coopasonic wrote: ↑Sun Nov 03, 2024 6:47 pm
I'm playing Rogue going toward the Veil Archer specialty so mostly bows. I'm level 16 after about 10 hours played and I'm kind of meh on the game at this point. The combat isn't bad and the story seems interesting but it isn't actually pulling me in. I think part of it was just finishing the new Life is Strange game that pulled me way in and was messing with my emotions in a big way. By comparison, Veilguard is like reading a short story by a middle schooler. I'll keep playing but I can't say I am excited to sit down for a session with the game. it may be hurting me that I don't remember a damn thing about the previous games.
I'm the exact opposite. A little ahead of you (12 hours, level 19) and am thoroughly enjoying this, especially the story. The best compliment I can think to give it is that this just
feels like a Dragon Age game in every respect. The world, the characters, the look and feel, and most importantly the stories and dialog. To me, it hearkens back to the stellar writing that we saw in previous Bioware games and I'm intrigued and fully invested in every main quest, companion quest, and side quest that I come across. The voice work has gotten significantly better as well, with every character doing an excellent job with their parts.
I do think that the first 2-3 hours are a little rough as you wrap your head around the mission and navigation systems. While not an open world, but does a good job of providing areas that are really fun to explore and find treasures hidden in every nook and cranny. My only gripe is that it can sometimes get a little confusing to navigate, especially when quest objectives are up high. The movement takes some getting used to as well, as Rook isn't exactly graceful, and steers a bit like a lumbering tank. Easy to adjust for that pretty quickly though, and it hasn't been a major problem.
The combat continues to be fine, but I'm not going to be a very good judge of how that will resonate with most people. I have it turned down to Story mode, so most things go down in a few hits and I don't really ever have to worry about dying. Still, it's very fun and I do feel like quite the badass chucking my shield, dodging, and unleashing mine and companion abilities all over the place. It's fun, but I have no idea if/how it holds up at higher difficulty levels. Every piece of gear looks
really cool, but I haven't had to give much thought to load build-outs. I'm sure that becomes much more of an issue at higher difficulty as well.
I've only run into one bug, where the death animation loops over and over when I fall into water. I can just fast-travel to a beacon to get out of it, but it can be annoying to run back to where I was. Not a deal breaker, just obnoxious. Other than that, I haven't had any issues at all.
So far, it has it's hooks fully in and I'm really loving this one. I'd probably put it as my front-runner for Game of the Year so far.
Also, I really want to know if "Rook" is short for "Rookie", referring to the chess piece, or just an entirely random nickname.
When darkness veils the world, four Warriors of Light shall come.