Let's Play Together: GM'd Battletech via MegaMek IX

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Stefan Stirzaker
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Stefan Stirzaker »

NickAragua wrote: Thu May 07, 2020 11:07 pm
Isgrimnur wrote: Thu May 07, 2020 10:39 pm
Stefan Stirzaker wrote: Thu May 07, 2020 6:52 pm OUch no leg armour on one leg. Going back to 3519 and taking on the Saracen Lasers and an unallocated Vedette with LRMS. Might be doing a few rounds of LRM fire.
Nick, is he out of action if he jumps in a lake now?
The leg armor breach means the leg gets flooded and every actuator stops working, for a total of probably +5 to PSRs, making the base target roll 8+. So, doable, but highly inadvisable.

edit: also, I don't think the catapult can reach 3519, even with 5/8/5 movement
3820? Faceing w sw
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

Siljanus attempts to target the Wolverine flitting through the woods to the west, but the Stalker's long-range weapons are unable to hit.

El Guapo moves forward, engaging a Vedette as Isgrimnur runs into the cluster. The Marauder's view is briefly obscured by a cloud of smoke, causing the gauss slug to miss, but the rest of its shots connect, blasting chunks out of the target Vedette's side. Isgrimnur's target is also rattled by autocannon and laser fire, then squashed.

Gbasden advances right down the middle, evaporating his target with three solid PPC shots to the left side. Several autocannon shots bounce or take chunks off the thick armor, but it barely even registers.

Leraje moves to the woods south, scoring a couple of hits on the target Vedette, but failing to breach armor.

Stefan jumps after the Saracen, firing lasers. A solid hit causes the hovertank to lurch and its turret to droop temporarily.
Spoiler:
Enlarge Image
Raw Data:
Spoiler:

Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) must make a piloting skill check (used more MPs than at 1G possible).
Needs 3 [3 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 2 : fails.
        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 2 damage to Internal Structure of FR.
             3 Internal Structure remaining.
            Critical hit on FR. Roll is 5; no effect.

            Chance for motive system damage. Roll is 9; (w/ +3 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) must make a piloting skill check (used more MPs than at 1G possible).
Needs 5 [5 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 10 : succeeds.


Weapon Attack Phase
-------------------

Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Wolverine WVR-6R (Rebels Primary Opfor); needs 10, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Large Laser at Wolverine WVR-6R (Rebels Primary Opfor); needs 10, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    LRM 10 at Wolverine WVR-6R (Rebels Primary Opfor); needs 11, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    LRM 10 at Wolverine WVR-6R (Rebels Primary Opfor); needs 11, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

Weapons fire for Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor)
    AC/20 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 11, rolls 9 : misses


Weapons fire for Guillotine GLT-4L (1st Octopus Overlords)
    Large Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 9 : hits (using Right Side table) RS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to RS.
            13 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 10 : hits (using Right Side table) TU
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to TU.
            15 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor)
    AC/2 at Hatchetman HCT-3FXL (1st Octopus Overlords); needs 11, rolls 8 : misses


Weapons fire for Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor)
    AC/5 at Marauder MAD-3RXL (1st Octopus Overlords); needs 9, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Machine Gun at Marauder MAD-3RXL (1st Octopus Overlords); needs 12, rolls 8 : misses
        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 11 [9 (Machine Gun) + 2 (accidental)] to ignite, rolls 11
        Fire started in hex 2828.

Weapons fire for Awesome AWS-8QXL (1st Octopus Overlords)
    ER PPC at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 7 : hits (using Left Side table) LS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 10 damage to LS.
            8 Armor remaining.
            Chance for motive system damage. Roll is 14; (w/ +2 bonus)
             Major damage, vehicle immobile.


    PPC at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 8 : hits (using Left Side table) LS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 10 damage to LS.
            Armor destroyed.
             3 Internal Structure remaining.
            Chance for motive system damage. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
            Critical hit on LS. Roll is 7; Crew stunned for 1 turns.


    PPC at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 8 : hits (using Left Side table) LS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 10 damage to LS.
             SECTION DESTROYED.
*** Vedette Medium Tank (Standard) (Rebels Primary Opfor) DESTROYED by damage! ***
            Critical hit on LS. Roll is 8; Crew stunned for 2 turns.


Weapons fire for Vedette Medium Tank (AC2) (Rebels Primary Opfor)
    SRM 2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 10, rolls 6 : misses


    AC/2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 8, rolls 7 : misses


Weapons fire for Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -hits RA (critical)
        Awesome AWS-8QXL (1st Octopus Overlords) takes 2 damage to RA (critical).
            22 Armor remaining.
            Critical hit on RA. Roll is (6-2) = 4; no effect.


Weapons fire for Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 8, rolls 6 : misses


Weapons fire for Marauder MAD-3RXL (1st Octopus Overlords)
    PPC at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 3, rolls 6 : - Direct Blow - hits (using Left Side table) TU
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 11 damage to TU.
            9 Armor remaining.


    Gauss Rifle at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 5, rolls 3 : misses


    Medium Laser at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 4, rolls 8 : - Direct Blow - hits (using Left Side table) TU
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 6 damage to TU.
            3 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 4, rolls 5 : hits (using Left Side table) RR
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 5 damage to RR.
            15 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


Weapons fire for Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 7, rolls 6 : misses


Weapons fire for Vedette Medium Tank (Standard) (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 7, rolls 5 : misses


Weapons fire for Catapult CPLT-C1 #2 (1st Octopus Overlords)
    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 9, rolls 10 : hits (using Right Side table) RS
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 5 damage to RS.
            15 Armor remaining.


    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 9, rolls 10 : hits (using Right Side table) RS (critical)
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 5 damage to RS (critical).
            10 Armor remaining.
            Critical hit on RS. Roll is 6; Crew stunned for 1 turns.


    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 9, rolls 6 : misses


    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 9, rolls 7 : misses


Weapons fire for Vedette Medium Tank (Standard) (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 8, rolls 6 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor)
    Machine Gun at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 12, rolls 9 : misses

    Machine Gun at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 12, rolls 9 : misses

    Machine Gun at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 12, rolls 7 : misses

    SRM 6 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 10, rolls 11 : 4 missile(s) hit.

        Phoenix Hawk PXH-1K (1st Octopus Overlords) takes 2 damage to CT.
            21 Armor remaining.

        Phoenix Hawk PXH-1K (1st Octopus Overlords) takes 2 damage to CT.
            19 Armor remaining.

        Phoenix Hawk PXH-1K (1st Octopus Overlords) takes 2 damage to RT.
            16 Armor remaining.

        Phoenix Hawk PXH-1K (1st Octopus Overlords) takes 2 damage to LA.
            12 Armor remaining.


Weapons fire for Scorpion Light Tank (LRM) (Rebels Primary Opfor)
    LRM 5 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 12, rolls 6 : misses


    LRM 10 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 12, rolls 10 : misses


Weapons fire for Hatchetman HCT-3FXL (1st Octopus Overlords)
    AC/10 at Vedette Medium Tank (AC2) (Rebels Primary Opfor); needs 7, rolls 9 : hits (using Left Side table) LS (critical)
        Vedette Medium Tank (AC2) (Rebels Primary Opfor) takes 10 damage to LS (critical).
            8 Armor remaining.
            Critical hit on LS. Roll is 8; Crew stunned for 1 turns.


