That’s good to know. The first few times I tried to play I had very little time for games. I don’t have a ton now, but more than I did.Octavious wrote:I need to stress that this is very much a game that wants you to take your time and soak in the world. The pacing is a stroll from beginning to end with a few sprints sprinkled in. And I loved it for that, but if you are expecting it to kick up a notch it doesn't. Hell I add mods that make it even more realistic and slow paced.
Red Dead Redemption 2
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- msteelers
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Re: Red Dead Redemption 2
- Rumpy
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Re: Red Dead Redemption 2
I thought I'd heard that it was a financial disappointment to them, leading them to abandon the Online part. To this day, I've heard from only few people who have actually completed the game. Most people who pick it up seem to abandon it as they can't seem to stand its slow plodding nature, which has translated to less people playing Online. So, I can't help but feel that Rockstar shortchanged the game's support because of their low expectations for the game. They abandoned the Online when they realized it would never make them as much money as GTAO, when they should have realized RDO was feeding a different demographic altogether. They were trying to compare apples to apples when in fact they were comparing apples to oranges when the oranges never would have made them as much in the first place due to the nature of the game. It's their entire attitude towards the game that makes me cynical towards a 3rd one. And that's not even counting the fact that the leads that were involved in both the first and second games have left the company.Blackhawk wrote: Fri Jan 26, 2024 6:29 pm I can't imagine that there won't be a RDR 3, as RDR 2 made them a ton of cash. RDO (Red Dead Online) didn't make them much and they abandoned it, but RDR2 was still the #8 top selling video game of all time.
I don't doubt their focus is now on GTA6, and that's fair game, but it also makes me wonder if they're able to support two big games at a time. GTAO is obviously a money maker, but it's also their older game, with RDR2/RDO being newer, yet that didn't garner near enough support. GTA6 will eventually come along, along with a new GTAO, and even if they eventually manage to put out RDR3 and a new RDO, I see the same kind of cycle where GTAO will supersede it in terms of importance. And that's not healthy to a company in the long-term. It erodes trust in those who just want to play those games.
When the port of the original game came out, it came out without multiplayer. They should have used that opportunity to revitalize RDO, by having the RDR port point towards RDO for those who wanted multiplayer. But they didn't do that, and FWIW, I feel that was a lost opportunity to maybe use the southern part of the map that was underused and maybe even rebuild the Mexico portion of the map that people have long thought it should have. But RDO was abandoned before the port released.
Sorry, I'm rambling. I've had lots of feelings about this.
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- Blackhawk
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Re: Red Dead Redemption 2
Red Dead Online was absolutely a big financial disappointment for them. They make an insane amount of money on GTA Online to the tune of half a million per year, and that's without much spending on their part - it's almost pure profit. That's what they were hoping for with RDO, but they put out a half-assed game with very little content, weird restrictions on doing the content that made it harder to play, and in a setting that hasn't been mainstream since I was a kid.
But the base game was huge. They spent about $170 million to make it, which is a ton for a game. But from Wikipedia.
The reality: 1.38 billion in the first quarter.
My prediction? There's no way they don't make RDR3, just like there will absolutely be another Call of Duty and Fallout. They're cash printing kits. They will, however, either look just at the base game and skip the full-scale multiplayer, or they will change the sequel to better appeal to people...
But the base game was huge. They spent about $170 million to make it, which is a ton for a game. But from Wikipedia.
Highest estimate: $600 million in the first quarter.After the game's announcement in October 2016, analyst Ben Schacter of Macquarie Research estimated it would sell 12 million copies in its first quarter,while analysts at Cowen and Company gave a "conservative" estimate of 15 million sales.
[...]
Shortly before release in October 2018, Schacter estimated the game would sell 15 million copies in its first quarter, though noted investor expectations were at 20 million copies; Michael Pachter of Wedbush Securities predicted 25 million. Michael Olson of Piper Jaffray projected revenue between US$400 and US$500 million in the first three days, while Doug Creutz of Cowen Inc. estimated between US$550 and US$600 million.
The reality: 1.38 billion in the first quarter.
