Sid Meier’s Civilization VII

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Kraken
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Re: Sid Meier’s Civilization VII

Post by Kraken »

stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
Mine is a core i5-8400 with GTX 1060. Is that good enough? I don't have any context except that my numbers are higher than yours, but 8400 is less than 10400 so probably not. :) In any case, I'll need a new machine before next October for the same reason. Presumably Civ 7 will be properly patched by then.
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

Kraken wrote: Fri Oct 04, 2024 3:00 pm
stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
Mine is a core i5-8400 with GTX 1060. Is that good enough? I don't have any context except that my numbers are higher than yours, but 8400 is less than 10400 so probably not. :) In any case, I'll need a new machine before next October for the same reason. Presumably Civ 7 will be properly patched by then.
Your CPU is probably good enough for the minium specs.
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Re: Sid Meier’s Civilization VII

Post by gbasden »

stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
10 years is a pretty good run.
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Re: Sid Meier’s Civilization VII

Post by jztemple2 »

gbasden wrote: Sat Oct 05, 2024 12:40 pm
stessier wrote: Fri Oct 04, 2024 10:19 am Sad - the first one that won't run on my machine (Core I5-6600 with GTX-970). Guess it's time to upgrade! :D (Well, next year, once Windows 10 is no longer supported.)
10 years is a pretty good run.
There is another option: Civilization VII is Steam Deck Verified!
We're happy to announce that Sid Meier's Civilization® VII is officially Steam Deck Verified! Whether you’re at home or on the go, get ready to take one more turn when Civilization VII launches on February 11, 2025!
Same day as Kingdom Come Deliverance? :think:
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Re: Sid Meier’s Civilization VII

Post by gbasden »

I honestly can't picture a big 4x on that small screen, and I love my Legion Go.
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Re: Sid Meier’s Civilization VII

Post by jztemple2 »

gbasden wrote: Thu Jan 09, 2025 8:44 pm I honestly can't picture a big 4x on that small screen, and I love my Legion Go.
I don't know anyone that has a Steam Deck so I can check it out; I wonder if they have them at GameStop?
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Re: Sid Meier’s Civilization VII

Post by Torfish »

I'm really getting excited for the release. We are within a month away and no hint of a delay.

They've revealed all but one civ/leader. The last one assuming will be later this week or next. Mexico has been the biggest surprise for me.

Don't know if you saw this week's reveal on a new feature, called Legends and Mementos. Sounds really cool. They call it a meta progression system. Reading about it, seems like a very amped up Hall of Fame feature. Once a game has ended, win or lose, it gives you experience points that is tied to the leader you played. You spend those points in this new system where each leader has like 50 levels. The experience points unlocks the levels. The rewards seem cool. I love stuff like this. It will make me want to play all the leaders.

https://civilization.2k.com/civ-vii/gam ... -mementos/
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Re: Sid Meier’s Civilization VII

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Live Game Play - from quill 18

starts here:

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Re: Sid Meier’s Civilization VII

Post by Carpet_pissr »

Torfish wrote: Wed Jan 15, 2025 6:37 pm Once a game has ended, win or lose, it gives you experience points that is tied to the leader you played. You spend those points in this new system where each leader has like 50 levels. The experience points unlocks the levels. The rewards seem cool.

https://civilization.2k.com/civ-vii/gam ... -mementos/
Oooh, love the sound of that. They are after the rogue-like...likers.

OTOH, I hate the sound of changing your empire with every age progression. It makes a lot more sense (to me) to change your leader. i.e. early age America you play as Washington. Middle age you play as Roosevelt maybe, then late age America you play as Obama. :D

Map, gameplay and animation looks gorgeous.
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Re: Sid Meier’s Civilization VII

Post by Baroquen »

Ooooo... hadn't heard about the meta stuff. I'm a sucker for that stuff anyway, so I'm pretty sure I'll enjoy that.

I'm wary of the empire change / era / whatever they're calling it ... too. I read their blog entry on it, so I understand their thinking. I'm a little more open to what they're trying now, but still not enthused. Hopefully it turns out ok. We'll see soon.
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Re: Sid Meier’s Civilization VII

Post by raydude »

I read that Dev blog post myself and I think it's pretty interesting what they want to try and do. It reminds me a bit of Avalon Hill's History of the World board game. In the board game players play through 7 epochs, and the start of each epoch has the player choosing a different civ. Then players score for their current civ and previous civs at the end of each epoch. The board game is conquest based so it was really all about how much can you expand your current civilization at at every epoch.

