Is this the solution for the CP <-> piracy problem ?
Posted: Fri Jun 03, 2005 11:47 pm
We´ve seen so many discussions about aggressive copy protection mechanisms causing a lot of trouble for the user while failing to prevent piracy. Zuxxez went their own way -inspired by by WinXP and Steam- which looks almost perfect to me if we accept that piracy prevention is necessary for adequate sales.
Earth 2160 ...
- has no copy protection!
- the DVD is not needed to play the game!
- has to be activated once per installation via internet or free phone number
- the first 3 activation codes can be obtained anonymously
- the activation code is bound to hardware. You don´t need a new code as long as you don´t change the hardware. This means you can use the same code an unlimited number of times.
- you have to register to receive the 4th registration code
- Zuxxez then may or may not ask you to prove you own a retail version
- if you can prove it (or at least convince them, if you don´t have a receipt) they will reset your counter
- selling the game to another person is allowed! The buyer may have to register, but he will be treated like the first owner.
- installing Earth 2160 on more than 1 PC is allowed as long as you use only 1 at a time!
- making a backup copy of the DVD is allowed!
- Zuxxez will provide a patch to get rid of the regristration process if necessary. This ensures that the game can still be played in a few years.
- it seems even lending the game to a friend is at least tolerated
Infos based upon the publisher´s FAQ. Of course I can´t guarantee that I´ve understood and correctly summarized everything.
Sounds good to me. Install without compatibility problems, activate once, store the DVD on the shelf, play the game.
On a sidenote, Earth 2160 was released in Germany yesterday. The first reviews are coming in. If they´re right it´s a big time winner: Visuals set the new standard in the genre, audio supports some THX stuff, the balancing is great, the campaigns long and the game feature complete including skirmish mode.
Earth 2160 ...
- has no copy protection!
- the DVD is not needed to play the game!
- has to be activated once per installation via internet or free phone number
- the first 3 activation codes can be obtained anonymously
- the activation code is bound to hardware. You don´t need a new code as long as you don´t change the hardware. This means you can use the same code an unlimited number of times.
- you have to register to receive the 4th registration code
- Zuxxez then may or may not ask you to prove you own a retail version
- if you can prove it (or at least convince them, if you don´t have a receipt) they will reset your counter
- selling the game to another person is allowed! The buyer may have to register, but he will be treated like the first owner.
- installing Earth 2160 on more than 1 PC is allowed as long as you use only 1 at a time!
- making a backup copy of the DVD is allowed!
- Zuxxez will provide a patch to get rid of the regristration process if necessary. This ensures that the game can still be played in a few years.
- it seems even lending the game to a friend is at least tolerated
Infos based upon the publisher´s FAQ. Of course I can´t guarantee that I´ve understood and correctly summarized everything.
Sounds good to me. Install without compatibility problems, activate once, store the DVD on the shelf, play the game.

On a sidenote, Earth 2160 was released in Germany yesterday. The first reviews are coming in. If they´re right it´s a big time winner: Visuals set the new standard in the genre, audio supports some THX stuff, the balancing is great, the campaigns long and the game feature complete including skirmish mode.