Roles will be assigned at random.
- Team Evil
- 3 of the villagers are Werewolves
1 of the villagers is an Beserker Werewolf
1 of the villagers is a Sorcerer
- 1 of the villagers is a Seer
1 of the villagers is a Werewolf Hunter
3 of the villagers are members of a Cabal
1 of the villagers is a Medium
1 of the villagers is a Mentalist
10 of the remaining villagers will be Innocents
- 3 of the villagers are Werewolves
Team Evil
Spoiler:
Werewolves
- Can communicate on secret forum at all times.
- During the night cycle, the 4 werewolves will conspire to kill a villager.
- They cannot kill one of their own, it must be someone who is not a werewolf.
- Upon the killing of the villager, the werewolves will know the role of the person they killed, as they will search the dead person's home for clues.
Pack Composition- Alpha - responsible for turning in Night Kill before deadline
- Beta - responsible for turning in Night Kill before deadline if Alpha is dead
- Runt - happy just to be included, will turn in Night Kill only if all other werewolves are dead
- Beserker - responsible for turning in Night Kill before deadline if Alpha & Beta are dead. If lynched, can choose one player to kill before being lynched.
- The Sorcerer is on the Werewolf team (wins if the Werewolf team wins but is not a Werewolf).
- During the night, the Sorcerer can ask 1 Yes/No question about any other player, DEAD OR ALIVE.
- The moderator will answer the Sorcerer either yes or no.
- The Sorcerer starts off by not knowing the identity of the Werewolves nor do the Werewolves know his identity.
- The Sorcerer does not count as a Werewolf for determining the endgame, meaning that the Sorcerer counts as a villager when determining if the Werewolves can take over the town.
Spoiler:
Seer
- Each night the Seer can ask about a player, and is told if that player is a Villager or a Werewolf.
- No other roles will be disclosed to the Seer about that person, with 1 exception: If the Seer scans the Beserker Werewolf, he will be told that the player is, in fact, the Beserker Werewolf.
- At night, the Werewolf Hunter can choose to secretly protect one other player or protect no one.
- If the Target of the protection is chosen as the Werewolves Night Kill, the player will survive and the Hunter will be informed he was successful.
- The Werewolf Hunter cannot choose himself to protect, or the protected player from the previous night, if any.
- During the day cycle, the Werewolf Hunter can choose to shoot a currently living villager with a silver bullet.
- This power can only be used once during the game.
- The villager selected will be killed instantly, and it will be announced to the village if that player was a Werewolf or not.
- If the villager killed by the bullet was the Beserker Werewolf, the Beserker Werewolf will be killed before he has the chance to use his "instant kill" ability.
- The moderator will announce to the village the identity of the Werewolf Hunter.
- Any lynch votes cast at the point of the shot will be removed.
- THE DEADLINE FOR THE LYNCH WILL NOT BE MODIFIED OR EXTENDED.
- Three of the villagers are members of an ancient society known only as the Cabal.
- The Cabalists are the only villagers allowed to speak with each other privately and do so only via the secret forum at Night.
- In addition, at night the Cabalists can discover the true role of one player who was previously killed. As long as one Cabalist is still alive, this power can be used, once per night.
Cabal Composition- Grand Master - The Cabal leader and responsible for turning in the Night Scan before the deadline
- Seneschal - The Grand Master's right hand man, assumes responsibility for turning in the Night Scan before the deadline if the Grand Master is dead.
- Preceptor - Low level functionary responsible for turning in the Night Scan before the deadline if all other members are dead.
- The Medium can, once a game, hold a séance.
- In order for a séance to occur, a majority of the village has to vote for it for a particular player, and the player being voted on has to be dead(obviously).
- In addition, the Medium must also vote for the séance to occur for that player.
- The moderator will announce to the village who the Medium is when the séance occurs.
- When holding a séance, the dead player can make one post in the thread, revealing what he knew up to the point in time of his death. The player is not forced to tell the truth, they can say whatever they wish, but the information has to be presented in the actual thread only, no PMs are allowed.
- Thus, it is very important for any dead person from this game to not look at any spoilers or get any other information about the game until the game ends.
- Once per night, can establish a mental link with any other living villager.
- Once this link is established (via the Mentalist telling the moderator whom he wishes to speak with), the Mentalist and the person selected can exchange PMs for that Night cycle.
- Once the night cycle is concluded, the PMs must stop immediately.
- If the werewolves happen to attack either the Mentalist or his subject during that night cycle, the moderator will PM the 2 participants to inform them that the link was broken, which means that all PMs between the 2 would have to stop immediately. Due to the great mental strain on the subject, the Mentalist cannot contact the same person 2 nights in a row.
Spoiler:
Order of Night Activities
Voting
- Mentalist makes connection (if desired)
- Werewolf Hunter protects (if desired)
- Sorcerer conjures a vision
- Seer receives a vision
- Cabalists examine the deceased (if desired)
- Werewolves make their kill
- Dawn will break after all order are received and the minimum time is met.
- If the maximum time is met, Dawn will break and all unused powers will be forfeit for that cycle (including Night Kill).
Voting
- To vote for a lynching, use the Accuse Tags as shown below
- To remove a lynching vote, use the Accuse Tags and include the word "Withdraw" as shown below
- To vote for a Seance, use the Accuse Tags and include the word "Seance" as shown below
Code: Select all
To lynch - [accuse]Kinetickid[/accuse] To remove - [accuse]Withdraw Kinetickid[/accuse] To Seance - [accuse]Seance Kinetickid[/accuse]
- NOTE - Failure to include the word "Seance" will result in a lynch vote.
- Lynching goes by majority rule.
- Changing votes is possible only until a majority is reached
- Once a majority is reached, the Vote is final and changes will not be counted
- Voting is not required, but night will fall when the deadline is reached. If there is no majority vote, no lynch will occur.
- The lynching deadline will be announced in each at the start of each day and with each Vote Count
- The deadline is calculated as
- Number of Villagers alive at Dawn = Number of Real Life Days until deadline
- Every Real Life Day is counted as 1 Day (this includes weekends)
- If the Deadline falls on a weekend, it will be extended until the following Monday.
- May 25, 26, & 27 will not count toward the Deadline (Memorial Day Weekend)
- No PMs allowed between players at any time unless allowed by your Role
- Nobody dead may say anything to anyone at any time, unless you are "resurrected" in a séance. I will tell you personally if that happens to you. (See rules about the Medium for clarification)
- Anyone may PM me for clarification of the rules.
The Villagers win if they kill all the Werewolves, and there is at least one non-Werewolf left alive. The Sorcerer is counted as a non-Werewolf, even though he is on the "winning" side if the Werewolves win.
The Werewolf team wins if the number of non-Werewolves equals the number of Werewolves at any time during the game cycle.
Linoge Census
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- Qantaga
- Lassr
- Vorret
- tru1cy
- Holman
- RMC
- Purge
- Grundbegriff
- bb2112
- Newcastle
- pr0ner
- Scoop20906
- Chaosraven
- theohall
- redrun
- triggercut
- Bakhtosh
- Lagom Lite
- Unagi
- LordMortis
- El Guapo