Page 1 of 3

Please Ignore the Remodelling (WW Fallen 3)

Posted: Fri Apr 20, 2007 12:55 pm
by Chaosraven
http://www.octopusoverlords.com/phpBB2/ ... 39#1052139

Those interested, please go to the other thread.

Posted: Fri Apr 20, 2007 1:00 pm
by Austin
For a second I thought you were saying Archon was to be a head player. I thought it odd we'd all know an ID so quickly. :P (Figured it might be from the last game because he won it or something. :lol: Hmmm... Wasn't that the Mel Gibson game?

Posted: Fri Apr 20, 2007 1:04 pm
by Austin
Seems pretty stacked to the Dark. Will there be a Missionary type role to convert a Dark player to Light. Maybe certain Dark players will be invulnerable to it.

Posted: Fri Apr 20, 2007 1:12 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 1:41 pm
by Austin
Chaosraven wrote:
Austin wrote:Seems pretty stacked to the Dark. Will there be a Missionary type role to convert a Dark player to Light. Maybe certain Dark players will be invulnerable to it.
Don't forget the Dark is the Village (the "Good Guys")
Yeah, but it seems pretty stacked to the good guys no?

They have one who must lynched. He can come out whenever. Of course any Light could come out as that one too I guess.

An auto kill role

Masons which give 66% of the communication the light have

They can scan and PM with the Seeker

They have a mage type

They are missing a priest/protection type role though right?

Just seems stacked is all.

Posted: Fri Apr 20, 2007 1:42 pm
by Remus West
By giving the players scanned knowledge that they have been scanned you have completely removed the ability of the Light to pretend to be the Dark Seeker. That busts the game IMO. Missed that he could also PM them. Way to much power. Unless the Light get lucky and kill him in the first day or two he will run away with the game.

Posted: Fri Apr 20, 2007 1:43 pm
by Austin
Retribution will be about the only way to kill the outed Bulletproof. Retribution could be killed by Dark Vengence.

Posted: Fri Apr 20, 2007 1:49 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 1:51 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 1:53 pm
by Austin
Sorry, mage type would be the PM/scanner I guess.

Would it be overpowering to allow an elder type role who can sire, but maybe fails on anyone but a common villager? (And they lose the ability)


:Or if this doesn't go within the feel of the game is certainly a valid reason for axing it. Just thinking aloud.

Posted: Fri Apr 20, 2007 1:57 pm
by Remus West
Chaosraven wrote:
Remus West wrote:By giving the players scanned knowledge that they have been scanned you have completely removed the ability of the Light to pretend to be the Dark Seeker. That busts the game IMO. Missed that he could also PM them. Way to much power. Unless the Light get lucky and kill him in the first day or two he will run away with the game.
Alternatively he chooses a Light and opens communication with them, right?

Should he be ID'd to his scan target (like the old days of PMing "I am the Seer" but ModVerified?)
Why would he PM them. He is building a trail of scans so that when he comes forward they will all know him because they will all know when they were scanned. And why would he even consider PMing a Light that he just scanned?

Posted: Fri Apr 20, 2007 2:00 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 2:02 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 2:16 pm
by Remus West
Chaosraven wrote:
Remus West wrote:
Chaosraven wrote:
Remus West wrote:By giving the players scanned knowledge that they have been scanned you have completely removed the ability of the Light to pretend to be the Dark Seeker. That busts the game IMO. Missed that he could also PM them. Way to much power. Unless the Light get lucky and kill him in the first day or two he will run away with the game.
Alternatively he chooses a Light and opens communication with them, right?

Should he be ID'd to his scan target (like the old days of PMing "I am the Seer" but ModVerified?)
Why would he PM them. He is building a trail of scans so that when he comes forward they will all know him because they will all know when they were scanned. And why would he even consider PMing a Light that he just scanned?
Agreed that he wouldn't need to PM. But he would not receive his Answer until end of phase, as per normal resolutions.

Perhaps the drawback that he is ID'd to his target balances that
Oh, so they are told who scanned them as well as that they were scanned. I thought they got a "you've been scanned" message but no more details.

Posted: Fri Apr 20, 2007 2:16 pm
by Austin
So to get this straight. He can PM, but he will not know the true ID of who he is talking to until the end of the night. He may scan and not PM though. Can he revisit and PM another night after knowing the ID of the person? Wastes a night but might be good if they found a key player or the siblings.

Posted: Fri Apr 20, 2007 2:17 pm
by Austin
You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.

Posted: Fri Apr 20, 2007 2:18 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 2:19 pm
by Austin
Can the Silencer skip a night? That way a Light member could shut up for a day and utter only a vote as if they'd been silenced. Or can the Silencer silence a Light member?

Posted: Fri Apr 20, 2007 2:20 pm
by Remus West
Austin wrote:You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.
I actually think it better if his ID is given, but it should only be given after they have chosen their victem for the day. That way if the scanner picks a Light they can not kill him that night. If his ID is not given then he is perfectly safe and is building his network day by day and the only hope the Good Guys have is to find him before he builds it big enough to win.

Posted: Fri Apr 20, 2007 2:20 pm
by Austin
Chaosraven wrote:
Austin wrote:So to get this straight. He can PM, but he will not know the true ID of who he is talking to until the end of the night. He may scan and not PM though. Can he revisit and PM another night after knowing the ID of the person? Wastes a night but might be good if they found a key player or the siblings.
He should be allowed to PM the targeted player that night. Choosing that player again would allow such an incident to occur.
I like the balancing effect of being able to scan whoever anonymously, balanced by giving up the right to PM them. If you choose to PM, you ID yourself. Not knowing the role before PM's being allowed brings some suspense and balance.

