DnD Game 1 - The Five Sons
Moderator: Zaxxon
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
- coopasonic
- Posts: 21274
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
As a man of the woods I can honestly say I have had no need for such knowledge in the past friend Kupa, I would hope a knight like yourself or brother DocD would be versed in such things... My first instinct says this is none of our business and it is best that we steer clear of trouble to keep the wagons safe as is our jobcoopasonic wrote:Anyone able to figure out who's who over there?
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- coopasonic
- Posts: 21274
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
When two forces face off, at least one is in the wrong. We have a duty to uphold the laws of the land insofar as they are right and just. Even if you don't believe such a thing, leaving armed enemies at your back is a foolish thing and you can be sure some of these are enemies.
-Coop
Black Lives Matter
Black Lives Matter
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
When two forces face off both are probably in the wrong in my experience.... however you can rest assured that I will watch your back friend Kupa for I would hate to lose you before you see the world in the tones of grey that it is Allanon smirks and draws both of his hand xbows as he sits low in his saddle ready to guide Carmon forward into range with his knees when the time comes.
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
OOC:
Oooooh, BUUuuurn...
/OOC
I agree that leaving armed people so willing to fight at our rear is dangerous, but I do believe we need to get more information before we make a drastic decision. We came north with the goal of NOT allying ourselves with one faction or the other. We must be careful to succeed in that goal.
Does it look like the odds are even, like is it six vs. six, or is it lopsided?
**Edit: Also, would any of the wagon drivers know herald colors?
Oooooh, BUUuuurn...

/OOC
I agree that leaving armed people so willing to fight at our rear is dangerous, but I do believe we need to get more information before we make a drastic decision. We came north with the goal of NOT allying ourselves with one faction or the other. We must be careful to succeed in that goal.
Does it look like the odds are even, like is it six vs. six, or is it lopsided?
**Edit: Also, would any of the wagon drivers know herald colors?
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
As an afterthought, I would like to keep two things in mind:
1. I would like to keep an eye on the wagons in case this is a diversionary tactic and the real threat tries to sneak up behind us
2. In keeping with #1, I want to look very closely at the livery they are wearing; are they the same colors, are the emblems different, do they look like they are actually trying to kill one another?
Roll is: 17 + 4 (Spot, Wisdom +4)= 21
1. I would like to keep an eye on the wagons in case this is a diversionary tactic and the real threat tries to sneak up behind us
2. In keeping with #1, I want to look very closely at the livery they are wearing; are they the same colors, are the emblems different, do they look like they are actually trying to kill one another?
Roll is: 17 + 4 (Spot, Wisdom +4)= 21
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Hyena recognizes one sides insignia as Torpin... they outnumber their foe 7 to 5.Hyena wrote:15+1=16 Int
There are twelve of them.coopasonic wrote:Int: 9+1=10.
Swords are Sharp. They have some.docD wrote:5+0=5 Int
docD
The Emperors Personal Guard seem to be defending His Imperial Majesty from the Royal CaterersGrafvolluth wrote:Int:
1d20+1
1+1 = 2
w00t!

"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
- coopasonic
- Posts: 21274
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
It seems the youngest son's men have run afoul of someone. Or, perhaps with their penchant for use of thugs and assassins, they are extracting their version of justice.
It seems they have their foe outnumbered. Perhaps if we attempt to even the odds we can discover something of use here. If we act, however, we could be crossing a line too far to step back.
Do the underdogs look like regular citizens, or are they wearing colors? And are the colors generic, or can I at least tell if they belong to one of the brothers, even if I don't know which one?
Spot roll: 14+4 (wis +4)= 19
**Edit: Also, are there any bodies already fallen in combat?
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
No common uniform among the Underdogs.Hyena wrote:Do the underdogs look like regular citizens, or are they wearing colors? And are the colors generic, or can I at least tell if they belong to one of the brothers, even if I don't know which one?
Spot roll: 14+4 (wis +4)= 19
**Edit: Also, are there any bodies already fallen in combat?
No insignia.
Nobody killed on either side as of yet.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- coopasonic
- Posts: 21274
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am

