Prices set to rise for games

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GungHo
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Prices set to rise for games

Post by GungHo »

Not exactly news I suppose; we've really been pretty lucky the last several years with video game prices remaining mostly static. But with the release of the next gen consoles, devs and publishers are looking to bump the baseline price of game from $49.99 to $59.99 or more.


From the Dallas Morning News:

Video game fans, start saving those pennies.

The cost of getting your game on is about to go up.

Retailers and game industry experts say that game publishers plan to use the new generation of consoles coming out soon to test whether gamers are willing to pay as much as $60 for many, if not most, new games.

It's getting more expensive to make games, experts say, and the launch of hardware platforms gives publishers the opportunity to introduce higher prices, as they have with the release of Sony Corp.'s PSP handheld system.

For more than a decade, the standard launch price for most games was $50, with higher price tags generally reserved for collector editions of the most anticipated titles.

"Prices for software for consoles – for the most part – remained static since video games were introduced to us back in the early '80s," said David Riley, who tracks game sales for market research firm NPD Group.

But as each generation of video game console technology has gotten more sophisticated, the cost of making games for those platforms has increased.

"Several years ago, you were talking $2 million" to create a game, said David Cole, an analyst with DFC Intelligence. "Then two years ago, a $3 million to $5 million average. Now you're looking at $5 million to $10 million, and you could even have $20 million to $30 million on some titles."

Until now, those escalating costs have been easily recouped.

The average gamer is 30, which translates into a much larger customer base than when games were marketed solely to teenagers.

In the first quarter, nearly 63 million video games, game consoles and accessories were sold in the U.S., up 18 percent from the first quarter of 2004.

Video and computer game software sales hit a record $7.3 billion in 2004. But development costs seem to be outpacing the rate at which new customers are being groomed.

Almost none of the big three hardware makers – Sony, Microsoft Corp and Nintendo Co. – are ready to say what software prices will be for their next consoles, others aren't as reluctant.


Changes expected

Dan DeMatteo, vice chairman and chief operating officer for Grapevine-based game retailer GameStop Corp., said he expects publishers to use the launch of the supercharged consoles as an excuse to tinker with software prices.

"You can change the paradigm if you start it with a new platform," he said.

Mr. DeMatteo said a small price increase for top-tier titles would be reasonable, given the rising development costs.

"I personally would like to see a standard $59.99 retail price point," he said.

Games have actually gotten cheaper, when adjusted for inflation. A $49.95 game in 1990 would retail for $73.87 nowadays.


Mr. Riley said higher gamer prices are almost assured.

"You've got these incredible engines coming out on the next-gen systems that are going to be able to just blow away the games that are out right now," he said. "But you have to have the developers, and you have to have the money to create them. So, yes, I think it goes without saying we're going to see a slight increase in prices."

Microsoft and Sony have remained mum on pricing for next-generation software, as have independent game publishers such as Electronic Arts and Activision.

Microsoft declined to comment for this story, but it is clearly looking to deepen the revenue stream of its gaming division.

At the Game Developers Conference in March, Microsoft said the next Xbox – expected to be called the Xbox 360 – will include a feature allowing gamers to buy and download in-game items for as little as 99 cents.

Sony has said even less about its next PlayStation system.

"Sony Computer Entertainment America has not made any announcements about next-gen hardware or software, and pricing structures have yet to be determined," a Sony spokesman said in a written statement. "More details about the next-gen system will be revealed at E3."

E3 is the Electronic Entertainment Expo, the annual video game convention extravaganza in Los Angeles where hardware and software makers show off their upcoming products. E3, which runs the third week of May this year, is expected to be the launching pad for the new consoles from Sony, Microsoft and Nintendo.

It's unknown whether any of the companies at E3 will reveal prices for next-generation games.

Nintendo seems to be leaning toward holding the line on game prices, though.

George Harrison, Nintendo's senior vice president of marketing, said that development costs have risen dramatically over the last several years.

"But having said that, we still believe that the best opening price point is $50," he said.

"The current pricing model is really what we're looking at, and that really gets down to how many software titles each consumer can buy in a year," Mr. Harrison added.

He noted that DVD movies cost about $20.

"We don't want to be too far away from that," he said.


Watching the trends

But Mr. Harrison said Nintendo is following what other game publishers do.

"We develop our pricing independently, but we certainly would watch the sales trends," he said.

Sony's new PSP handheld has already proved that there's some elasticity in the price gamers are willing to pay for their favorite titles.

Although portable games have traditionally not ventured past $40, many PSP games are selling for $50.

Mr. DeMatteo said the higher prices for PSP games have not resulted in slower sales.

If it's any consolation to gamers, most experts predict that many next-generation games will be released at current prices.

Also, the more expensive games will be discounted after a few months – even today's hottest blockbuster eventually lands in the bargain bin.

