Duel of Ages II Codex / Worldspanner Factions

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Duel of Ages II Codex / Worldspanner Factions

Post by Smoove_B »

I know there are fans of the game here, so I figured that I should probably mention this book I just picked up off of Amazon. I think you can also get it directly from the publisher, but I believe the price is the same. It arrived today in the mail and it's pretty much what I've been looking for to get off my ass and get playing. Now that I have the imported Canadian coin pouches for organization and my buddy modified the PDF to work with with the pouches, I can get organized and start learning.

Not only are the rules updated, but it does include a FAQ and strategy guide. Everything is full color and there's a handy index.

(EDIT: Title updated to reflect change for series)
Last edited by Smoove_B on Mon Jul 29, 2024 10:48 am, edited 1 time in total.
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Re: Duel of Ages II Codex

Post by hepcat »

Ooh, nice. I wonder if they have a PDF of the updated rules available. I'm not sure I want to drop another 30 bucks on the game. It's one of my faves but I don't play it much.

Edit: Nope. Sigh...ordered.
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Re: Duel of Ages II Codex

Post by Smoove_B »

It is a nice book, and I'd imagine for a veteran the strategy section is probably quite useful. It's rather detailed and it even warns you not to read through it if you like figuring things out on your own. Apparently the game is much, much deeper than many people give it credit for. Similar to HeroScape, it seems like there's real value in selecting very specific characters for your team - ones that have power synergy with one another. That's actually what killed HeroScape for me - designing teams that were ridiculous together. I much prefer random team creation and just working with the luck of the draw, but I guess if you're into selection and design there's huge potential here.
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Re: Duel of Ages II Codex

Post by hentzau »

Smoove_B wrote:That's actually what killed HeroScape for me - designing teams that were ridiculous together. I much prefer random team creation and just working with the luck of the draw, but I guess if you're into selection and design there's huge potential here.
This is what kills most serious deck builders for me. I don't want to spend the time optimizing my deck to win. I just want to play and see what happens.
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Re: Duel of Ages II Codex

Post by hepcat »

Smoove_B wrote:It is a nice book, and I'd imagine for a veteran the strategy section is probably quite useful. It's rather detailed and it even warns you not to read through it if you like figuring things out on your own. Apparently the game is much, much deeper than many people give it credit for. Similar to HeroScape, it seems like there's real value in selecting very specific characters for your team - ones that have power synergy with one another. That's actually what killed HeroScape for me - designing teams that were ridiculous together. I much prefer random team creation and just working with the luck of the draw, but I guess if you're into selection and design there's huge potential here.
I cancelled my order because I honestly don't read strategy guides (which is why I suck at games). And if the rules are any different than the latest version of the manual you can download from their site, I'll be miffed. I shouldn't have to pay for the rules for a game I already bought.

Can you see any difference in the rules section of that manual versus the rules compendium in the master set? I'm assuming you have the master set, by the way.
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Re: Duel of Ages II Codex

Post by Smoove_B »

hepcat wrote:Can you see any difference in the rules section of that manual versus the rules compendium in the master set? I'm assuming you have the master set, by the way.
I can confirm that the Rules Clarification in this book uses the updated 2015 rules clarification on the website and it seems like the included rules are also the 2015 updated Master Compendium version, also from the website. The change log for the Master Compendium rules (last page):
Spoiler:
March, 2003
Initial version.

May 10, 2013
Page 23: Split Labyrinth Missions: – Removed copy-paste text errors from these Mission descriptions. These do appear identical to Standard Labyrinth Missions, but with two very important differences – a split map, and a set number of Dome keys versus standard full-map Dome key placement. (thanks to Andrea la Malfa).

June 13, 2013
Page 5: Using Dice – The weapon broken result was inadvertently left out. It now reads: “If the attacker is 0 and the defender is 9, the result is automatically FOPP, and, if this was a Hit attempt with a Melee or Ranged card, the weapon is broken and discarded.” (thanks to Macs).