It will be interesting to see how Civ VII changes that up and makes it possible for civs in later ages to get more successful without having to conquer territory. As an example, I wonder if in the modern age we'll see fewer outright land wars and more trade or cultural conflicts.

Not gonna lie, I was also one of those people who save scummed and quit Civ games if I felt like I was falling way behind the other civs. Now at least I have an incentive to stay in the game; especially if I can still be competitive in a later age even if I "lost" in an earlier age. Plus I like that bit about the Legends and Mementos where I get rewarded even if I lose.

I also like it having memories of game sessions where I reminisce and tell myself "Remember when <X> happened? That was pretty cool". Previous Civ game sessions aren't like that for me, so I'm hoping this new 3-Act structure with Age Crises will create more memorable gaming sessions.
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Re: Sid Meier’s Civilization VII

Post by Jolor »

Oh, no. Worst case scenario playing out. This game is looking ridiculously enticing.
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Re: Sid Meier’s Civilization VII

Post by Kraken »

Jolor wrote: Fri Jan 17, 2025 9:10 pm Oh, no. Worst case scenario playing out. This game is looking ridiculously enticing.
:lol: Yeah my determination to wait for the first patch is weakening.
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Re: Sid Meier’s Civilization VII

Post by wonderpug »

Has anyone seen impressions on how this plays on consoles? Civ Revolutions is the only time I've played a Civ game on a console, but I'm tempted to go that way with this one as well if it's not a horrible experience.
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Re: Sid Meier’s Civilization VII

Post by Torfish »

wonderpug wrote: Sat Jan 18, 2025 2:19 pm Has anyone seen impressions on how this plays on consoles? Civ Revolutions is the only time I've played a Civ game on a console, but I'm tempted to go that way with this one as well if it's not a horrible experience.
I have civ 6 on the PS4 and it played well. Not perfect but very playable from the couch. Downside was they didn't fix the bugs very fast on console. But I would think civ 7 console will be much better since it is launching at the same time as the PC.

You can look at it this way. Civ 6 was their dry run with consoles.
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Re: Sid Meier’s Civilization VII

Post by Sudy »

Fuck DAMN it.

Guess it's time to start selling Steam cards again.

From the bottom of my heart, THANKS.
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Re: Sid Meier’s Civilization VII

Post by Baroquen »

I pre-ordered awhile, largely based on my enjoyment of the history of the series. That said, I wasn't super enthused until recently with the pre-game hype and promotion and such. I've liked just about every version, and don't even mind the endgame slog that much. I don't have Civ V vs Civ VI battles, I like them all. The DLC madness has been irritating but I still feel like I get my money's worth.

I just played a round of Civ VI last week. Got past the early turns with an enjoyable start, and was sucked into the game just like the old days. It was such fun, I'd have started another round and target a few more achievements, but I've got other games to play and VII is on the horizon. Looking forward to it a lot.
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Re: Sid Meier’s Civilization VII

Post by jztemple2 »

I'm not all that excited over Civ7, I guess because I felt less than excited after playing the previous one. And I'm wondering how soon after release we're going to be hearing about how this feature or that which many folks said should have been in the initial release will instead be in some distant DLC. The other reason might be that KCD2 come out the week before Civ7 and I expect I'll be delving deep into that one first.

But I really want folks impressions from actually playing the game.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: Sid Meier’s Civilization VII

Post by Baroquen »

jztemple2 wrote: Sat Jan 18, 2025 6:04 pm I'm not all that excited over Civ7, I guess because I felt less than excited after playing the previous one. And I'm wondering how soon after release we're going to be hearing about how this feature or that which many folks said should have been in the initial release will instead be in some distant DLC. The other reason might be that KCD2 come out the week before Civ7 and I expect I'll be delving deep into that one first.

