Factorio, highly addictive game(alpha)

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
coopasonic
Posts: 21114
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: Factorio, highly addictive game(alpha)

Post by coopasonic »

I'm still miles behind everyone else here, but as I was figuring out advanced oil processing I came across something I don't recall seeing mentioned here and wanted to make sure it was known. When placing something, in addition to rotating(R) you can mirror it vertically(V) and/or horizontally(H). For lining up refineries, that's just magical.
-Coop
Black Lives Matter
User avatar
Unagi
Posts: 28166
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Factorio, highly addictive game(alpha)

Post by Unagi »

coopasonic wrote: Thu Nov 14, 2024 10:24 am I'm still miles behind everyone else here, but as I was figuring out advanced oil processing I came across something I don't recall seeing mentioned here and wanted to make sure it was known. When placing something, in addition to rotating(R) you can mirror it vertically(V) and/or horizontally(H). For lining up refineries, that's just magical.
It's very helpful with mirroring blueprints too.
User avatar
Unagi
Posts: 28166
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Factorio, highly addictive game(alpha)

Post by Unagi »

So, this is my current base.

This picture is zoomed into the area that was my previous walls... You can see some of those old walls remaining and the rail lines that used to run up against them.
Enlarge Image


Now I've pushed the nests back even further (away from any pollution is the goal) and I've got some newer walls going up - and rail lines being built.
Enlarge Image
User avatar
LordMortis
Posts: 71636
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis »

I was too slow getting to lasers and don't feel like doing the work to fight back biters and spitters manually. I need to figure out if I want to change my tune and fight my way back or start again. I guess too relaxed and slow makes for not very relaxed and slow if you aren't up and going enough. I never even go the basics of nuclear power in place, which is what I was trying to accomplish before setting up a laser network. I've yet to relearn nuclear power nor anything more than makeshift oil cracking. After dropping $35 it would be a shame to set this back down before I actually get get Space Age content. I built a rocket silo but then never got batteries and rocket fuel to get my first rocket launched.
User avatar
jztemple2
Posts: 12471
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Factorio, highly addictive game(alpha)

Post by jztemple2 »

LordMortis wrote: Thu Nov 14, 2024 3:00 pm I was too slow getting to lasers and don't feel like doing the work to fight back biters and spitters manually.
I found on my first Space Age playthrough that the key was to get a platform in space as soon as I could so I could start generating white science and carbon. Then I beelined to full logistics. By doing that I could use Ghost Mode to plan out my buildings and by putting down a network of roboports I let my construction robots do the building, including walls and lasers. And by putting repair points into my network my many construction robots could repair damaged walls, lasers etc. I also put machine gun turrets and let the logistics robots supply them with ammo.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
jztemple2
Posts: 12471
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Factorio, highly addictive game(alpha)

Post by jztemple2 »

Unagi wrote: Thu Nov 14, 2024 11:53 am So, this is my current base.

This picture is zoomed into the area that was my previous walls... You can see some of those old walls remaining and the rail lines that used to run up against them.
Enlarge Image
That's a thing of beauty :wub:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
Unagi
Posts: 28166
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Factorio, highly addictive game(alpha)

Post by Unagi »

oh my, thank you. :oops:
User avatar
Unagi
Posts: 28166
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Factorio, highly addictive game(alpha)

Post by Unagi »

jztemple2 wrote: Thu Nov 14, 2024 3:35 pmThen I beelined to full logistics. By doing that I could use Ghost Mode to plan out my buildings
Just wanted to point this out -

Enlarge Image


There is a setting:
Interface settings >> Interaction >> Pick ghost item if no items are available


I will have my mouse over an existing Belt or Assembler or Inserter (whatever) and hit the 'Q' key - and this will now fill my cursor with the ghost of that item to be 'ghost placed' in the world (for planning and/or robots to build), if I don't have the item. Works at the start of the game.


(unless your point was that your plans planned for logistics, and you didn't plan much before that phase...)
User avatar
jztemple2
Posts: 12471
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Factorio, highly addictive game(alpha)

Post by jztemple2 »

I used ghosts for planning purposes before I got the full logistics and also so my personal roboport construction robots could do things for me, like build walls near creatures. It wasn't till I left Nauvis that I really appreciated how well Ghost Mode works.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
jztemple2
Posts: 12471
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Factorio, highly addictive game(alpha)

Post by jztemple2 »

Unagi wrote: Thu Nov 14, 2024 9:24 pm
jztemple2 wrote: Thu Nov 14, 2024 3:35 pmThen I beelined to full logistics. By doing that I could use Ghost Mode to plan out my buildings
Just wanted to point this out -

Enlarge Image


There is a setting:
Interface settings >> Interaction >> Pick ghost item if no items are available


I will have my mouse over an existing Belt or Assembler or Inserter (whatever) and hit the 'Q' key - and this will now fill my cursor with the ghost of that item to be 'ghost placed' in the world (for planning and/or robots to build), if I don't have the item. Works at the start of the game.
I was doing things the longer way around, bring up the build menu in ghost mode and select what I wanted to build, or I'd mouse over an existing item and copy it. Good to know there's a shorter way.

And I've never even looked at the settings :roll:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
Post Reply