IceBear wrote:Because I was on it first?
It's just a minor annoyance as I am about done with the game. I had decided that my "goal" was to fully explore a planet before calling it quits. My posting it here was more of an observation that it's not really that unlikely of meeting others despite the number of stars as this is my second game and I have run across someone else within 4 jumps of my starting system (in this case they caught up with me)
Icebear, don't take my comments as support of him or a criticism of you. He's clearly reaching through the internet to tweak your nose, and if I were trying to complete a planet it would piss me off too. That said, if he weren't naming things you'd still be in the same boat but you wouldn't know he was doing it on purpose.
I found a planet that had zero checkboxes to discover. Literally no checkboxes. That was an odd one, especially since besides that, it seemed a typical planet.
Given the zillion planets and random nature of the game, I've decided to spend a little time looking around on each planet, then moving on. Anything I find extensively exploring a world can just as easily (in my theory) be found with a more shallow approach on more planets. i.e. taking a lot of time on one planet is probably close enough to being the same as taking the same amount of time spread across more planets.
The minimal story elements plus learning an alien language have kept my interest, even though in the first 3 hours of play I started to get the "more of the same" feeling. It's a great open game, but that results in generic environments, and that kind of game hasn't appealed to me for a very long time.
The resource gathering, while prettier, is not substantially different from the same gameplay elements in Starflight or Star Control II, with Star Control II having much more interesting "things" to find. The trading is about as vanilla as you can get, and while the inventory pressure gives you something to focus on, it's tedious trying to make space for your geknip. Finding a drop pod, then doing it again, and again, and again, and again is not interesting gameplay, although the sense of accomplishment is, because your inventory is so small when you start out.
The game is about what I expected. Slightly better in some ways (alien language learning, crafting) and slightly worse in others (inventory pressure, gameplay was noticeably repetitive after just 3 systems).
As I said at the beginning, this is not something that appeals to me. I like games with more direction and purpose, so my reaction is not a surprise. I'm not ready to quit just yet, but I do find it's not the first game I play when I sit down, and it's not the last game I play before I get up again.