June 24, 2013
Page 16: Guardian Results: Two of the Guardian adventure result symbols were left off the list – Imprisoned, and Lose All Cards.

July 6, 2013
Imprisoned characters are worth one extra, not 3 as previously listed.

December 17, 2013
Minor phrase edits, such as additional explanation of an imprisoned character’s inability to affect and be affected by the events in the game.
Not sure what was done for the 2015 update, other than possibly minor edits and layout for book preparation?
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Re: Duel of Ages II Codex

Post by hepcat »

Ah, thanks. You didn't have to do that much work on my account though! But I certainly appreciate it.

It sounds like I'll be fine with the updated master compendium then. I've spent way too much since gencon, man.
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Re: Duel of Ages II Codex

Post by Zarathud »

It's only a matter of time. Napoleon on a dinosaur must ride again!
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Re: Duel of Ages II Codex

Post by hepcat »

It was actually Napoleon in a gyrocopter. I had Bob the survivalist on a pegasus throwing bombs at annie oakley as she sniped at an alien beast.

Duel of Ages II generates the best damn stories of any game I own, I do believe.

So yeah, I need to break it out again...soon.
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Re: Duel of Ages II Codex

Post by hepcat »

Hmmmm....I feel a sense of deja vu. But I can't quite place my finger on it.

Image

Image
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Re: Duel of Ages II Codex

Post by Smoove_B »

That's a lawsuitin'.

(I'm guessing of course)
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Smoove_B wrote:That's a lawsuitin'.

(I'm guessing of course)
Perhaps. Or it could just be the same artist recycling some of their previous work.

BTW, as to the original topic, I noticed the following on the Worldspanner FB page:
Worldspanner FB wrote:The Duel of Ages II Codex is now here. It looks so good. Two ways to get it.

On Amazon, see below.

Or, for the ones paying attention here… If you are in the continental U.S. and use Paypal, drop me a email at [url=mailto://spitfireixa@gmail.com]spitfireixa@gmail.com[/url] and ask for the Codex. We’ll make a PayPal deal, $24.99. That's a small price break and a free advance Dusties hard copy along with it. Supplies are very limited.
So you can save a wee bit by ordering directly, with a free hard copy of the Dusties book thrown in for good measure.
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Re: Duel of Ages II Codex

Post by hepcat »

The only reason I would want the codex is for the updated rules, but since they're the same rules available on their web site, it's just not worth it for me. Besides, I can use that 25 bucks on more important stuff...

...like more games!
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

hepcat wrote:The only reason I would want the codex is for the updated rules, but since they're the same rules available on their web site, it's just not worth it for me. Besides, I can use that 25 bucks on more important stuff...

...like more games!
True, though there's certainly something to be said for being able to keep a high quality indexed and properly-bound hard copy of the Master Compendium rules handy. I know some users keep a hard copy of the PDF on hand, but that's unlikely to compare to the quality of a professionally-bound book (and, in terms of printing costs, likely wouldn't be much cheaper than buying the book, anyway).
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Re: Duel of Ages II Codex

Post by hepcat »

I actually printed out the updated rules compendium on a color printer and then spiral bound it. I'm that much of a dork.

On the subject of the illustrations above, Brett is apparently aware of it...and is none too happy.
Yeah that's a violation. That's a work-for-hire illustration. Well...
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Re: Duel of Ages II Codex

Post by Smoove_B »

hepcat wrote:I actually printed out the updated rules compendium on a color printer and then spiral bound it. I'm that much of a dork.
One of my gaming buddies is a lunatic and he would have done that if I'd asked. The other thing that I really like about the book (I know you said you didn't care to read the strategy) is what they label the "Card of Glory" - the card that best maximizes or takes advantage of the skills or traits of the character. As someone still trying to grasp all the rules, it helps me to understand the bigger picture a little better. I'm not a min/max player by any means so the chances of actually seeing (and benefiting from) the "best" card is likely slim. But if I can use that information to help grok the rules and strategy in general? I'm a fan.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Speaking as something of a neophyte to Duel of Ages II myself, I thought others may appreciate a nifty tip a friend shared with me for pimping out the game, and significantly enhancing and improving gameplay in the process.

