Round 1->2:
Our hovercraft zip forward, while our mech lance advances through the abandoned comms center.
Then the clan mechs come lumbering in. Well, "lumbering" isn't the right word, they're, for their mass, very agile. Even the 80 tonner coming in from the southeast with two giant missile racks for arms (it also mounts four lasers in the torso, but that seems less intimidating somehow compared to the extremely large size of the individual missiles in its racks).
It's buddied up with a Loki, the 65-tonner with its two extended-range PPCs, anti-missile system, six-rack streak SRM launcher and extended-range medium lasers. The readout is pretty fuzzy, but the Beagle probe on Leraje's Black Knight cuts through the interference.
To the west is a mech with the chassis of a Catapult, but a pair of Marauder arms sticking out from the torso, pointing multiple lasers our way, mass reading at 75 tons. It's backed up by a smaller 60-ton mech, also with reverse-jointed legs, a torso sloped to the rear, mounting a pair of 20-rack LRMs and dual laser barrels in each arm.
Rounding out the group is a Dragonfly like the one Alpha-Heavy ran into, a 40-ton mech mounting a pair of pulse lasers in the right arm and an SRM/4 in the left, plus a pair of machine guns and an anti-missile system. It's probably the least threatening of the bunch, but the last time we observed it, it was lightning fast and could likely keep up with our hovercraft.
"Holy shit, that thing moves like a Charger." one of the hovertank drivers comments.
"Yeah, like you've ever seen a Charger." comes a wisecrack from the back of the tank.
Raw Data:
Battlefield state:
Our aerospace fighters report engaging targets overhead.
The clan mechs advance - the Naga and Loki moving east of the comms facility, probably aiming to cut us off as we come out, while the Mad Cat and Vulture plow forward, with the Dragonfly zipping over the wall on its substantial jump jets.
Movement Modifiers:
Mad Cat, Vulture: +2
Loki, Naga: +3
Dragonfly: +4
Notes:
The Warhammer is at height level 2 currently, so moving off that building to the ground is 3 MP (2 MP for the level change, 1 as usual).
The red area is affected by ECM. If "high-tech electronics" pass through the field, the high tech part stops working (we don't have anything that would be affected by it).
Isgrimnur, looks like you wound up with the Harasser.
Remember that you have to get two mechs over the north edge (but a total of 5 units)
Will update the rules refresher with stacking/pass-through-other-units rules in a sec (seems relevant).