    Medium Laser at Vedette Medium Tank (AC2) (Rebels Primary Opfor); needs 4, rolls 6 : hits (using Left Side table) LS
        Vedette Medium Tank (AC2) (Rebels Primary Opfor) takes 5 damage to LS.
            3 Armor remaining.


    Medium Laser at Vedette Medium Tank (AC2) (Rebels Primary Opfor); needs 4, rolls 6 : hits (using Left Side table) TU
        Vedette Medium Tank (AC2) (Rebels Primary Opfor) takes 5 damage to TU.
            15 Armor remaining.


Weapons fire for Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor)
    LRM 5 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 11, rolls 7 : misses


    LRM 10 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 11, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor)
    SRM 2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 11, rolls 3 : misses


    SRM 2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 11, rolls 8 : misses


    SRM 2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 11, rolls 3 : misses


    LRM 10 at Awesome AWS-8QXL (1st Octopus Overlords); needs 7, rolls 6 : misses


Weapons fire for Phoenix Hawk PXH-1K (1st Octopus Overlords)
    Large Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 8, rolls 8 : - Glancing Blow -hits (using Left Side table) LS
        Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor) takes 4 damage to LS.
            10 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    Medium Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 10, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 10, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..



Physical Attack Phase
-------------------

Physical attacks for Hatchetman HCT-3FXL (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (AC2) (Rebels Primary Opfor); needs 2, rolls 4 : hits (using Left Side table) TU (critical)
        Vedette Medium Tank (AC2) (Rebels Primary Opfor) takes 10 damage to TU (critical).
            5 Armor remaining.
            Critical hit on TU. Roll is 7; Turret Jammed.

    Kick (Left leg) at Vedette Medium Tank (AC2) (Rebels Primary Opfor); needs 2, rolls 8 : - Direct Blow - hits (using Left Side table) LS
        Vedette Medium Tank (AC2) (Rebels Primary Opfor) takes 12 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
*** Vedette Medium Tank (AC2) (Rebels Primary Opfor) DESTROYED by damage! ***
            Critical hit on LS. Roll is (6+2) = 8; Crew stunned for 2 turns.


Heat Phase
-------------------
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 1 heat.
Guillotine GLT-4L (1st Octopus Overlords) gains 22 heat, sinks 22 heat and is now at 0 heat.
Awesome AWS-8QXL (1st Octopus Overlords) gains 37 heat, sinks 33 heat and is now at 4 heat.
Marauder MAD-3RXL (1st Octopus Overlords) gains 18 heat, sinks 17 heat and is now at 1 heat.
Catapult CPLT-C1 #2 (1st Octopus Overlords) gains 15 heat, sinks 15 heat and is now at 3 heat.
Hatchetman HCT-3FXL (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 2 heat.
Phoenix Hawk PXH-1K (1st Octopus Overlords) gains 16 heat, sinks 13 heat and is now at 3 heat.
Uni ATAE-70 CargoMech (Standard) (Free Rasalhague Republic Convoy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6R (Rebels Primary Opfor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Warhammer WHM-6R (Rebels Primary Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.

End Phase
-------------------
Light smoke cloud drifts to 2530 and 2430 and 2529 and dissipates completely!
Fire at 2429 is burning brightly.
Light smoke continues to fill 2530.
Light smoke continues to fill 2430.
Light smoke continues to fill 2529.
Fire at 2828 was started this round.
Light smoke fills 2929.
Light smoke fills 2829.
Light smoke fills 2928.
Megamek save

Two Vedettes break north, following their limping Saracen buddy, while the two tanks that Isgrimnur and El Guapo engaged pull back to the southwest. The tanks on the west flank resume their advance, mostly ignoring the liaison's Phoenix Hawk.

Movement Modifiers:
Wolverine, Warhammer - have not moved yet
Hetzer, Scorpion, Hunter - 2
Maxim - 3
Scorpion #2 - 1
Vedette #2, #5 - 1
Vedette #3, AC2 #2 - 2
Vedette - 3
Vedette #4 - 2
Saracen - 2

Objective update:
6/20 hostile units crippled or destroyed (rout test at 50%)
Vedette AC2 destroyed (Isgrimnur)
Vedette destroyed (Gbasden)

Neither the Warhammer nor the Wolverine have moved yet
Saracen is stunned, meaning it cannot attack this round
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Isgrimnur »

3629
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Leraje »

Jump to 3823 and alpha Vedette @ 3723. Then kick it.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

Isgrimnur wrote: Fri May 08, 2020 12:26 pm3629
No melee attack?
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Isgrimnur »

NickAragua wrote: Fri May 08, 2020 1:16 pm
Isgrimnur wrote: Fri May 08, 2020 12:26 pm3629
No melee attack?
Sorry, 3628.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by El Guapo »

Walk to 2830.

I'm thinking that I'll fire at the Vedette in 3332, but you can make the final firing decisions after the Wolverine and Warhammer move (if I have good shots at the Warhammer after he moves, that's probably more important).
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by gbasden »

Could you clarify rules for entering water? As I read it, it's 3 MP to enter the water and if I cannot run during that move I need to start directly adjacent to the hex I want to enter. Is that correct, or is it just that you can't run once you are in the water?
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

gbasden wrote: Fri May 08, 2020 3:28 pm Could you clarify rules for entering water? As I read it, it's 3 MP to enter the water and if I cannot run during that move I need to start directly adjacent to the hex I want to enter. Is that correct, or is it just that you can't run once you are in the water?
Any time you enter a new water hex on your turn, you're limited to walking speed, the only exception being that you can ignore that restriction if all you're doing is walking forward exactly one step.

The other wrinkle is that the water hex directly in front of you is depth 2, so while you should be able to go in there, you'll be completely submerged (and thus not have LOS to anything).
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by gbasden »

NickAragua wrote: Fri May 08, 2020 3:35 pm
gbasden wrote: Fri May 08, 2020 3:28 pm Could you clarify rules for entering water? As I read it, it's 3 MP to enter the water and if I cannot run during that move I need to start directly adjacent to the hex I want to enter. Is that correct, or is it just that you can't run once you are in the water?
Any time you enter a new water hex on your turn, you're limited to walking speed, the only exception being that you can ignore that restriction if all you're doing is walking forward exactly one step.

