First, a recap: I found Gonegold years ago and some of you particularly old farts may remember me getting my first job in the videogame industry in 2000. The company I worked for (Saffire) almost went under after September 11th, laying off 90% of their workforce including yours truly. Working conditions near the end were incredibly poor -- definitely a horror story few would believe.
Afterwards I and a fellow ex-employee started a new company (Sensory Sweep). The company continues today and does well as far as I know, however I was shoved out in a power struggle with some harsh feelings on both sides.
Because of the negative experiences, I vowed never to make videogames again. The economy was still poor, but I found a stable 9-5 low-paying job programming for an audit company, which brings us up to a couple weeks ago when a recruiter talked me into reconsidering my feelings.
Anyway, short story long -- I start on Monday. I am a bit apprehensive about the industry in general, but I am optimistic that this particular job will be different. The pay is very good (my primary reason for accepting the position). I am definitely excited to be working on games again, but at the same time I'm sure I'll be playing them less (and probably buying more of them) due to the job. Games will certainly be more challenging and fun to work on than auditing software.

I'm not sure what I can say at this point but I'll be working on a AAA funded title (this one is well-funded, possibly one of the most) coming out for all next-gen platforms and the PC. Ships for Christmas I believe, so I will obviously be entering a project that is already far into the development schedule.
I wish I could find the old thread where I slammed working in the game industry and how poor the conditions there were ... I think I was arguing with someone working at Tilted Mill, but possibly kathode had something to say. I don't really remember. Anyway, I'm prepared to eat my own words and we'll see how it goes.