One minor problem we'd noticed with the game was that character tokens could be somewhat difficult to distinguish on the boards. Anyway, similar to the 63-slot coin album pages mentioned in the OP used for better organization, and once again tapping into the esoteric hobby of numismatics, the woman with whom I was playing mentioned that she'd used "coin capsules" to protect her Forbidden Stars order tokens, as shown in this thread on BGG:

Enlarge Image
Click to embiggen.

So, she helpfully suggested that appropriately-sized coin capsules may also work well to give DoAII character tokens greater presence on the map. I was unfamiliar with the notion myself, but she was absolutely right on the money. They work splendidly, making it much easier to distinguish units on the map (particularly with hexes that contain muliple units), and give the tokens a pleasant poker chip-feel and quality while in play.

For those interested, after a little Google-fu, I discovered that Lighthouse brand coin capsules, sold in packs of 10 with a 23.5mm internal diameter, are almost tailor-made for the job. They're the perfect size to accomodate DoAII character tokens, and just a few 10 packs are more than sufficient for most games of DoAII (since you only require enough capsules for the total number of characters used in play during a game).

Needless to say, I'm now also giving serious consideration to using such coin capsules to enhance other games in my collection, too.
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Re: Duel of Ages II Codex

Post by Smoove_B »

Interesting. It never occurred to me (even after going down the coin-collector path for general storage) that these types of things existed. Thanks for the heads up, and I agree they might have value in other games as well. With just a little over a week left in the Summer of 2016 organization project, these are a great final addition. Thanks to you and your friend. :D
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Re: Duel of Ages II Codex

Post by coopasonic »

Agreed. That's awesome. I don't have or play DoA II but now I am thinking about where I could use these.

Sleeves for your tokens!
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Re: Duel of Ages II Codex

Post by hepcat »

Hmmm...I wonder if they're easy to put on/take off? If so, I could just order about 4 10 packs and be set. Otherwise I'd have to order hundreds of those things and it would get pretty costly.

But I completely agree with you about what they bring to the game. It may not seem like much, but having poker chip-like pieces is so dang satisfying in comparison to those little tokens. That's one of the reasons that the Hoplomachus series is so fun.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

hepcat wrote:Hmmm...I wonder if they're easy to put on/take off? If so, I could just order about 4 10 packs and be set. Otherwise I'd have to order hundreds of those things and it would get pretty costly.

But I completely agree with you about what they bring to the game. It may not seem like much, but having poker chip-like pieces is so dang satisfying in comparison to those little tokens. That's one of the reasons that the Hoplomachus series is so fun.
They snap open/closed fairly easily, yet securely (no adhesive necessary). So you certainly needn't keep every single character token in the game permanently within a capsule of its own. Also, while that would be possible, it would make storage and organization of all the numerous tokens much more cumbersome, as they would then be too large for the 63-slot coin album pages, which work so well.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Does anyone have any additional tips on storage and organization of this particular behemoth?

Currently, I have all the platters, in their frames, stored within the Master set box, with everything else in the Basic set box. I followed Smoove's example of using the 63-slot coin collector pages to keep all the Character, Henchman, Pet, Sentinel and Monument tokens neatly sorted and organized. Character and regular cards are held together in bundles using Hugo's Amazing Tape, in a similar layout to what's depicted here:

Enlarge Image
Click to embiggen.

However, once I get all the cards sleeved, I'm thinking an 800-count BCW deck box may be a superior option for card organization (at least for all the regular-sized cards). I have the rest of the tokens and counters in Zip-Lock baggies, though I'm mulling over perhaps incorporating a spare GMT counter tray I discovered buried in the back of a cupboard.

