Potential New Game! Arkham!
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- SpaceLord
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Potential New Game! Arkham!
Folks:
I've been toying with the idea of doing an Arkham Horror game here on the forums.
From the website:
The town of Arkham, Massachusetts, is in a panic.
Horrific and bizarre events have begun to occur with increasing frequency - all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone.
Only one small band of investigators can save Arkham from the Great Old Ones and destruction!
The rules are here
I'd be using my recently purchased copy of the game as a guide.
Does anyone know if this would be possible? Could it be any fun?
Since this is a cooperative game, all information between players will be on the table.
Thoughts?
I've been toying with the idea of doing an Arkham Horror game here on the forums.
From the website:
The town of Arkham, Massachusetts, is in a panic.
Horrific and bizarre events have begun to occur with increasing frequency - all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone.
Only one small band of investigators can save Arkham from the Great Old Ones and destruction!
The rules are here
I'd be using my recently purchased copy of the game as a guide.
Does anyone know if this would be possible? Could it be any fun?
Since this is a cooperative game, all information between players will be on the table.
Thoughts?
They're going to send you back to mother in a cardboard box...
- Remus West
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I've never played the game before but folks have talked about it enough on the boards that I would be interested in playing.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- SpaceLord
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- Austin
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I'll need to check out the links, but I'm interested.
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"She needed a green card; I wanted a man card."
- SpaceLord
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The PDF of the manual is above. I'll deviate a bit from the boxed game, but not a lot.LordMortis wrote:What do I need to know and where do I find out about it? I've read on these board a bunch of time that Arkam Horror is a good game.
Essentially, each of the players will:
Move from location to location within Arkham, having encounters with both friend and foes.
Explore weird planes, and closing gates.
Stop the Elder God from waking.

It's a cooperative game, so the whole point is to work together to battle monsters and investigate as a team.
Dunno if this will fly or not, I think it could be cool.
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- Austin
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- SpaceLord
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I don't believe you would. I would using the game as the rough outline of what went on, but I could deviant. I mean, deviate.Austin wrote:FTWalker wrote:Stake Austin!
Oh, wait... wrong game.![]()
Would we, as players, need a copy of the game?Lassr, and now you too?

