[PC] The Thaumaturge
Posted: Wed Aug 07, 2024 9:00 am
Picked this up on sale on Fanatical on a whim, didn't see a thread about it, so thought I'd give some (early) thoughts.
The Thaumaturge is a light isometric RPG in which you play the role of a thaumaturge, a wizard of sorts who can detect personality traces left behind by people touching objects. You also have the strange ability to summon a type of demon called "salutor" that arise from human flaws.
The game takes place in late 19th-century Russia/Poland, in the time of Rasputin. As the title character, Wiktor, you are tasked with unraveling the mysteries around your father's unusual death.
The bulk of gameplay involves exploring the map and using your senses to find objects of interest. Finding objects grants XP, and finding enough related objects will allow you to draw a conclusion that gives some insight into whatever quest you're currently on. XP can then be used to upgrade your skill tree. Skills can unlock new combat attacks, or provide upgrades to existing combat attacks that offer bonus effects.
Combat itself is turn-based, and while it took me a bit to wrap my head around, is pretty unique. As a thaumaturge, you know every action the enemy will take and when they will take it. So combat becomes a strategic battle in which you are trying to best time your attacks (and the attacks of your salutor) to outwit the enemy's actions. There are other nuances as well, such as enemies who are virtually indestructible until you attack their weaknesses, and a "Focus" stat which can be attacked instead of HP to weaken or take them out of the action.
However, it is important to note that the game is much more about immersing yourself in Wiktor's story than on tons of combat encounters and action. This is a slow-paced, methodical game that takes its time revealing its secrets. The prologue feels very on-rails, but as the game progresses and you start to discover more side quests, things open up a bit more and you get more freedom in the order in which you investigate things.
Still, if you're not into reading and dialogue, you may find the game too slow for your tastes. I have been quite enjoying the relaxed pace, and as a fan of the old Call of Cthulhu RPG, role-playing from a non-combat perspective doesn't bother me. Fortunately the writing is excellent, to the point I've enjoyed even the random bits of flavor text. Voice acting ranges from very good to serviceable.
This has not been a difficult game so far, and from what I've read from reviews it will likely never be much of a challenge. But as an interactive story with a beautiful presentation, great writing, fun-if-not-particularly-challenging combat, and an interesting setting with some creepy horror elements, I'm enjoying it a great deal.
The Thaumaturge is a light isometric RPG in which you play the role of a thaumaturge, a wizard of sorts who can detect personality traces left behind by people touching objects. You also have the strange ability to summon a type of demon called "salutor" that arise from human flaws.
The game takes place in late 19th-century Russia/Poland, in the time of Rasputin. As the title character, Wiktor, you are tasked with unraveling the mysteries around your father's unusual death.
The bulk of gameplay involves exploring the map and using your senses to find objects of interest. Finding objects grants XP, and finding enough related objects will allow you to draw a conclusion that gives some insight into whatever quest you're currently on. XP can then be used to upgrade your skill tree. Skills can unlock new combat attacks, or provide upgrades to existing combat attacks that offer bonus effects.
Combat itself is turn-based, and while it took me a bit to wrap my head around, is pretty unique. As a thaumaturge, you know every action the enemy will take and when they will take it. So combat becomes a strategic battle in which you are trying to best time your attacks (and the attacks of your salutor) to outwit the enemy's actions. There are other nuances as well, such as enemies who are virtually indestructible until you attack their weaknesses, and a "Focus" stat which can be attacked instead of HP to weaken or take them out of the action.
However, it is important to note that the game is much more about immersing yourself in Wiktor's story than on tons of combat encounters and action. This is a slow-paced, methodical game that takes its time revealing its secrets. The prologue feels very on-rails, but as the game progresses and you start to discover more side quests, things open up a bit more and you get more freedom in the order in which you investigate things.
Still, if you're not into reading and dialogue, you may find the game too slow for your tastes. I have been quite enjoying the relaxed pace, and as a fan of the old Call of Cthulhu RPG, role-playing from a non-combat perspective doesn't bother me. Fortunately the writing is excellent, to the point I've enjoyed even the random bits of flavor text. Voice acting ranges from very good to serviceable.
This has not been a difficult game so far, and from what I've read from reviews it will likely never be much of a challenge. But as an interactive story with a beautiful presentation, great writing, fun-if-not-particularly-challenging combat, and an interesting setting with some creepy horror elements, I'm enjoying it a great deal.