Visions of Mana
Posted: Mon Sep 02, 2024 10:57 pm
The Mana series is always one that fell into the "other" category at Squeenix, similar to series like SaGa or Star Ocean. It was never a heavy hitter like Final Fantasy or Dragon Quest, but rather a series that was typically enjoyable but not a "must play" game.
Visions of Mana came out last week. I have no particular nostalgia for the Mana games, but was in the mood for something that a little more cheery after playing several "very serious" games. I wasn't really expecting much VoM did an amazing job of delivering exactly that, and I found myself binging on it for nearly 15 hours over the long weekend. It's an action JRPG that leans heavily into anime tropes. If you can't stomach overly cheery characters, steer well clear of this one. I actually found them a nice change of pace from the typical dour protagonists. The story isn't anything revolutionary but sets up interestingly enough to make you want to keep moving from zone to zone. The world is really what carries the day here. Every zone is beautiful, with a lush and vibrant color palette and lots of distinct biomes and enemies. It strikes a really great balance between making want to explore every square inch without any particular area wearing out it's welcome. New traversal options unlock as you play, which gives incentive for going back to visit previous areas.
Combat happens frequently as you explore, and is always very fun. It's pretty basic action combat at it's core (standard attack, special class attack, and radial menus for abilities) but gets much more interesting as you progress. The party comes across unique "vessels" which unlock new classes and abilities for every character. Once unlocked, you can mix and match skills to create a balanced party or to lean heavily into a specific element for a specific enemy. New skills are unlocked through a simple skill tree which really begins to create some interesting strategic decisions as the bosses get tougher. Combine that with class-specific uber attacks, elementals triggers, dodge and block mechanics, and different enemy skills and resistances, and the combat is always engaging. I typically tend to get bored with action combat after a while (looking at you, Tales series) but this one has kept my interest through at least the halfway mark.
This isn't a game that's going to win any awards, but if you're looking for something that's light, cheery, and just plain fun, you could do a lot worse than VoM.
Visions of Mana came out last week. I have no particular nostalgia for the Mana games, but was in the mood for something that a little more cheery after playing several "very serious" games. I wasn't really expecting much VoM did an amazing job of delivering exactly that, and I found myself binging on it for nearly 15 hours over the long weekend. It's an action JRPG that leans heavily into anime tropes. If you can't stomach overly cheery characters, steer well clear of this one. I actually found them a nice change of pace from the typical dour protagonists. The story isn't anything revolutionary but sets up interestingly enough to make you want to keep moving from zone to zone. The world is really what carries the day here. Every zone is beautiful, with a lush and vibrant color palette and lots of distinct biomes and enemies. It strikes a really great balance between making want to explore every square inch without any particular area wearing out it's welcome. New traversal options unlock as you play, which gives incentive for going back to visit previous areas.
Combat happens frequently as you explore, and is always very fun. It's pretty basic action combat at it's core (standard attack, special class attack, and radial menus for abilities) but gets much more interesting as you progress. The party comes across unique "vessels" which unlock new classes and abilities for every character. Once unlocked, you can mix and match skills to create a balanced party or to lean heavily into a specific element for a specific enemy. New skills are unlocked through a simple skill tree which really begins to create some interesting strategic decisions as the bosses get tougher. Combine that with class-specific uber attacks, elementals triggers, dodge and block mechanics, and different enemy skills and resistances, and the combat is always engaging. I typically tend to get bored with action combat after a while (looking at you, Tales series) but this one has kept my interest through at least the halfway mark.
This isn't a game that's going to win any awards, but if you're looking for something that's light, cheery, and just plain fun, you could do a lot worse than VoM.