And if consumers aren't willing to pony up the extra cash, game publishers won't hesitate to backtrack.

"Consumers aren't stupid," Mr. Riley said. "There has to be a justification for a price increase. If consumers don't see it, they're not going to pay for it."
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Post by CeeKay »

Fuckin' PSP monkeys ruining it for everyone else :P
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Post by Jeff Jones »

They even say in there it's a test. The market will bear it out. I can assure you I won't be paying $60 for any game. It'll just mean a little longer wait for the price to drop. It's not like all titles are going to jump to $60, and then stay there forever. The day one price is for the suckers who can't wait for a sale, and don't mind beta-testing :)

Besides, I think this has more to do with consoles than PC games.
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Post by Faldarian »

As a first-day buyer of most of the games I find I want, I have to say that if the prices rose by $10 arbitrarily I'd kick the habit really quickly.

Not only that, but if the average price for a game was $60 for one of the new consoles, I'd change my position on being an early adopter of them as well.

And frankly, I'm thinking Mr. DeMatteo would like to be getting games for what he is now and just selling them through his retail chain for $10 more. A 20% across the board increase in the cost of a standard game isn't a small price increase. This seems more like speculation on his part than any kind of factual reporting, in any event.

The price has stayed steady at $50 because games moved from being a niche market to a consumer market. Virtually every other product out there lowers in price from the same thing as it becomes more saturated and they attempt to put more on the market; if someone actually starts producing the BMW of video games, they -may- be able to push up the prices on those titles.

For any smaller developer or less mass-interest game, well... that higher price point could spell the death knell for entire genres. It's hard enough to get someone to take a chance on a game that's not a sure thing at $50.
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Post by CeeKay »

Used games, borrowing and piracy. That's all I got to say about that.
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Post by naednek »

Didn't we hear about this when the PS2 and the xbox came out? Infact, every year we hear about prices are going to be up, but in fact, it's quite the opposite, we see better sales every year.
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Post by GungHo »

Faldarian wrote:The price has stayed steady at $50 because games moved from being a niche market to a consumer market. Virtually every other product out there lowers in price from the same thing as it becomes more saturated and they attempt to put more on the market; if someone actually starts producing the BMW of video games, they -may- be able to push up the prices on those titles.
I think that's true, but at some point the market will only bear so much, and with development costs continuing to rise prices will simply have to as well...or else we can expect to see far fewer AAA titles.

I think there is still plenty of room for the market to grow, however; $10 billion in sales really isnt that much when you consider 1) the price of games, 2) the # of games and 3) the # of potential gamers. I think it could easily expand to $20 billion as games become more and more mainstream.

But I also fully expect that, with games going more mainstream, the next gen console release will be in such demand that pubs will be able to get away with $60 price points, at least for the AAA titles. Even if us hardcore gamers arent willing to pay that, we're so outnumbered now that Im not sure we'll have much of an effect on the situation.
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Post by EddieA »

"Didn't we hear about this when the PS2 and the xbox came out?"
Yes, but it came true in that case, and that's what worries me. PSOne titles were $40 on release, and the average price rose to $50 for PS2 and XBox.

I think it's possible this will happen, but game companies have to know that this would only spur on used game sales, which they don't make any money from.
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Post by Wholly Schmidt »

Edited to take out my response to EddieA because I didn't read his post close enough. Then edited a couple more times for typos because I'm an idiot.

Count me in the "won't pay more than $50 for a game" group. I'll just play my games later. I can live with that. They talk about the rising costs of games to produce, but the industry is also gigantic now, it's not like they're just hemorrhaging money. They pull in more money every year than the year before; more people are buying games. I don't doubt that it costs more to make games, but I'm pretty sure you could manipulate the numbers any way you felt like when it comes to whether that rising development cost warrants rising game prices at this point.
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Post by Crux »

Honestly, I wouldn't care if it weren't for the fact that 90% of the games released are not properly finished. I refuse to pay $60 to be a beta tester for a game that may or may not be 'fixed'.
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Post by JayG »

Doesn't matter to me. By the time I get around to buying any next gen console, all the best games will be on budget anyway.
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Post by Kraken »

I imagine PC game prices will move up along with console cartridges. New PC games have been $50 for as long as I can remember -- a price hike is overdue. With the retail market's standard discounting schedule, only compulsive buyers pay full price anyway.
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Post by baron calamity »

Console game prices have been set at $50 for 15 years
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Post by JonathanStrange »

I recall seeing some early to mid 1990s prices for PC games and those prices were $50-$60 then. At that time, I was 11 to 15 years-old, and wasn't buying games new - they were all gifts, trades, etc. So, they were more expensive then both relatively and absolutely but I think the ONLY game I bought new was Civilization.