The other wrinkle is that the water hex directly in front of you is depth 2, so while you should be able to go in there, you'll be completely submerged (and thus not have LOS to anything).
Right, which was leading me to wonder if I could get to the next hex over and go in, but that's not going to work either. I'll go to 3527 facing S, melee the Vedette adjacent, and fire two PPCs at either the Warhammer, if it comes into LOS, or whichever Vedette gives me the best odds.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by $iljanus »

I’d like to move to hex 2624, facing towards the SW at the end and firing LRMs and Lg Lasers at the Hetzer assault gun at 2230 if I have LOS.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

$iljanus wrote: Fri May 08, 2020 7:30 pm I’d like to move to hex 2624, facing towards the SW at the end and firing LRMs and Lg Lasers at the Hetzer assault gun at 2230 if I have LOS.
I think the water prevents you from getting there - it'll limit you to walk MP, which is 4, and just going into that water hex to your southeast (quickest route) is 4.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by $iljanus »

NickAragua wrote: Fri May 08, 2020 8:33 pm
$iljanus wrote: Fri May 08, 2020 7:30 pm I’d like to move to hex 2624, facing towards the SW at the end and firing LRMs and Lg Lasers at the Hetzer assault gun at 2230 if I have LOS.
I think the water prevents you from getting there - it'll limit you to walk MP, which is 4, and just going into that water hex to your southeast (quickest route) is 4.
Let’s dip my metal feet into hex 2523, facing south and I’d like to keep the same attack plan if possible.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Stefan Stirzaker »

Can I jump to 3815? kick the saracen and weapons of opportunity at others (mainly vedettes)
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

Stefan fires up the Catapult's jump jets, trying to take out the Saracen breaking through to the convoy before the crew can finish picking their teeth up off the floor. He has a hard time getting an LRM lock on the Vedettes to the south, but does manage to crack a lot of armor off the Saracen's turret.

Leraje follows, jumping after the two Vedettes heading north as well. The mechwarrior decides to hold the SRMs, as he's not a very good shot with them and the tank is being evasive enough against the lasers. Not to mention the heat curve. That being said, one of the Guillotine's lasers brushes the turret, causing it to spark instead of rotate. The less said about dodgy Vedettes avoiding kicks the better.

Isgrimnur chases after another pair of Vedettes, with Gbasden stomping in. Isgrimnur's autocannon and laser fire immobilizes the AC/2 Vedette, blasting through armor and into the engine block, the vehicle burping to a halt.

Gbasden's Awesome can take it, but he still breathes a sigh of relief as the Warhammer's PPCs fly past, along with some light ordnance from a nearby Vedette. A few autocannon shots do hit our Awesome, including a pair from the back, causing the mech to lurch slightly and whiff its PPC shots at the Warhammer. Gbasden grunts in dissatisfaction, using the mech's small pulse laser to blow chunks out of the other nearby Vedette's treads, reducing its mobility slightly. Him and Isgrimnur wind up basically playing soccer with the poor tank. It doesn't last very long, exploding after the third kick as its fuel tank goes.

Siljanus is unable to target the Hetzer, but does manage to land a solid laser hit on the front of a Maxim hover transport. The hovercraft remains intact, however.

El Guapo's fire alarms stop blaring, enabling him to score a PPC hit on the previously damaged Vedette, but he's unable to seal the deal with the rest of the weapons, blowing apart several hapless conifers instead.
Spoiler:
Enlarge Image
Raw data:
Spoiler:
Stalker STK-3F (1st Octopus Overlords) must make a piloting skill check while moving from hex 2422 to hex 2523 (entering Depth 1 Water).
Needs 2 [3 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.


Marauder MAD-3RXL (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.

Guillotine GLT-4L (1st Octopus Overlords) must make a piloting skill check (used more MPs than at 1G possible).
Needs 3 [3 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 8 : succeeds.

Catapult CPLT-C1 #2 (1st Octopus Overlords) must make a piloting skill check (used more MPs than at 1G possible).
Needs 3 [3 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 9 : succeeds.

Vedette Medium Tank (Standard) (Rebels Primary Opfor) must make a piloting skill check (used more MPs than at 1G possible).
Needs 2 [2 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 4 : succeeds.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Hatchetman HCT-3FXL (1st Octopus Overlords)
    AC/10 at Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor); needs 8, rolls 8 : - Glancing Blow -hits (using Left Side table) TU
        Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor) takes 5 damage to TU.
            15 Armor remaining.


    Medium Laser at Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor); needs 5, rolls 8 : - Direct Blow - hits (using Left Side table) LS
        Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor) takes 6 damage to LS.
            12 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +2 bonus)
             no effect.


    Medium Laser at Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor); needs 5, rolls 8 : - Direct Blow - hits (using Left Side table) LS (critical)
        Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor) takes 6 damage to LS (critical).
            6 Armor remaining.
            Critical hit on LS. Roll is (8+1) = 9; Engine destroyed. Immobile.


Weapons fire for Warhammer WHM-6R (Rebels Primary Opfor)
    PPC at Awesome AWS-8QXL (1st Octopus Overlords); needs 10, rolls 8 : misses


    PPC at Awesome AWS-8QXL (1st Octopus Overlords); needs 10, rolls 3 : misses


    Medium Laser at Awesome AWS-8QXL (1st Octopus Overlords); needs 12, rolls 6 : misses


Weapons fire for Flatbed Truck (SRM) (Free Rasalhague Republic Convoy)
    SRM 2 at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 10, rolls 10 : - Glancing Blow -1 missile(s) hit (using Left Side table) (w/ -4 malus).

        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 2 damage to LS (critical).
            18 Armor remaining.
            Critical hit on LS. Roll is (6-2) = 4; no effect.


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 9, rolls 10 : hits FR
        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 8 damage to FR.
            12 Armor remaining.


    Large Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 9, rolls 5 : misses


    LRM 10 at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 10, rolls 2 : misses


    LRM 10 at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 10, rolls 6 : misses


Weapons fire for Vedette Medium Tank (AC2) #2 (Rebels Primary Opfor)
    Machine Gun at Awesome AWS-8QXL (1st Octopus Overlords); needs 11, rolls 10 : misses

    SRM 2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 9, rolls 6 : misses


    AC/2 at Awesome AWS-8QXL (1st Octopus Overlords); needs 12, rolls 10 : misses


Weapons fire for Guillotine GLT-4L (1st Octopus Overlords)
    Large Laser at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 8, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Medium Laser at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 8, rolls 12 : - Direct Blow - hits (using Right Side table) TU (critical)
        Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor) takes 6 damage to TU (critical).
            14 Armor remaining.
            Critical hit on TU. Roll is (6+1) = 7; Turret Jammed.


    Medium Laser at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Laser at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 8, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Medium Laser at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 8, rolls 8 : - Glancing Blow -hits (using Right Side table) RS (critical)
        Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor) takes 2 damage to RS (critical).
            16 Armor remaining.
            Critical hit on RS. Roll is (5-2) = 3; no effect.


Weapons fire for Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor)
    AC/5 at Marauder MAD-3RXL (1st Octopus Overlords); needs 10, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 8, rolls 3 : misses


Weapons fire for Awesome AWS-8QXL (1st Octopus Overlords)
    PPC at Warhammer WHM-6R (Rebels Primary Opfor); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    PPC at Warhammer WHM-6R (Rebels Primary Opfor); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Small Pulse Laser at Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor); needs 5, rolls 8 : - Direct Blow - hits (using Left Side table) RR
        Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor) takes 4 damage to RR.
            16 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


Weapons fire for Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 9, rolls 11 : hits LA
        Awesome AWS-8QXL (1st Octopus Overlords) takes 5 damage to LA.
            19 Armor remaining.


