Blackhawk wrote: Fri Nov 26, 2021 12:47 am
I officially despise 'protect the outpost' missions, purely because I have yet to figure out how to get my AI lancemates from literally walking
through the allied buildings and walls and destroying them. The enemies didn't need to do much - we destroyed their target for them!
Generally the defense missions are hard to lose as you can go as low as 20% on the base and it's still a win. In fact, if you managed to keep the base 80+% five times there's an achievement.
And the other was a two-part mission. The game didn't bother to explain that two part missions mean you don't get to repair. I went into the second mission with one leg and one arm. Ended up getting destroyed and one of my only two AI pilots ended up in the hospital.
Yeah, that's... difficult. You need spare mechs (and/or pilots) to do multi-part missions.
The game isn't really doing a good job explaining things. I go into the star map and there is a massive pile of icons with no legend, missions with minor faction boosts to one faction and major penalties to another, but with zero input on what that means, whether Bad Things happen if I get one of them particularly low, or any other element of the faction system other than the fact that it exists.
If you are friends with a faction, you get extra negotiation points (thus, extra pay or salvage), and the market and mech market has a discount for you. The opposite is also true. If you are unfriendly with a faction, you get reduced negotiation points, and market has a surcharge for you.
The icons are mission types. If you get the SMMO mod (enable it in the mod menu under the main menu) the rollover will explain the mission's employer and who's the mission against. There's also "Intel" that will tell you what factions are there, and what sort of enemies you can expect. At the beginning, you can only handle difficulty in the teens, maybe 20's. I don't have a rule of thumb on what difficulty you can handle vs your lance weight or composition yet.
I have zero clue as to which missions I should take.
Early on, if you have a very fast mech (Javelin is not bad) do demolition and raid missions... by replacing some of your lasers with flamers to mount extra armor. Flamers do extra damage to buildings, and you can just crash into buildings too. Dodge around enemies, no need to kill them when you're not getting paid for it. Wreck the weaker outer buildings, no need to go inside the walls if you don't have to. In fact, the enemies spawn indefinitely on these missions, so the faster you finish the better.
Once you figured out your brawling mechs and can reliably kill something in a few salvos with a good aim to the enemy cockpit, configure mechs with high alpha strikes (like Kintaro I mention below) and high speed, and do assassination / targeted kill missions.
Centurion is a bit of "everything" mech, with a big hitbox (square shoulders). For a medium, I prefer the Kintaro, loaded with SRMs. Get behind enemies and you can wreck them by shooting their backs or butts. But Wolverine or Griffin are not bad either.
I believe you get a hero mech early on if you go to the Galactic East and find the planet Valentina and do the flashpoint there.