Anyway, I'd be interested to find out what others have used to further improve storage and organization of this prodigious product (particularly anything that eases and optimises set-up and break-down of the game, such as the coin collector pages).
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Re: Duel of Ages II Codex

Post by hepcat »

I'm still just using the boxes the two sets came in, combined with sandwich baggies to hold all the pieces/parts. :oops:
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Re: Duel of Ages II Codex

Post by Smoove_B »

The cards also vex me and I'm hoping I can just convince my buddy to create/print/fold/glue tuck boxes for them, as provided on BGG. Unfortunately they're sized for unsleeved cards so that likely wouldn't help you anyway.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Smoove_B wrote:The cards also vex me and I'm hoping I can just convince my buddy to create/print/fold/glue tuck boxes for them, as provided on BGG. Unfortunately they're sized for unsleeved cards so that likely wouldn't help you anyway.
Indeed, that's why I'm considering the BCW deck box myself, given that it's designed sufficiently to accomodate sleeved cards, and costs <$6 inc. shipping on Amazon. Well, that, and I'm about as patient and crafty as a T-rex, and the deck box ought to work exactly as the DIY card storage tray on the official home page:

Image

Once I have everything sleeved, then it's just a matter of creating the dividers for use with the 800-count BCW deck box, instead. Though, even if I were sufficiently patient and crafty to create the DIY printable foamboard trays, I think I prefer that the BCW deck box also includes a lid.

Having said that, Hugo's Amazing Tape does work surprisingly well for a quick n' easy means of card storage and organization (it certainly lives up to its name for any collector of modern board games; once you try it, you begin to wonder how you ever got on without it).
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Re: Duel of Ages II Codex

Post by Smoove_B »

I think I'd need to see the amazing tape in action first. I spent a few years living in Missouri and I think it had an impact on my ability to just believe things. I do also wonder sometimes how nice is must be to be able to play games without a burning desire to organize everything to what some might call an unhealthy degree.

I do normally sleeve my cards, but the Duel of Ages decks seem rather sturdy. Hopefully I don't regret my choice to leave 'em naked.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Smoove_B wrote:I think I'd need to see the amazing tape in action first.
Throw it on your Christmas wishlist; it makes for a great stocking stuffer for any board gamer. It has the fantastic quality of only sticking to itself without leaving any sticky residue, making it infinitely reusable. It also doesn’t bind, crush, or decay like a rubber band. While I use it primarily for board games and such, it's become an indispensable addition to my household tool box, as I've also used it for all sorts of other odd jobs around the house (e.g. holding/clamping glued parts, cable management, and securing spools of twine/paracord/rope).
Smoove_B wrote:I do normally sleeve my cards, but the Duel of Ages decks seem rather sturdy. Hopefully I don't regret my choice to leave 'em naked.
True, but my way of thinking is that it's likely to go completely OOP within the very near future, making the cards nigh impossible to replace should the worst happen. So even though the full series (Basic + Master) requires ~800 regular card sleeves plus ~200 DixIt-sized sleeves, I figure it's a worthy investment for a game intended to last a lifetime. So I'll probably just grab a 10 x 100 pack of KMC Perfect Size standard sleeves, along with a couple of packs of Mayday Magnum Gold sleeves for the Character cards from Amazon.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Augmented my copy of Duel of Ages II with some additional bling, by adding a full set of Wound/Damage PennyGems and JumboGems to the mix.

For anyone unfamiliar with the notion, PennyGems are basically sheets of metallic stickers with a polyurethane dome. You take two and attach them to either side of a penny (or quarter for the JumboGems), resulting in a superb-looking token. The polyurethane is nicely rounded and provides a great texture that's smooth, but not slick. In fact, they're somewhat grippy, so they stick to one another a little and stack easily, and do not slide around while on a card or board. The coin inside provides a pleasant heft, that makes them feel reminiscent of glass gems or beads, but are easier to pick up and handle. They're available in a wide variety of colours, themes and designs, and even dedicated sets specifically designed for Android: Netrunner.

A sheet of regular Wound/Damage PennyGems allows you to create forty tokens, with a single point of damage on one side, and two points of damage on the reverse or, if you prefer, two sets of twenty tokens with identical values on both sides. A sheet of JumboGems allows you to create eight quarter-sized tokens, with five points of damage on one side, and ten points of damage on the reverse, or two sets of four tokens with identical values on both sides:

Regular Wound/Damage PennyGems:
Enlarge Image

Wound/Damage JumboGems:
Enlarge Image
(click to embiggen)

They'd be a great upgrade for anyone that just owns the Basic Set of DoA Ii which doesn't include any wound/damage tokens, and also makes for a nifty upgrade over the cardboard tokens included with the Master Set.
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Re: Duel of Ages II Codex

Post by hepcat »

Your going to shame me into blinging out my copy, aren't you?
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

hepcat wrote:Your going to shame me into blinging out my copy, aren't you?
I don't know if you've yet tried using PennyGems, but be warned! With a games collection such as yours, it could turn into a costly proposition. They're such a simple idea, but are a real pleasure to handle, and significantly enhance the experience of the games with which they're used.
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Re: Duel of Ages II Codex

Post by Zarathud »

Looks like a neat addition to many games.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Zarathud wrote:Looks like a neat addition to many games.
Indeed, one aspect that may work in hepcat's favour is that they're designed to be used fairly universally (e.g. I'll likely also use these particular tokens with other games, such as Flick 'em Up).
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Re: Duel of Ages II Codex

Post by hepcat »

Thanks, I think I will check these out.
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Re: Duel of Ages II Codex

Post by Anonymous Bosch »

Smoove_B wrote: Wed Aug 31, 2016 6:48 pm I know there are fans of the game here
Indeed there are, as well as its more recently-released successor!

This thread appears to be the closest we had to a dedicated discussion on 'Duel of Ages' or 'Worldspanner Factions,' which essentially equates to 'Duel of Ages III'. Speaking of which, Smoove, would you mind renaming this thread to something more precise and relevant, such as "Duel of Ages AKA Worldspanner Factions"? This would help players interested in discussions about these games to find and participate in them here, rather than searching for scattered mentions of it in the more generic "Kickstarter and Other Crowdfunding Platforms" thread.

In case you missed or overlooked it, I'd like to share an important recent update about Worldspanner Factions. Additionally, I want to emphasize the developer's appeal for owners to rate the game on Board Game Geek (BGG) to help guarantee its future. Providing feedback in this way is crucial for supporting the game's continued development, long-term success, and broader visibility within the board gaming community. So, please do take the time to rate the game on BGG and help spread the word.

Worldspanner Factions by Worldspanner wrote: Update #7 - 7/28/2024 9:55 AM
Worldspanner Factions Big Update

Image

If you read one update, this is the one.

Hey, did you notice we broke 130k for crowdfunding? 130k was our hoped-for maximum. That happened because of you!

DELIVERY

Right now there are campaign plays going on in US, Brazil, India, Finland, Germany, Australia, and elsewhere. All that's left for delivery are UK, Switzerland, and Norway, and those are now in the process of being shipped. There are also some late orders that will likely ship out this week.

PLEDGE MANAGER CLOSES AUGUST 8

We still have 20 Kickstarter pledgers who haven’t completed their pledge in Gamefound. We can't ship to you until you complete your pledge in Gamefound!

RATE THE GAME

We need your help to pursue the next two steps. The BGG rating is EVERYTHING when it comes to a game’s future. Our only request for assistance is for you to rate Worldspanner Factions on BGG. But don’t do that before you have actually played it.

https://boardgamegeek.com/boardgame/346 ... s/forums/0

If you want to help in other ways, we are grateful for reviews and posts and such. Remember Factions for your Top 10’s. But we’re not going to demand you become some kind of thrall marketing army.

WHAT COMES NEXT

The next step is getting distribution. We are taking that slow, for two reasons. One, because we want the pledgers to enjoy the game first. Two, because distributors and retailers in 2024 want proof of a game’s success before they will commit. The FIRST thing a retailer or distributor generally does is go check the game’s BGG rating. That can often be the only thing they check.

Please rate the game on BoardGameGeek once you have played it a time or two or three. The game is far more likely to see long-term success if I can approach retailers and distributors who see 200-300 ratings or more for Factions.