I am with those of you who can wait and see if a title is all it promised to be. When you pay full price you expect a damn solid production. If I could be relatively certain that I will enjoy a game, then I would pay more. As it is, too many games are merely good-looking and not particularly fun to play. I don't mind that - if I didn't pay more than $30.

I don't like higher prices but an increase won't directly affect me. At least not immediately. :)
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Post by baron calamity »

Wing Commander 2 was expensive. It was $70. Then you had to buy the speech pack and $19, and then the two expansion packs and $30 a pop.
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Post by Defiant »

All of Access's productions tended to be pretty expensive, too (in the $70+ range, IIRC) as were a few other titles.

$60 is on the expensive side, though for a solid quality strategy or adventure game, I'd be willing to pay it (though, of course, it's really only after I've played it that I can tell if it's worth it). Fortunately, those games tend to be in the $30-40 range now, anyway. Of course, a similar $10 rise in those price ranges would be a lot worse, percentwise.
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Post by baron calamity »

Geeez I forgot about Links. I remember paying $65 for Links 386
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Post by Jeff Jones »

baron calamity wrote:Geeez I forgot about Links. I remember paying $65 for Links 386
I bought that in 1992 at EB, and I'm certain I didn't pay $65 for it.
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Post by knob »

I could swear I used to pay $60 for N64 games, but maybe that's because I was in the Azores at the time. Or maybe it was just a really good game (Goldeneye? Donkey Kong Country?)



Either way, it hurts enough to pay $50 for a game. Hopefully this test won't touch my PC games.
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Post by Wholly Schmidt »

Yeah, I remember some N64 games were $55-60, usually first party titles. Prices seem to be more unpredictable all around on the PC side. There have been a lot of PC games, even games ported to all the consoles, that start out cheaper than $50, but there are also a lot of games like HL2 and others that $50 will get you the bare-bones package but special editions are up at $60 and even more.
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Post by Faldarian »

GungHo wrote:
Faldarian wrote:The price has stayed steady at $50 because games moved from being a niche market to a consumer market. Virtually every other product out there lowers in price from the same thing as it becomes more saturated and they attempt to put more on the market; if someone actually starts producing the BMW of video games, they -may- be able to push up the prices on those titles.
I think that's true, but at some point the market will only bear so much, and with development costs continuing to rise prices will simply have to as well...or else we can expect to see far fewer AAA titles.

I think there is still plenty of room for the market to grow, however; $10 billion in sales really isnt that much when you consider 1) the price of games, 2) the # of games and 3) the # of potential gamers. I think it could easily expand to $20 billion as games become more and more mainstream.
There may be a number of potential customers out there that are willing to jump into the business and start buying games, but raising the price is an effort that would be directed in favor of the existing market instead of creating a new one.

New gamers are going to be less likely to join the fold if it becomes more and more expensive to get started; there's full proof of that in the installed user base of consoles as the price on the systems themselves dropped and there were more bargain titles available.

Raising the price of the games is a mistake that will stagnate the growth of game sales. If the new consoles come out and are $500+ to buy, plus peripherals, plus $60 a game, you'll see their market stay exclusively with the niche gamer segment just like they always have. Widespread distribution of the consoles has never come until they have considerable price drops from their initial release.

And raising the price of games would have the same effect on game companies... but it's been proven that smaller developers don't often have the luxury of waiting for price drops to spread their software around to meet sales numbers. They usually need to have a good release, or they're screwed.

/edit for clarity :p
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Post by Rumpy »

You people in the States have it easy though. Here in Canada we already pay $60 for games which is the standard pricepoint, and sometimes $70 or $80, not to mention Australia which is even more expensive. With this price rise, we'll be seeing $70 games, add on the tax and it's not unreasonable to see the final total teetering towards $90.
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Post by edosan »

I can't remember the last mainstream game I paid "full price" for -- it might have been Civiization 2. I usually wait for sales, bargain bins, and used games.

I can't be bothered to chip in for John Carmack's next Ferrari or some random game development house's E3 alcohol binge.

(On the other hand, I have no problem paying full price for every Combat Mission game.)
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Post by zinckiwi »

In New Zealand most PC and console games are NZ$100-120 (US$70-85) when they first arrive. Our prices don't fluctuate with the exchange rate, so it would be interesting to see what effect a US price hike would have on our prices...
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Post by Giles Habibula »

My latest favorite games were all well under $50, and all purchased new, within 2 weeks of their PC release.

FarCry $40
Riddick $30
The Suffering $30
Half-Life 2 $38

And an aberration: Delta Force XTreme $20. Not sure I'm allowed to count this, since it's a graphically updated re-release of a 7-year-old game. However, after playing it a while, $20 is a steal.

And personally, if all the IP holders for the classic games re-released updated versions of their originals, I'd run right out and buy them in 2 minutes.

And in the case of all the titles I just mentioned above, I'd have gladly paid $50 apiece for them, possibly even $60 had I known in advance how good they were.

