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Re: No Man's Sky

Posted: Thu Aug 25, 2016 12:48 am
by coopasonic
GreenGoo wrote: Why wouldn't I spend my life savings to jump up 5 or 6 slots by buying a new ship instead of incrementally upgrading 1 slot at a time, 1 ship at a time? The money is only going to get more abundant as I explore and find better planets, and it really didn't take much to get this nest egg anyway.

Any advice?
When you find the right planet you can gain 10 slots in 2 hours using crashed ships. When a 48 slot ship sells for 40 million units, upgrading one slot at a time is probably faster. 40 million units is 5,000 bypass chips at +100% market if you'd like to think of it that way. Alternately, it's about 266 full stacks of Emeril. Ship stacks of 500 not exosuit stacks of 250.

On the other hand money has no practical use but buying ships after you max out your exosuit. Do whatever you enjoy.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 1:16 am
by Newcastle
I would buy yourself a ship that gets you in the 26-30 range (probably about 3 M units for that range). Then from there I would do the ship hop for a while. Its what i did. I know it was about 18M units to get to 36 if i recall. And i've only found 1 planet so far that has real money making potential. While I am doing this ship upgrade grind, i am also expanding my exosuit (37 slots - 230K i think for hte last one). I probably will have to buy one at some point, but the money i am saving is going to my exosuit. Also it is +1/-1 inventory slot when you find an upgrade ship. I have not seen higher than the +1/-1 range though have heard there are +2's; though that might have been from this thread.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 2:12 am
by hitbyambulance
hepcat wrote: At 30 bucks, I would've felt I got my money's worth. At 60? No.
i'll buy your used copy off y.... oh wait, we can't do that anymore.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 5:22 am
by Reemul
I keep reading the it's not worth $60 comments yet I wonder how many of us have games that cost $20 or $30 dollars in our steam accounts that we have never even played or installed or if you add all the $10 games there together how much that cost yet never got installed or played.

I probably have over 150 games in this category including the cheapo ones and the cost value is probably 100's of $ yet I don't see people saying OMG I spent $300's on games and haven't even opened them instead we pretend we are going to play them as part of our backlog...

Re: No Man's Sky

Posted: Thu Aug 25, 2016 8:27 am
by The Meal
hitbyambulance wrote:
hepcat wrote: At 30 bucks, I would've felt I got my money's worth. At 60? No.
i'll buy your used copy off y.... oh wait, we can't do that anymore.
That's been my lament (for wanting the PC version), as well. Perfect game to purchase discounted from folks who decide there isn't long term game play for them.

I've watched enough LPs to realize that even $30 is too much for me for this one. If they patch in more to the story or add additional play elements I may revisit.
Reemul wrote:I don't see people saying OMG I spent $300's on games and haven't even opened them
Ha!

Re: No Man's Sky

Posted: Thu Aug 25, 2016 8:56 am
by coopasonic
hitbyambulance wrote:
hepcat wrote: At 30 bucks, I would've felt I got my money's worth. At 60? No.
i'll buy your used copy off y.... oh wait, we can't do that anymore.
Unless he was playing PS4 disc version.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 9:24 am
by hepcat
I am on the PS4, but I try to avoid discs whenever possible. So, download version for me.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 10:31 am
by GreenGoo
The Meal wrote:
Reemul wrote:I don't see people saying OMG I spent $300's on games and haven't even opened them
Ha!
Isn't that what backlog threads and complaints are about?

But I look at it this way. If I pay 15 bucks for a hardcover copy of "Of Mice and Men" and lament the fact that I haven't gotten around to reading it yet, is that really equivalent to paying 30 bucks for a hardcover copy of "Diary of a Wimpy Kid", reading it right away, and deciding it wasn't worth the bucks?

Re: No Man's Sky

Posted: Thu Aug 25, 2016 10:55 am
by Smoove_B
Reemul wrote:I probably have over 150 games in this category including the cheapo ones and the cost value is probably 100's of $ yet I don't see people saying OMG I spent $300's on games and haven't even opened them instead we pretend we are going to play them as part of our backlog...
Unfortunately it's more likely to discourage me from spending $60 on release day games and encourage me to avoid purchasing games until they move into the sub $30 range during STEAM sales. It was fun to experience it and to share here, but it's really not a $60 game. Conversely, I spent $25 on The Witcher 3 and it's without question a $60 AAA title. I spent $60 on Fallout 4 and enjoyed it for a long while (never finished; couldn't bring myself to do it).

