything discovered or will they we starting in a newly instanced one? Not sure how all that's supposed to work...remember people talking about different server instances and stuff
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Re: No Man's Sky

Post by wonderpug »

IceBear wrote:Hmmm, all this talk has me wondering. If someone buys NMS a year from now, will they be playing in a universe with everything discovered or will they we starting in a newly instanced one? Not sure how all that's supposed to work...remember people talking about different server instances and stuff
Since there are over 18 quintillion planets in the game, there will be undiscovered planets out there for ages, but I think it does depend on how good the game is at choosing a spawn point for new players in undiscovered space.
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Re: No Man's Sky

Post by hepcat »

wonderpug wrote:
IceBear wrote:Hmmm, all this talk has me wondering. If someone buys NMS a year from now, will they be playing in a universe with everything discovered or will they we starting in a newly instanced one? Not sure how all that's supposed to work...remember people talking about different server instances and stuff
Since there are over 18 quintillion planets in the game, there will be undiscovered planets out there for ages
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Re: No Man's Sky

Post by TiLT »

IceBear wrote:Hmmm, all this talk has me wondering. If someone buys NMS a year from now, will they be playing in a universe with everything discovered or will they we starting in a newly instanced one? Not sure how all that's supposed to work...remember people talking about different server instances and stuff
Haha, you're really really really underestimating the size of the galaxy, and the NMS galaxy is even bigger than our own. To put it into perspective, here's a little snippet about Elite Dangerous's exploration rate from early last year:
At the current rate of exploration, Elite's playerbase is visiting 17,585 new systems every day. That's 732 per hour, or 12 per minute.

At that rate it will take players 150,895 years to map the entire galaxy.
(That article is more than 1 1/2 years old at this point. The inhabited space in Elite, called The Bubble, is relatively small, about 400 light years across. It contains thousands upon thousands of stars, of which around 4000 or so contain habitation if I'm not entirely mistaken. It's only a few pixels large if you look at the galaxy map. Last month I did a bunch of exploration, and I started finding systems no other player had ever seen, and that was a mere 200 light years away from the Bubble. The Milky Way is 100,000 light years across. Let that sink in.)

So yeah, you have nothing to worry about. Not in the slightest. :P

Also, expect the game to add more galaxies at some point. Possibly with new generation algorithms.
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Re: No Man's Sky

Post by IceBear »

Thanks. I was basing my question on my own personal experience where it did seem like I was fairly quickly finding stuff already discovered ( meeting people early in 2 of my 3 games) and that's now at launch. I know the universe in the game is supposed to be huge, but it hasn't stopped it from feeling like it's crowded on my end. Was wondering if they had plans for other galaxies and stuff just so people joining late wouldn't feel even more crowded.
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Re: No Man's Sky

Post by GreenGoo »

TiLT wrote:
GreenGoo wrote:Ah, ok. It had the same rating for fauna as other planets I've been on, and those had animals. I had not seen any animals on the checkbox-less planet, but I hadn't explored it much yet so I didn't put two and two together. So that makes me wonder what the flora/fauna ratings mean.
Do you remember exactly what the rating was?
No. I believe it was "sparse" or "scarce" or something. Let's assume I'm just misremembering the whole deal and forget about it. That's what I'm doing. :wink:
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Re: No Man's Sky

Post by Zaxxon »

Man, I just read this spoilery review of the end-game scenarios. Without revealing anything, let's just say that those playing for the chill-out, exploration fun are the only ones not being set up for disappointment.
Spoiler:
I realize that folks should not be playing this game for the story, but one would think there'd be a little effort put into the 'endgame' even if it's not actually the end.
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Re: No Man's Sky

Post by coopasonic »

I read it just to see if I missed anything. Nope. I didn't miss anything.
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Re: No Man's Sky

Post by msduncan »

This is why people are pissed and why I haven't figured out why people are shrugging this off. Sean Murray and Hello Games should be destroyed over this. This game lacked many multiple features that were promised and they didn't even finish the story lines. It's pointless to get to the center of the galaxy -- the entire point of the game.

This game, while pretty in places, is as big of a shill as any PC game ever made. Sean Murray should be figuratively tarred and feathered over this.
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Re: No Man's Sky

Post by coopasonic »

I can see that, but I still had a lot of fun with it right up until the "wtf.. that was it?" at the end.

I will say that I had no idea it was a very small team game until I hsaw it posted here. I guess it feels pretty indie and having played it think it should have been half the price, but I still enjoyed it. My experience was helped by going in with no expectations whatsoever. I didn't even touch this thread until after release and that all started with bitching about performance.
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Re: No Man's Sky

Post by naednek »

wow! I know wrong thread, but this is what I wanted NMS to be, or at least resemble it.

http://videosift.com/video/Star-Citizen-Gamescon-2016
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Re: No Man's Sky

Post by Max Peck »

naednek wrote:wow! I know wrong thread, but this is what I wanted NMS to be, or at least resemble it.

http://videosift.com/video/Star-Citizen-Gamescon-2016
Yes, expecting a 15-person dev team to match what Cloud Imperium is promising, given all the resources at their disposal, is so... reasonable. :P
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Re: No Man's Sky

Post by Lorini »

Max Peck wrote:
naednek wrote:wow! I know wrong thread, but this is what I wanted NMS to be, or at least resemble it.

http://videosift.com/video/Star-Citizen-Gamescon-2016
Yes, expecting a 15-person dev team to match what Cloud Imperium is promising, given all the resources at their disposal, is so... reasonable. :P
He's a Giant's fan, that's how they roll :lol:
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Re: No Man's Sky

Post by Victoria Raverna »

naednek wrote:wow! I know wrong thread, but this is what I wanted NMS to be, or at least resemble it.

http://videosift.com/video/Star-Citizen-Gamescon-2016
Players can see each other. :)
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Re: No Man's Sky

Post by GreenGoo »

Max Peck wrote:
naednek wrote:wow! I know wrong thread, but this is what I wanted NMS to be, or at least resemble it.

http://videosift.com/video/Star-Citizen-Gamescon-2016
Yes, expecting a 15-person dev team to match what Cloud Imperium is promising, given all the resources at their disposal, is so... reasonable. :P
It will be if it costs less than 60 bucks.
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