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- Chaosraven
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- SpaceLord
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Ok, so:
FTWalker
Trikane
Remus West
Austin
Lord Mortis
Arnir
Zurai
Chaos Raven
Makes 8. Due to the nature of AH, adding and dropping people wouldn't really screw things up.
I'll get things rolling tonight. I'll give a rough outline of each available character, and we will choose who plays who this week. I will be out of town from Wednesday night to Sunday, the actual playing of the game can start next Monday.
FTWalker
Trikane
Remus West
Austin
Lord Mortis
Arnir
Zurai
Chaos Raven
Makes 8. Due to the nature of AH, adding and dropping people wouldn't really screw things up.
I'll get things rolling tonight. I'll give a rough outline of each available character, and we will choose who plays who this week. I will be out of town from Wednesday night to Sunday, the actual playing of the game can start next Monday.
They're going to send you back to mother in a cardboard box...
- SpaceLord
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Characters
Characters have several traits:
Sanity(San): The horrors that surround The Elder Gods can drive you mad, just by their existence. Many things drain Sanity. You’ll have to spend time at Arkham if you lose too much of your mind.
Stamina (Sta): Essentially health. If you’re physically drained, a trip to St. Mary’s could be just the thing you need.
Focus(Foc): Yes, we know that if the Elder One awakens, we are most likely doomed. Does that ruin your concentration? Each turn, you can choose to rearrange your skills by your Focus.
Skills: There are 3 “sets” of Skills: Speed/Sneak, Fight/Will, and Lore/Luck. Each is balanced against the other. Your Focus score determines how much you can vary your skills.
Each character begins with a few fixed possessions, some money, and a few random possessions, and possibly a Clue token or 2.
Clue Tokens are spent in various ways, the most common things are to spend one to get an extra attempt at performing something, or to close/seal Gates. The Old One will continue to slumber if the players manage to permanently seal a number of Gates equal to the number of players.
Sample Characters:
Other characters: (PM Me for more detailed Descriptions)
The Doctor: Can heal someone of 1 Sta at his location at the beginning of each turn, for free
The Researcher: She can cause any investigator to reroll all failed skill dice.
The Psychologist: Can restore 1 San per turn to someone at her location, for free
The Scientist: Gates and Monsters do not appear at her location. Monsters and gates do not, however, disappear when she moves to a location
The Nun: She never becomes Lost in Time. She automatically returns to the Church, the Hospital or Asylum if she is reduced to 0 San/Sta
The Author: When she is on a Another World, she chooses which of two encounters happen to her
The Dilettante: She gains 1$ from a trust fund each turn.
The Private Eye: Has a 45 Automatic gun, and rolls a bonus die when he spends clue tokens to add to a roll
The Magician: When he gets a Spell, he can draw one extra one, and discard one of them
The Student: When she gets a Skill, she draws an extra Skill, discarding one of them
The Archaeologist: Comes with a Whip and a 38 revolver. When he gets a Unique Item, he draws one extra card, discarding one
The Photographer: When having encounters in Arkham, he gets a choice of which to take
This is what I am thinking:
Each turn, I will PM each of you where you can go. I'll give a turn summary of what happens. Players can freely team up do things. I'll give a Monster summary as well. I'll keep your current Speed, Will, etc. I've got a spot in my dining room I'll keep track of things. I will roll dice for you, and give you the number of successes or failures. In the actual game thread, I will throw out a quick description of what leads where, probably a simple map of Arkham. I don't believe I will be giving the exact stats of a Monster, but I will let you know if it's looking grim before you face something.
Characters have several traits:
Sanity(San): The horrors that surround The Elder Gods can drive you mad, just by their existence. Many things drain Sanity. You’ll have to spend time at Arkham if you lose too much of your mind.
Stamina (Sta): Essentially health. If you’re physically drained, a trip to St. Mary’s could be just the thing you need.
Focus(Foc): Yes, we know that if the Elder One awakens, we are most likely doomed. Does that ruin your concentration? Each turn, you can choose to rearrange your skills by your Focus.
Skills: There are 3 “sets” of Skills: Speed/Sneak, Fight/Will, and Lore/Luck. Each is balanced against the other. Your Focus score determines how much you can vary your skills.
Each character begins with a few fixed possessions, some money, and a few random possessions, and possibly a Clue token or 2.
Clue Tokens are spent in various ways, the most common things are to spend one to get an extra attempt at performing something, or to close/seal Gates. The Old One will continue to slumber if the players manage to permanently seal a number of Gates equal to the number of players.
Sample Characters:
Code: Select all
Harvey “The Professor” Walters:
7 San/3Sta
Speed 0 to 3/Sneak 5 to 2
Fight 0 to 3/Will 3 to 0
Lore 3 to 6/Luck 4 to 1
Fixed: 5$, 1 Clue, Random: 2 Uniques, 2 Spells, 1 Skill
Focus : 2
Harvey reduces all Sanity losses by 1, to a min. of 0
Code: Select all
Bob Jenkins "Salesman":
4 San/6Sta
Speed 2 to 5/Sneak 3 to 0
Fight 1 to 4/Will 6 to 3
Lore 0 to 3/Luck 4 to 1
Fixed: 9$, Random: 2 Commons, 2 Uniques, 1 Skill
Focus : 1
Bob gets to look at 1 extra item each time he finds a Common item, and choose which one he wants
Code: Select all
Ashcan Pete:
4 San/6Sta
Speed 0 to 3/Sneak 6 to 3
Fight 2 to 5/Will 5 to 3
Lore 0 to 3/Luck 3 to 0
Fixed: 1$, 3 Clue, 1 Ally(Duke)(see below) Random: 1 Common, 1 Unique, and 1 Skill
Focus : 2
Pete can draw from the top or bottom of the Common, Item, Unique Item, or Spell deck. He can look at the bottom of these decks at any time
Code: Select all
Michael McGlen, the Gangster:
3 San/7Sta
Speed 2 to 5/Sneak 4 to 1
Fight 3 to 6/Will 4 to 1
Lore 0 to 3/Luck 3 to 0
Fixed: 8$, Dynamite and Tommy Gun, Random: 1 Unique, 1 Skill
Focus : 1
Mike reduces all Stamina losses by 1, to a min. of 0
The Doctor: Can heal someone of 1 Sta at his location at the beginning of each turn, for free
The Researcher: She can cause any investigator to reroll all failed skill dice.
The Psychologist: Can restore 1 San per turn to someone at her location, for free
The Scientist: Gates and Monsters do not appear at her location. Monsters and gates do not, however, disappear when she moves to a location
The Nun: She never becomes Lost in Time. She automatically returns to the Church, the Hospital or Asylum if she is reduced to 0 San/Sta
The Author: When she is on a Another World, she chooses which of two encounters happen to her
The Dilettante: She gains 1$ from a trust fund each turn.
The Private Eye: Has a 45 Automatic gun, and rolls a bonus die when he spends clue tokens to add to a roll
The Magician: When he gets a Spell, he can draw one extra one, and discard one of them
The Student: When she gets a Skill, she draws an extra Skill, discarding one of them
The Archaeologist: Comes with a Whip and a 38 revolver. When he gets a Unique Item, he draws one extra card, discarding one
The Photographer: When having encounters in Arkham, he gets a choice of which to take
This is what I am thinking:
Each turn, I will PM each of you where you can go. I'll give a turn summary of what happens. Players can freely team up do things. I'll give a Monster summary as well. I'll keep your current Speed, Will, etc. I've got a spot in my dining room I'll keep track of things. I will roll dice for you, and give you the number of successes or failures. In the actual game thread, I will throw out a quick description of what leads where, probably a simple map of Arkham. I don't believe I will be giving the exact stats of a Monster, but I will let you know if it's looking grim before you face something.
They're going to send you back to mother in a cardboard box...
- SpaceLord
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As an example of what a character does, let's take a look at the ol' Prof here(thanks to BGG for the image:

