Orion ON1-K (1st Octopus Overlords) must make a piloting skill check while moving in hex 2420 (running & turning on pavement).
Needs 2 [4 (Base piloting skill) - 2 (running & turning on pavement)], rolls 12 : succeeds.
Awesome AWS-8Q (1st Octopus Overlords) must make a piloting skill check while moving from hex 4021 to hex 4020 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Phoenix Hawk PXH-1D (1st Octopus Overlords) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Wolverine WVR-6M (1st Octopus Overlords) must make a piloting skill check while moving in hex 2831 (running & turning on pavement).
Needs 6 [4 (Base piloting skill) + 1 (cramped cockpit) + 1 (running & turning on pavement)], rolls 5 : falls.
Wolverine WVR-6M (1st Octopus Overlords) falls 0 level(s) into hex 2831
Wolverine WVR-6M (1st Octopus Overlords) falls on its rear, suffering 6 damage.
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to RTR.
1 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 1 damage to LTR.
5 Armor remaining.
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" must roll 6 to avoid damage; rolls 5 : fails.
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" takes 1 damage (1 total hits).
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" needs a 3 to stay conscious. Rolls 9 : successful!
Skids into hex 2832.
Skids into hex 2833.
Skids into hex 2834.
Wolverine WVR-6M (1st Octopus Overlords) suffers 9 damage from the skid.
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to RT.
15 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 4 damage to RT (critical).
11 Armor remaining.
Critical hit on RT. Roll is 5; no effect.
Skid ends.
Weapon Attack Phase
-------------------
Weapons fire for Pegasus Scout Hover Tank (Standard) (Pirate)
Medium Laser at Quickdraw QKD-4GF (1st Octopus Overlords); needs 12, rolls 8 : misses
SRM 6 at Quickdraw QKD-4GF (1st Octopus Overlords); needs 12, rolls 7 : misses
SRM 6 at Quickdraw QKD-4GF (1st Octopus Overlords); needs 12, rolls 9 : misses
Weapons fire for Vulcan VL-5T (1st Octopus Overlords)
Medium Laser at Wolverine WVR-6R (Pirate); needs 11, rolls 2 : misses
Medium Laser at Wolverine WVR-6R (Pirate); needs 11, rolls 3 : misses
Medium Laser at Wolverine WVR-6R (Pirate); needs 11, rolls 9 : misses
Medium Laser at Wolverine WVR-6R (Pirate); needs 11, rolls 11 : hits LL
Wolverine WVR-6R (Pirate) takes 5 damage to LL.
5 Armor remaining.
Weapons fire for Vedette Medium Tank (Standard) (Pirate)
AC/5 at Awesome AWS-8Q (1st Octopus Overlords); needs 11, rolls 6 : misses
Weapons fire for Heavy Tracked APC (LRM) (Pirate)
LRM 5 at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 8 : misses
Weapons fire for Dervish DV-6M (1st Octopus Overlords)
LRM 10 at Wolverine WVR-6R (Pirate); needs 8, rolls 10 : 10 missile(s) hit.
Wolverine WVR-6R (Pirate) takes 5 damage to LT.
15 Armor remaining.
Wolverine WVR-6R (Pirate) takes 5 damage to RA.
