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Interactive gaming is the monorail to nowhere
Posted: Sun Feb 06, 2005 12:18 am
by lorax
To fix an economic downturn, many city planners built monorails. Monorails to nowhere. It’s a short-term strategy – unfortunately game companies are following their lead. A recent book on game design addresses the strategy of designing games that go somewhere.
Raph Koster is the famous game designer of Star Wars Galaxies. His book is written testimony so other game designers can mimic his ideas. Here is a quote that best summarizes his book:
"Games are puzzles to solve, just like everything else we encounter in life."
It’s true. From Pacman through Kohan, games are about puzzles. Repetitive puzzles. And fun, too. So what future is there to immersive, interactive movie-like games? None – just like a monorail to nowhere. This is only a pipedream by profiteers to hook games into movies which ensures a steady flow of money with little effort.
Two recent games are good examples of Koster’s idea of game design. The first, World of Warcraft, is lauded by critics as the best massive online RPG ever created. This is true because it polished the art of designing the perfect leveling treadmill and scheme to hoarde treasures. Gamers want more of this and it’s been called fun (gamerankings score of 93%). Another example is Doom 3. Gamers enjoy the repetitive nature of creeping through unlighted tunnels with only the help of a flashlight and crowbar. Koster’s book paves the way for the future – will you climb aboard his monorail?
Link to Slashdot topic on Raph Koster’s book on game design:
[url]
http://books.slashdot.org/books/05/02/0 ... d=6&tid=10[/url]
Posted: Sun Feb 06, 2005 12:38 am
by Scanner
The monorail appears to head nowhere, to the uninitiated. But in nothingness - sudden insight. That is always the way.
Computer games are the mag-lev route to enlightenment. Ask any hardcore Buddhist. For example, Half-Life 2.
Posted: Sun Feb 06, 2005 12:39 am
by Suitably Ironic Moniker
Oh good, the little ray of sunshine has found its way to OO. Stay tuned to find out how not only is gaming dying, but that it causes cancer and is responsible for world hunger.
Posted: Sun Feb 06, 2005 1:10 am
by Gryndyl
I'm still struggling with the bit about the designer of Galaxies thinking that he has ideas worth mimicking
Posted: Sun Feb 06, 2005 2:10 am
by Creepy_Smell
Well, sir, there's nothing on earth like a genuine, bona fide, electrified, six-car monorail.
Posted: Sun Feb 06, 2005 2:11 am
by Suitably Ironic Moniker
Monorail?
Posted: Sun Feb 06, 2005 2:18 am
by ImLawBoy
Monorail!
Posted: Sun Feb 06, 2005 3:09 am
by ChrisGrenard
Monorail!!
Posted: Sun Feb 06, 2005 3:15 am
by Suitably Ironic Moniker
Lyle Lanley: Well, sir, there's nothing on earth
Like a genuine,
Bona fide,
Electrified,
Six-car
Monorail!
What'd I say?
Ned Flanders: Monorail!
Lyle Lanley: What's it called?
Patty+Selma: Monorail!
Lyle Lanley: That's right! Monorail!
[crowd chants `Monorail' softly and rhythmically]
Miss Hoover: I hear those things are awfully loud...
Lyle Lanley: It glides as softly as a cloud.
Apu: Is there a chance the track could bend?
Lyle Lanley: Not on your life, my Hindu friend.
Barney: What about us brain-dead slobs?
Lyle Lanley: You'll be given cushy jobs.
Abe: Were you sent here by the devil?
Lyle Lanley: No, good sir, I'm on the level.
Wiggum: The ring came off my pudding can.
Lyle Lanley: Take my pen knife, my good man.
I swear it's Springfield's only choice...
Throw up your hands and raise your voice!
All: Monorail!
Lyle Lanley: What's it called?
All: Monorail!
Lyle Lanley: Once again...
All: Monorail!
Marge: But Main Street's still all cracked and broken...
Bart: Sorry, Mom, the mob has spoken!
All: Monorail!
Monorail!
Monorail!
[big finish]
Monorail!
Homer: Mono... D'oh!
Posted: Sun Feb 06, 2005 3:24 am
by ChrisGrenard
Ooooh, I was trying to remember who lorax was for a while there. Then, while browsing files I've uploaded to a server of mine, I was reminded. You see, I made a post up, but never posted it on the forums, and it was addressed to him. Turns out I still have it.
Here is the post, and I must stress that this post does not necessarily represent the viewpoint of myself or any parent companies. 
Posted: Sun Feb 06, 2005 3:52 am
by Suitably Ironic Moniker
ChrisGrenard posted:
That about sums it up.
Posted: Sun Feb 06, 2005 6:50 am
by bluefugue
The title of the thread is confusing. You decry "interactive games" yet what game isn't interactive? Pac man is... chess is... baseball is... mah jongg is...
As for the movie-like thing, in the main I agree -- games are not movies and shouldn't at core try to emulate them. But they can take some valuable stylistic cues from cinema, as long as designers don't get carried away (I'm looking at you, Yu Suzuki).
WoW seems quite interactive to me (in a good way). You are presented with a plethora of options and it's up to you what to do next. The combat has tactical choices and there is a degree of skill in mastering it. Loot/level/exploration hooks have been standard procedure in CRPGs since Rogue, and they still work on the psyches of many gamers (myself included). Plus there's a big old chatroom, barbie doll dress-up game, and mini-Ebay thrown into the mix to make it more enjoyable.
The grind in WoW may still be too steep, but this is more a question of degree than type. I perceive in its design some very conservative and old fashioned CRPG elements going back over 20 years, hardly indicative of any new wave in game design.
Posted: Sun Feb 06, 2005 9:41 am
by Tareeq
Personally I wouldn't pay a dollar to see a World of Warcraft movie. They're missing the target audience.
Posted: Sun Feb 06, 2005 10:21 am
by Blackhawk
Behold the Lorax.
Posted: Sun Feb 06, 2005 11:08 am
by Suitably Ironic Moniker
He's like a Cliff Notes version of TSS.
Posted: Sun Feb 06, 2005 12:18 pm
by D.A.Lewis
Got this from
UGO
Raph Koster has been in the gaming industry for a comparatively short time, but his impact has been immeasurable. His work on the team for Ultima Online, as well as his role as lead designer for that game's many updates, has helped to keep its community alive for over 6 years.
Most recently, though, Raph was the Creative Director for one of the most anticipated games of all time. You might've heard of it…Star Wars Galaxies? We sat down to chat with Raph about the success of the game and what kind of updates and additions we should expect to see in the future. No, Twi'lek erotica is not planned…yet.
Famous??? until today I never heard of him. And getting your bonifides from updates is . . . well . . . questionable at best.
Posted: Sun Feb 06, 2005 1:04 pm
by CeeKay
Wait a sec.. Repetitive posts about how pc gaming is dying.... Lorax is a monorail too! Maybe we should challenge him to a game of riddles....
Posted: Sun Feb 06, 2005 1:05 pm
by CeeKay
D.A.Lewis wrote:Got this from
UGO
Raph Koster has been in the gaming industry for a comparatively short time, but his impact has been immeasurable. His work on the team for Ultima Online, as well as his role as lead designer for that game's many updates, has helped to keep its community alive for over 6 years.
Most recently, though, Raph was the Creative Director for one of the most anticipated games of all time. You might've heard of it…Star Wars Galaxies? We sat down to chat with Raph about the success of the game and what kind of updates and additions we should expect to see in the future. No, Twi'lek erotica is not planned…yet.
Famous??? until today I never heard of him. And getting your bonifides from updates is . . . well . . . questionable at best.
Apparently he's too poor to afford the 'L' too....
Posted: Sun Feb 06, 2005 2:11 pm
by Alefroth
I thought I was the most useless poster. At least Lorax generates responses.
Ale
Posted: Sun Feb 06, 2005 6:42 pm
by Lord Percy
*crickets chirping*
Re: Interactive gaming is the monorail to nowhere
Posted: Sun Feb 06, 2005 7:22 pm
by Giles Habibula
lorax wrote: Another example is Doom 3. Gamers enjoy the repetitive nature of creeping through unlighted tunnels with only the help of a flashlight and crowbar.
I have yet to find the crowbar in Doom 3.

Posted: Sun Feb 06, 2005 8:13 pm
by Hereafter
Isn't it escalator to nowhere?
Posted: Sun Feb 06, 2005 8:45 pm
by CeeKay
and the Lorax
is posting
a stairway
to nowhere.......
Posted: Mon Feb 07, 2005 12:51 am
by warning
Be careful.
Blaine sees all. Blaine knows all.
Posted: Mon Feb 07, 2005 1:27 am
by ChrisGrenard
warning wrote:Be careful.
Blaine sees all. Blaine knows all.
Heh, nice reference.
Also, right now I'm kinda pissed off, but I don't really know why.
Should I:
A) Punch something
B) FPS!
C) Let my anger grow inside me until I join the dark side
D) Zerg Rush!
E) Eat a rice crispy treat
Posted: Mon Feb 07, 2005 1:29 am
by Crowley
mono...

Posted: Mon Feb 07, 2005 9:48 am
by Beer Goggles
U2K and lorax? This is better than Christmas.
Posted: Tue Feb 08, 2005 9:14 am
by Peacedog
You decry "interactive games" yet what game isn't interactive?
If they weren't interactive, they'd be books. Or movies (like the Final Fantasies! *rimshot*). Or walls. I'll have to check that link out later, it should prove interesting (and entertaining).
Posted: Tue Feb 08, 2005 9:30 pm
by Hereafter
Peacedog wrote:You decry "interactive games" yet what game isn't interactive?
If they weren't interactive, they'd be books. Or movies (like the Final Fantasies! *rimshot*). Or walls. I'll have to check that link out later, it should prove interesting (and entertaining).
Or Dungeon Seige *another rim shot*