    Machine Gun at Awesome AWS-8QXL (1st Octopus Overlords); needs 6, rolls 12 : - Direct Blow - hits RL
        Awesome AWS-8QXL (1st Octopus Overlords) takes 4 damage to RL.
            29 Armor remaining.


Weapons fire for Marauder MAD-3RXL (1st Octopus Overlords)
    PPC at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 4, rolls 12 : - Direct Blow - hits (using Rear table) RR
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 12 damage to RR.
            3 Armor remaining.


    Gauss Rifle at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 7, rolls 5 : misses


    Medium Laser at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 8, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    Medium Laser at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

Weapons fire for Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 10, rolls 8 : misses


Weapons fire for Vedette Medium Tank (Standard) (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 6, rolls 10 : - Direct Blow - 2 shot(s) hit (using Rear table) (w/ +2 bonus).

        Awesome AWS-8QXL (1st Octopus Overlords) takes 5 damage to RA.
            17 Armor remaining.

        Awesome AWS-8QXL (1st Octopus Overlords) takes 5 damage to LTR.
            5 Armor remaining.


Weapons fire for Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor)
    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 11, rolls 9 : misses


    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 11, rolls 5 : misses


Weapons fire for Catapult CPLT-C1 #2 (1st Octopus Overlords)
    LRM 15 at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 13, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Scorpion Light Tank (LRM) (Rebels Primary Opfor)
    LRM 5 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    LRM 10 at Phoenix Hawk PXH-1K (1st Octopus Overlords); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Phoenix Hawk PXH-1K (1st Octopus Overlords)
    Large Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 9, rolls 3 : misses


    Medium Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 11, rolls 5 : misses


Weapons fire for Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor)
    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 12, rolls 6 : misses


    LRM 10 at Stalker STK-3F (1st Octopus Overlords); needs 12, rolls 10 : misses




Physical Attack Phase
-------------------

Physical attacks for Guillotine GLT-4L (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 7, rolls 4 : misses.

Physical attacks for Awesome AWS-8QXL (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor); needs 4, rolls 8 : - Direct Blow - hits (using Left Side table) LS
        Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor) takes 18 damage to LS.
            0 Armor remaining.

    Kick (Left leg) at Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor); needs 4, rolls 2 : misses.

Physical attacks for Catapult CPLT-C1 #2 (1st Octopus Overlords)
    Kick (Left leg) at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 7, rolls 9 : hits (using Random Side table) TU
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 13 damage to TU.
            11 Armor remaining.


Physical attacks for Hatchetman HCT-3FXL (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor); needs 3, rolls 10 : - Direct Blow - hits (using Rear table) RR
        Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor) takes 12 damage to RR.
            4 Armor remaining.

    Kick (Left leg) at Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor); needs 3, rolls 9 : - Direct Blow - hits (using Rear table) RR
        Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor) takes 12 damage to RR.
            Armor destroyed.
             SECTION DESTROYED.
*** Vedette Medium Tank (Standard) #3 (Rebels Primary Opfor) DESTROYED by damage! ***
            Critical hit on RR. Roll is (10+2) = 12; Fuel Tank Hit (Vehicle Explodes).


Guillotine GLT-4L (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (missed a kick)); needs 3, rolls 6 : succeeds.

Awesome AWS-8QXL (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 0 (missed a kick)); needs 2, rolls 5 : succeeds.

Heat Phase
-------------------
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 21 heat, sinks 22 heat and is now at 0 heat.
Guillotine GLT-4L (1st Octopus Overlords) gains 25 heat, sinks 22 heat and is now at 3 heat.
Awesome AWS-8QXL (1st Octopus Overlords) gains 24 heat, sinks 28 heat and is now at 0 heat.
Marauder MAD-3RXL (1st Octopus Overlords) gains 20 heat, sinks 17 heat and is now at 4 heat.
Catapult CPLT-C1 #2 (1st Octopus Overlords) gains 10 heat, sinks 13 heat and is now at 0 heat.
Hatchetman HCT-3FXL (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1K (1st Octopus Overlords) gains 13 heat, sinks 13 heat and is now at 3 heat.
Uni ATAE-70 CargoMech (Standard) (Free Rasalhague Republic Convoy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6R (Rebels Primary Opfor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Warhammer WHM-6R (Rebels Primary Opfor) gains 25 heat, sinks 18 heat and is now at 7 heat.
MegaMek save

As the two Vedettes and Saracen attempt to get past Stefan and attack the convoy, the crew of the Vedette that Isgrimnur disabled climbs out of the vehicle at a rapid pace.

Objective update:
8/20 hostile units crippled or destroyed (rout test at 50%)
Vedette AC2 #2 disabled (Isgrimnur)
Vedette #3 destroyed (Isgrimnur, assist by Gbasden)

Movement modifiers:
Wolverine, Warhammer - not moved yet
Maxim - 3
Hunter - 2
Scorpions, Hetzer - 1
Vedette #2 - 0
Vedette #5 - 1
Vedette - 2
Vedette #4, Saracen - 3
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Isgrimnur »

2925. I'm on the Maxim.

Corporal Stefan, I want that Saracen grounded YESTERDAY!
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Leraje »

Run to 3719. Fire all lasers at Vedette @ 3616.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by $iljanus »

Target Maxim hover transport in hex 2824 with SRMs and medium lasers. Thanks!
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by gbasden »

Move to 3532 facing SW. Shoot at the Warhammer if possible while meleeing a Vedette.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Stefan Stirzaker »

Im on it!

3410 or 3511. Attack saracen with all means available
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

Just waiting for our Marauder.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by El Guapo »

Sorry. Remind me - how fast can you move while backing up? I think you're limited to your max walking movement?
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

El Guapo wrote: Mon May 11, 2020 1:18 pm Sorry. Remind me - how fast can you move while backing up? I think you're limited to your max walking movement?
Correct.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by El Guapo »

Ok - then I'll back up back to 2827. Probably fire at the Hunter in 2327 (torso twisting if helpful / necessary), unless the Warhammer movement changes the wisdom of that).
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

Try as he might, Stefan just can't reach melee range of the Saracen. All four of the Catapult's medium lasers hit, but fail to breach armor. He does manage to attract the hovertank's attention as a salvo of SRMs streaks by, with only one pinging off the armor.

Siljanus opens up on the Maxim with short range weapons, throwing a large laser in there for good measure - the combat computer and leg-mounted heat sinks being underwater mean the mech can put out a lot more heat than expected and not have any trouble dissipating it (boiled lake water notwithstanding). Isgrimnur's mech blares its heat alarms as the jump jets raise its heat quite a bit, leaving our mechwarrior firing just one medium laser at the hovercraft. Siljanus' lasers and SRMs take the hovertank out of action, settling it to the ground in a cloud of dust, blown-out fans and SRM launcher bits. Our mechwarrior breathes a sigh of relief as an AC/20 round from the Hetzer spends itself against the water in front of the Stalker. The Stalker takes a few LRMs from a Scorpion tank, but they barely dent the armor. Isgrimnur smirks and leaves the rest of the Maxim intact - salvage that hasn't been smashed apart with a hammer is worth more. Some flamer infantry clamber out, but they're basically just shaking themselves off, so they're not really a threat at this point.

The Warhammer takes a few seconds too cool off, staying out of sight. This leaves its Vedette buddies hanging as Gbasden stomps up to them. The damaged one that got away from El Guapo eats a pair of PPC shots and a blast from the pulse laser, treads fusing and the vehicle refusing to move. The second one is simply squashed under the Awesome's foot.

El Guapo backs up, firing at the Hunter support tank. As its missiles leave the rack, the Marauder nails it with a PPC and a gauss slug, ruining the treads on the right side and leaving it tilting. The crew scampers out.

Leraje chases after the Vedettes, which fire back, one of them pinging an autocannon round off the Guillotine's leg. His target Vedette takes several laser hits, causing it to spurt out a significant amount of oil and slow down with a grinding sound.

The convoy also reports taking fire from the Wolverine which has circled around the west flank.
Spoiler:
Enlarge Image
Raw data:
Spoiler:
Marauder MAD-3RXL (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.

Hatchetman HCT-3FXL (1st Octopus Overlords) must make a piloting skill check (used more MPs than at 1G possible).
Needs 1 [1 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 8 : succeeds.

Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) must make a piloting skill check (used more MPs than at 1G possible).
Needs 5 [3 (Base piloting skill) + 2 (Steering Damage) + 0 (used more MPs than at 1G possible)], rolls 6 : succeeds.

Weapon Attack Phase
-------------------

Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 6, rolls 5 : misses


    Medium Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 6, rolls 5 : misses


    Medium Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 6, rolls 7 : hits (using Left Side table) RR
        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 5 damage to RR.
            7 Armor remaining.
            Chance for motive system damage. Roll is 16; (w/ +5 bonus)
             Major damage, vehicle immobile.


    Medium Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 6, rolls 12 : - Direct Blow - hits (using Left Side table) LS (critical)
        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 7 damage to LS (critical).
            13 Armor remaining.
            Critical hit on LS. Roll is (5+2) = 7; SRM 2 malfunctions.


    Medium Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 6, rolls 3 : misses


    SRM 6 at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 7, rolls 10 : - Direct Blow - 4 missile(s) hit (using Left Side table) (w/ +2 bonus).

        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 2 damage to FR.
            10 Armor remaining.
            Chance for motive system damage. Roll is 13; (w/ +5 bonus)
             Major damage, vehicle immobile.

        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 2 damage to LS.
            11 Armor remaining.

        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 2 damage to LS (critical).
            9 Armor remaining.
            Critical hit on LS. Roll is (7+1) = 8; Crew stunned for 1 turns.

        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 2 damage to LS.
            7 Armor remaining.
            Chance for motive system damage. Roll is 15; (w/ +5 bonus)
             Major damage, vehicle immobile.


    SRM 6 at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 7, rolls 6 : misses


Weapons fire for Wolverine WVR-6R (Rebels Primary Opfor)
    AC/5 at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 11, rolls 7 : misses


    Medium Laser at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 12, rolls 2 : misses


Weapons fire for Guillotine GLT-4L (1st Octopus Overlords)
    Large Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 5 : misses


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 9 : - Direct Blow - hits (using Rear table) LS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 6 damage to LS.
            12 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 3 : misses


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 11 : - Direct Blow - hits (using Rear table) RR
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 6 damage to RR.
            14 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 6 : - Glancing Blow -hits (using Rear table) RR
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 2 damage to RR.
            12 Armor remaining.


Weapons fire for Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor)
    AC/20 at Stalker STK-3F (1st Octopus Overlords); needs 11, rolls 11 : - Glancing Blow -hits (using Partial cover (horizontal 50%) table) RL
        Stalker STK-3F suffers no damage. (RL behind cover)


Weapons fire for M.A.S.H. Truck (Small) (Free Rasalhague Republic Convoy)
    Small Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 10, rolls 5 : misses


    Small Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 10, rolls 8 : misses


Weapons fire for Marauder MAD-3RXL (1st Octopus Overlords)
    PPC at Hunter Light Support Tank (LRM15) (Rebels Primary Opfor); needs 2, rolls 5 : - Direct Blow - hits (using Right Side table) RS (critical)
        Hunter Light Support Tank (LRM15) (Rebels Primary Opfor) takes 11 damage to RS (critical).
            13 Armor remaining.
            Critical hit on RS. Roll is (3+1) = 4; no effect.


    Medium Laser at Hunter Light Support Tank (LRM15) (Rebels Primary Opfor); needs 6, rolls 3 : misses


    Gauss Rifle at Hunter Light Support Tank (LRM15) (Rebels Primary Opfor); needs 5, rolls 5 : - Glancing Blow -hits (using Right Side table) RS
        Hunter Light Support Tank (LRM15) (Rebels Primary Opfor) takes 7 damage to RS.
            6 Armor remaining.
            Chance for motive system damage. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.


Weapons fire for Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 10, rolls 2 : misses


Weapons fire for Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor)
    AC/5 at Guillotine GLT-4L (1st Octopus Overlords); needs 10, rolls 9 : misses


Weapons fire for Catapult CPLT-C1 #2 (1st Octopus Overlords)
    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 7, rolls 7 : - Glancing Blow -hits (using Left Side table) TU (critical)
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 2 damage to TU (critical).
            9 Armor remaining.
            Critical hit on TU. Roll is (6-2) = 4; no effect.


    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 7, rolls 9 : hits (using Left Side table) LS
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 5 damage to LS.
            13 Armor remaining.


    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 7, rolls 9 : hits (using Left Side table) TU
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 5 damage to TU.
            4 Armor remaining.


    Medium Laser at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 7, rolls 7 : - Glancing Blow -hits (using Left Side table) LS
        Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor) takes 2 damage to LS.
            11 Armor remaining.


Weapons fire for Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor)
    AC/5 at Awesome AWS-8QXL (1st Octopus Overlords); needs 12, rolls 7 : misses


    Machine Gun at Awesome AWS-8QXL (1st Octopus Overlords); needs 9, rolls 7 : misses

Weapons fire for Hatchetman HCT-3FXL (1st Octopus Overlords)
    Medium Laser at Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor); needs 6, rolls 7 : hits (using Right Side table) RS
        Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor) takes 5 damage to RS.
            15 Armor remaining.


Weapons fire for Vedette Medium Tank (Standard) (Rebels Primary Opfor)
    AC/5 at Guillotine GLT-4L (1st Octopus Overlords); needs 8, rolls 9 : hits LL
        Guillotine GLT-4L (1st Octopus Overlords) takes 5 damage to LL.
            17 Armor remaining.


Weapons fire for Maxim Heavy Hover Transport (Standard) (Rebels Primary Opfor)
    SRM 6 at Stalker STK-3F (1st Octopus Overlords); needs 9, rolls 7 : misses


Weapons fire for Phoenix Hawk PXH-1K (1st Octopus Overlords)
    Medium Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 8, rolls 7 : misses


    Medium Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 8, rolls 6 : misses


    Small Laser at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 8, rolls 7 : misses


Weapons fire for Hunter Light Support Tank (LRM15) (Rebels Primary Opfor)
    LRM 15 at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 5 : misses


Weapons fire for Scorpion Light Tank (LRM) (Rebels Primary Opfor)
    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 8, rolls 10 : 5 missile(s) hit (using Partial cover (horizontal 50%) table).

        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LA.
            18 Armor remaining.


    LRM 10 at Stalker STK-3F (1st Octopus Overlords); needs 8, rolls 7 : misses


Weapons fire for Awesome AWS-8QXL (1st Octopus Overlords)
    ER PPC at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 4, rolls 5 : hits (using Left Side table) FR
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 10 damage to FR.
            10 Armor remaining.
            Chance for motive system damage. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.


    PPC at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 7, rolls 8 : hits (using Left Side table) LS
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 10 damage to LS.
            8 Armor remaining.


    Small Pulse Laser at Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor); needs 2, rolls 7 : - Direct Blow - hits (using Left Side table) RR
        Vedette Medium Tank (Standard) #2 (Rebels Primary Opfor) takes 4 damage to RR.
            Armor destroyed.
             4 Internal Structure remaining.
            Chance for motive system damage. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.
            Critical hit on RR. Roll is (3+1) = 4; no effect.


Weapons fire for Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor)
    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 11, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor)
    SRM 2 at Catapult CPLT-C1 #2 (1st Octopus Overlords); needs 7, rolls 6 : misses


    SRM 2 at Catapult CPLT-C1 #2 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -1 missile(s) hit (w/ -4 malus).

        Catapult CPLT-C1 #2 (1st Octopus Overlords) takes 2 damage to RT.
            17 Armor remaining.


    SRM 2 at Catapult CPLT-C1 #2 (1st Octopus Overlords); needs 7, rolls 5 : misses


    LRM 10 at Catapult CPLT-C1 #2 (1st Octopus Overlords); needs 12, rolls 6 : misses




Physical Attack Phase
-------------------

Physical attacks for Awesome AWS-8QXL (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor); needs 3, rolls 5 : hits (using Right Side table) RS
        Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor) takes 17 damage to RS.
            1 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

    Kick (Left leg) at Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor); needs 3, rolls 10 : - Direct Blow - hits (using Right Side table) RS
        Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor) takes 19 damage to RS.
            Armor destroyed.
             SECTION DESTROYED.
*** Vedette Medium Tank (Standard) #5 (Rebels Primary Opfor) DESTROYED by damage! ***
            Critical hit on RS. Roll is (2+2) = 4; no effect.


Physical attacks for Phoenix Hawk PXH-1K (1st Octopus Overlords)
    Kick (Left leg) at Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor); needs 7, rolls 7 : - Glancing Blow -hits (using Right Side table) TU
        Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor) takes 4 damage to TU.
            16 Armor remaining.


Physical attacks for Uni ATAE-70 CargoMech (Standard) (Free Rasalhague Republic Convoy)
    Kick (Left front leg) at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 7 : misses.

Uni ATAE-70 CargoMech (Standard) (Free Rasalhague Republic Convoy) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [6 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (6 (Base piloting skill) - 2 (Quad bonus) + 0 (missed a kick)); needs 4, rolls 5 : succeeds.

Heat Phase
-------------------
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 24 heat, sinks 24 heat and is now at 0 heat.
Guillotine GLT-4L (1st Octopus Overlords) gains 22 heat, sinks 22 heat and is now at 3 heat.
Awesome AWS-8QXL (1st Octopus Overlords) gains 29 heat, sinks 29 heat and is now at 0 heat.
Marauder MAD-3RXL (1st Octopus Overlords) gains 17 heat, sinks 17 heat and is now at 4 heat.
Catapult CPLT-C1 #2 (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 0 heat.
Hatchetman HCT-3FXL (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1K (1st Octopus Overlords) gains 9 heat, sinks 12 heat and is now at 0 heat.
Uni ATAE-70 CargoMech (Standard) (Free Rasalhague Republic Convoy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6R (Rebels Primary Opfor) gains 9 heat, sinks 9 heat and is now at 0 heat.
Warhammer WHM-6R (Rebels Primary Opfor) gains 2 heat, sinks 9 heat and is now at 0 heat.
MegaMek save

It appears as though the rest of the tanks - the two Scorpions and the Hetzer to the southwest are retreating. The Vedettes and Saracen to the north, as well as (presumably) the Wolverine continue picking at the convoy, with little luck so far - a lot of the vehicles in the convoy are fast little guys.

Objective update:
12/20 hostile units crippled or destroyed
Maxim hover transport disabled (Siljanus, assist by Isgrimnur)
Hunter disabled (El Guapo)
Vedette #2 disabled (Gbasden, assist by El Guapo)
Vedette #5 destroyed (Gbasden)

Movement modifiers:
Vedette - 1
Vedette #4, Saracen - 3
Scorpions - 1
Hetzer - 2
Warhammer, Wolverine - have not moved yet
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Isgrimnur »

2919 for a dip, and let's give our Wolverine friend something else to worry about.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by El Guapo »

So the vehicles are retreating at this point but the mechs aren't?
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

El Guapo wrote: Mon May 11, 2020 2:36 pm So the vehicles are retreating at this point but the mechs aren't?
The vehicles to the southwest are doing a "fighting retreat", the units to the north are still picking at the convoy, and it's hard to tell what the Warhammer is doing, but you can treat everything that's not disabled as an active combatant.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Leraje »

Run to 3713.
Fire all MLs at Vedette @ 3612, followed by a kick.
Fire LL at Vedette @ 3609
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by gbasden »

Back up to 3930 and try to shoot the Warhammer.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by $iljanus »

Do I have a shot at that Wolverine from either 2321 or 2421? Now that it’s moved a bit closer to me it’s time to engage that sneaky bastard.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

You would from 2321, but you can't get there - turning around will run you two or three MP, stepping up into woods is another 3, which eats all your MP.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by El Guapo »

Seems like it makes sense for gbasden and I to tag-team the Warhammer, and everyone else gets back to destroy the vehicles up near the convoy?

Also, is that Phoenix Hawk to the southwest on our side or not? Doesn't seem to be listed on the friendly or hostile forces list. Maybe a tourist?

edit: ah, it's the liaison.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by El Guapo »

I'll back up one space into the heavy woods and plan on targeting the Warhammer (pending its movement).
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

El Guapo wrote: Mon May 11, 2020 3:53 pm edit: ah, it's the liaison.
In fine liaison tradition, he's not doing much, but at least he's not getting himself blown up.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by $iljanus »

Time to get out of the bath. Move to hex 2623 facing SW. If I can, target the Hetzer at 1630 with LRMs and Lg lasers. I’ll then make my way towards the Wolverine in a future turn. If the Scorpion in 1730 has a significantly better chance of being hit I’ll target the Scorpion instead.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Stefan Stirzaker »

Can I kick the vedette next to me, then move and then attack a new target? or is it one attack and move per round?
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Leraje »

Stefan Stirzaker wrote: Mon May 11, 2020 8:27 pm Can I kick the vedette next to me, then move and then attack a new target? or is it one attack and move per round?
Nope, melee attacks take place last during the turn. Somewhat simplified turn structure is Move>Fire>Resolve damage>Melee>Resolve melee damage. Damage resolution is simultaneous for all sides. Hope that helps.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by Stefan Stirzaker »

Thanks! I thought so.

move to 3609 melee vedette and fire at vedette in convoy where I was.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX

Post by NickAragua »

As the enemy Wolverine jumps across the river to attack the convoy, a hover APC tries really hard to avoid it, and the Saracen zipping around. A little too hard, in fact, and grinds one of its bottom fans against the ground, with quite unpleasant results.

Siljanus lumbers out of the lake, raking a laser across the front of the Hetzer without penetrating armor. Encourage a continued retreat.

Leraje finally finishes off the nearby Vedette, blasting through to its engine block with the Guillotine's lasers. Stefan helps out by causing multiple armor breaches on that poor tank as well. Leraje holds the kick, that tank is basically kibble now. The other Vedette survives, although its armor is starting to look a little thin.

Gbasden and El Guapo team up on the Warhammer, Gbasden's three PPCs hitting from the front and melting two tons of armor off the heavy mech, while El Guapo melts through the back with a PPC shot. Gbasden's right leg takes a solid PPC hit, but armor holds. The Warhammer's mechwarrior is unable to compensate for the pounding and the mech falls to the ground.

Isgrimnur succeeds in distracting the Wolverine, but the Saracen blows away the flatbed truck with its SRMs.
Spoiler:
Enlarge Image
MegaMek save

Raw data:
Spoiler:
Hatchetman HCT-3FXL (1st Octopus Overlords) must make a piloting skill check (entering Depth 1 Water).
Needs 0 [1 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.

Hatchetman HCT-3FXL (1st Octopus Overlords) must make a piloting skill check (used more MPs than at 1G possible).
Needs 1 [1 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 10 : succeeds.

M.A.S.H. Truck (Small) (Free Rasalhague Republic Convoy) must make a piloting skill check (used more MPs than at 1G possible).
Needs 3 [3 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 4 : succeeds.

Armored Personnel Carrier (Hover LRM) (Free Rasalhague Republic Convoy) must make a piloting skill check (used more MPs than at 1G possible).
Needs 6 [6 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 2 : fails.
        Armored Personnel Carrier (Hover LRM) (Free Rasalhague Republic Convoy) takes 5 damage to Internal Structure of FR.
             SECTION DESTROYED.
*** Armored Personnel Carrier (Hover LRM) (Free Rasalhague Republic Convoy) DESTROYED by damage! ***
            Critical hit on FR. Roll is 9; Sensors Hit!

            Chance for motive system damage. Roll is 7; (w/ +3 bonus)
             Minor damage, +1 to driving skill rolls.

Weapon Attack Phase
-------------------

Weapons fire for Vedette Medium Tank (Standard) (Rebels Primary Opfor)
    AC/5 at Catapult CPLT-C1 #2 (1st Octopus Overlords); needs 7, rolls 12 : - Direct Blow - hits LT
        Catapult CPLT-C1 #2 (1st Octopus Overlords) takes 6 damage to LT.
            13 Armor remaining.


    Machine Gun at Catapult CPLT-C1 #2 (1st Octopus Overlords); needs 10, rolls 8 : misses

Weapons fire for Flatbed Truck (SRM) (Free Rasalhague Republic Convoy)
    SRM 2 at Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor); needs 8, rolls 6 : misses


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 10, rolls 12 : hits FR
        Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor) takes 8 damage to FR.
            22 Armor remaining.


    Large Laser at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 10, rolls 4 : misses


    LRM 10 at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 9, rolls 3 : misses


    LRM 10 at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 9, rolls 7 : misses


Weapons fire for Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor)
    AC/5 at M.A.S.H. Truck (Small) (Free Rasalhague Republic Convoy); needs 9, rolls 12 : - Direct Blow - hits (using Left Side table) TU
        M.A.S.H. Truck (Small) (Free Rasalhague Republic Convoy) takes 6 damage to TU.
            4 Armor remaining.


Weapons fire for Guillotine GLT-4L (1st Octopus Overlords)
    Large Laser at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 7, rolls 10 : - Direct Blow - hits (using Left Side table) TU
        Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor) takes 9 damage to TU.
            5 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 8 : hits (using Right Side table) FR
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to FR.
            15 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 11 : - Direct Blow - hits (using Right Side table) RS (critical)
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 6 damage to RS (critical).
            7 Armor remaining.
            Critical hit on RS. Roll is (9+1) = 10; Engine destroyed. Immobile.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 8 : hits (using Right Side table) TU
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to TU.
            10 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 6, rolls 8 : hits (using Right Side table) RS (critical)
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to RS (critical).
            2 Armor remaining.
            Critical hit on RS. Roll is 8; Crew stunned for 1 turns.


Weapons fire for Awesome AWS-8QXL (1st Octopus Overlords)
    ER PPC at Warhammer WHM-6R (Rebels Primary Opfor); needs 4, rolls 7 : - Direct Blow - hits LL
        Warhammer WHM-6R (Rebels Primary Opfor) takes 11 damage to LL.
            4 Armor remaining.


    PPC at Warhammer WHM-6R (Rebels Primary Opfor); needs 4, rolls 5 : hits RA
        Warhammer WHM-6R (Rebels Primary Opfor) takes 10 damage to RA.
            10 Armor remaining.


    PPC at Warhammer WHM-6R (Rebels Primary Opfor); needs 4, rolls 7 : - Direct Blow - hits RA
        Warhammer WHM-6R (Rebels Primary Opfor) takes 11 damage to RA.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on RA. Roll is (4+1) = 5; no effect.


Weapons fire for Wolverine WVR-6R (Rebels Primary Opfor)
    Medium Laser at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 8, rolls 7 : misses


    SRM 6 at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 9, rolls 7 : misses


    AC/5 at Hatchetman HCT-3FXL (1st Octopus Overlords); needs 12, rolls 6 : misses


Weapons fire for M.A.S.H. Truck (Small) (Free Rasalhague Republic Convoy)
    Small Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 5, rolls 10 : - Direct Blow - hits (using Left Side table) LS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 4 damage to LS.
            8 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    Small Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 5, rolls 3 : misses


Weapons fire for Marauder MAD-3RXL (1st Octopus Overlords)
    PPC at Warhammer WHM-6R (Rebels Primary Opfor); needs 5, rolls 7 : hits (using Rear table) CTR
        Warhammer WHM-6R (Rebels Primary Opfor) takes 10 damage to CTR.
        Needs 7+ to destroy Searchlight, rolls 5.
            Armor destroyed.
             21 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Warhammer WHM-6R (Rebels Primary Opfor); needs 9, rolls 8 : misses


    Gauss Rifle at Warhammer WHM-6R (Rebels Primary Opfor); needs 8, rolls 7 : misses


Weapons fire for Warhammer WHM-6R (Rebels Primary Opfor)
    PPC at Awesome AWS-8QXL (1st Octopus Overlords); needs 7, rolls 6 : misses


    PPC at Awesome AWS-8QXL (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits RL
        Awesome AWS-8QXL (1st Octopus Overlords) takes 11 damage to RL.
            18 Armor remaining.