11 Armor remaining.
LRM 10 at Wolverine WVR-6R (Pirate); needs 8, rolls 5 : misses
Weapons fire for Saladin Assault Hover Tank (Standard) (Pirate)
AC/20 at Quickdraw QKD-4GF (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Pegasus Scout Hover Tank (Standard) #2 (Pirate)
Medium Laser at Quickdraw QKD-4GF (1st Octopus Overlords); needs 10, rolls 9 : misses
SRM 6 at Quickdraw QKD-4GF (1st Octopus Overlords); needs 10, rolls 4 : misses
SRM 6 at Quickdraw QKD-4GF (1st Octopus Overlords); needs 10, rolls 4 : misses
Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
AC/10 at Dervish DV-6M (Pirate); needs 11, rolls 10 : misses
AC/10 at Dervish DV-6M (Pirate); needs 11, rolls 7 : misses
Weapons fire for Pegasus Scout Hover Tank (Standard) #3 (Pirate)
Medium Laser at Orion ON1-K (1st Octopus Overlords); needs 11, rolls 7 : misses
SRM 6 at Orion ON1-K (1st Octopus Overlords); needs 11, rolls 8 : misses
SRM 6 at Orion ON1-K (1st Octopus Overlords); needs 11, rolls 9 : misses
Weapons fire for Saladin Assault Hover Tank (Standard) #2 (Pirate)
AC/20 at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 8 : misses
Weapons fire for Heavy Hover APC (SRM) (Pirate)
SRM 4 at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Thunderbolt TDR-5SE (1st Octopus Overlords)
Large Laser at Dervish DV-6M (Pirate); needs 12, rolls 10 : misses
LRM 10 at Dervish DV-6M (Pirate); needs 12, rolls 5 : misses
Weapons fire for Skulker Wheeled Scout Tank (Standard) (Pirate)
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 12, rolls 5 : misses
Weapons fire for Quickdraw QKD-4GF (1st Octopus Overlords)
LRM 10 at Saladin Assault Hover Tank (Standard) (Pirate); needs 8, rolls 7 : misses
Medium Laser at Saladin Assault Hover Tank (Standard) (Pirate); needs 10, rolls 11 : hits FR
Saladin Assault Hover Tank (Standard) (Pirate) takes 5 damage to FR.
12 Armor remaining.
Medium Laser at Saladin Assault Hover Tank (Standard) (Pirate); needs 10, rolls 11 : hits FR
Saladin Assault Hover Tank (Standard) (Pirate) takes 5 damage to FR.
7 Armor remaining.
Medium Laser at Saladin Assault Hover Tank (Standard) (Pirate); needs 10, rolls 2 : misses
Weapons fire for Firestarter FS9-H (Pirate)
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 12, rolls 8 : misses
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 12, rolls 7 : misses
Weapons fire for Jenner JR7-D (Pirate)
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 12, rolls 5 : misses
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 12, rolls 7 : misses
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 12, rolls 9 : misses
SRM 4 at Vindicator VND-1R (1st Octopus Overlords); needs 12, rolls 11 : misses
Weapons fire for J. Edgar Light Hover Tank (ICE) (Pirate)
Medium Laser at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 7 : misses
SRM 2 at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 7 : misses
SRM 2 at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Phoenix Hawk PXH-1D (1st Octopus Overlords)
Large Laser at Pegasus Scout Hover Tank (Standard) #2 (Pirate); needs 13, rolls 6 : misses
Weapons fire for LTV-4 Hover Tank (Standard) (Pirate)
PPC at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 3 : misses
Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
PPC at Vedette Medium Tank (Standard) (Pirate); needs 10, rolls 9 : misses
PPC at Vedette Medium Tank (Standard) (Pirate); needs 10, rolls 7 : misses
PPC at Vedette Medium Tank (Standard) (Pirate); needs 10, rolls 9 : misses
Weapons fire for Striker Light Tank (Standard) (Pirate)
LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 12, rolls 8 : misses
Weapons fire for Shadow Hawk SHD-2K (1st Octopus Overlords)
PPC at Saladin Assault Hover Tank (Standard) (Pirate); needs 11, rolls 7 : misses
LRM 5 at Pegasus Scout Hover Tank (Standard) #2 (Pirate); needs 12, rolls 7 : misses
Weapons fire for Blackjack BJ-1 (Pirate)
AC/2 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 10, rolls 9 : misses
AC/2 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Whitworth WTH-1 (Pirate)
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 8 : misses
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 5 : misses
Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
PPC at Spider SDR-5V (Pirate); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
LRM 5 at Spider SDR-5V (Pirate); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Wolverine WVR-6R (Pirate)
AC/5 at Vulcan VL-5T (1st Octopus Overlords); needs 8, rolls 6 : misses
Medium Laser at Vulcan VL-5T (1st Octopus Overlords); needs 10, rolls 6 : misses
SRM 6 at Vulcan VL-5T (1st Octopus Overlords); needs 10, rolls 11 : 2 missile(s) hit.
Vulcan VL-5T (1st Octopus Overlords) takes 2 damage to LA.
9 Armor remaining.
Vulcan VL-5T (1st Octopus Overlords) takes 2 damage to LT (critical).
10 Armor remaining.
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on Machine Gun Ammo (200).
*** Machine Gun Ammo EXPLODES! 400 DAMAGE! ***
>Vulcan VL-5T (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
Vulcan VL-5T (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
The pilot ejects safely!
*** Vulcan VL-5T (1st Octopus Overlords) DESTROYED by ejection! ***
Vulcan VL-5T (1st Octopus Overlords) takes 400 damage to LT.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
390 damage transfers to CT.
Critical hit on LT. Roll is 7; no effect.
Vulcan VL-5T (1st Octopus Overlords) takes 390 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 5; no effect.
Pilot of Vulcan VL-5T (1st Octopus Overlords) "Private Manny Campos" has ejected, so no damage is dealt!
Location has no more hittable critical slots.
Weapons fire for Vulcan VL-2T (Pirate)
AC/2 at Dervish DV-6M (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Quickdraw QKD-4GF #2 (1st Octopus Overlords)
LRM 10 at Whitworth WTH-1 (Pirate); needs 9, rolls 4 : misses
Weapons fire for Dervish DV-6M (Pirate)
LRM 10 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 10, rolls 10 : 8 missile(s) hit (using Partial cover (horizontal 50%) table).
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 5 damage to RA.
6 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 3 damage to LT.
11 Armor remaining.
LRM 10 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Dervish DV-6M #2 (Pirate)
LRM 10 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 9, rolls 6 : misses
LRM 10 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Orion ON1-K (1st Octopus Overlords)
LRM 15 at Heavy Hover APC (SRM) (Pirate); needs 12, rolls 8 : misses
AC/10 at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 12, rolls 8 : misses
Heat Phase
-------------------
Dervish DV-6M (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Wolverine WVR-6M (1st Octopus Overlords) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5SE (1st Octopus Overlords) gains 16 heat, sinks 16 heat and is now at 0 heat.
Quickdraw QKD-4GF (1st Octopus Overlords) gains 13 heat, sinks 13 heat and is now at 0 heat.
Phoenix Hawk PXH-1D (1st Octopus Overlords) gains 11 heat, sinks 11 heat and is now at 0 heat.
Rifleman RFL-3C (1st Octopus Overlords) gains 7 heat, sinks 7 heat and is now at 0 heat.
Awesome AWS-8Q (1st Octopus Overlords) gains 31 heat, sinks 31 heat and is now at 0 heat.
Shadow Hawk SHD-2K (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 0 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 12 heat, sinks 12 heat and is now at 0 heat.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) gains 4 heat, sinks 4 heat and is now at 0 heat.
Orion ON1-K (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 0 heat.
Trebuchet TBT-5S (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Spider SDR-5V (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wasp WSP-1A (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Pirate) gains 8 heat, sinks 8 heat and is now at 0 heat.
Jenner JR7-D (Pirate) gains 14 heat, sinks 10 heat and is now at 4 heat.
Firestarter FS9-H #2 (Pirate) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wasp WSP-1A #2 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hornet HNT-151 (Pirate) gains 3 heat, sinks 3 heat and is now at 0 heat.
Firestarter FS9-H #3 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1 (Pirate) gains 4 heat, sinks 4 heat and is now at 0 heat.
Whitworth WTH-1 (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Wolverine WVR-6R (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Javelin JVN-10N (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Pirate) gains 6 heat, sinks 6 heat and is now at 0 heat.
Firestarter FS9-H #4 (Pirate) gains 5 heat, sinks 5 heat and is now at 0 heat.
Javelin JVN-10N #2 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Javelin JVN-10N #3 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dervish DV-6M (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Dervish DV-6M #2 (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Eagle EGL-R6 (Pirate) gains 0 heat, sinks 0 heat and is now at 0 heat.