SETS 4-6

I have set a goal for when Sets 4-6 are ready to go to crowdfunding: 500 ratings on BGG and 1,800 copies of Set 2 sold. Distribution will have a major effect on copies sold, and thankfully there is a heroic German distributor who is going full out to sell the game.

In the meantime, I have the job of developing Sets 4 through 6, and you have the job of creating interesting new heroes that will be in 4-6. You as pledgers have priority when it comes to including your hero ideas into these later sets. Set 4 will have 9 player-made heroes, with a few more each in 5 and 6. By the time we are done, around 60 heroes will be player-designed.

Which reminds me, you should be part of the Discord community. Here is your invite:

https://discord.com/invite/arnf2eB82E

I want to thank all of you. You are showing what a no-hype, no-lies, player-engaged game series can do.
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences." — P. J. O'Rourke
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Smoove_B
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Re: Duel of Ages II Codex / Worldspanner Factions

Post by Smoove_B »

I just updated the title to include the new name. Really does seem like there's big plans for the game - good idea to post that latest update.
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hepcat
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Re: Duel of Ages II Codex / Worldspanner Factions

Post by hepcat »

We played a two player game not that long ago. It was fun. I really like the move towards getting you into the action quicker. Before, it would oftentimes take a few turns before you got to an adventure key or engaged an enemy. Now it's pretty much the first or second turn.

The only thing I struggle with is the icons. They're a bit obtuse. But that was true of the previous version(s) as well.
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Re: Duel of Ages II Codex / Worldspanner Factions

Post by Anonymous Bosch »

hepcat wrote: Mon Jul 29, 2024 12:17 pm The only thing I struggle with is the icons. They're a bit obtuse. But that was true of the previous version(s) as well.
The PDF Faction Key quick reference cards available via BGG provide a helpful reference for each Faction Key, listing favoured and penalized factions, along with challenge overviews and rewards. If you're having trouble remembering the icons for Hero skill ratings, just grab one of the Player Aid cards. Simply align the right edge of the Player Aid with the left edge of your Hero card, and this will help you quickly associate the rating names with their corresponding symbols.
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences." — P. J. O'Rourke
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Re: Duel of Ages II Codex / Worldspanner Factions

Post by hepcat »

The attribute icons aren't a problem since they normally use the icons in the test, so I just look at those. But the adventure key icons definitely caused us some confusion when we tried to suss them out without referring to the player aids....oftentimes 3 or 4 times later with the same ones. They're not terribly intuitive. But that's a minor quibble. I'll just have the aid you linked to handy for future games. :)
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Re: Duel of Ages II Codex / Worldspanner Factions

Post by Anonymous Bosch »

BTW, for efficient storage of Worldspanner Factions standees, I highly recommend using the trick demonstrated in this video:



I adapted this method using a similar letter-sized prong binder along with a set of these 30-Pocket MUDOR Coin Pages. The best part? This system should be easily scalable, allowing you to add new and different binders as the game expands and future expansions are released.
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences." — P. J. O'Rourke
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Re: Duel of Ages II Codex / Worldspanner Factions

Post by Anonymous Bosch »

Heads up! The Worldspanner Factions crowdfunding campaign on Gamefound is set to close in three days:
gamefound.com/creators/worldspanner wrote:Update #8

3 days left on Worldspanner Factions

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Worldspanner Factions crowdfunding closes August 8.

3 days left before the Worldspanner Factions crowdfunding campaign closes on Gamefound! Don't miss it. And thanks to all you who supported it. Our "maximum possible" funding estimate was $130k, and we've broken beyond that. Amazing!

https://gamefound.com/en/projects/world ... ctions-1-3
Suffice to say, if you're interested in supporting this project and perhaps missed out on backing the original Kickstarter campaign, now's your last chance to grab the Full Series and all associated promotional materials, as illustrated below:

Enlarge Image

Enlarge Image
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences." — P. J. O'Rourke
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