I forgot this was the Paladin Party.
The Torpin Insignia wearing men have 4 out of 7 evil members.
None among the five underdogs.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- coopasonic
- Posts: 21274
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
/ooc So did I! I was all like, hmm instinct says fight the Torpin's, but how do I know these aren't just guards fighting raiders or something.. crap I don't wanna just attack without knowing... oh yah... I know evil when I see it!Chaosraven wrote:![]()
I forgot this was the Paladin Party.
Brothers, I sense evil among those in the uniforms. We must stop them.
Kupa readies his greatsword and advances trying to keep to the back of the Torpin men if at all possible, quietly hoping to himself that he isn't moving in alone.
-Coop
Black Lives Matter
Black Lives Matter
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
Roll iniative here or will we have surprise here CR?
Let us lay these fools low then Kupa!
If all 7 are engaged in melee I am going to "holster" my x-bows, and draw my short swords. Either way I am going to whistle at Johan to join me in harassing these evil men! Oh and I am going to enter combat mounted either way cus I am crazy and foolish like that!
Let us lay these fools low then Kupa!
If all 7 are engaged in melee I am going to "holster" my x-bows, and draw my short swords. Either way I am going to whistle at Johan to join me in harassing these evil men! Oh and I am going to enter combat mounted either way cus I am crazy and foolish like that!
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
We should keep some alive for questioning if we can. Who we keep alive is your choice.
I begin moving as fast as I can towards the most outnumbered innocent to assist without telegraphing my location (i.e. not a screaming charge). If possible, I try to come up behind the Torpins.
**Edit- here are my stats.
AC: 17 (+3 Dex, +4 Wis)
Attack: +5 to hit (+2 base, +3 Dex (Weapon Finesse: hand-to-hand))
Flurry of blows (no comments, please): twice at +3 to hit (-2 to all attacks)
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
-
- Posts: 419
- Joined: Wed Oct 13, 2004 12:09 pm
Agreed, try to end this with as little blood shed as possible. Many of Torpin's men are evil but we do not know how this came about. Also, this might be a ploy to lure us away from the wagons, so stay alert.
/ooc I will cast shield on myself since combat is immenent. That will raise my AC to 21
docD
/ooc I will cast shield on myself since combat is immenent. That will raise my AC to 21
docD
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Based on odds shifting from 7 vs 5 to 9 vs 7 all opponents may be considered Flanked (+2 to hit) until odds are even.Hyena wrote:I begin moving as fast as I can towards the most outnumbered innocent to assist without telegraphing my location (i.e. not a screaming charge). If possible, I try to come up behind the Torpins.
All seven are engaged.Grafvolluth wrote:If all 7 are engaged in melee I am going to "holster" my x-bows, and draw my short swords. Either way I am going to whistle at Johan to join me in harassing these evil men!
As the men are already engaged in battle they are not surprised, but will be caught unaware for any special abilities (sneak attack, etc) and will be considered Flanked by any who engage them in melee combat.Grafvolluth wrote:Roll iniative here or will we have surprise here CR?
Initiative rolls. Followed by Single Action. (move, spell, ranged attack)
Accepted Action.docD wrote:/ooc I will cast shield on myself since combat is immenent. That will raise my AC to 21
Accepted Action.coopasonic wrote:Kupa readies his greatsword and advances trying to keep to the back of the Torpin men if at all possible, quietly hoping to himself that he isn't moving in alone.
Accepted Action.Hyena wrote:I begin moving as fast as I can towards the most outnumbered innocent to assist without telegraphing my location
Accepted Action. give me a ride check to have twin weapons out.Grafvolluth wrote:Oh and I am going to enter combat mounted either way cus I am crazy and foolish like that!
Those who choose to move are allowed Normal Speed move. For anyone who moves less than 30' you will not be in position to move and attack HTH on your Initiative. Others will be able to move and attack when their turn comes.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- coopasonic
- Posts: 21274
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Initiative: 4-1=3
Moving forward 15 feet /sigh. Encumbered in heavy armor makes for some speedy feet I tell you what.
When it finally gets around to my turn, if nobody is in my way I should be able to run the rest of the way and gain a bonus to AC for the next turn. If you lose your Dex bonus to AC the turn after running, that means you lose a Dex penalty to AC as well right?
Moving forward 15 feet /sigh. Encumbered in heavy armor makes for some speedy feet I tell you what.
When it finally gets around to my turn, if nobody is in my way I should be able to run the rest of the way and gain a bonus to AC for the next turn. If you lose your Dex bonus to AC the turn after running, that means you lose a Dex penalty to AC as well right?