Regardless, some of us don't pretend we're going to play games sitting in our backlog - we do it. :wink:

Re: No Man's Sky

Posted: Thu Aug 25, 2016 12:25 pm
by D.A.Lewis
Nice screen caps green, I absolutely love the part of the game when you enter a planets atmosphere. The sounds, the expanding visuals, the new sights and the hunt to find a great place to land.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 12:27 pm
by GreenGoo
D.A.Lewis wrote:Nice screen caps green, I absolutely love the part of the game when you enter a planets atmosphere. The sounds, the expanding visuals, the new sights and the hunt to find a great place to land.
It's very cinematic.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 12:43 pm
by D.A.Lewis
Smoove_B wrote:
Reemul wrote:I probably have over 150 games in this category including the cheapo ones and the cost value is probably 100's of $ yet I don't see people saying OMG I spent $300's on games and haven't even opened them instead we pretend we are going to play them as part of our backlog...
Unfortunately it's more likely to discourage me from spending $60 on release day games and encourage me to avoid purchasing games until they move into the sub $30 range during STEAM sales. It was fun to experience it and to share here, but it's really not a $60 game. Conversely, I spent $25 on The Witcher 3 and it's without question a $60 AAA title. I spent $60 on Fallout 4 and enjoyed it for a long while (never finished; couldn't bring myself to do it).

Regardless, some of us don't pretend we're going to play games sitting in our backlog - we do it. :wink:
My gawd Smoove, I too have issues with Fallout 4. 900 hours in and I can't seem to want to complete the game . I know what I have to do, but I just want to leave the world the same way I found it pretty much. I don't mind doing missions for the various factions but I never really bought into any factions world view. I'll just be the world sheriff and makes sure everyone "else" plays nice.

As far as games in my backlog, I long ago owned up to also being a collector (which I believe was a gone gold thread of yesteryear)

As far as NMS, as soon as I get bored I have deus ex waiting. Installed with my starting save game in. However, I am not bored with NMS.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 1:24 pm
by Captain Caveman
D.A.Lewis wrote: 900 hours in...
:shock: :bow-yellow:

Re: No Man's Sky

Posted: Thu Aug 25, 2016 4:00 pm
by killbot737
Newcastle wrote:I would buy yourself a ship that gets you in the 26-30 range (probably about 3 M units for that range). Then from there I would do the ship hop for a while. Its what i did. I know it was about 18M units to get to 36 if i recall. And i've only found 1 planet so far that has real money making potential. While I am doing this ship upgrade grind, i am also expanding my exosuit (37 slots - 230K i think for hte last one). I probably will have to buy one at some point, but the money i am saving is going to my exosuit. Also it is +1/-1 inventory slot when you find an upgrade ship. I have not seen higher than the +1/-1 range though have heard there are +2's; though that might have been from this thread.
Are you guys just flying around all over the place looking for ships or do you use the transmission locations to ferret them out? Because I don't think I've ever seen a ship just sitting there on the ground without it having been located for me first.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 4:04 pm
by GreenGoo
Transmission Towers for me.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 4:05 pm
by Sepiche
Mostly transmission towers, but you can occasionally find them just flying around. They're pretty easy to spot if you're looking for them.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 4:08 pm
by Newcastle
transmission towers.

Though I think i might move to another planet here soon, just to get a different taste of things. I've been spending a lot of time on this planet.

Re: No Man's Sky

Posted: Thu Aug 25, 2016 4:59 pm
by D.A.Lewis
arhhhhh,

Just went to a new pretty green planet. Upon entry to the planet it seemed like I was going to land on a gas giant. But the heavy clouds cleared and found the world to be filled with islands. It supposedly rains (alkaline) 24/7 and the sound effects are right on, but the visual effect are sadly almost non-existent. The irritating thing however is that it is listed as Flora abundant and Fauna rare, however they have 12 slots for life forms with a measly payoff off 200,000 +. There was one rock world I was on that only had 10 lifeforms to catalog and the payoff was 300,000. I should blast off but I'll give it a go.

BTW, I have gotten good at catching those shots at flying creatures now. I just try to get to a high unimpeded view and usually with the triple magnification on the scanner, I can capture the images.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 10:12 am
by Friki
i saw angry's joe review and he was very disappointed about this game. I wait to see more reviews.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 1:27 pm
by Moliere
NO MAN'S SKY (Honest Game Trailers)
"Starring buyers remorse." :lol:

Re: No Man's Sky

Posted: Fri Aug 26, 2016 4:57 pm
by naednek
Friki wrote:i saw angry's joe review and he was very disappointed about this game. I wait to see more reviews.
ya his review was pretty much spot on. I'm glad I got my refund.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 9:30 pm
by Victoria Raverna
New controversy.

Players found that some of your discoveries are deleted after two weeks. So if you find and name all the species on a planet, that last for two weeks.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 10:43 pm
by Suitably Ironic Moniker
So, how often has this happened? How many players? Has this been independently verified? It just seems like piling on at this point.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 10:57 pm
by Victoria Raverna
Suitably Ironic Moniker wrote:So, how often has this happened? How many players? Has this been independently verified? It just seems like piling on at this point.
People just started to notice now because the game was out for just a little bit more than two weeks.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 11:00 pm
by GreenGoo
Suitably Ironic Moniker wrote:So, how often has this happened? How many players? Has this been independently verified? It just seems like piling on at this point.
I couldn't care less about this since I've never named anything in the game nor planned on it, but I suspect some people are gonna care.

As Vic points out, the game has only been out for 17 days on the PC. Not sure about the PS4.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 11:46 pm
by Suitably Ironic Moniker
Victoria Raverna wrote:
Suitably Ironic Moniker wrote:So, how often has this happened? How many players? Has this been independently verified? It just seems like piling on at this point.
People just started to notice now because the game was out for just a little bit more than two weeks.
But what people? Do they have proof? I'm not saying they're wrong, but all you're giving us is that some people's claims.

Re: No Man's Sky

Posted: Fri Aug 26, 2016 11:53 pm
by Scoop20906
PC Gamer is covering it: http://www.pcgamer.com/no-mans-sky-may- ... scoveries/

And it looks like this story has been debunked but the original person making the claim. This game does seem to have a presidential election feel to it.

Re: No Man's Sky

Posted: Sat Aug 27, 2016 12:08 am
by Suitably Ironic Moniker
It reads to me as what the original source wrote, that it's probably just an issue with the servers not keeping up. I certainly feel that this game could have been so much more, but stuff like this doesn't really upset me too much. I expected this game to have technical glitches and hiccups for a while.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 1:36 am
by GreenGoo
coopasonic wrote:
GreenGoo wrote: Why wouldn't I spend my life savings to jump up 5 or 6 slots by buying a new ship instead of incrementally upgrading 1 slot at a time, 1 ship at a time? The money is only going to get more abundant as I explore and find better planets, and it really didn't take much to get this nest egg anyway.

Any advice?
When you find the right planet you can gain 10 slots in 2 hours using crashed ships. When a 48 slot ship sells for 40 million units, upgrading one slot at a time is probably faster. 40 million units is 5,000 bypass chips at +100% market if you'd like to think of it that way. Alternately, it's about 266 full stacks of Emeril. Ship stacks of 500 not exosuit stacks of 250.

On the other hand money has no practical use but buying ships after you max out your exosuit. Do whatever you enjoy.
Spent $810,000 on 5 ship slots. Made $500,000 in about 45 minutes after that.

I hear what you're saying, but at this price point the buying of a new ship was faster than upgrading 5 times and the money came in pretty easily due to plutonium prices being nearly double (plus the occasional emeril node).

I'll cross the outlandish ship costs later when I come to it.

The quest for inventory space continues.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 7:29 am
by rshetts2
In the early stages buying a ship to upgrade is a good way to go. They get insanely expensive later on though. The last ship I bothered to check was a 43 slot ship and that cost over 110 million units. Ship swapping can be a bit time consuming since you can only jump one slot at a time but grinding enough cash to upgrade to a 48 slot would be insane. Also ship swapping can make you a decent amount of money. Since you only need to fix the jump and pulse engines, you can dismantle the rest of the upgrades for materials. Since you need open slots in order to transfer to new ships I ended up selling most of what I dismantled until I swapped out for my last ship. Dismantling gives you a lot of high value items, so if you limit your repairs to the basics you will make money with every swap.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 11:58 am
by WarPig
Something I've come across is that if I deconstruct my ship upgrades so my current ship is bare bones, no hyperdrive, shield, or gun upgrades, then look at the captain's ships in the space station, they are noticeably more bare bones as well, fewer upgrades and way cheaper. Since the upgrades are laid out haphazardly anyway and I want those affinity bonuses, I save money on the ship and spend enjoyable time farming mats for my upgrades that I can place where I like in the ship's inventory.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 12:00 pm
by D.A.Lewis
rshetts2 wrote:In the early stages buying a ship to upgrade is a good way to go. They get insanely expensive later on though. The last ship I bothered to check was a 43 slot ship and that cost over 110 million units. Ship swapping can be a bit time consuming since you can only jump one slot at a time but grinding enough cash to upgrade to a 48 slot would be insane. Also ship swapping can make you a decent amount of money. Since you only need to fix the jump and pulse engines, you can dismantle the rest of the upgrades for materials. Since you need open slots in order to transfer to new ships I ended up selling most of what I dismantled until I swapped out for my last ship. Dismantling gives you a lot of high value items, so if you limit your repairs to the basics you will make money with every swap.
I found that if I dismantle the whole ship (or what you can dismantle) I typically have enough supplies to get a lot of the stuff fixed on the ship swap to not only get me up and running but also get a few guns slots repaired. OTOH, unlike my starter planet, now I just am not finding that many ships to swap out. I can accidently find tons of pods to update my suit but I have yet to bump into a crashed ship. Right now my main track to a crashed ship is Settlement to Transmission signal then hopefully to Beacon and then hopefully to crashed ship. But of course the referral to a beacon or to a crashed ship is not a certainty. My suit I believe is now full at 48, but my ship is only 24 and my "gun" is only 24.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 1:15 pm
by GreenGoo
Word on the street is that steam has been issuing refunds regardless of time played.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 2:11 pm
by Lee
GreenGoo wrote:Word on the street is that steam has been issuing refunds regardless of time played.
As pointed out in the Reddit thread on this, Steam has always given out refunds despite time played if they don't think you are abusing the system. Anything under 2 hours guaranteed refund, over that and they will consider it. This game is no different.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 3:06 pm
by GreenGoo
Sure it isn't.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 3:06 pm
by Scoop20906
I've played enough to not want a refund but I'd advise everyone on the fence to wait til it's $40. It's definitely a game worth experiencing for the right price point.


Sent from my iPhone using Tapatalk

Re: No Man's Sky

Posted: Sun Aug 28, 2016 3:30 pm
by Lee
GreenGoo wrote:Sure it isn't.
Ok, so please explain how it is?

Edit to add: Here is the Reddit thread on the subject.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 3:55 pm
by GreenGoo
Lee wrote:
GreenGoo wrote:Sure it isn't.
Ok, so please explain how it is?

Edit to add: Here is the Reddit thread on the subject.
I'm saying that refunds after 2 hours of play are not the norm, they are the exception. I'm saying that the current run on refunds for No Man's Sky are motivated primarily by customer dissatisfaction.

Reading the first 10-15 posts in your thread is just anecdotal evidence that Steam gives out refunds after 2 hours sometimes. But we already knew that, because we have our own little group who provide their own anecdotal evidence to this effect.

So now we've got some people, including you, saying this is normal. Since Steam does on occasion offer refunds after the 2 hour period, it could be. I'm suggesting that the readiness of Steam to issue those refunds in this case is motivated less by the individual requesting the refund and more by the game. Do I have evidence of this? No, of course not. Steam doesn't release that information, so barring a major undertaking to gather data from the users themselves, I have nothing but opinion to back it up.

Given the high profile nature of the game, and the very vocal dissatisfaction of a not insignificant portion of the buyers, I feel the refunds are at least partially motivated by the disappointment of the game.

Since Steam has made exceptions in the past for other games that have had a wide spread negative response from customers (albeit often in conjunction with or at the behest of the developer) we have some precedent for my position, if not evidence.

We may or may not get more information this week as it makes the news rounds and people pry into it a bit more.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 3:59 pm
by Suitably Ironic Moniker
Maybe 60 Minutes will look into it.

Re: No Man's Sky

Posted: Sun Aug 28, 2016 4:27 pm
by Lee
GreenGoo wrote:So now we've got some people, including you, saying this is normal.
I do not know what is normal or how lenient they are. I have refunded 2 games, both with under 2 hours of play. A lot of people on Reddit seem to think this is normal behavior and that there is no evidence that Steam is making an exception for this game. I can say I have seen people comment about other games that they have received a refund with over 2 hours of play or greater than 2 weeks, so obviously they have made exceptions in the past. This site's article cites "dozens" of users reporting refunds with over the 2-hour limit. They do not say where they got this info or what the complaints were (supposedly if there are technical issues it is easier to get a refund?), but the article reads like they just read the Steam forums. Their evidence is as anecdotal as mine.

What other Steam games have they offered widespread exceptions for? And was it because the game was very buggy, or just unpopular after release? Maybe NMS is so buggy they are being easier on refunds?

You could be completely correct, I would just like evidence before we proclaim that the game is so horrible that Steam is making exceptions for it.