00 - WoT - Game Over - Chris in Hot Water

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stessier
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00 - WoT - Game Over - Chris in Hot Water

Post by stessier »

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The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose.... The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time.

But it was a beginning.

The wind, born over the Aryth Ocean, travled from the west over the coast and onto the plains becoming infused with the the foul stench of battle and death that were the signature of these dangerous times. Through Tarabon and east into the lands of Amadicia the wind flowed passing through the capitol city of Amador well before swirling the dust around the merchant caravan traveling down the road near the border with Altara.

A rare sight in these lean times, five merchants with their assistants, drivers, and guards approached the checkpoint. A full Hundredmen, gleaming brightly in their perfectly white cloaks, faced them unblinkingly from the other side, confident in their righteous duty. Shortly, a man whose cloak bore a scarlet shepherds crook beneath the golden sunburst stepped forward to address the group.

"I am Lieutenant Jerrosh. Our information indicates that several Darkfriends and rebel Dragonsworn are headed in this direction accompanied by Aes Sedai witches. We have reason to believe several of these fiends are in your company. You will all come with us for individual questioning. Your property will be confiscated and returned to those of you that walk in the Light. Do not resist and all will be well."

Nervously, the merchants trade glances. A Questioner from the Hand of the Light promising all will be well...a rare sight indeed! It is well known that in the Children of the Light's battle against the Dark, the Hand of the Light is tasked with gathering confessions by any means necessary...and that they always find the answers they seek.

But could there be Darkfriends within the group? It is true, you are seemingly all strangers bound only by recognizing the wisdom of traveling in greater numbers through this part of the country. Why should all suffer to find the few?

"Lieutenant, we appreciate your duty and wonder if we can not come to some arrangement to help you put a speedy end to these Darkfriends. For who is in a better position to find the evil but those who have spent the most time among them? Let us hand over to you those we suspect and then let the rest be on our way."

The Lieutenant laughs, sneers, and begins to answer when suddenly his eyes lose focus. Haltingly, he agrees to the plan and informs the group that at sunset on each day, a candidate must be turned over to the Hand for questioning. Once the Hand is satisfied all enemies of the Light have been found, the caravan will be allowed to continue on its way.

Not willing to risk your good fortune, the group retires to the side of the road to begin their deliberations. Who should be offered for questioning? And will anyone survive to tell their tale?




Characters - The Powers of Light

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Perrin "Goldeneyes" Aybara joined the caravan in disguise thinking it would be a low profile way to travel quickly across the country. As the boyhood friend of Rand al'Thor (the Dragon Reborn foretold in myth and prophecy to save the world from the powers of Darkness), he has assumed a leadership role in the battle against the Dark One and is on his way to protect his boyhood home from the rising threat.

Perrin's Powers:
  • (1) At Night, may protect someone from all harm. Perrin cannot protect himself and cannot protect the same person on consecutive nights. Perrin will sense that he has chased someone off, but will not know who it was.
    (2) Each night, Perrin can ask to learn the true role of one of the deceased.


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Elmindra "Min" Farshaw decided to join the merchant train to shorten her journey as she seeks to return to Rand's side. Min was born with the rare talent to see auros around people. Difficult to describe, these visions take the shape of colors and images that suggest the future of the person she is viewing. Although she has had the power since birth, interpreting the images remains very much an art form...one she has yet to master.

Min's Powers:
  • (1) At Night, may view the aura of one living person. Min will be told if the person uses the One Power or Not.
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Thomdril "Thom" Merrilin is seeking the fastest way out of the lands ruled by the Whitecloaks. An old Gleeman, Thom carries himself with a dignity and grace that seem out of place for one of that humble profession. Through experiences that remain unexplained, Thom has become a master of the political intrigue known as Daes Dae'mar - The Game of Houses. As befits a master practitioner in this art, when Thom studies someone, he is able to detect if the person has lied in the service of another, what the lie was, and when it occurred.

Thom's Powers:
  • (1) Once a Night, Thom may ask to study one living person. He will then review all he has heard and learn if/when that person was under Compulsion and what the orders were (Support X, Indict Y, Vote Z).
    (2) Thom is immune to Compulsion. If someone tries to use Compulsion on him, he will detect the attempt, but not be told who was the source.
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Bain was journeying back to the her Sept when she happened upon the caravan. As an Aiel - the desert people hardened by their constant struggle against the land and the Shadow - she holds all merchants in high regard and took the opportunity to join the group and study their wares. A Maiden of the Spear, Bain is the physical manifestation of Death for Shadowspawn.

Bain's Powers:
  • (1) Using Maiden Handtalk during the day and stealth at night, Bain can PM with Chiad at any time during the day or night.
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Chiad is Bain's "companion" and is accompanying her on her journey and agreed to join the caravan with her. A Maiden of the Spear, Chiad is the physical manifestation of Death for Shadowspawn.

Chiad's Powers:
  • (1) Using Maiden Handtalk during the day and stealth at night, Chiad can PM with Bain at any time during the day or night.
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Aram joined the caravan hoping it would lead him to followers of the Dragon Reborn. A practitioner of the Way of the Leaf - the philosophy that advocates peaceful coexistence with all others - recent events have served to radically alter his world view. So traumatic were the events that Aram has begun to consider renouncing the Way of the Leaf and taking up the sword. In that unlikely event, the Powers of Light would find they have a powerful new ally.

Aram's Powers:
  • (1) As long as Aram is alive, the caravan will be told if the Day's lynch "Walked in the Light" or "Walked in the Shadow"
    (2) If the Day's lynch "Walked in the Light", Aram will become enraged. He will take up the sword and may exact revenge on the target of his choice at any time before the next lynch.
    • (a) If Aram kills a target, he will be identified to the caravan. Additionally, he will realize the horror of taking another life and put down the sword forever.
      (b) If Aram does not kill a target before the next lynch, his anger will cool and he will lose his ability until the condition in (2) is met again.
      (c) If Aram tries to kill someone who is protected and fails, Aram will not be revealed. He will only be told that his attack failed. His anger will cool and he will lose his ability until the condition in (2) is met again.


Characters - The Powers of Darkness

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Aginor laughed to himself when the Lieutenant suggested that mere Darkfriends were in the caravan. The fool...if he only knew he were addressing two of the Chosen! For generations mothers had scared their children with stories of their return to keep them in bed at night. Now the stories had come to life and death walked the land! Still, he was surprised when Graendal caused the Whitecloak to agree to the plan. Being able to use the One Power did not make one invincible. All it took was one lucky arrow... Oh well. Perhaps he could amuse himself by unleashing his shadowspawn creations at night...

Aginor's Powers:
  • (1) One time only - during the night, Aginor may kidnap a caravan member and transform them into Wormwood. This action takes the place of the night kill.
    (2) Aginor may PM with Graendal and Wormwood (if he exists) at any time during the Day or Night.
    (3) During the night, Aginor may study another person. He will be told if they use the One Power or Not.
    (4) At the start of each Night, Aginor may swap any number of Ter'angreal with Graendal and Wormwood.
    (5) If there is no kidnapping, Aginor must choose to kill one person at Night.
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Wormwood is created when Aginor uses a dagger from Shaddar Logoth on his kidnap victim. Wormwood is absolutely loyal to his Master and will do anything to see him succeed.

Wormwood's Powers:
  • (1) While alive, Wormwood will learn the Role of the person killed during the night.
    (2) Wormwood may scan one Caravan member during the Day to receive an inventory of the ter'angreal they have.
    (3) Wormwood may PM Aginor and Graendal at any time during the Day or Night.
    (4) At the start of each Night, Wormwood may swap any number of ter'angreal with Graendal and Aginor.
    (5) If Aginor dies, Wormwood must choose to kill one person each Night.
    (6) If Wormwood is lynched, the magic in the dagger will allow him to over power his executioners and kill someone from the list of those that voted to lynch him. He will perish in the attack.


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Graendal was bored. The road had been long and dusty and there was little among these fools to amuse her. Then the Lieutenant had appeared and suddenly everything changed. She used her skill in Compulsion to force that weak minded fool to agree to the merchants suggestion. Now she could amuse herself by convincing these simpletons to turn on each other. Perhaps she could even make a little "suggestion" now and again to direct the discussion. Certainly the night would provide opportunities for her to make use of knowledge of all the wonderous poisonous flora in the area.

Graendal's Powers:
  • (1) Graendal may use her Compulsion during each Night to create her Pet. The Compulsion lasts from Sunrise to Sunset immediately following the Night Compulsion is used.
    • (a) The instructions to the Pet will be to Support X, Indict Y, and Vote Z where X, Y, and Z are the names of people in the caravan.
      (b) The order will be submitted to the Moderator and then passed on to the Pet.
      (c) The same person can not be chosen on consecutive Nights.
    (2) Graendal may PM Aginor and Wormwood at any time during the Day or Night.
    (3) At the start of each Night, Graendal may swap any number of ter'angreal with Aginor and Wormwood.
    (4) If Aginor and Wormwood are dead, Graendal must choose to kill one person each night.
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The Pet is the name given to the caravan member under Graendal's Compulsion order.

The Pet's Powers:
  • (1) The Pet does not lose their alignment for the purposes of determining if the Winning Conditions have been met. So if the Good Guy is chosen transformed into The Pet, they still count toward the Good Guy total.
    (2) The Compulsion Order will be given to The Pet by the Moderator in the form Support X, Indict Y, and Vote Z. The Pet must then make their best possible effort to
    • (a) Support X as a Good Guy
      (b) Suggest (Indict) Y as a Bad Guy
      (c) Vote for Z
    (3) The Order will be in effect from Sunrise to Sunset of the Day they are received. During this time The Pet must carry out their orders to the best of their ability.
    (4) The Order is so strong that The Pet loses all other abilities and is unable to use Ter'angreal while under the spell.
    (5) An unfortunate side effect of Compulsion is that if Graendal dies for any reason, The Pet's mind will be destroyed and he will die.

The Ter'angreal

Ter'angreal are remnants from the Age of Legends when seemingly magical occurrences were common place. These ordinary looking items contain a spark of the One Power that let the owner perform one very specific "miracle." The caravan has a chest full of "Ter'angreal" that it sells at all its stops to the ignorant locals who are generally looking for a way to make someone fall in love, get revenge on someone who stole their love, or bring a loved one back from the dead. Little did the caravan realize there were real Ter'angreal hidden amongst the trinkets.

The Ter'angreal Rules:
  • (1) There is a chest in the caravan that contains 18 items. On Sunday night, everyone will submit one item they wish to take from the chest. If more than one person try to claim the same item, the item will be randomly awarded by the Moderator using random.org. The ones who lose get nothing for the night.
    (2) Each person will receive a full description of the item they receive. Most items are common trinkets with no powers. It you receive a ter'angreal, you will receive the full description and how to use it.
    (3) On each subsequent night, everyone will have the opportunity to search one other person's tent or the chest. This is done by submitting the name of the person you want to search to the Moderator.
    (4) To determine if the search is successful:
    • (a) Total Number of People = Number of People searching + Tent occupant (if they did not leave to search elsewhere)
      (b) If the Total Number = 1, the search was successful and the person is awarded the ter’angreal
      (c) If the Total Number > 1, all the ter’angreal are randomly awarded.
    (5) If there are more than one ter’angreal present
    • (a) If the Total Number = 1, the searcher receives all the ter’angreal
      (b) If the Total Number > 1, all the ter’angreal are randomly awarded, but all searchers receive a full inventory. However, they only receive the complete description for the ter’angreal they are awarded.
The Ter’angreal in the Chest:
  • (1) Diamond Ring
    (2) Sapphire Ring
    (3) Emerald Ring
    (4) Topaz Ring
    (5) Garnet Ring
    (6) Opal Ring
    (7) Bear Statue
    (8) Deer Statue
    (9) Owl Statue
    (10) Wolf Statue
    (11) Eagle Statue
    (12) Rabbit Statue
    (13) Wooden Cup
    (14) Golden Filigree Braclet
    (15) Elm Walking Stick
    (16) Carved Opal Sunburst Pendant
    (17) Steel Bracers
    (18) Bronze Dagger
The Ter’angreal Powers:
These powers will be randomly assigned to the items in the Chest.
  • (1) Ter’angreal of Ego
    • (a) Replace the Will of the Masses with your Own!
      (b) Use this during the Day to Kill one person with a short burst of balefire.
      (c) After a single use by anyone, this Ter’angreal is worthless.
      (d) The One who uses this Ter’angreal will not be revealed and the death will take the place of the Day’s lynch.
    (2) Ter’angreal of Life
    • (a) The Good of the Many outweighs the Needs of the One!
      (b) Use this during the Day to Kill one person with a sustained burst of balefire.
      (c) If the one who dies cast a vote on the previous Day’s lynch, the vote will be negated and the person lynched will return to life.
      (d) If someone is resurrected, they will return with all of the character powers they haved at their death.
      • Example 1: Aram dies after exacting his revenge.
        Result 1: Aram returns with no power to exact revenge, but retains his ability to have the Day lynch alignment announced.
        Example 2: Aram dies before exacting his revenge.
        Result 2: Aram returns and can exact revenge when the condition is met and retains his ability to have the Day lynch alignment announced.
      (e) The Ter'angreal has one Good Charge and one Evil Charge. After a Good Guy uses it, the Ter'angreal will be worthless to the Good side. Similarly, after an Evil Guy uses it, the Ter'angreal will be worthless to the Evil side.
      (f) Those who use this Ter’angreal will not be revealed and the death will take the place of the Day’s lynch.
    (3) Ter’angreal of Gab
    • (a) Visit a friend using Daytime minutes!
      (b) Use this during the Day to PM with one other person from Sunrise to Sunset.
      (c) PM’s may begin as soon as the Night kill is announced and must end when the lynch is finalized by the Moderator. Simply notify the Moderator of the person you would like to speak with and then begin PM’ing.
      (d) This Ter’angreal never loses its power.
    (4) Ter’angreal of Nightmares
    • (a) Play the Boogieman in your friends’ dreams!
      (b) Use this during the Night to PM with one other person from Sunset to Sunrise.
      (c) PM’s may begin as soon as the lynch is finalized by the Moderator and must end when the Night kill is announced. Simply notify the Moderator of the person you would like to speak with and then begin PM’ing.
      (d) This Ter’angreal never loses its power.
    (5) Ter’angreal of Camouflage
    • (a)Time to play Hide and Seek!
      (b) Use this during the Night to change what a scan of your being will return.
      (c) Options are: One Power User, Not One Power User, or No Information. This Ter’angreal never loses its power.
      (d) PM the Moderator at the start of the Night if you wish to use this and the result you wish to show.
      (e) The Moderator will notify you only in the event you are scanned, but not the source of the scan.
      (f) This Ter’angreal never loses its power.
    (6) Ter’angreal of Armor
    • (a) For the Special who has a big mouth!
      (b) Once activated, this is a passive, always on power that last for one complete Day/Night cycle.
      (c) It protects from Compulsion and all forms of death except the Lynch.
      (d) It can not be stolen while its power is active.
      (d) This Ter’angreal never loses its power, but only works for each person once per game.
Day Activities:
  • Someone may be under Compulsion.
  • Ego Owner may kill someone. Day lynch does not occur.
  • Life Owner may kill someone. Possibly someone is resurrected. Day lynch does not occur.
  • Gab Owner may talk to someone.
  • Armor owner indicates if power will be used. Power may already be on from Night activation.
  • Bain & Chiad may talk at anytime in their forum.
  • Aginor, Graendal, & Wormwood (if he exists) may talk at anytime in their forum.
  • Aram may kill someone if the previous lynch was a Good Guy. Day lynch still occurs.
  • If there is no death that prevents it, a Lynch must occur.
  • If Wormwood is lynched, he will kill someone who voted for him.
  • If Graendal is lynched and The Pet exists, The Pet will die.
Night Activities in Order of Resolution:
  • Camouflage owner must indicate if power is used and, if so, what to scan as.
  • Nightmare owner may talk to someone.
  • Bain & Chiad may talk at anytime in their forum
  • Aginor, Graendal, & Wormwood (if he exists) may talk at anytime in their forum.
  • Armor owner indicates if power will be used. Power may already be on from Day activation.
  • Perrin may Protect
  • Aginor, Wormwood, or Graendal must submit the Night kill
  • Thom, Min, & Aginor must scan.
  • Graendal may use Compulsion.
  • People search the tents or chest for ter’angreal.
  • Aram may kill someone if the previous lynch was a Good Guy.
One Power Users for Scanning Purposes:
  • Thom
    Min
    Aginor
    Wormwood
    Graendal
    Camouflage (possibly)
Order for Deciding the Night Kill:
  • Aginor
    Wormwood
    Graendal
Last edited by stessier on Thu Aug 28, 2008 11:35 am, edited 49 times in total.
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Post by stessier »

Caravan Members:
  • 1. Lassr
    2. Chaosraven
    3. Scoop20906
    4. Mr. Bubbles
    5. Remus West
    6. Kelric
    7. Sectoid
    8. Semaj
    9. Bakhtosh
    10. RevHempus71
    11. Austin
    12. Newcastle is now ChrisGrenard
    13. Sean, Minister of KtSP
    14. Grundbegriff
    15. triggercut
    16. Unagi
    17. Kraegor
    18. mipe
Questions and Answers

Perrin
  • Q: Does Perrin protect against Aram Sword Vengeance, Aginor's kidnap attempt, and Graendal's Compulsion?

    A: Yes. Perrin will stop all of these attacks.
Aram
  • Q: What happens if Aram uses the Sword of Vengeance on the Armor Bearer?

    A: If Aram targets the Armor Bearer, he will not kill a person. As such, he will not have expended his power, but he will have expended his anger. He will have to wait until his activation trigger is met again before his next attempt.
Graendal
  • Q: If Life is returned to either Aginor/Wormwood, Graendal is "removed" from being "in charge"?

    A: Graendal will be "removed" from being "in charge" if Aginor or Wormwood is resurrected. Graendal's rules have been updated to indicate this.

    Q: What happens if Graendal tries to Compel Thom.

    A: Thom is told someone tried to Compel him. Graendal is told her attempt failed. Graendal must wait until the following Night to try Compulsion again.
Wormwood
  • Q: Who can be transformed into Wormwood?

    A: Anyone, including Graendal, can be transformed into Wormwood.

    Q: What happens to the player's abilities when they are transformed into Wormwood?

    A: Bain and Chiad maintain their ability to PM after transformation. All other players lose all of their character abilities. All ter'angreal are maintained and can still be used as permitted by the rules.

    Q: What type of death triggers the Wormwood Dagger attack?

    A: Only a Wormwood lynch will trigger the Dagger attack. All other means of death for Wormwood let the Good Guys dodge a bullet...er, Dagger.

    Q: While the Armor bearer be protected from the Dagger?

    A: Yes.

    Q: Will Wormwood get another choice if his Target is protected by the Armor?

    A: No.
The Pet
  • Q: Once The Pet is compelled and the day ends and night begins, are they allowed to reveal that they were being compelled?

    A: The Pet can say whatever it takes to carry out his Orders. There are no limits on what the Pet can say during the day other than it must be in the best interest of the Orders. Basically, you are Bad Guy for a Day. After the Night begins, The Pet can say whatever he wants to. Of course, I can't make anyone believe you.

    Q:The Pet dies from the link ONLY in the event of a lynch? Not in the event Graendal is killed by Aginor/Wormwood at Night or Wormwoods Dagger in the Day? Or any other Power?

    A: That was poor wording. If Graendal dies during the day (the only time The Pet can exist) by any means, The Pet will die. I'll change the wording to reflect this.

    Q: Will The PET bearing the Armor die when Graendal is lynched?

    A: The Pet dies when Graendal dies.
The Ter'angreal
  • Q: What happens in the event the Armor is Stolen?

    A: The Armor rules have been changed to reflect that the Armor can not be stolen while active.

    Q: What happens if the Ego/Life are used on the Armor bearer?

    A: The charge of the Ego/Life is expended. The Armor bearer is unharmed. The General Population is notified of the use of the Ego/Life as indicated in their rules. Because there is no death, a lynch will then have to occur.

    Q: Will an Armor bearing Pet die when Graendal is lynched?

    A: Yes.

    Q: Will the Armor protect the Bearer from conversion to Wormwood?\

    A: No.

    Q: Can you give an example of how Ter'angreal will be awarded?

    A: If one person searches a location and there are more than one Ter'angreal present, that person is awarded all of the Ter'angreal. So if Bubba is the only one to search the Chest and there are 17 Ter'angreal left, Bubba hit the Mother Lode and will have 17 Ter'angreal.

    If more than one person searches a location and there are more than one Ter'angreal present, then all of the Ter'angreal are randomly awarded. So if Bubba has 17 Ter'angreal in his tent and stays home the night Mary & Sue search his tent, then all 17 Ter'angreal will be randomly split between Bubba, Mary, and Sue.
Last edited by stessier on Wed Jul 30, 2008 11:38 am, edited 12 times in total.
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Post by Austin »

stessier wrote:Everything is open for discussion, but the big question I have is: Do you think Compulsion is workable? I like the idea, but I don't know if people think it is doable.
Compulsion is difficult, at least as a known skill. It would be easy to make it detectable for people to see it. I had a Puppet Master idea which was even more complicated. The Puppet Master would send the mod PM's which the Puppet would have to display as their own text, and only those messages. It gets complicated with times people are on and you'd have to have some rules concerning content being agreeable to a degree.
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Post by stessier »

Austin wrote:
stessier wrote:Everything is open for discussion, but the big question I have is: Do you think Compulsion is workable? I like the idea, but I don't know if people think it is doable.
Compulsion is difficult, at least as a known skill. It would be easy to make it detectable for people to see it.
I would agree, except I switch my vote so often Day to Day that I wonder just how obvious it would be, even if people were looking for it.

I understand the difficulty with message text and that was why I went with X, Y, Z method. The Target will just see "vote for stessier, implicate Austin, protect Chaos". They won't get any sense from wording who is sending it to them. Then, for one day, they have to play "Bad Guy" and spin it as best they can. The next day, when they are free, they can't say "I was under compulsion", but would be stuck trying to spin things from the new perspective.

Ideally, this will look like normal flip-flopping. And Asmodean probably wouldn't want to do it everyday. I don't know...just too crazy?
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Post by Austin »

stessier wrote:
Austin wrote:
stessier wrote:Everything is open for discussion, but the big question I have is: Do you think Compulsion is workable? I like the idea, but I don't know if people think it is doable.
Compulsion is difficult, at least as a known skill. It would be easy to make it detectable for people to see it.
I would agree, except I switch my vote so often Day to Day that I wonder just how obvious it would be, even if people were looking for it.

I understand the difficulty with message text and that was why I went with X, Y, Z method. The Target will just see "vote for stessier, implicate Austin, protect Chaos". They won't get any sense from wording who is sending it to them. Then, for one day, they have to play "Bad Guy" and spin it as best they can. The next day, when they are free, they can't say "I was under compulsion", but would be stuck trying to spin things from the new perspective.

Ideally, this will look like normal flip-flopping. And Asmodean probably wouldn't want to do it everyday. I don't know...just too crazy?
Naw it's a cool power. I think telling people they cannot claim compulsion the next day is not going to go over well though. I can just see it being to easy and the temptation being too strong to reveal compulsion. Perhaps rather leave it open to the fact that anyone can claim compulsion. Am I lying about being compelled the prior day?
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Post by RevHempus71 »

I like this idea... I better be IN if you decide to run it.
Sheesh...... May I please get out of the corner now???? I promise to behave........
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Re: WoT: The Third Age - Planning Stage

Post by stessier »

I'm going to try running this game over at Popehat. Come take a look!
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re:

Post by Chaosraven »

Last edited by Chaosraven on Tue Aug 05, 2008 6:40 pm, edited 12 times in total.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: Re:

Post by stessier »

Chaosraven wrote:
RevHempus71 wrote:I like this idea... I better be IN if you decide to run it.
Sorry Rev, forgot to tell you OO came back.
You know that quote was from March, right? I still don't think he knows...
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: WoT: The Third Age - Planning Stage

Post by Remus West »

stessier wrote:I'm going to try running this game over at Popehat. Come take a look!
Why? Are folks staying over there rather than returning here? I'd rather we come home to play.
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Re: Re:

Post by Chaosraven »

stessier wrote:
Chaosraven wrote:
RevHempus71 wrote:I like this idea... I better be IN if you decide to run it.
Sorry Rev, forgot to tell you OO came back.
You know that quote was from March, right? I still don't think he knows...
that's why it's funny... I still haven't told him...
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Re: WoT: The Third Age - Planning Stage

Post by Austin »

Remus West wrote:
stessier wrote:I'm going to try running this game over at Popehat. Come take a look!
Why? Are folks staying over there rather than returning here? I'd rather we come home to play.
Yeah, I had mentioned in chat that I'm not playing at Popehat. It's nothing personal, I like everyone there, but this is where I forum game - heck it's a forum games forum. :P But I found myself too inattentive for the PH game and figure I'll just hang here for anything that requires a commitment.
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Re: WoT: The Third Age - Planning Stage

Post by Lassr »

Austin wrote:
Remus West wrote:
stessier wrote:I'm going to try running this game over at Popehat. Come take a look!
Why? Are folks staying over there rather than returning here? I'd rather we come home to play.
Yeah, I had mentioned in chat that I'm not playing at Popehat. It's nothing personal, I like everyone there, but this is where I forum game - heck it's a forum games forum. :P But I found myself too inattentive for the PH game and figure I'll just hang here for anything that requires a commitment.
True, I did sign up for this game over at Popehat but OO is my home. I'll play stessiers game but it will be the last at Popehat. I'll still visit Popehat for the topics of the day but that is all.
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Re: WoT: The Third Age - Planning Stage

Post by Kraegor »

Remus West wrote:
stessier wrote:I'm going to try running this game over at Popehat. Come take a look!
Why? Are folks staying over there rather than returning here? I'd rather we come home to play.
probably guilt... ya know... go to someone's house... use their kitchen appliances etc to cook/prepare the meal... then ya take the food back to yer house for consumption...
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Re: WoT: The Third Age - Planning Stage

Post by Austin »

Kraegor wrote:
Remus West wrote:
stessier wrote:I'm going to try running this game over at Popehat. Come take a look!
Why? Are folks staying over there rather than returning here? I'd rather we come home to play.
probably guilt... ya know... go to someone's house... use their kitchen appliances etc to cook/prepare the meal... then ya take the food back to yer house for consumption...
Not exactly. They have had a few WW games mostly due to the influx. PopeHat is more about the politics and blogging and that vibe. I'll stay drop by there and do some of that stuff - it just doesn't work for Forum Games for me. (because I don't head there enough and all the first names confuse me)
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Re: WoT: The Third Age - Planning Stage

Post by stessier »

Kraegor wrote:probably guilt... ya know... go to someone's house... use their kitchen appliances etc to cook/prepare the meal... then ya take the food back to yer house for consumption...
Actually, this was exactly what I was thinking. Amazing insight. I'll make a note to kill you first if I ever get the chance. ;)

I'm over it, though, and will be moving the game back here after all. Doesn't make much sense to run a big game where there are few players.

I'll be bringing all of the rules and clarifications over later today, but I'm going to wait until after Chaos' Justice League game to run. I know better than to mess with a room full of Aquamen.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Austin »

Well and that's the one thing. If you are going to play in 2 games at once, it seems easier to do it on multiple sites for some reason.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Chaosraven »

In my day, we played three games at once, and we did it in EBG.

Uphill, no less.


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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Sean, Minister of KtSP »

I don't know if I can handle two games at once, but call this a tentative in.

Also, I don't know jack shit about the wheel of time series.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Austin »

Sean, Minister of KtSP wrote:I don't know if I can handle two games at once, but call this a tentative in.

Also, I don't know jack shit about the wheel of time series.
I think he's going to wait until CR's game is done... but if AR doesn't get started soon... :P
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Kelric »

I'm in once Justice League is done, sure thing.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Mr Bubbles »

Sure why not. I'll play once the other game is over. Unlike Chaos who can do three at a time I have my senior moments and prefer not to mix the two stories up.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Scoop20906 »

REMOVED!
Last edited by Scoop20906 on Tue Jul 08, 2008 4:10 pm, edited 1 time in total.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Scoop20906 »

Scoop20906 wrote:Before someone asks, I am going to sit this one out and lurk. Also, I am going to polish my Austin Powers game up so once this is finished, people will hopefully want to join it.
I have changed my mind. Stessier, I would like to play this game. I have finished polishing my Austin Powers game and feel it is ready.

Are we playing the Wheel of Time game here or over at Popehat?
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by stessier »

Glad to have you Scoop!

We'll be playing here. I still have to transfer all of the rules over and answer a bunch of questions. Hope to take care of that soon.
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Remus West »

 In 
 

Try and think up ways to break your rules before we start though. It will save me some time. :lol:
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by stessier »

Remus West wrote: In 
 

Try and think up ways to break your rules before we start though. It will save me some time. :lol:
Yeah, that thought crossed my mind. Grund already asked a bunch of questions at popehat along those lines. I think someone else did too...Newcastle?

I'll try posting over here soon. :)
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Kelric »

In, whenever we start. Though, really, it isn't THE beginning, just A beginning...
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Bakhtosh »

I'm IN
Chaosraven wrote: Both ways.
We've always assumed...
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Re: Wheel of Time WW Game - On OO - After Justice League

Post by Chaosraven »

Bakhtosh wrote:I'm IN "Chaosraven"]
Both ways.[/quote

We've always assumed...
:shock:
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The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Sectoid »

IN, but like Sean, I have no knowledge of the series.
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Semaj »

these rules make baby jesus cry?
 in 
 
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by stessier »

Semaj wrote:these rules make baby jesus cry?
 in 
 
There have been some simplifications since I posted them on Popehat in response to some questions there. Don't worry, it shouldn't make your head spin...any more than normal, that is. :D
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Chaosraven »

stessier wrote:
Semaj wrote:these rules make baby jesus cry?
 in 
 
There have been some simplifications since I posted them on Popehat in response to some questions there. Don't worry, it shouldn't make your head spin...any more than normal, that is. :D
Wait til you hear about the Illuminati and Cardcaptor Sakura and Space Hulk games... (cue ominous foreshadowing theme music)
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The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Sectoid »

Chaosraven wrote:
stessier wrote:
Semaj wrote:these rules make baby jesus cry?
 in 
 
There have been some simplifications since I posted them on Popehat in response to some questions there. Don't worry, it shouldn't make your head spin...any more than normal, that is. :D
Wait til you hear about the Illuminati and Cardcaptor Sakura and Space Hulk games... (cue ominous foreshadowing theme music)
Hey! I played and liked both Space Hulk and Illuminati. Any game that has the Gnomes of Zurich can't be bad.
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Bakhtosh »

Since I'm not in any forum games right now, someone PM me when the other game winds down so I can start tracking this one.
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Chaosraven »

Perhaps the Rules and Player Signup should be in here somewhere...
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by stessier »

Chaosraven wrote:Perhaps the Rules and Player Signup should be in here somewhere...
What, you need definition to the games you play? Bah! Rules are for the weak minded!!

The sign up list is a good idea, though, and has been added above.

Let me know if I missed anyone.
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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by Chaosraven »

stessier wrote:
Chaosraven wrote:Perhaps the Rules and Player Signup should be in here somewhere...
What, you need definition to the games you play? Bah! Rules are for the weak minded!!
This is revenge for the Relics game, isn't it?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: 00 - Wheel of Time WW Game - On OO - After Justice League

Post by stessier »

Chaosraven wrote:
stessier wrote:
Chaosraven wrote:Perhaps the Rules and Player Signup should be in here somewhere...
What, you need definition to the games you play? Bah! Rules are for the weak minded!!
This is revenge for the Relics game, isn't it?
You really thought I had forgotten about that because I shot Remus??? :P
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