-Coop
Black Lives Matter
Black Lives Matter
-
- Posts: 419
- Joined: Wed Oct 13, 2004 12:09 pm
Init 4+3=7
I move forward 30' while drawing my greatsword and strike the nearest Torpin with the flat of my blade (subdue).
Yield now and you will be shown mercy!
/ooc Hopefully, I'll hit. It's looks a lot cooler to say that after knocking someone senseless than when you almost skewer yourself.
docD
I move forward 30' while drawing my greatsword and strike the nearest Torpin with the flat of my blade (subdue).
Yield now and you will be shown mercy!
/ooc Hopefully, I'll hit. It's looks a lot cooler to say that after knocking someone senseless than when you almost skewer yourself.
docD
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Douglas Adams I am not.coopasonic wrote:When it finally gets around to my turn, if nobody is in my way I should be able to run the rest of the way and gain a bonus to AC for the next turn. If you lose your Dex bonus to AC the turn after running, that means you lose a Dex penalty to AC as well right?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
Initiative roll: 10+3=13
As a monk I can switch between lethal and subdual damage at will, so I am going to do all damage in this fight as subdual with the intent of knocking them all unconscious. Also, do you want us to pre-roll attacks so this doesn't drag on for days for one fight?
I will take the initiative (no pun intended...) and roll 10 or so. Use them in order for whatever they are needed (attacks, saves, etc.)
Also, my attack bonus to hit is only +4 (+1 base, +3 Dex), +2 for any guys I have flanked when I attack.
I am going to enter Flurry of blows mode and attack twice:
Rolls:
17+4 (+1 base, +3 Dex, +2 flanked, -2 Flurry penalty)= 21
10+4 (see above)= 14
**Edit: I withdraw my offer of pre-rolled numbers based on advice from council. No further questions, your honor. (thanks CG...you make a good point)
As a monk I can switch between lethal and subdual damage at will, so I am going to do all damage in this fight as subdual with the intent of knocking them all unconscious. Also, do you want us to pre-roll attacks so this doesn't drag on for days for one fight?
I will take the initiative (no pun intended...) and roll 10 or so. Use them in order for whatever they are needed (attacks, saves, etc.)
Also, my attack bonus to hit is only +4 (+1 base, +3 Dex), +2 for any guys I have flanked when I attack.
I am going to enter Flurry of blows mode and attack twice:
Rolls:
17+4 (+1 base, +3 Dex, +2 flanked, -2 Flurry penalty)= 21
10+4 (see above)= 14
**Edit: I withdraw my offer of pre-rolled numbers based on advice from council. No further questions, your honor. (thanks CG...you make a good point)
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- ChrisGrenard
- Posts: 10587
- Joined: Wed Oct 13, 2004 1:19 pm
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Or a nasty GM might come up with ridiculous stuff that takes up the good rolls and stick the important stuff with the crap rollsChrisGrenard wrote:Hyena, I would recommend against that. I am no expert, or even apprentice at this, but I would expect that if you knew your rolls beforehand you could change what action you wanted to do based on that. I would perhaps preroll for whatever action you just declared, but don't go any turns in advance.

"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Initiative:
grafvolluth-------18
hyena ----------13
7 Torpin ------ --12
5 Underdogs ----10
docD -------------7
Coopasonic -------3
grafvolluth-------18
hyena ----------13
7 Torpin ------ --12
5 Underdogs ----10
docD -------------7
Coopasonic -------3
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
Sorry was out of town I am back and ready to play again
Initiative
1d20+2
16+2 = 18
Ride - Guide with Knees
I will just take a 10 for 15
Edit: Just in case I need an attack roll since it looks like I go first
ToHit:
1d20+0
16+0 = 16
Dmg ( Keen Short Sword + 1)
1d6+3
4+3 = 7
Oh and maybe sneak attack
Boo:
1d6+0
1+0 = 1

Initiative
1d20+2
16+2 = 18
Ride - Guide with Knees
I will just take a 10 for 15
Edit: Just in case I need an attack roll since it looks like I go first
ToHit:
1d20+0
16+0 = 16
Dmg ( Keen Short Sword + 1)
1d6+3
4+3 = 7
Oh and maybe sneak attack
Boo:
1d6+0
1+0 = 1
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
combat conditions will require rolls for skills, but you are up first.Grafvolluth wrote:Sorry was out of town I am back and ready to play again![]()
Initiative
1d20+2
16+2 = 18
Ride - Guide with Knees
I will just take a 10 for 15
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Chaosraven wrote:Those who choose to move are allowed Normal Speed move. For anyone who moves less than 30' you will not be in position to move and attack HTH on your Initiative. Others will be able to move and attack when their turn comes.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
Okie dokie smokie didn't think we were quite in combat yet but here it comesChaosraven wrote:combat conditions will require rolls for skills, but you are up first.Grafvolluth wrote:Sorry was out of town I am back and ready to play again![]()
Initiative
1d20+2
16+2 = 18
Ride - Guide with Knees
I will just take a 10 for 15
This isn't going to be pretty
1d20+5
2+5 = 7
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
I am sure your aware but Light Horse movement is 60ft so I assume I can get up on them and attack this round in melee, but it looks like I might be taking a tumble anywho.Chaosraven wrote:Chaosraven wrote:Those who choose to move are allowed Normal Speed move. For anyone who moves less than 30' you will not be in position to move and attack HTH on your Initiative. Others will be able to move and attack when their turn comes.
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Synergy
If you have 5 or more ranks in Handle Animal, you get a +2 bonus on Ride checks.
DC 20Control Mount in Battle
As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for warhorses or warponies.
DC 5Guide with Knees
You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount.
DC 20Fast Mount or Dismount
You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.
I think the Knees check is fine for move action to the foe.
But a Control in Combat would be required for a NonWar Horse.
Failing that, a Fast Dismount would be required to still be able to attack rather than using action to Dismount.
(don't forget your +2 synergy bonus)
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
- Hyena
- Posts: 2472
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
I see that I quite jumped the gun early on this one...
Do my previous rolls still hold, CR?
Sorry about swinging out of turn, thought we were all in range.
Hyena
Do my previous rolls still hold, CR?
Sorry about swinging out of turn, thought we were all in range.
Hyena
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
Okie lets do a move with knees to get there and try a quick dismountChaosraven wrote:Assuming of course that you wish to stay mounted.
1d20+5
17+5 = 22

And then use my single attack from above if thats groovy with you.
Also do you want me to roll attacks for Johan, should he be on my iniative or separate?
"If you loved me, you'd all kill yourselves today."
-Spider Jerusalem
-Spider Jerusalem
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
- Grafvolluth
- Posts: 902
- Joined: Fri Oct 15, 2004 12:13 pm
- Location: Lost in Time and Space
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
The Druid rides to the edge of the fray, performs a flawless dismount and slices into the nearest foe (hereafter called BadGuyOne) getting his attention away from the outnumbered Others.
Damage Track: BadGuyOne (8)
Hyena is next and both (previously rolled) attacks will hit. Choose a foe and roll damage.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis