WW power thread (repository)
Posted: Thu Aug 09, 2012 12:18 pm
So I was thinking about the various powers and roles that we usually have in WW games, but i dont think we have anything centralized. This thread is going to be dedicated to centralizing that information. The basic goal will be to give folks who are contemplating a WW game and want to spice up their game with some roles somewhere to go to for that type of information.
I'm going to go through the various games we've had and add the various roles that i've seen that are unique. Might be a bit of mess initially. But the goal will be the same...a repository of information on WW roles for those planning a game. Feel free to add anything I might have missed.
Star Wars link (Empire)
http://new.octopusoverlords.com/forum/v ... 16&t=81807" target="_blank
Walk in the woods:
http://new.octopusoverlords.com/forum/v ... 16&t=77547" target="_blank
POSSIBLE EVIL POWERS
Alpha Wolf – His lycanthropy is contagious. If someone survives being bitten by him they will become a werewolf themselves the following night. Fortunately, or not depending upon your point of view, after that first taste he will not be able to keep himself from consuming his prey so will only be able to convert a single player.
Berserker Wolf – His lupine fury is barely contained in the best of times. Under threat of death he will lose control and transform into his wolf form attacking and killing a player of his choice.
Beta Wolf – He still seeks a cure for his condition and thus inspects the dead to what clues they may offer as to why he attacked them. He may select one dead player each night to “scan”. His scan will reveal the player’s true role.
Gamma Wolf – Something tugs at his mind. He knows there is a presence out there just beyond his sight. Each night he searches for the source of that presence by scanning a player. If he scans the Sorcerer the Sorcerer will be given access to the wolf forum. If he scans the Seer the Seer will learn the identity of the Gamma wolf in place of his own scan. His scan will show only Sorcerer or Not Sorcerer.
Sorcerer – Evil Human. He thinks he can control the lycanthropic fury around him and thus increase his own power. In order to protect what he views as his future power he searches for those that would oppose it. Each night he may scan one player. The results of his scan will show only Seer or Not Seer.
Witch – Evil Human. Works with the werewolves to negate opposition. She begins with access to the wolf forum. Each night she may target a player to negate their special ability through the use of her magic. If the player has a special ability that they would use in any manner during the night then they will know they have been targeted by her. She may not target the same player twice during the game.
POSSIBLE GOOD POWERS
Seer – sensing the lupine presence the seer seeks to uncover the identity of the wolves. Each night he may scan one player. The results of his scan will show Human or Not Human.
Hunter – Has spent many years trapping and killing animals on his own in the wild. Each night he will set himself up to protect one of the villagers from any attack. He may also use his weapons to kill a single player during the day. If he uses his day power his identity will be revealed. He may not protect the same player two nights in a row. If he has used his day shot he will no longer be able to protect himself as the wolves will know to prepare for his tricks before attacking him.
Warrior – Just returned from war he just wants to be left in peace. Failing that he is determined to make those who disrupt it pay. If he is lynched he may choose a target to kill before he dies.
Masons – These “brothers” have been in their secret society long enough that they have seen each other during the full moons and know each of them is not a wolf. They will have their own secret location in which they can meet each night to discuss the situation. They may not use the location during the day for fear of revealing it. The number of masons will be based off the number of times the power is selected (t+1) being the final count.
Medium – She has an intricate knowledge of the “lives” of the dead. Once per game she may hold a public séance to receive a message from the beyond. This séance reveals her identity and allows a single dead player of her choice to make one post into the game thread.
Undertaker – In his role of corpse disposal he learns more than most people imagine. Once per night the Undertaker may scan a dead player and thus learn the true role of that player.
Psychic – His mental powers allow him to sense power in others. He will begin the game knowing which powers are in play – good and evil.
Coward – his first thoughts are for himself. He knows where to hide in the worst of times. These are the worst of times. He will survive the first time he is targeted at night but in doing so his hiding place will be revealed and he will no longer be safe at night. He will not know if he was targeted or not.
Guardian – He values the sanctity of life and thus spends his nights ensuring the safety of others. Each night he may protect a single player from attack. He may not protect himself nor may he protect the same player two nights in a row. This power will not be used if there is a Hunter.
Trapper – He has spent his life collecting pelts. He wouldn’t mind adding more. Once per game he may trap a player – killing them in the night. This will not reveal his identity. His attack will be blocked by the Hunter or Guardian.
Mentalist – His ability to speak to others minds unnerves some so he has kept it hidden. Facing this current evil he cannot afford to do this any longer. Each night he may contact a different player initiating PM contact with them for the duration of the night. All PMs MUST include the moderator so that I can archive them in the spoiler forum.
Mayor – Use to the ebb and flow of politics he can sway the crowd without them even being aware of it. Each day he may cast an extra vote with the moderator through PM. Due to the fickle nature of the public he may not change this vote once it has been cast each day.
I'm going to go through the various games we've had and add the various roles that i've seen that are unique. Might be a bit of mess initially. But the goal will be the same...a repository of information on WW roles for those planning a game. Feel free to add anything I might have missed.
Star Wars link (Empire)
http://new.octopusoverlords.com/forum/v ... 16&t=81807" target="_blank
Walk in the woods:
http://new.octopusoverlords.com/forum/v ... 16&t=77547" target="_blank
POSSIBLE EVIL POWERS
Alpha Wolf – His lycanthropy is contagious. If someone survives being bitten by him they will become a werewolf themselves the following night. Fortunately, or not depending upon your point of view, after that first taste he will not be able to keep himself from consuming his prey so will only be able to convert a single player.
Berserker Wolf – His lupine fury is barely contained in the best of times. Under threat of death he will lose control and transform into his wolf form attacking and killing a player of his choice.
Beta Wolf – He still seeks a cure for his condition and thus inspects the dead to what clues they may offer as to why he attacked them. He may select one dead player each night to “scan”. His scan will reveal the player’s true role.
Gamma Wolf – Something tugs at his mind. He knows there is a presence out there just beyond his sight. Each night he searches for the source of that presence by scanning a player. If he scans the Sorcerer the Sorcerer will be given access to the wolf forum. If he scans the Seer the Seer will learn the identity of the Gamma wolf in place of his own scan. His scan will show only Sorcerer or Not Sorcerer.
Sorcerer – Evil Human. He thinks he can control the lycanthropic fury around him and thus increase his own power. In order to protect what he views as his future power he searches for those that would oppose it. Each night he may scan one player. The results of his scan will show only Seer or Not Seer.
Witch – Evil Human. Works with the werewolves to negate opposition. She begins with access to the wolf forum. Each night she may target a player to negate their special ability through the use of her magic. If the player has a special ability that they would use in any manner during the night then they will know they have been targeted by her. She may not target the same player twice during the game.
POSSIBLE GOOD POWERS
Seer – sensing the lupine presence the seer seeks to uncover the identity of the wolves. Each night he may scan one player. The results of his scan will show Human or Not Human.
Hunter – Has spent many years trapping and killing animals on his own in the wild. Each night he will set himself up to protect one of the villagers from any attack. He may also use his weapons to kill a single player during the day. If he uses his day power his identity will be revealed. He may not protect the same player two nights in a row. If he has used his day shot he will no longer be able to protect himself as the wolves will know to prepare for his tricks before attacking him.
Warrior – Just returned from war he just wants to be left in peace. Failing that he is determined to make those who disrupt it pay. If he is lynched he may choose a target to kill before he dies.
Masons – These “brothers” have been in their secret society long enough that they have seen each other during the full moons and know each of them is not a wolf. They will have their own secret location in which they can meet each night to discuss the situation. They may not use the location during the day for fear of revealing it. The number of masons will be based off the number of times the power is selected (t+1) being the final count.
Medium – She has an intricate knowledge of the “lives” of the dead. Once per game she may hold a public séance to receive a message from the beyond. This séance reveals her identity and allows a single dead player of her choice to make one post into the game thread.
Undertaker – In his role of corpse disposal he learns more than most people imagine. Once per night the Undertaker may scan a dead player and thus learn the true role of that player.
Psychic – His mental powers allow him to sense power in others. He will begin the game knowing which powers are in play – good and evil.
Coward – his first thoughts are for himself. He knows where to hide in the worst of times. These are the worst of times. He will survive the first time he is targeted at night but in doing so his hiding place will be revealed and he will no longer be safe at night. He will not know if he was targeted or not.
Guardian – He values the sanctity of life and thus spends his nights ensuring the safety of others. Each night he may protect a single player from attack. He may not protect himself nor may he protect the same player two nights in a row. This power will not be used if there is a Hunter.
Trapper – He has spent his life collecting pelts. He wouldn’t mind adding more. Once per game he may trap a player – killing them in the night. This will not reveal his identity. His attack will be blocked by the Hunter or Guardian.
Mentalist – His ability to speak to others minds unnerves some so he has kept it hidden. Facing this current evil he cannot afford to do this any longer. Each night he may contact a different player initiating PM contact with them for the duration of the night. All PMs MUST include the moderator so that I can archive them in the spoiler forum.
Mayor – Use to the ebb and flow of politics he can sway the crowd without them even being aware of it. Each day he may cast an extra vote with the moderator through PM. Due to the fickle nature of the public he may not change this vote once it has been cast each day.