But I really want folks impressions from actually playing the game.
I had to look up KCD2. :D And I'm interested in hearing your impressions for that one. I never gave the first game enough time & feel like getting back to it some time. Am interested to hear the thoughts of the OO hivemind on the sequel.
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Re: Sid Meier’s Civilization VII

Post by ydejin »

wonderpug wrote: Sat Jan 18, 2025 2:19 pm Has anyone seen impressions on how this plays on consoles? Civ Revolutions is the only time I've played a Civ game on a console, but I'm tempted to go that way with this one as well if it's not a horrible experience.
I’ve played a fair bit of Civ6 on the Xbox Series X as well as quite a bit of Age of Wonder 4 on Series X. They both work quite well.

A lot depends on implementation and how much time they spent on the interface. While Civ6 and AoW4 play well on console, I’ve also played simpler games on Console (most notably Slitherine’s Order of Battle) which should have been fine on console, but they did such a half-ass job of porting, it ended up just being terrible.

I’d say wait for reviews. But there’s a very good chance the Console version will work just fine.
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Re: Sid Meier’s Civilization VII

Post by Dramatist »

I really enjoyed Civ VI on my PlayStation. I bought it just a couple of years ago so I’m sure they had all the bugs worked out but it played really well in my opinion.


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Re: Sid Meier’s Civilization VII

Post by dbemont »

I've been listening to previews of this quite a bit while driving, and I'm very optimistic about most of the changes.
* Diplomacy sounds really interesting. Far more options than any previous game of this sort that I can think of, and the influence resource seems to be done just right, where you have to make tough choices, and where to dominate in diplomacy you have to make sacrifices.
* Commanders may or may not make the military side of things fun, but they sure ought to make the moving of units during the second half of the game less of a chore. Ditto the simplifying of religious struggle. All the talk about the midgame in 6 becoming tedious -- a huge part of it for me was the impossibility of pathfinding for units on mountain infested maps once things got busy.
* Leader attribute points look like a really fun way to customize your playthrough.
* The decision whether to plow forward through the tech tree or go deeper with mastery seems like an interesting kind of decision to make, presuming there isn't too strong a meta as to what is the right and wrong answer in each case.
* I love the way traditions from your earlier civilizations remain with you as you continue on into later ages. Both for flavor and for strategy.
* Independent nations sound a ton more interesting than nation states in 5 or 6.

I'm less sure how crises and end-of-era strategies will play out. And I am pretty sure that the game will feel less sandboxy, what with the four kinds of points you have to work at accruing. Honestly, I am not sure how I feel about that, though I understand it makes it possible to code more effective AI.

One thing that does not bother me at all is the civ switching. To me, it makes perfect sense. I mean, what does it even mean to play Rome in the modern age? By then it's just a name, the legions are long gone. In fact, 7 allows more Rome to remain into later ages than earlier games, what with traditions and special buildings holding over into later ages. The descendants of those Romans were called something else by the time of the Exploration Age, and you get to play their units, build their buildings, etc.
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Re: Sid Meier’s Civilization VII

Post by Mandeville »

I have played every Civilization from Civ 2 on Day 1. I enjoy seeing the game transform into the final form. I watched that first developer video this summer and was just let down. But I am warming to the ideas and game mechanics, and I know that I will fall in love like I have the previous versions. And if I don’t, I will never pre order another Firaxis game again. As for now, they have my loyalty and trust.
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Re: Sid Meier’s Civilization VII

Post by YellowKing »

What's crazy is that I'm excited for this even though I've bounced off literally every Civilization game that has come before it. I seriously think I have owned every iteration and have played probably less than 20 hours of each one. Steam shows 19 hours in Civ V and 7 hours in Civ VI. I can't wrap my head around the game, and yet I still keep banging my head against the wall every time there's a new version. :grund:
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Re: Sid Meier’s Civilization VII

Post by Kraken »

Hah, I'm sure I put over 1,000 hours into each iteration of Civ so far, and I'm equally sure 7 will be no exception.
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Re: Sid Meier’s Civilization VII

Post by jztemple2 »

Anyone looking at getting the Deluxe or Founders Editions?
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Re: Sid Meier’s Civilization VII

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jztemple2 wrote: Tue Jan 21, 2025 11:20 pm Anyone looking at getting the Deluxe or Founders Editions?
Yup