I mean, I did pay $80 apiece for both Wing Commander 3 and 4, and never regretted it. But that was partly because PC gaming was just coming into its own then, and I was willing to pay more to get something cool that I knew every guy in town wasn't playing, because it hadn't gone console.

Now that it's all gone mainstream however (and with far higher production runs to go with it), $50 or $60 is my max, and then only for a non-blockbuster niche game that I think I'm one of a small number of folks playing. I like the 'quirky' and imperfect games, crafted more out of love than by corporate committee, and I'll easily pay more to support those, even if they're not exactly cutting-edge. If the 'love' for their creation is evident, and I can see the effort that went into it, hell, I'd go $100 for the right game.

I miss the days when PC gaming in general was 'niche', and I felt like I was on the cutting edge, trying products that were in most cases imperfect, but still great fun to play in spite of their flaws, partly because of their inherent unpredictability.
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Post by Freezer-TPF- »

Prices were often above $50 in the old days, but we also bought a lot fewer games back then. I'm sure they will still sell some games for the next gen systems at the $60 pricepoint, but I think the higher price is likely to lead to less $$ sales overall as folks will probably just end up buying fewer games, taking advantage of the rental/used options, or even delaying the purchase of the new consoles.
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Post by EddieA »

"Console game prices have been set at $50 for 15 years"
Playstation and Dreamcast games were only $40 on release.
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Post by Wholly Schmidt »

EddieA wrote:"Console game prices have been set at $50 for 15 years"
Playstation and Dreamcast games were only $40 on release.
I don't know about Playstation games, but Dreamcast games were $50.
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Post by Jeff V »

In 1985, I was paying $50 for games. Adjusted for inflation, that is an equivalent of $88.73 today.

$60 is still cheaper than it used to be in relative dollars.
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Post by Peacedog »

In 1985, I was paying $50 for games
I recall seeing Wizardry 2 for $70. When Daggerfall came out, it was priced in the mid $60s at the local store (a then Walden software).
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Post by qp »

Used to be $80 CDN for a new game almost all the time, but in recent years the prices are more like $60...not sure if the change is from competition or just our dollar improving. PC games have been $50-60.
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Post by Exodor »

Didn't a "major" release debut at $60 a few years back? I seem to recall it was Warcraft 3, but I never buy RTS so my memory could be fuzzy.

My gaming time has been cut back so severely that I only purchase a few games a year - and I wring so much playtime out of older games that I can happily wait for price drops or the secondary market to feed my gaming habit.

No $60 games for me.
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Post by Seppe »

i know back in the early 80's SSi games were around fifty (i think i still have a game box and reciept somewhere). I was in high school and bought very few games at that price range.

I think i paid $60 for dominions 2...? But that is a rare game. For me the price points are:
$20 i will try a game i might not like.
$30 a good point for mosst games
$30+ i have to have seen good reviews and want to play it.
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Post by wankerjr »

I have paid higher prices for certain games but usually they are deemed "Collector's" or something of that ilk specifically to get the goodies if I feel they are worth getting.

Other than that I'm a bargain hunter and will wait for price drops to happen before picking up a title.

Just as an anectodal aside, the PSP is definitely not selling well in my location. The value packs are plentiful as are the games. At EB I have yet to sell a value pack or PSP game outside of the launch week but there have been plenty of PSP games traded in for PS2 or XBox titles. I'm sure Sony is a bit disappointed with sales up to this point.
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Post by LawBeefaroni »

I paid $55 for Fallout back when it came out. I'd gladly pay the same for a game of equal quality today.

I buy all my console games used or on sale.
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Post by Defiant »

I'd gladly pay you tomorrow for a game of equal quality today.
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Post by malchior »

I've been avoiding new games for awhile now. I hardly ever buy games at release unless they are specifically on sale. If I wait, the price goes down and my hardware has a good chance to be better than what it would have been when the game is new.
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Post by edosan »

malchior wrote:I've been avoiding new games for awhile now. I hardly ever buy games at release unless they are specifically on sale. If I wait, the price goes down and my hardware has a good chance to be better than what it would have been when the game is new.
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Post by Coskesh »

EddieA wrote:"Console game prices have been set at $50 for 15 years"
Playstation and Dreamcast games were only $40 on release.
Not true. Having worked at Electronics Boutique during the Dreamcast and PS launch, I remember 49.99, 54.99, and 59.99 on the ol' pricetag gun. SOME of Sony's inhouse stuff was $39.99 or 44.99 about a year or so later (like Twisted Metal 2, etc) when they switched to the smaller cases.
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Post by EddieA »

They must have dropped the standard price to $40 in the latter days of the Playstation, since I remember paying $40 on release for major games like Final Fantasy 9, Chrono Cross, and Tony Hawk 2.
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