Posted: Fri Apr 20, 2007 2:21 pm
by Austin
Remus West wrote:
Austin wrote:You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.
I actually think it better if his ID is given, but it should only be given after they have chosen their victem for the day. That way if the scanner picks a Light they can not kill him that night. If his ID is not given then he is perfectly safe and is building his network day by day and the only hope the Good Guys have is to find him before he builds it big enough to win.
Hmmmm.... Yeah, good point.

Posted: Fri Apr 20, 2007 2:22 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 2:23 pm
by Chaosraven
Austin wrote:
Remus West wrote:
Austin wrote:You've been scanned would be good. I don't like the idea of the scanner being ID'd. They can ID themselves if they choose to PM if I understand correctly. If that's the way it is, I think it's a cool role.
I actually think it better if his ID is given, but it should only be given after they have chosen their victem for the day. That way if the scanner picks a Light they can not kill him that night. If his ID is not given then he is perfectly safe and is building his network day by day and the only hope the Good Guys have is to find him before he builds it big enough to win.
Hmmmm.... Yeah, good point.
I think I would wait until all Orders for Activity were in.
Then allow the PM if desired.
Then resolve Orders.

Posted: Fri Apr 20, 2007 2:25 pm
by Remus West
by the way, I speil gud.

Posted: Fri Apr 20, 2007 2:26 pm
by Chaosraven
Austin wrote:Can the Silencer skip a night? That way a Light member could shut up for a day and utter only a vote as if they'd been silenced. Or can the Silencer silence a Light member?
Hmmm... think I'll look over and determine Optional versus Required

Instinctively I want to say Option Use of power and may indeed target a teammate.

Re: (WW) Fallen3: the Rise of the Light - Rules Workup

Posted: Fri Apr 20, 2007 2:33 pm
by Chaosraven
1 Light Archon (he will choose his 2 Companions) - Angel of Lore
-will know the roles of any player killed
Chooses 2 Partners at Outset Before Other Roles Assigned. Knowledge Automatic.
2 Light Chosen
-silence: choose a player during Day Phase. That player is Allowed Only One Post during Night Phase: a bolded vote. No withdrawal no other posts.
Silencing Optional. May Target Any Player
-retribution: if lynched will kill one player of his choice
If vote finalized, Required Target to be Killed
The Light will be allowed use of PM communication at ANY TIME

1 Dark Archon (he is Bulletproof - cannot be killed as the Light Victim)
Effect Automatic
1 Dark Vengeance - may kill one player once, during the Voting Period
Optional, must be prior to Majority Vote
2 Dark Brothers (Allowed PM use at ANY TIME between the 2 of them)
1 Dark Seeker of Light (seer with the ability to PM scanned target during that phase, receives Light or Dark answer) TARGET WILL BE NOTIFIED THEY HAVE BEEN SCANNED BY PLAYER but does not receive his answer until phase resolution about their status
Scan Optional, PM Optional, but ID notification given in the case of a scan
1 Dark Seeker of Time (allowed to know results of One Roles Activities, chosen by Targeting Player)
Request Optional.
5+ Dark Minions - no abilities

1 Dark Traitor Witch - may choose a player and negate their power for the duration of that phase. Witch is on Light Side, but scans as Dark, and counts as Dark counting for Win Condition.
Negation Optional Chosen in Day, but Curse remains through Night Phase


Game Phases will seem reversed.

Day Phase is when the Light Must Choose a victim, Time Seeker may choose a Role, Traitor Witch may choose a Target Negation, and the Light Seeker may Scan and/or PM.

Posted: Fri Apr 20, 2007 2:35 pm
by Chaosraven
Austin wrote:Retribution will be about the only way to kill the outed Bulletproof. Retribution could be killed by Dark Vengence.
Traitor Witch may Negate Bulletproof.

Traitor Witch may Negate Retribution.

Traitor Witch may Negate Vengeance.

Do Not Taunt Happy Traitor Witch.

Posted: Fri Apr 20, 2007 2:39 pm
by Austin
Can Silencer affect the same person? On consecutive nights?

Same with witch.

Posted: Fri Apr 20, 2007 2:41 pm
by Chaosraven
Austin wrote:Can Silencer affect the same person? On consecutive nights?
Hmmm... how devastating would that be...

Guess it depends what else they had to say

Posted: Fri Apr 20, 2007 2:57 pm
by Austin
It might be a blessing for me. :lol:

Posted: Fri Apr 20, 2007 2:59 pm
by Chaosraven
I figured it would be perfect in a game *I* was NOT affected by it :wink:

Posted: Fri Apr 20, 2007 3:01 pm
by tru1cy
in! not sure if sign up has started

Posted: Fri Apr 20, 2007 3:08 pm
by Chaosraven
revised

Posted: Fri Apr 20, 2007 3:09 pm
by Austin
Remus would love it! Lynch the silent ones!

Posted: Fri Apr 20, 2007 3:10 pm
by Austin
AS far as sign ups go I probably shouldn't but I'm sure I'll be in anyway. :P I'm still working on my game too which would be fun to be on the other side of.

Posted: Sun Apr 22, 2007 4:56 pm
by Chaosraven
revised

Posted: Sun Apr 22, 2007 5:41 pm
by Newcastle
oooh no idea what i am doing..but sounds nifty...i am, uhm, in (is this even a signup sheet? wait i havent read the rules ) <--- obvious bad guy mentality

Posted: Sun Apr 22, 2007 5:55 pm
by Austin
I'd say allow the silencer to be repeated. Cap it at three per player if you want though. Might be neat to have someone shutup for a while. :P

I agree on the witch though.

Posted: Sun Apr 22, 2007 6:29 pm
by Chaosraven
revised

Posted: Sun Apr 22, 2007 6:31 pm
by Chaosraven
revised