Characters
Characters have several traits:
Sanity(San): The horrors that surround The Elder Gods can drive you mad, just by their existence. Many things drain Sanity. You’ll have to spend time at Arkham if you lose too much of your mind.
Stamina (Sta): Essentially health. If you’re physically drained, a trip to St. Mary’s could be just the thing you need.
Focus(Foc): Yes, we know that if the Elder One awakens, we are most likely doomed. Does that ruin your concentration? Each turn, you can choose to rearrange your skills by your Focus.
Skills: There are 3 “sets” of Skills: Speed/Sneak, Fight/Will, and Lore/Luck. Each is balanced against the other. Your Focus score determines how much you can vary your skills.
Each character begins with a few fixed possessions, some money, and a few random possessions, and possibly a Clue token or 2.
Clue Tokens are spent in various ways, the most common things are to spend one to get an extra attempt at performing something, or to close/seal Gates. The Old One will continue to slumber if the players manage to permanently seal a number of Gates equal to the number of players.
Sample Characters:
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Harvey “The Professor” Walters:
7 San/3Sta
Speed 0 to 3/Sneak 5 to 2
Fight 0 to 3/Will 3 to 0
Lore 3 to 6/Luck 4 to 1
Fixed: 5$, 1 Clue, Random: 2 Uniques, 2 Spells, 1 Skill
Focus : 2
Harvey reduces all Sanity losses by 1, to a min. of 0
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Bob Jenkins "Salesman":
4 San/6Sta
Speed 2 to 5/Sneak 3 to 0
Fight 1 to 4/Will 6 to 3
Lore 0 to 3/Luck 4 to 1
Fixed: 9$, Random: 2 Commons, 2 Uniques, 1 Skill
Focus : 1
Bob gets to look at 1 extra item each time he finds a Common item, and choose which one he wants
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Ashcan Pete:
4 San/6Sta
Speed 0 to 3/Sneak 6 to 3
Fight 2 to 5/Will 5 to 3
Lore 0 to 3/Luck 3 to 0
Fixed: 1$, 3 Clue, 1 Ally(Duke)(see below) Random: 1 Common, 1 Unique, and 1 Skill
Focus : 2
Pete can draw from the top or bottom of the Common, Item, Unique Item, or Spell deck. He can look at the bottom of these decks at any time
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Michael McGlen, the Gangster:
3 San/7Sta
Speed 2 to 5/Sneak 4 to 1
Fight 3 to 6/Will 4 to 1
Lore 0 to 3/Luck 3 to 0
Fixed: 8$, Dynamite and Tommy Gun, Random: 1 Unique, 1 Skill
Focus : 1
Mike reduces all Stamina losses by 1, to a min. of 0
Other characters: (PM Me for more detailed Descriptions)
The Doctor: Can heal someone of 1 Sta at his location at the beginning of each turn, for free
The Researcher: She can cause any investigator to reroll all failed skill dice.
The Psychologist: Can restore 1 San per turn to someone at her location, for free
The Scientist: Gates and Monsters do not appear at her location. Monsters and gates do not, however, disappear when she moves to a location
The Nun: She never becomes Lost in Time. She automatically returns to the Church, the Hospital or Asylum if she is reduced to 0 San/Sta
The Author: When she is on a Another World, she chooses which of two encounters happen to her
The Dilettante: She gains 1$ from a trust fund each turn.
The Private Eye: Has a 45 Automatic gun, and rolls a bonus die when he spends clue tokens to add to a roll
The Magician: When he gets a Spell, he can draw one extra one, and discard one of them
The Student: When she gets a Skill, she draws an extra Skill, discarding one of them
The Archaeologist: Comes with a Whip and a 38 revolver. When he gets a Unique Item, he draws one extra card, discarding one
The Photographer: When having encounters in Arkham, he gets a choice of which to take
This is what I am thinking:
Each turn, I will PM each of you where you can go. I'll give a turn summary of what happens. Players can freely team up do things. I'll give a Monster summary as well. I'll keep your current Speed, Will, etc. I've got a spot in my dining room I'll keep track of things. I will roll dice for you, and give you the number of successes or failures. In the actual game thread, I will throw out a quick description of what leads where, probably a simple map of Arkham. I don't believe I will be giving the exact stats of a Monster, but I will let you know if it's looking grim before you face something.