coopasonic wrote: Wed Sep 06, 2023 4:07 pm
Apollo wrote: Wed Sep 06, 2023 3:44 pm
Well, 4 hours in and its definitely not grabbing me yet, but that could just be my Gamer Burnout Syndrome kicking in again. One thing that is annoying the hell out of me right now is the weapons. I'm getting a bad "Borderlands" vibe from all the weapons, of which there are an infinite number of variations and mods guaranteed to make choosing a weapon an almost impossible procedure. After spending a half hour looking at a vendor's weapon selection and having no idea of which weapon I should buy, I finally just quit the game. I'll be back, but I'm definitely in the "Not enjoying any aspect of this game so far" crowd. And it seems to be getting worse the longer I play...
Go do missions and kill and take the weapons that hurt you the most! I really like the grendel and marauder as solid SMG/assault rifle ballistic weapons. Eventually you will be able to build your own weapon mods but that's down the skill tree a bit, the good mods anyway.
Easier said than done. Every firefight (and this is true of every FPS I play) is chaos and I have no idea of how much damage I'm taking, who's shooting at me, etc. I just don't understand why they made all the guns vary so much in so many ways.
In Real Life, though I am far from a gun nut, I can easily determine what weapon would fit my needs based on caliber, rate of fire, range, sights etc. But the weapons in this game are very hard for me to get a handle on since every single weapon can have an infinite number of versions that have vastly different damage amounts, rates of fire, accuracy, etc. If each weapon did the same amount of damage per round fired every time it was fired (whether semi-auto or full automatic), even with all the other characteristics, it would be simple for me to determine what I need.
I wish they would just give us a Damage Per Second rating for each weapon or stop having each and every weapon featuring vastly different damage, rates of fire, accuracy, range, etc. depending on mods or whether or not it is a higher grade version, etc. I would rather see a system like JA3 where a gun can be modified but a pistol is not going to behave like an assault rifle which in turn will not behave like a shotgun, etc. so I could figure out what was best for any given situation.