The base game was absolutely not a financial disappointment. It was only after they tacked on a half-baked multiplayer mode that they thought would bring in GTAO levels of microtransactions that they became disappointed.Red Dead Redemption 2 had the largest opening weekend in the history of entertainment, making over US$725 million in revenue in three days, and over 17 million copies shipped in two weeks, exceeding the lifetime sales of Red Dead Redemption. Additionally, Red Dead Redemption 2 was the second-highest-grossing entertainment launch (behind Grand Theft Auto V) and set records for largest-ever pre-orders, largest first-day sales, and largest sales for the first three days in market on PlayStation Network. The share price for Rockstar's parent company, Take-Two Interactive, rose nine percent in the week after release. VentureBeat's Dean Takahashi noted the game likely broke-even in its first week and, based on analyst estimates, would begin to earn a profit by December 2018. The game shipped 23 million copies in 2018, generating US$1.38 billion in revenue, and sales reached 29 million in 2019, 36 million in 2020, 43 million in 2021, 50 million in 2022,and 57 million by September 2023. By dollar sales, it was the best-selling game of the latter half of the 2010s, and the seventh-best-selling game of the decade overall. It is among the best-selling video games.
My prediction? There's no way they don't make RDR3, just like there will absolutely be another Call of Duty and Fallout. They're cash printing kits. They will, however, either look just at the base game and skip the full-scale multiplayer, or they will change the sequel to better appeal to people...
Spoiler:
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- msteelers
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Re: Red Dead Redemption 2
I finished the main story last night. The story took awhile to get its hooks into me, but by the end I was all in. I stayed up late last night because I sensed I was approaching the end and needed to see how it all came together.
I was not expecting the epilogue though. There’s another 6-8 hours after the main story ends?
I was not expecting the epilogue though. There’s another 6-8 hours after the main story ends?
- Brian
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Re: Red Dead Redemption 2
Easily.
I recommend finding the scattered remnants of the gang and talking to them as well.
It's not easy but most of them are out there.
I recommend finding the scattered remnants of the gang and talking to them as well.
It's not easy but most of them are out there.
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- Daehawk
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Re: Red Dead Redemption 2
Ive been back playing this a while now. I think Im caught up to all the other tries I gave it on PS4. I'm playing on PC now...the way its meant to be played...with a controller too of course haha.
Really immersed in it and having fun. Feels like a good old country western Im living and playing in. I love it!
Really immersed in it and having fun. Feels like a good old country western Im living and playing in. I love it!
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- Scraper
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Re: Red Dead Redemption 2
The epilogue threw me too. I thought it was way too long. Took me 10 hours to finish that part.msteelers wrote: Mon Mar 25, 2024 7:23 am I finished the main story last night. The story took awhile to get its hooks into me, but by the end I was all in. I stayed up late last night because I sensed I was approaching the end and needed to see how it all came together.
I was not expecting the epilogue though. There’s another 6-8 hours after the main story ends?
FTE
- msteelers
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Re: Red Dead Redemption 2
Yeah, for me I wanted to get closure and get to the end as quickly as possible, so that part was a bit of a drag. I can see how some would like it to spend more time in that world and bridge the gap between the two games, but I was ready to move on by that point.
- Daehawk
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Re: Red Dead Redemption 2
I wish Red Dead Online had some kinda Vampire themed scary quest on a foggy moon lit night to run. I remember in the 90s tv shows like Hercules and Xena had a holiday ep they used. And some games have had events in them. Each year TF2 holds one with a horseless headsman.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
- Rumpy
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Re: Red Dead Redemption 2
I generally see epilogues as optional, particularly in the case of RDR II, since it happens after the credits roll. You finish the main story, you don't have to continue with the epilogue if you don't want to.msteelers wrote: Mon Jun 24, 2024 12:09 pm Yeah, for me I wanted to get closure and get to the end as quickly as possible, so that part was a bit of a drag. I can see how some would like it to spend more time in that world and bridge the gap between the two games, but I was ready to move on by that point.
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- Unagi
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Re: Red Dead Redemption 2
He's talking about real closure, not that Canadian stuff.Rumpy wrote: Thu Jul 04, 2024 1:47 pmI generally see epilogues as optional, particularly in the case of RDR II, since it happens after the credits roll. You finish the main story, you don't have to continue with the epilogue if you don't want to.msteelers wrote: Mon Jun 24, 2024 12:09 pm Yeah, for me I wanted to get closure and get to the end as quickly as possible, so that part was a bit of a drag. I can see how some would like it to spend more time in that world and bridge the gap between the two games, but I was ready to move on by that point.

- Rumpy
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Re: Red Dead Redemption 2
What 
I simply answered a question.

I simply answered a question.
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- Unagi
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Re: Red Dead Redemption 2
(first, to be clear - my tone is friendly)
? no you didn't just answer a question... at least I didn't see a question asked that you answered.
You made a comment in a conversation about epilogues, and that's all I did too... continue that conversation.
Let me break it down from my perspective, in the hopes to make clear:
(paraphrased)
msteelers: Ugh, the epilogue caused me stress because I really wanted closure on this game and thought it was over.
rumpy: no worries, you can just claim "complete" when the credits roll... That's how I handle it.
me: msteelers wants that real gourmet level of closure that can only be found at the absolute end of it all, not that closure you are talking about (insert an American jab at a Canadian's version - ala bacon)
rumpy: what!? I just was answering a question!
me: huh?
not sure where our disconnect happened.
? no you didn't just answer a question... at least I didn't see a question asked that you answered.
You made a comment in a conversation about epilogues, and that's all I did too... continue that conversation.
Let me break it down from my perspective, in the hopes to make clear:
(paraphrased)
msteelers: Ugh, the epilogue caused me stress because I really wanted closure on this game and thought it was over.
rumpy: no worries, you can just claim "complete" when the credits roll... That's how I handle it.
me: msteelers wants that real gourmet level of closure that can only be found at the absolute end of it all, not that closure you are talking about (insert an American jab at a Canadian's version - ala bacon)
rumpy: what!? I just was answering a question!
me: huh?
not sure where our disconnect happened.
- Rumpy
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Re: Red Dead Redemption 2
Ok, I made a comment.
The disconnect is that I didn't understand the joke you were making as it didn't quite feel like it fit in with the conversation. It threw me for a loop. Still don't quite understand it even after you've explained it. So, that was me scratching my head.
The disconnect is that I didn't understand the joke you were making as it didn't quite feel like it fit in with the conversation. It threw me for a loop. Still don't quite understand it even after you've explained it. So, that was me scratching my head.
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- Unagi
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Re: Red Dead Redemption 2
I mean, msteeler knew he was under no obligation to finish the epilogue, yet he still wanted closure. You told him that you felt the credits were technical an "ending" enough.
I was kinda just telling you that I don't think msteelers would agree that the credits marked the end of the game... he was after even more closure.
(seemed in-line with the conversation)
Obviously we've wasted way too much time on this, and it's my fault.
I apologize, carry on.
I was kinda just telling you that I don't think msteelers would agree that the credits marked the end of the game... he was after even more closure.
(seemed in-line with the conversation)
Obviously we've wasted way too much time on this, and it's my fault.
I apologize, carry on.
- Rumpy
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Re: Red Dead Redemption 2
Oh, I guess it depends whether you consider the epilogue closure or not. If you feel you've had your money's worth by playing up to the ending, then the epilogue isn't necessary if you don't really care about closing the gap with John. That bit wouldn't be giving you closure if you don't. Personally, I loved that bit, as it was fun to see the homestead getting built. But at the same time I can see why people would feel annoyed by having it last so long. I think they were trying to make people feel connected, but they should maybe have optionally made it a cutscene for those who wanted an abbreviated version. 'Do you wish to play through the epilogue?' Y/N No: play cutscene.
Either way, it's a sign of an amazing narrative with characters that stick with you.
I apologize as well. It flew over my head.
Either way, it's a sign of an amazing narrative with characters that stick with you.
I apologize as well. It flew over my head.
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