A few weeks ago, that poster came back to give the community the grim news, but Firaxis went way over the top to satisfy the father in the meantime.
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Re: Sid Meier’s Civilization VII

Post by Unagi »

jztemple2 wrote: Tue Jan 21, 2025 11:20 pm Anyone looking at getting the Deluxe or Founders Editions?
I'm also 'all in' on this one.
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Re: Sid Meier’s Civilization VII

Post by Torfish »

jztemple2 wrote: Tue Jan 21, 2025 11:20 pm Anyone looking at getting the Deluxe or Founders Editions?
Bought the Founders Edition
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Re: Sid Meier’s Civilization VII

Post by Mandeville »

jztemple2 wrote: Tue Jan 21, 2025 11:20 pm Anyone looking at getting the Deluxe or Founders Editions?
I bought the Founders Edition. I've put 1000's of hours in every version of civ and I'm sure this will be the same. I tried to talk myself out of it, but I lost the argument.
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Re: Sid Meier’s Civilization VII

Post by raydude »

Curse you forum effect!
I went in on the Deluxe edition. I couldn't bring myself to break the $100 barrier.

I was gonna wait and get Assassins Creed: Shadows in March but I can wait for reviews on that one. Ubisoft isn't hurting for money and I have a soft spot for Firaxis and Sid Meier. And the remake of Trails in the Sky 1st Chapter comes out in the fall, so I can play Civ until then.
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Re: Sid Meier’s Civilization VII

Post by El Guapo »

Do I understand this right that the point of ordering Deluxe / Founders edition is: (1) get to play 5 days early; (2) you pre-order DLC; and (3) with Founders you also get cosmetic stuff?
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

El Guapo wrote: Thu Jan 23, 2025 11:21 am Do I understand this right that the point of ordering Deluxe / Founders edition is: (1) get to play 5 days early; (2) you pre-order DLC; and (3) with Founders you also get cosmetic stuff?
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Re: Sid Meier’s Civilization VII

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Max Peck wrote: Thu Jan 23, 2025 2:42 pm
El Guapo wrote: Thu Jan 23, 2025 11:21 am Do I understand this right that the point of ordering Deluxe / Founders edition is: (1) get to play 5 days early; (2) you pre-order DLC; and (3) with Founders you also get cosmetic stuff?
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Right. But the "collections" are essentially post-release DLC, right?
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Re: Sid Meier’s Civilization VII

Post by raydude »

El Guapo wrote: Thu Jan 23, 2025 2:48 pm
Max Peck wrote: Thu Jan 23, 2025 2:42 pm
El Guapo wrote: Thu Jan 23, 2025 11:21 am Do I understand this right that the point of ordering Deluxe / Founders edition is: (1) get to play 5 days early; (2) you pre-order DLC; and (3) with Founders you also get cosmetic stuff?
Enlarge Image
Right. But the "collections" are essentially post-release DLC, right?
I think that's right. Or rather, the collections will be things you can buy separately if you only buy the standard edition.
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

El Guapo wrote: Thu Jan 23, 2025 2:48 pm
Max Peck wrote: Thu Jan 23, 2025 2:42 pm
El Guapo wrote: Thu Jan 23, 2025 11:21 am Do I understand this right that the point of ordering Deluxe / Founders edition is: (1) get to play 5 days early; (2) you pre-order DLC; and (3) with Founders you also get cosmetic stuff?
Enlarge Image
Right. But the "collections" are essentially post-release DLC, right?
Yes, but the FE includes a second full DLC pack that isn't included with the DE, in addition to the mini-DLC with a couple of extra leaders with cosmetics.
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Re: Sid Meier’s Civilization VII

Post by YellowKing »

I've been on a strategy kick lately so I'm going to reinstall Civ VI and see if I can wrap my brain around it.
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Re: Sid Meier’s Civilization VII

Post by Jolor »

For those with nostalgia woodies for Civ II, an in-browser version that was new to me. Civilization II
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Re: Sid Meier’s Civilization VII

Post by msteelers »

Civ games always get me even though I’m not very good at them. I preordered the founders edition and am excited to play several games but likely never finish any.
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Re: Sid Meier’s Civilization VII

Post by Torfish »

I'm staying away from all the previews that are roaming around.

Focusing on work, so I can take off on release day. Less than two weeks away.
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