RULEZ ARE FINAL!
Roles:
Humans:
Marine Guard (2)
The Marine Guard has been hired to work at Corrections Station 22 for the next 5 Terran years. You are unarmed however you do possess a single-use pocket incinerator gun. You know, for close encounters.
Life Support Specialist (1)
The Life Support Specialist is employed by Divergent Corp. to maintain life support systems at Corrections Station 22. The Life Support Specialist inspects the life support system at the beginning of each day cycle and and receives a private report telling how many aliens are currently aboard the ship. The Life Support Specialist may choose at anytime during the Day period to display this information on CICP communications (the Life Support Specialist is not revealed).
Engineer (2)
The Engineer is employed by Divergent Corp. to perform maintenance activities at Corrections Station 22 and also has maintenance experience with cryo pods. Once per day period, the Engineer may secretly (by sending a PM to the moderator) disengage a locked down cryo pod freeing it's occupant.
Computer Hacker (1)
The Computer Hacker is a criminal being sent for imprisonment by Divergent Corp. to Corrections Station 22 for hacking their network. The Computer Hacker must decrypt a single cryo pod medical report from main computer once per Course Correction. The medical report will reveal if that player is a human, symbiont or alien. The decrypted medical report will be sent to CICP Communications for everyone to read. The Computer Hacker will not be revealed when performing this power. The Computer Hacker wants to survive but also wants to take control of the ship and escape. The Computer Hacker
must perform a scan each course correction. If no response is received by the deadline, random.org will choose the scan target.
If both the Computer Hacker is still alive and the Symbiont decides to send the medical report the CICP Communications, only the Symbiont's report will be displayed. The Computer Hacker's medical report will not be revealed to anyone (including the Computer Hacker).
Special Power: The Computer Hacker may override regular CICP Communications protocol and receive the medical report privately (i.e. The medical report is not posted in the main forum). The Computer Hacker must issue the override when decrypting a cryo pod. The power may only be used ONCE (1) per game. Only this special power will block the Symbiont's attempt to decrypt a medical report.
Convict (6)
The Convict is a criminal being sent for imprisonment by Divergent Corp. to Corrections Station 22 for various crimes. The convict wants to survive but also wants to take control of the ship and escape.
Divergent Corp.
Symbiont
The Symbiont is an artificial human being but very real looking. The Symbiont has orders from Divergent Corp. to secure an alien organism sample in a locked down cryo pod. All other personnel aboard are expendable. The Symbiont must ensure that least one alien player is locked down in a cryo pod at the end of the 6th course corrections. The Symbiont is immune to an alien conversion attempt and will live through the encounter but will not learn the identity of his attacker.
The Symbiont can engage a cryo pod's lockdown mode once per each course correction.
OR
The Symbiont can decrypt a single cryo pod medical report from main computer. Before decrypting the medical report the symbiont must choose to either read the report privately or have the report sent to CICP Communications (announced in the main game thread).
If both the Computer Hacker is still alive and the Symbiont decides to send the medical report the CICP Communications, only the Symbiont's report will be displayed. The Computer Hacker's medical report will not be revealed to anyone (including the Computer Hacker).
Alien Organism
Alien Organism
The Alien Organism has to ability to convert human beings. However, the process is time consuming and can only be performed during the course correction when the humans are incapacitated in their cryo pods. Converted humans will lose any previous abilities they had.
Converted Humans/Alien
Converted humans lose all previous powers they may have had. When a human is converted by the alien organism, he will learn ONLY the name of the alien organism but will NOT be able to secretly communicate with him. He will not learn the name of any other converted humans. Converted humans/alien may not perform any conversion even if the Alien Organism is dead.
Humans
- Marine Guard01 (pocket incinerator gun - one shot - During Day)
- Marine Guard02 (pocket incinerator gun - one shot - During Day)
- Life Support Specialist (knows how many aliens are on board)
- Engineer01 (can disengage a cryo pod's lockdown mode)
- Engineer02 (can disengage a cryo pod's lockdown mode)
- Computer Hacker (Can decrypt cryo pod medical report (reveals Human, symbiont or alien) from main computer once per Course Correction)
- Convict01
- Convict02
- Convict03
- Convict04
- Convict05
- Convict06
Divergent Corp.
- Symbiont (can engage a cryo pod's lockdown mode during course correction OR decrypt cryo pod medical report (reveals Human or alien) ; immune and will survive an alien conversion attempt)
Alien Organism
- Alien Organism (convert humans during course correction)
- Converted Human/Alien (learns name of Alien Organism when converted, can not convert)
Victory Conditions
Human Victory: All alien players are destroyed before arriving at Earth in 6 course corrections.
- Human Sub-Victory A - Marine Guards, Engineers, and Life Support Specialist: When the overall human victory is achieved, Marine Guard, Engineer, and Life Support Specialist are equal to or out number the Computer Hacker and Convicts
- Human Sub-Victory B - Computer Hacker and Convicts: When the overall human victory is achieved, Computer Hacker and Convicts out number the Marine Guard, Engineer, and Life Support Specialist.
Alien Victory: Number of alien players outnumbers number of Human and Symbiont players allowing aliens to take control of ship. Aliens may also win if one Alien Player is NOT locked down in its cryo pod when the STARSHIP arrives at earth.
Divergent Corp Victory: At least ONE alien player is locked down in cryo pod at the end of 6 course corrections. The Symbiont does not need to be alive to win.
Special Notes:
If both the Computer Hacker is still alive and the Symbiont decides to send the medical report the CICP Communications, only the Symbiont's report will be displayed. The Computer Hacker's medical report will not be revealed to anyone (including the Computer Hacker).
Rules:
Private Messaging / Forum Posts:
There will be no private forums or private messages between players.
Text sent to players by the Moderator may not be copied and/or shared with other players at any time.
Gentleman's Rule of No Edits (i.e. Edit at your own peril, it's your fellow players you need to satisfy)
Edits to "Game Vote Tally" posts are allowed, as long as the posts contain no 'commentary'.
Length of Game:
The game will last SIX (6) Course Corrections and Day cycles. The STARSHIP will arrive at earth at the end of the 6th day. At that point the game will end and a victory condition will be determined unless a victory condition has already been achieved. The game begins with a Course Correction and players will be in their cryo pods.
Days and Course Corrections:
During course corrections, players must enter to their cryo pods to service the ship's accelerations and de-accelerations. The Symbiont and Alien players are immune to Course corrections and may leave their cryo pods according their specific role rulez.
Cryo Pod Lockdown:
Players who's cryo pod was locked down may not post or vote in the main game thread and are considered in stasis. However, the player's cryo pod may be disengaged by the engineer so please pay attention to the game. Players who are locked down in a cryo pod may NOT be voted for. The alien organism may NOT attempt to convert a player that has been locked down in his cryo pod. The guards MAY use their one shot incinerator guns to kill a player who is locked down in their cryo pod.
Game Sequencing:
Course Correction Boilerplate:
Life Support Specialist: Do you wish to display your life support list on the CICP and make it public?
Computer Hacker: Which player's cryo pod medical report will you decrypt?
Symbiont: Will you lock down a player's cryo pod or will you decrypt a single cryo pod medical report and will your make it public via CICP?
Alien Organism: Who will you attempt to convert?
All Course Correction Play orders must be in before the hard deadline, or forfeit.
Night Sequence of Resolution:
Symbiont order is processed.
Alien's order is processed.
Computer Hacker's medical report is decrypted.
Life Support Specialist's report is generated.
Beginning of Day Sequence:
Results are sent to all relevant parties...
Computer Hacker's medical report is announced in the main thread via CICP (Computer Hacker is not revealed). If Symbiont decides to decrypt a medical report and make it public on the CICP then Computer Hacker's report is never revealed (Symbiont is not revealed)
Beginning of Day Play Boilerplate:
Life Support Specialist: Do you wish to display your life support list on the CICP and make it public?
Guard: will you use your pocket incinerator gun today?
Engineer: will you disengage a cryo pod's lockdown?
Voting:
Each day players will be able to place a vote for the player they wish to thrown out the airlock. Players that are locked down in a cryo pod can not be voted for.
Only votes (and withdraws) cast with the
tag are official.
A majority vote will close voting.
If the Day ends without a majority reached no player will be thrown out the airlock.
Deaths:
Dying player's specific roles will be revealed.