. ... Crate Entertainment announce (to their forums) the title of their next game. Something that has been in the works for a couple years, largely a pet project of Arthur Bruno (founder)
Here's a small snippet of an informal Q+A on the GD discord, Oct 2019
Okay, a few more bits of info from the GD Discord just now. Make of them what you will.
"devloek:
townbuilder: is combat optional or mandatory?
Zantai:
I would say it is inevitable
I’m still petitioning hard for wolves to rain from the sky
devloek:
will it have named characters/heroes that can level up, or do you send anon cannon fodder against the wolves?
Zantai:
you can name your villagers
devloek:
awesome
Zantai:
how else will you get your family and friends killed off
devloek:
does one playthrough span several generations of your family or just one?
Zantai:
it’s a town builder"
From a Oct 2018 discord
kobrao :hows new project going @Medierra Medierra :I think we’re getting close to being able to show more / announce the new game but we don’t have a website / marketing art or anything else set up… so much peripheral stuff you have to do beyond just making the game
"drazac :so is the new game a city builder, or is it a strategy with city building elements
Crank9000 :Has there been any info what genre the new game is? There was talk about some kind of RTS around year ago or so Medierra :its a town-builder with an optional combat element
genericvillain :Is it confirmed that their new project has anything to do with grim dawn? Medierra :new project is not related to Grim Dawn
CepheidSauron :Any new projects you guys are working this year, except for the expansion? Medierra :“new” project, which is about 2 years old now, is a town-builder done in Unity though… then we’ll be starting something else soon"
As we approach the end of 2024, no doubt there are questions about whether v1.0 is still happening this year. In our last State of Early Access update, we outlined our plans for the remainder of Early Access. As you can see, we have rapidly moved down this list, releasing features, optimization, bug fixes, and quality of life improvements roughly every 1-2 months.
So, let us talk about where we currently are, and where we are going. To get the elephant in the room out of the way, yes, we have made the decision to postpone v1.0 to next year. We understand that is not what many of you would like to hear, but several factors have played into it:
For starters, we feel that performance is simply not quite where we would like it to be yet. We are seeing your grand 3000+ population towns which are no doubt pushing the limits of hardware, but there is still more we could do to squeeze more frames out of the game, and we want to take the time to get it right.
The second reason is that we are, as history serves, victims of our own tendency to do MOAR. The team is still tinkering with new and unannounced improvements, which predictably bloats the schedule. We will get into some of these surprise additions below.
The final reason is somewhat business driven. With the holidays rapidly approaching, this is the time of year when big publishers are going to drown the market with advertising, eager for your holiday shopping coin. Similarly, February tends to be a month when everyone’s wallets have just recovered from the holiday rush, so in come the big AAA releases. Next February is already looking packed. December-February is not the time of year, in our opinion, for an indie game to try and get discovered amidst the chaos and noise of big releases. Farthest Frontier has already established itself as a solid addition to the town builder genre, but we want to make sure it has the strongest start possible when it hits v1.0.
We want to deliver to you the best version of Farthest Frontier we can. For this reason, and those outlined above, we are delaying the v1.0 release to Spring 2025. We have a nifty new trailer making this announcement official:
"What? What?What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch