This was asked in the Cyberpunk thread, but my reply moved too far off topic, so I moved it here.
Octavious wrote: Wed Sep 27, 2023 1:31 pm
Curious does anyone actually enjoy checklist items in games? Like find 100 pictures scattered around the land. Every open world game has it, but is that actually fun for anyone? I don't think I've ever finished something like that in any game.
Sometimes, if they're fun. They're fun if they're interesting to find, and if they make sense and fit into the world.
Make sense and fit into the world organically (like they belong there): GTA San Andreas spraying over rival gangs' tags? Yes. Fallout 4 bobbleheads? Yes. Assassin's Creed Golden Feathers? No. GTA San Andreas 'hidden packages' (that were glowing and floating?) No.
Interesting to find: Starfield magazines (they're sitting where you'd expect to find magazines), yes. Batman Arkham Riddler trophies (they're interesting puzzles - most of them.)
Other factors:
Collectibles tied to progression? No. Arkham Knight's Riddler trophies (in order to get the good ending, you have to get them all.) The recent Doom games (collectibles or challenges are required to upgrade your gear.) If you want to reward the player, reward them with fun things (cosmetics, decorations, cards, songs, whatever) - but don't force the player to do numerous tedious, frustrating, repetitive actions in order to simply see the game.
Collectibles that are too numerous: No. (The 'good ending' Riddler trophies? There are 243 of them.) Assassin's Creed Black Flag (the collectibles are fine, but there are treasure chests, Animus fragments, Templar keys, taverns, shanties, stelae, art, manuscripts, messages in a bottle, and buried chests.)
The game built
around collecting? Sure. The obvious example would be Pokemon, although I've never played it. Ni No Kuni, though? Oh, yeah.`
One interesting twist? Elder Scrolls. In both Morrowind and Skyrim, I played in a way that made everything a collectible.
Morrowind was the first game I played that was persistent, and where you could place items in the world and they'd stay. I had a lot of fun with that with my first post-DLC full-run character. I grabbed a house mod that had an extra room or two, opened it in the editor, emptied a room, and filled it with tables and mannequins. I then set out to get one of everything - every armor, every weapon, every shield, every ring, every amulet, every unique, every knick-knack. You name it - I probably had it. Spoiler tags just for neatness (I'd love to have a 'neatness' tag that did the same thing!)
Then came Oblivion, and then Skyrim, and it just didn't work well. The physics were too fidgety. Morrowind didn't have physics - if you positioned something, it was pretty much locked in place. In the later games, if you placed items and closed a door nearby, the physics were likely to hurl everything around the room. But then Legacy of the Dragonborn came along. It was a mod in which you inherit a museum. An empty museum. An empty museum with racks and slots for every single weapon, armor, jewelry piece, creature, collectible, named item, book, and everything else in the game. And it was simple - drop them into the sorter, and they'd appear on the appropriate mannequin, rack, shelf, or display. Any quest or temporary items can be easily duplicated and the duplicate (which is non-functional) placed. When you finish certain milestones, it adds displays related to that (like if you finish the mage's guild, it'll add a display of items related to that quest that aren't actually able to be picked up and carried - like the sphere.) It's also got all sorts of non-museum features, like one of the best designed player homes I've seen.
Make no mistake - this is not a mod you add to a game of Skyrim. This is the mod you build a Skyrim run
around. It's an Indiana Jones/scavenger hunt/sticky fingers playthrough (especially since in order to fully complete the museum, you have to finish every guild - including the Dark Brotherhood - overly nice guys need not apply.) It's got dozens of other mods built in, and it's so popular that other big mods usually use 'compatible with LoD' as a prominent selling point. In fact, Legacy has built-in support for literally dozens of other mod. If you have them installed, it adds additional displays just for their items.
Spoilers for the appearance of a few rare items in Skyrim (and not my shots):
What doesn't kill me makes me stranger.