Weapons fire for Catapult CPLT-C1 #2 (1st Octopus Overlords)
    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 4, rolls 4 : - Glancing Blow -hits FR (critical)
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 2 damage to FR (critical).
            13 Armor remaining.
            Critical hit on FR. Roll is (11-2) = 9; Sensors Hit!


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 4, rolls 11 : - Direct Blow - hits FR
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 7 damage to FR.
            6 Armor remaining.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 4, rolls 6 : hits LS
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to LS.
            3 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.


    Medium Laser at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 4, rolls 9 : - Direct Blow - hits FR
        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 6 damage to FR.
            0 Armor remaining.


    LRM 15 at Vedette Medium Tank (Standard) (Rebels Primary Opfor); needs 9, rolls 10 : 9 missile(s) hit.

        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 5 damage to TU.
            5 Armor remaining.

        Vedette Medium Tank (Standard) (Rebels Primary Opfor) takes 4 damage to FR.
             1 Internal Structure remaining.
            Critical hit on FR. Roll is 7; Machine Gun malfunctions.


Weapons fire for Scorpion Light Tank (LRM) (Rebels Primary Opfor)
    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 10, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    LRM 10 at Stalker STK-3F (1st Octopus Overlords); needs 10, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for Scorpion Light Tank (LRM) #2 (Rebels Primary Opfor)
    LRM 5 at Stalker STK-3F (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -1 missile(s) hit (w/ -4 malus).

        Stalker STK-3F (1st Octopus Overlords) takes 1 damage to LL.
            24 Armor remaining.


    LRM 10 at Stalker STK-3F (1st Octopus Overlords); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 12 : no fire..

Weapons fire for Hatchetman HCT-3FXL (1st Octopus Overlords)
    Medium Laser at Wolverine WVR-6R (Rebels Primary Opfor); needs 8, rolls 5 : misses


    Medium Laser at Wolverine WVR-6R (Rebels Primary Opfor); needs 8, rolls 8 : - Glancing Blow -hits RA
        Wolverine WVR-6R (Rebels Primary Opfor) takes 2 damage to RA.
            14 Armor remaining.


Weapons fire for Saracen Medium Hover Tank (Standard) (Rebels Primary Opfor)
    SRM 2 at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 5, rolls 9 : - Direct Blow - 1 missile(s) hit (using Right Side table) (w/ +2 bonus).

        Flatbed Truck (SRM) (Free Rasalhague Republic Convoy) takes 2 damage to RS.
            0 Armor remaining.


    SRM 2 at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 5, rolls 8 : - Direct Blow - 2 missile(s) hit (using Right Side table) (w/ +2 bonus).

        Flatbed Truck (SRM) (Free Rasalhague Republic Convoy) takes 2 damage to RS (critical).
             SECTION DESTROYED.
*** Flatbed Truck (SRM) (Free Rasalhague Republic Convoy) DESTROYED by damage! ***
            Critical hit on RS. Roll is (9+1) = 10; Engine destroyed. Immobile.
            Critical hit on RS. Roll is (5+1) = 6; Crew stunned for 1 turns.

        Flatbed Truck (SRM) (Free Rasalhague Republic Convoy) takes 2 damage to RS.


    SRM 2 at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 5, rolls 8 : - Direct Blow - 2 missile(s) hit (using Right Side table) (w/ +2 bonus).

        Flatbed Truck (SRM) (Free Rasalhague Republic Convoy) takes 2 damage to FR.
            0 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +4 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

        Flatbed Truck (SRM) (Free Rasalhague Republic Convoy) takes 2 damage to RS.


    LRM 10 at Flatbed Truck (SRM) (Free Rasalhague Republic Convoy); needs 9, rolls 6 : misses


Weapons fire for Phoenix Hawk PXH-1K (1st Octopus Overlords)
    Large Laser at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 9, rolls 6 : misses


    Medium Laser at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 9, rolls 8 : misses


    Small Laser at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 9, rolls 7 : misses




Warhammer WHM-6R (Rebels Primary Opfor) must make 1 piloting skill roll(s) (40+ damage).
The base target is 7 [7 (Base piloting skill)].
    Roll #1, (7 (Base piloting skill) + 2 (40+ damage)); needs 9, rolls 8 : falls.
    Warhammer WHM-6R (Rebels Primary Opfor) falls on its left side, suffering 5 damage.
        Warhammer WHM-6R (Rebels Primary Opfor) takes 5 damage to LL.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.

Pilot of Warhammer WHM-6R (Rebels Primary Opfor) "Sherrybe Béltre" must roll 9 to avoid damage; rolls 11 : succeeds.


Physical Attack Phase
-------------------

Physical attacks for Catapult CPLT-C1 #2 (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor); needs 5, rolls 9 : - Direct Blow - hits (using Random Side table) FR
        Vedette Medium Tank (Standard) #4 (Rebels Primary Opfor) takes 14 damage to FR.
            6 Armor remaining.


Physical attacks for Phoenix Hawk PXH-1K (1st Octopus Overlords)
    Kick (Left leg) at Hetzer Wheeled Assault Gun (Standard) (Rebels Primary Opfor); needs 8, rolls 5 : misses.

Phoenix Hawk PXH-1K (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 0 (missed a kick)); needs 6, rolls 8 : succeeds.

Heat Phase
-------------------
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 22 heat, sinks 20 heat and is now at 2 heat.
Guillotine GLT-4L (1st Octopus Overlords) gains 22 heat, sinks 22 heat and is now at 3 heat.
Awesome AWS-8QXL (1st Octopus Overlords) gains 36 heat, sinks 33 heat and is now at 3 heat.
Marauder MAD-3RXL (1st Octopus Overlords) gains 15 heat, sinks 17 heat and is now at 2 heat.
Catapult CPLT-C1 #2 (1st Octopus Overlords) gains 18 heat, sinks 15 heat and is now at 3 heat.
Hatchetman HCT-3FXL (1st Octopus Overlords) gains 12 heat, sinks 11 heat and is now at 4 heat.
Phoenix Hawk PXH-1K (1st Octopus Overlords) gains 14 heat, sinks 13 heat and is now at 1 heat.
Uni ATAE-70 CargoMech (Standard) (Free Rasalhague Republic Convoy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6R (Rebels Primary Opfor) gains 13 heat, sinks 12 heat and is now at 1 heat.
Warhammer WHM-6R (Rebels Primary Opfor) gains 22 heat, sinks 18 heat and is now at 4 heat.
The tanks to the southwest continue withdrawing, while the Warhammer is struggling to get up. The two remaining tanks to the north are still firing but obviously making their way out of the area as well, as it the Wolverine - although it'll have a good shot at the rest of the convoy on its way out.

Objective update:
APC (Hover LRM) "self-destructs" (1/5)
Flatbed Truck (SRM) destroyed (2/5 convoy units destroyed, mission failure at 3)
Vedette disabled (Leraje, assist by Stefan)
Hostile units mounting fighting withdrawal

Movement mods:
Saracen, Vedette #4 - 2
Hetzer, Scorpion LRM - 1
Scorpion LRM #2 - 0
Warhammer, Wolverine - not moved yet
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