Harvey has very high sanity. He can take a lot before he cracks, especially with his unique ability. His Stamina means he probably needs to not mix things up with monsters in hand to hand.
Let's say, at the beginning of the game, Harvey decides to leap into action. However, being a bookish chap, he's not exactly light on his feet. Since his Speed/Sneak is 0-3/5-2, he can choose any combination that adds to 5. So he can have a Speed of 3, but that drops his Sneak to 2. Sneaking lets you get by Monsters without having to stop and fight. Handy, since Harvey has the constitution of a damp paper bag.
In turn two, poor Harvey sees a horrible, writhing figure up ahead. Focusing, he lowers his Speed by 2, and increasing his sneak by 2, to a total of 1 and 4. So if he needs to sneak past something, he needs to get a 5+ a certain number of times to succeed. With 4 dice, he's got pretty good odds. In our example, Harvey, holding his breath, slowly creeps past the horrible abomination...for now.
Harvey starts out with decent cash, and two spells. Spells cost sanity, but Harvey just brushes that off. He's got to keep it together, before the Sleeping God awakens.


Harvey has very high sanity. He can take a lot before he cracks, especially with his unique ability. His Stamina means he probably needs to not mix things up with monsters in hand to hand.
Let's say, at the beginning of the game, Harvey decides to leap into action. However, being a bookish chap, he's not exactly light on his feet. Since his Speed/Sneak is 0-3/5-2, he can choose any combination that adds to 5. So he can have a Speed of 3, but that drops his Sneak to 2. Sneaking lets you get by Monsters without having to stop and fight. Handy, since Harvey has the constitution of a damp paper bag.
In turn two, poor Harvey sees a horrible, writhing figure up ahead. Focusing, he lowers his Speed by 2, and increasing his sneak by 2, to a total of 1 and 4. So if he needs to sneak past something, he needs to get a 5+ a certain number of times to succeed. With 4 dice, he's got pretty good odds. In our example, Harvey, holding his breath, slowly creeps past the horrible abomination...for now.
Harvey starts out with decent cash, and two spells. Spells cost sanity, but Harvey just brushes that off. He's got to keep it together, before the Sleeping God awakens.

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- SpaceLord
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Are the characters in the PDF file? If so I will look over them tonight and send you my choice. Otherwise I am leaning towards the student right now.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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The problem I found with the student: skills are good. The student is really poor. Since there's a way to get a loan or two at the bank, she could head there early in the game, and then go get some skills.Remus West wrote:Are the characters in the PDF file? If so I will look over them tonight and send you my choice. Otherwise I am leaning towards the student right now.
They're going to send you back to mother in a cardboard box...
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I haven't read the rules at all yet, does money make a huge difference? Your post seems to imply I will need it to buy skills which would be a drag.SpaceLord wrote:The problem I found with the student: skills are good. The student is really poor. Since there's a way to get a loan or two at the bank, she could head there early in the game, and then go get some skills.Remus West wrote:Are the characters in the PDF file? If so I will look over them tonight and send you my choice. Otherwise I am leaning towards the student right now.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- LordMortis
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I remember reading here somewhere that Arkham Horror was a better, more cooperativer version of the game you bought. (Can't remember the name. Originally it was going to be a gift for Bob when Ida was in the hospital)Remus West wrote:I haven't read the rules at all yet, does money make a huge difference? Your post seems to imply I will need it to buy skills which would be a drag.SpaceLord wrote:The problem I found with the student: skills are good. The student is really poor. Since there's a way to get a loan or two at the bank, she could head there early in the game, and then go get some skills.Remus West wrote:Are the characters in the PDF file? If so I will look over them tonight and send you my choice. Otherwise I am leaning towards the student right now.
- Remus West
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Runebound.LordMortis wrote:I remember reading here somewhere that Arkham Horror was a better, more cooperativer version of the game you bought. (Can't remember the name. Originally it was going to be a gift for Bob when Ida was in the hospital)Remus West wrote:I haven't read the rules at all yet, does money make a huge difference? Your post seems to imply I will need it to buy skills which would be a drag.SpaceLord wrote:The problem I found with the student: skills are good. The student is really poor. Since there's a way to get a loan or two at the bank, she could head there early in the game, and then go get some skills.Remus West wrote:Are the characters in the PDF file? If so I will look over them tonight and send you my choice. Otherwise I am leaning towards the student right now.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- SpaceLord
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Is there a link to BGG that provides the character cards like that?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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How many times do I have to tell you there's no such thing as a wookalar?LordMortis wrote:I couldn't find a single picture of a wookalar to post.Chaosraven wrote:I'll be the Private Eye
-Inspector Winship
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
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- Remus West
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I think I'll go with this one.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Remus West
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That is unless you'll let me use the "Marv from Sin City" card that was on that site. 

“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- SpaceLord
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So far we have:
Austin: Dexter Drake, Magician
ChaosRaven: Joe Diamond, Gumshoe
Zurai: Monterey Jack, Archaeologist
Remus West: Dilettante
FTWalker: ???
Trikane: ???
Lord Mortis: ???
Arnir: ???
I'd suggest someone being The Doc. His ability is nice, because it's not always easy trekking across town/alternate dimensions to get healed. Same thing for the Shrink. Since you already have two characters with guns, and good STA, one more mid-to-high STA guy should be good.
Suggestions only. I'm not, by any means, an expert here.
PMs sent to those who haven't picked yet.
Austin: Dexter Drake, Magician
ChaosRaven: Joe Diamond, Gumshoe
Zurai: Monterey Jack, Archaeologist
Remus West: Dilettante
FTWalker: ???
Trikane: ???
Lord Mortis: ???
Arnir: ???
I'd suggest someone being The Doc. His ability is nice, because it's not always easy trekking across town/alternate dimensions to get healed. Same thing for the Shrink. Since you already have two characters with guns, and good STA, one more mid-to-high STA guy should be good.
Suggestions only. I'm not, by any means, an expert here.
PMs sent to those who haven't picked yet.
They're going to send you back to mother in a cardboard box...
- Remus West
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I picked the one I chose because she has cash to spend for us.
More toys = good for team I'm guessing.

More toys = good for team I'm guessing.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken