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Werewolf 101 Wednesday - Chaosrendered

Posted: Tue Sep 23, 2008 9:18 pm
by Austin
Completely ripped off from Remus' Back to Basics game.

12 Players
2 Werewolves. Each night cycle the Werewolves choose to kill one of the other players.
1 Seer. Each night cycle the Seer chooses one player to have a vision about, revealing the nature of that player (werewolf/human)
9 Villagers.

Each Day cycle the players choose one player to face mob justice. The first player recieving a majority of the remaining votes when the moderator (me) tallies the votes will be hung from the neck until dead. Death reveals nature of that player.

PMing is allowed at all times.
Chatter is allowed at all times.
Editting your posts is allowed at all times.
Making people think you are not a werewolf is highly encouraged at all times.

First 12 to declare themselves In get to play.

1. Remus West
2. Stessier
3. Chris Grenard
4. mipe
5. Scoop90210
6. Kraegor
7. Semaj
8. Mr. Bubbles
9. Rev
10. Chaosraving
11. Grundbegriff
12. Purge

Will Start after Austin Powers

Re: Werewolf 101

Posted: Tue Sep 23, 2008 10:02 pm
by Remus West
Yeah, simple. IN.

Re: Werewolf 101

Posted: Tue Sep 23, 2008 10:09 pm
by Austin
Remus West wrote:Yeah, simple. IN.
Recognize the rules? :lol: ctrl c/ctrl p

Re: Werewolf 101 - Simple WW Game

Posted: Tue Sep 23, 2008 10:22 pm
by Lassr
if it starts around Oct 13 or after then In. If you get started before then, replace me.

Re: Werewolf 101 - Simple WW Game

Posted: Tue Sep 23, 2008 11:07 pm
by ChrisGrenard
I approve of the lack of structure and declare myself open to playing in this game.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Tue Sep 23, 2008 11:18 pm
by Remus West
One issue. How are you and Grund going to be the wolves if Lassr plays? :twisted:

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 4:16 am
by stessier
Let's see if I can lose this one as easily as the complicated ones. :)

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 9:45 am
by Scoop20906
In Please


Also, I have been playing around in my head with a new game role for a simple werewolf game and since you are starting one I thought I would drop it in here and see what everyone thought about it?

==============================

ImageThe Cursed Fool - The Cursed Fool isn't quite right in the head so therefore he does not know he is the fool and neither does anyone else know who the Cursed Fool is. His curse is that each day phase he must cast votes to match the number of votes to reach a simple majority. For a vote to count each vote must be for a different player. When that day phase ends, for every vote below the number of votes to reach a simple majority a permanent secret vote is assessed to the Cursed Fool from that time until the end of the game. The permanent secret stays with the Village Fool until the end of the game, he dies, or he is lynched.

For example, on Day One there are nine players and the simple majority is 5 so the Cursed Fool must vote for 5 different players. The Cursed Fool chooses to vote for only 3 different players before Day One ends. The WWMod secret assesses 2 permanent secret votes to the Cursed Fool. One Day Two, there are 7 players remaining and the majority to lynch is 4 votes. If two players vote for the Cursed Fool, he is lynched (2 player votes + 2 secret permanent votes = 4 votes total).

No one will know how many permanent votes are assessed to the Cursed Fool and no one who know who the Cursed Fool is including the Cursed Fool. The Cursed Fool can not be a werewolf or the Seer, however.

==============================

The idea behind the role is a feeling I have had that more and more players are hanging in the background which starts to make for some very boring games. Since no one knows who the Cursed Fool is (include the Cursed Fool himself) then everyone is obliged to vote to save themselves from the possible permanent votes. Also note that the other specials can not be the Cursed Fool so that know they are not the Cursed Fool yet they also must make the votes otherwise be recognized as a special.

I hope I am not seeming pushy by posting this because I am not too. Its just a thought I have had rolling around in my head and I wanted to see what people thought about it.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 10:05 am
by Austin
Might be fun, but not in this one. Just a basic werewolf game. There is more participation once people start to get into PMing and such.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 10:06 am
by Scoop20906
Austin wrote: PMing is allowed at all times.
Chatter is allowed at all times.
Editting your posts is allowed at all times.
Making people think you are not a werewolf is highly encouraged at all times.
Ahh, I missed this. Interesting.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 10:14 am
by Austin
Scoop20906 wrote:
Austin wrote: PMing is allowed at all times.
Chatter is allowed at all times.
Editting your posts is allowed at all times.
Making people think you are not a werewolf is highly encouraged at all times.
Ahh, I missed this. Interesting.
This is the original as far as I know.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:32 am
by Semaj
The only one I'd argue is forum editing....

One thing to edit a forum post for spelling.

Another to post something, screw with someone who reads it and then completely change it half a minute or three later. We have pm's whenever we want, no need to editing.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:35 am
by Austin
Semaj wrote:The only one I'd argue is forum editing....

One thing to edit a forum post for spelling.

Another to post something, screw with someone who reads it and then completely change it half a minute or three later. We have pm's whenever we want, no need to editing.
Free 4 all!

(You can only edit your own posts though)

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:39 am
by Semaj
Meh it's the one arguement I have... in werewolf there are no "take backs" You cant say to someone else: "I cant wait for night so I can kill that asshole" and then be like: "No I said... (edit)" and then it's your word vs his word.

Meh if that's how you want it to roll so be it.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:46 am
by Austin
Semaj wrote:Meh it's the one arguement I have... in werewolf there are no "take backs" You cant say to someone else: "I cant wait for night so I can kill that asshole" and then be like: "No I said... (edit)" and then it's your word vs his word.

Meh if that's how you want it to roll so be it.
I hear ya', but the forums are different in quite a few ways than a RL game. (well duh right?) If someone edits you can open an inquiry or form a coup behind the scenes. The best is when you are a wolf and Lassr someone contacts you saying that they have decided to trust you. At that point you talk to Grund your teammate and say if we both don't survive this really isn't a win.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:47 am
by Remus West
Semaj wrote:Meh it's the one arguement I have... in werewolf there are no "take backs" You cant say to someone else: "I cant wait for night so I can kill that asshole" and then be like: "No I said... (edit)" and then it's your word vs his word.

Meh if that's how you want it to roll so be it.
Which is why you simply lynch anyone who edits content. Let the players control the "edit/no edit" themselves. You edit you die works a lot better than "please do not edit your posts".

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:51 am
by stessier
Austin wrote:(You can only edit your own posts though)
This made me crack up. :lol:

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 11:52 am
by Scoop20906
Remus West wrote:
Semaj wrote:Meh it's the one arguement I have... in werewolf there are no "take backs" You cant say to someone else: "I cant wait for night so I can kill that asshole" and then be like: "No I said... (edit)" and then it's your word vs his word.

Meh if that's how you want it to roll so be it.
Which is why you simply lynch anyone who edits content. Let the players control the "edit/no edit" themselves. You edit you die works a lot better than "please do not edit your posts".
Viva la Resistance!

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 1:11 pm
by Sean, Minister of KtSP
In.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 3:27 pm
by Sean, Minister of KtSP
Question: Will the wolves know each other?

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 3:32 pm
by Kraegor
Semaj wrote:Meh it's the one arguement I have... in werewolf there are no "take backs" You cant say to someone else: "I cant wait for night so I can kill that asshole" and then be like: "No I said... (edit)" and then it's your word vs his word.

Meh if that's how you want it to roll so be it.
this gamestyle is a bit different. there's more under the surface but if yer not a part of that current, it's just crickets chirping. Can be fairly hit n miss experience depending on how you personally take advantage of it.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 3:45 pm
by Lassr
Austin wrote:The best is when you are a wolf and Lassr someone contacts you saying that they have decided to trust you. At that point you talk to Grund your teammate and say if we both don't survive this really isn't a win.
:lol:

borrowed from GT
Image

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 3:58 pm
by Austin
Sean, Minister of KtSP wrote:Question: Will the wolves know each other?
Yes, wolves will know each other and well... can PM also. :P

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 4:08 pm
by Mr Bubbles
I would join, but Im not sure I'm ready to tackle three games at once. If it starts after one of the games is over then Im game.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 4:46 pm
by Austin
I'll wait for the end of Austin Powers fo sho.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 4:47 pm
by Mr Bubbles
Sure why not then. Im game. Haven't play an old school in a long time.

I figure the more games I sign up for the more I have a chance of being bad. Man its been ages. I'm too goodie goodie. I want meat.

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 7:10 pm
by Scoop20906
Austin wrote:I'll wait for the end of Austin Powers fo sho.
Sad to say you might be waiting a while. Glaciers are passing us by. (Of course global warming isn't helping much either)

Re: Werewolf 101 - Simple WW Game - 10 more slots

Posted: Wed Sep 24, 2008 9:41 pm
by RevHempus71
INski

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Thu Sep 25, 2008 5:10 pm
by Bakhtosh
In

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 12:10 pm
by Chaosraven
IN the event this computer contINues workINg

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 1:59 pm
by Semaj
sigh

Ok we have a full roster, but now we have to wait for Austin powers.

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 2:24 pm
by stessier
Semaj wrote:sigh

Ok we have a full roster, but now we have to wait for Austin powers.
Not quite. Kraegor is a maybe, Lassr is conditional on the start date, and we are still missing a #11. :)

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 3:13 pm
by Grundbegriff
int grundbegriff = 11;

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 3:14 pm
by Kraegor
stessier wrote:
Semaj wrote:sigh

Ok we have a full roster, but now we have to wait for Austin powers.
Not quite. Kraegor is a maybe, Lassr is conditional on the start date, and we are still missing a #11. :)
Not a maybe. I don't play 2 games at the same time, thus I have not committed to this game.

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 3:17 pm
by Austin
Kraegor wrote:
stessier wrote:
Semaj wrote:sigh

Ok we have a full roster, but now we have to wait for Austin powers.
Not quite. Kraegor is a maybe, Lassr is conditional on the start date, and we are still missing a #11. :)
Not a maybe. I don't play 2 games at the same time, thus I have not committed to this game.
Starts after Austin Powers.

Re: Werewolf 101 - Simple WW Game - ~2 more slots

Posted: Mon Sep 29, 2008 6:21 pm
by Remus West
Chaosraven wrote:IN the event this computer contINues workINg
Seeing as that is my computer you had best not break it ya bastage. :lol:

Re: Werewolf 101 - Simple WW Game - Queing

Posted: Mon Sep 29, 2008 7:00 pm
by Semaj
tell them austin powers people to hurry up, it's supposed to get quicker every day, not take longer.

Re: Werewolf 101 - Simple WW Game - Queing

Posted: Mon Sep 29, 2008 10:04 pm
by purge
IN (if there's room)

Re: Werewolf 101 - Simple WW Game - Queing

Posted: Mon Sep 29, 2008 10:21 pm
by Grundbegriff
Is anyone game to start right away? I am, if there are enough.

Re: Werewolf 101 - Simple WW Game - Queing

Posted: Mon Sep 29, 2008 10:31 pm
by Austin
purge wrote:IN (if there's room)
I stuck you in, as Lassr is too busy to play right now.